I think the value just comes from having better removal/sideboard options, and Sygg. That guy can put in work. I don't pay much attention to the non-mono blue lists, personally. Never really see them. The white splash helps you not lose to martyr, I guess, but it doesn't really help you win, and when Martyr's gameplan is to just win one game and then not lose the second one, with no actual reason to win, I don't think that's where you want to be. I do see some merit for it in other matchups, though. other Sygg matters quite a bit in the grindy matchups, and path is always good. I know that a lot of people are playing wanderwine hub these days, even in mono blue, so maybe a slight splash would be ok? I dunno. Not a merfolk expert. If martyr is what you're worried about though, there isn't really anything you can do to help the deck. Just play tron and stomp martyr into dust, as it's martyr's worst matchup. Then again, I can't in good conscience recommend that anyone ever play tron.
modern is a pretty lackluster format, I will admit, but I think finding the right deck helps a lot. I was pretty unenthused about playing it until I started playing martyr. Now I really enjoy it, as I love white-based control and not letting anyone else have fun.
I've never paid much attention to the official wizards site. No idea what's going on over there.
Big news, Dig Through Time got the axe in legacy. I understand the decision entirely. I wasn't calling for the ban by any means, but I'm not saddened by it at all. Should result as in a boost for D&T and Jund. Felt the waves of anger coming from my local group's facebook page, was pretty fun. Silly blue players.
Anyone played with the new set yet? How's it feeling? I haven't bought cards in a long time and I'm thinking of jumping in head first with this set.
As an aside, I've been thinking a bit about color pie and I wasn't sure where else to put this:
I recognize that allied color pairs obviously dont see eye to eye on everything, but are they ever diametrically opposed on some issues the way enemy color pairs are?
For example, green to me has always seemed like the color most associated with sustainable growth. Green searches for and play extra lands, plays mana dorks, is secondary in card advantage, and tends to focus on permanent card types (ie creatures and enchantments). In comparison, red seems to be specifically non-sustainable in its approach. Red play rituals, focuses on instants and sorceries, and a lot of it's creatures expire at the end of turn. Is this an accurate assessment? And if so, what are some other examples?
Anyone played with the new set yet? How's it feeling? I haven't bought cards in a long time and I'm thinking of jumping in head first with this set.
As an aside, I've been thinking a bit about color pie and I wasn't sure where else to put this:
I recognize that allied color pairs obviously dont see eye to eye on everything, but are they ever diametrically opposed on some issues the way enemy color pairs are?
For example, green to me has always seemed like the color most associated with sustainable growth. Green searches for and play extra lands, plays mana dorks, is secondary in card advantage, and tends to focus on permanent card types (ie creatures and enchantments). In comparison, red seems to be specifically non-sustainable in its approach. Red play rituals, focuses on instants and sorceries, and a lot of it's creatures expire at the end of turn. Is this an accurate assessment? And if so, what are some other examples?
What a fun hypothetical.
How about White vs Blue. Blue traditionally values progress and intellect - the gaining of knowledge; and puts little value on tradition or laws of old. The beauty of science/knowledge is that if something is incorrect or if there is a fact that is disproven, science corrects itself - the new findings become the law, becoming the accepted truth. White on the other hand tends to put great value on tradition and law. You dont question the law, you dont challenge it. I find these two aspects pretty diametrically opposed.
I went to my usual pre-release on Saturday afternoon. The format was fun as a whole. It is strange becuase I was not sure how to play with so many big stuff hitting the fields, and anyone could play them. I was saddened by the lackmof aggro, since landfall was not represented at my LGS at all. But allies turned out that could destroy games. Lucky for me I played only one of those ally decks and he tanked hard on mana (he only got two lands). We played a friendly round afterwards and he destroyed me.
Overall it was nice, but I somehow feel even less excited than I was before about the set. I even played Ob Nixilis, but was not that impressed. I just scoured the list for modern playables and found nothing, and in standard I can't feel really excited about any archetype.
I realize that I sound extremely negative. But I can't find anything that jumps out to me. Devoid is lackluster and not important at all. The critters are just big.
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Currently playing:
Standard:
Tired of changing it every x months, so whatever list caught my attention...
Anyone played with the new set yet? How's it feeling? I haven't bought cards in a long time and I'm thinking of jumping in head first with this set.
As an aside, I've been thinking a bit about color pie and I wasn't sure where else to put this:
I recognize that allied color pairs obviously dont see eye to eye on everything, but are they ever diametrically opposed on some issues the way enemy color pairs are?
For example, green to me has always seemed like the color most associated with sustainable growth. Green searches for and play extra lands, plays mana dorks, is secondary in card advantage, and tends to focus on permanent card types (ie creatures and enchantments). In comparison, red seems to be specifically non-sustainable in its approach. Red play rituals, focuses on instants and sorceries, and a lot of it's creatures expire at the end of turn. Is this an accurate assessment? And if so, what are some other examples?
I haven't played with the new set, and I don't plan on doing so. However, I have decided I'm going to have my brother pick out a few packs once the set officially drops, try to cash in on his cosmic luck. After that, probably not going to pick any of this set up, or even look at it again.
Blue and Black have an opposition that I can think of. Black's universal discard (Liliana of the Veil, Cunning Lethemancer, etc.) fits pretty well in its role of "power at any cost," but it goes against a lot of what blue stands for. I think the only time blue tends to discard knowledge is in return for different ideas (careful study, timetwister, looters in general) and to just toss it away like that would almost be criminal. One With Nothing is a great example. If memory serves, it was designed to be bad on purpose, but it was actually used by a select few to combat the meta at a pro tour. It just goes to show what black will forfeit if it means fighting those that would oppose them, and it's a line that blue probably wouldn't cross in its wildest dreams.
Now I wait and hope that H_H decides to chime in on this line of discussion.
got my personal debt down to around $2k (which was ****ed after my ex left) and now I'm buying a new phone, stay the hell away from credit cards if you can, lesson learned.
Luckily I have 0% interest at the moment.
Might sell off my MtG cards to get the rest of it down but that just feels a bit depressing.
I should really job hunt more.
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"It was probably a lousy spell in the first place."
—Ertai, wizard adept
I sold off a lot this Saturday. Kept two EDH decks, three modern decks, and a legacy deck. Everything else went. (Un)fortunately I kept most of my value cards, so I didn't make a great deal of money, only around $700. Still, pretty good considering that it came from cards that had basically been sitting in a binder for ages doing nothing.
You could consider doing something similar, sell off the cards you don't use and couldn't see yourself using in the future.
I sold off a lot this Saturday. Kept two EDH decks, three modern decks, and a legacy deck. Everything else went. (Un)fortunately I kept most of my value cards, so I didn't make a great deal of money, only around $700. Still, pretty good considering that it came from cards that had basically been sitting in a binder for ages doing nothing.
You could consider doing something similar, sell off the cards you don't use and couldn't see yourself using in the future.
What decks did you keep? Last i heard you were on D&T legacy, and i know you are playing martyr proc; but i have no idea what you are up to in edh (is your sig up to date?) nor what your other 2 modern decks might be.
Just curious.
Any plans for the new loot? I myself just sold my snowboard for a few hundred bucks, saving up to buy myself a new bow early 2016.
My signature is not accurate. I changed decks so often that I kind of gave up on keeping it updated, but I think now I've basically settled in.
In legacy, I'm just going with D&T. Been playing it for years, gonna just stick with it and try to master it. For modern I have Martyr Proc as my "serious" deck, 7 land belcher for fun, and I'm waiting on two cards in the mail to have RW soul sisters put back together for something in the middle. For EDH I've just got Prossh for serious and Norin the Wary for shenanigans.
Norin and soul sisters are a work in progress, and I spent a chunk of the money on picking up cards for those. I owed my relatives some money so I paid them back, and aside from that a lot of the money went towards video games.
This game actually seems fun again. Might do Limited at the 'shop.
Here's another Horseshoe essay. Your comments and criticisms are invited.
In the following, I use the guild terms to refer to the generic of the pair; each guild of Ravnica in truth is a particular example of the union somewhere between virtuous and vicious.
I had this thought, for some reason, when I got started on morning weight-training, doing squats while holding some hefty weights (for my frame - 8 pounds). I had been thinking about the moral virtue of complaint earlier, and was setting down the weights when I noticed a pain that reminded me of my lung collapse. I especially don't want my lung to collapse again, it was, heh, a pain, so I let the weights down and said to myself "That would not be wise."
Then a thought began, about black and white morality, as seen in Black and White magic.
The guild of Orzhov is what happens when you build a society on the notion of exchanging hints and secrets (which illuminate where the real goods are; it's heplful alright), which may help to develop a very stable society, one very explicit about the rules and indeed has a rung ladder of advancement, but it crushes itself. It crushes itself because the only accumulation in the long term is of debt; people only live to repay debts; everything is owed. An entire system emerges of what owns what, yet no one is free from this chain of slavery. While there are not punishments, per se (the rules carefully and "justly" lay out terms of atonement for all things), no one truly owns anything but the weight of what has not yet happened or been forgiven.
See, it's like a person who lacks in the trait of emotional-stability, formerly called neuroticism. Before I can explain that, I have to introduce you to a Guilty Gear character.
Meet Potemkin. Potemkin is a colossal bruiser, who fights within restraints. He says, "You should fully commit yourself." Meaning he attacks his obstacles, he pursues his aims, he takes on his burdens, with *everything* he has. He stakes himself on his choices. He is a softy at heart, and so he knows the necessity of discipline and strength. Only the most committed can truly clear the way for the many who, of course, lack his brute power. And yet his commitment includes an ingredient of restraint. Potemkin, being so devoted to his cause, knows his own body is not often matched to the struggle at hand, and so, not wanting to blast any opponent into paste, he uses a suit to enclose his true strength (or rather, he is affiliated with a group which has him wear the suit - details).
The point here is not about his inner contrast. It is actually that Potemkin, in this way, exemplifies a character attribute AND draws plainly a very rich diagram upon which to diagnose and divulge the rest of my point.
Potemkin cannot face the world. His own body is so hardened, it would not react to the small things, the soft touches. Or rather, perhaps Potemkin is sensitive enough that he would feel it, but that is precisely what Potemkin must harden himself to put aside, in order to stand for -something- right now. The small voices may be the cries of the underprivileged, even the unheard-of: the untouchables, the trampled-upon, the discontent - but in the same way, they must be let be. No man can be everyone's champion at once, some must be asked to step aside to fight the biggest fight. Or, rather than that, each person must fight the fight that he, specifically, can fight. And Potemkin has muscle, and so he must show what muscle can do.
So I contradict myself for a moment, and say Potemkin must be as he is, but he traps himself in this failing, of deafening himself to the "little plea". He does not give voice to pain - his own pain. What is the consequence of that? Well, he becomes the "fully committed" bruiser that he is, and terrifying indeed, and in a beautiful way, he is the champion of the tender and small (terribly beautiful), fighting not with devastating force, but proving that restraint can defeat brutishness on even its own terms. But he lacks, with his suit on, trait-neuroticism; emotional sensitivity to negative emotions (like pain). And so the positive outcome of his victories is as nullified as anything; he wins a reprieve, not a triumph.
So okay, back to chains of slavery. One with high trait-affiliation in Neuroticism can "tell it like it is," affronting the pain or discontent of the moment. You name your pain. Then the magic of testimony is that, now you either accept the pain, or reject it, or put the question to it: "I am in pain. So what?" But in the superlative realm of Black-White, naming pain is a taboo. If you question pain, you get vendors of the various analgesics, or more amoral salves for more complex pain (i.e. I'm referring to grand criminal perpetration committed on behalf of discomfort). And admitting pain is lead by steady hand through the carefully, already-done-up rules about the measure and machine-repair of your pain. Pain is not something to be owned, it is only a side-effect of this secure life. A constant bleed of energy and anxiety that its denizens (the denizens of Orzhova) will whirry and spin to mend or compute in their hierarchy of suffering. And those little voices, are like the particles of air thrust aside in Potemkin's killer blows: judged for their weakness, not condemned. Only politely put down. And down. And down. The weight of a debt never to be collected, your own skin's roil. The absurdity living in your body which cannot be rendered similar to the workings of outer society.
It is an animate life, surfeit to every taste, but without ... color.
When you encounter pain, you aspire to avert it. Or you carry it toward an aim more fulfilling. But it is not denied. The aversion of pain substitutes anxiety, and the hope is that an ardent use of resources within anxiety shall construct a loan of time from death. But in a life without the infliction of pain... there is only death.
Suffer pain to alleviate anxiety, the theory to surpass Orzhova goes I think, and in anxious, deliberate work, is life. Then comes the task to stay young and vigorous instead of decrepit and bitter, but that is another essay.
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I loved to see a GG reference with the duality that is Potemkin, however, I feel it kind of derailed my reading a little bit with the first paragraph by going a bit too deep into who he is. If you are looking for edits, i would consolidate the first two Potemkin paragraphs a little bit.
Also, perhaps add a longer explanation of what Neuroticism truely is near the start of your essay. You reference it 3 times by name in your essay, but its not a common word, and while you give it a brief definition, you seem to reference other traits of Neuroticism, which leads me (an uninformed reader) to believe that there may be more to it?
I'm not dead, I swear. I haven't really had anything to bring up recently. Still don't have much to bring up. Hm.
Been tinkering with RW soul sisters a bit. It's not a very thoroughly explored archetype, so I'm still trying to hammer things out. Right now I'm trying to decide whether I should add 2x village bell-ringer and 1x kiki-jiki to have a twin style finish as a 4th potential win con, with the others being purphoros, token swarm via genesis chamber, and massive beats brought on by ajani's pridemate and champion of the parish (usually supplemented by legion loyalist.) It's probably not worth the slots, probably just better off as 3x impact tremors or something, but in testing I've noticed that one of the strengths of the deck has been the diverse options for sealing up the game, so having another route might be worthwhile. Plus it's one of the only "oops I win" options available to R/W. Decisions, decisions.
@Rewind: Would you mind sharing your Jaya list? I'm interested in seeing if there's any mono red tech I might want to steal try out for Norin.
Sure thing polski. It isnt super refined, but its about controlling the board through lots of global damage, into establishing protection from red on my own creatures. Lots of fun tech in the deck too, like Repercussion and Skred. Its not a great deck by any stretch, but I was challenged by my playgroup to build a control deck with red - so i control the board through massive amounts of burn as removal, then eventually hope to establish a choke on the board till i can burn out for the win.
Has anyone here built a Marchesa EDH deck? I am looking at rebuilding my vampire aggro deck, but with her at the helm. Vamps have a lot of ways to get +1/+1 counters, and i feel with her recursion ability, they could really be hard to remove from the board while presenting an evasive (flying) army of doom.
I assume you're intentionally avoiding infinite combos. If not, I see at least three different opportunities by adding a few cards.
Infinites aside, have you considered Ashling the Pilgrim? She's a reasonable mana dump and if you stop her from killing herself, she's another source of constant board wipes and damage.
It seems our lists go in different directions, but it's nice to see Chandra Ablaze and her best friend Squee in there.
Never built Marchesa. Personally I find her pretty boring, but she's not bad. It seems weird to put her at the helm of vampire tribal, seeing as she isn't one, but I guess the only other reasonable general for the theme would be Olivia Voldaren and she's not amazing for the theme. Plus she has that weird art problem.
I assume you're intentionally avoiding infinite combos. If not, I see at least three different opportunities by adding a few cards.
Infinites aside, have you considered Ashling the Pilgrim? She's a reasonable mana dump and if you stop her from killing herself, she's another source of constant board wipes and damage.
It seems our lists go in different directions, but it's nice to see Chandra Ablaze and her best friend Squee in there.
Never built Marchesa. Personally I find her pretty boring, but she's not bad. It seems weird to put her at the helm of vampire tribal, seeing as she isn't one, but I guess the only other reasonable general for the theme would be Olivia Voldaren and she's not amazing for the theme. Plus she has that weird art problem.
Yes, i am distinctly avoiding infinites. My Arcum Dagsson runs plenty, as does my Damia (who i am thinking about deconstructing). I try to have a varied stable of edh decks, some which are flat in playstyle and more new player friendly (low power). Thats where im trying to be with Jaya. Nothing crazy, pretty straight forward play. Hows your list looking? Care to share?
@Marchesa - so i am building her at the helm of mostly vampires because they tend to put +1/+1s on themselves, and i have a bunch from when i had a tribal vampire deck. My group has started playing an edh emperor hybrid lately, and i want to build a deck that can be aggro based, while also being useful in multiplayer free for alls.
Getting a group together for D&D for the first time in over a year. I'm going to be DMing, so I've been spending most of my free time prepping for it. This is going to be my first "real" DM attempt. I've done it a few times before, but one was a prebuilt adventure, so I didn't have to do a ton of work on it, and the other was a 1-shot "only chaotic evil" game which was just ridiculous. This is the first time that I've spent a notable time on worldbuilding and all that. I'm pretty excited for it though. My brother took the silly idea of a scholarly researcher that can't read and spent a lot of time fleshing it out, and now it actually looks like an interesting character. Can't wait to see how it plays out.
@Polski - how'd your dnd session turn out? Good news im hoping.
My marchesa deck only got 1 game in last weekend. Turned out real slow and disappointing. Needs tinkering. Commander 2015 seems interesting so far. I like the references to previous planes.
Heroclix is rather fan, its a lot like magic, at first it seems like there are too many keywords and rules, but really once you get the core down it is just superhero chess with dice rolling. Quite a blast.
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Formerly Mindslavor Visit Rivenor for all of the Academy's awesome artwork.
Our first session was earlier today. Played for about three and a half hours, and everything went very well. My players really enjoyed themselves, and I think I performed reasonably well as the DM. Though they've tossed a wrench in my plans a bit, so I'm going to have to work a bit harder than I expected preparing for next week. Rather than have one main adventure to focus on, I basically planned out four different adventures, to try and give them a sense of agency and avoid just railroading them on one path, but rather than picking one, they've decided to work on multiple problems at once. I can work with it, but things are going to get hectic.
We've got a pole-arm focused fighter, a barbarian folk hero, a scholarly sorcerer who can't read, and a bard that's dabbling in healing and eldritch magic. Pretty balanced group overall, and everyone is pretty into roleplaying.
I've been having more breakdowns. Not sure what to make of life.
This game actually drove me insane, so it's like, if I backtrack to here, and write about it, won't that just break even more people?
That's mainly my avoidant behaviour explicated (of course never justified). I can't answer "What do I will to occur?" What's the point of hypothesizing or even proving anything about the subjects on my mind? The point is to live better. Yet the circularity is so demoralizing.
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Aluminum Accomplice
Copper Companion
Iron Attendant
Brass Bodyguard
Bismuth Betrayer
Phosphorus Familiar
Tin Teammate
Tellurium Tutor
Silver Substitute
Calcium Culprit
Calcium Culprit {2}
Artifact Creature - Golem Ally
Calcium Culprit gets +1/-1 for each calcite counter on it.
If damage would be dealt to Calcium Culprit, prevent 1 of that damage. Put a calcite counter on Calcium Culprit.
0/5
Silver Substitute {3}
Artifact Creature - Shapeshifter Ally
{1}: Silver Substitute's power and toughness become equal to target creature's power and toughness until end of turn.
1/1
Tellurium Tutor {2}
At the beginning of your upkeep, you may tap Tellurium Tutor. If you do, target player reveals his or her hand. Tellurium Tutor gains an activated ability of a card revealed from it. Put a study counter on Tellurium Tutor.
{T}: Target creature gains an activated ability of Tellurium Tutor.
0/1
[[[[Activated abilities of Tellurium Tutor can't be activated.
Whenever a player activates an ability of a creature, you may have target creature gain that ability if Tellurium Tutor has it. Otherwise, Tellurium Tutor gains that ability for as long as it remains untapped.]]]]
Tin Teammate {2}
Artifact Creature - Construct Ally
Whenever Tin Teammate attacks, target attacking creature gets +1/+0 until end of turn.
Whenever Tin Teammate blocks, target blocking creature gets +0/+1 until end of turn.
1/2
Phosphorus Familiar
Brass Bodyguard {3}
Artifact Creature - Construct Ally
Flash
Brass Bodyguard doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {3}. If you do, untap Brass Bodyguard.
2/3
Iron Attendant
Artifact Creature - Golem
Iron Attendant doesn't untap during your untap step.
Whenever a creature attacks you, untap Iron Attendant.
{T}: You gain 1 life.
0/3
Copper Companion
Aluminum Accomplice {5}
Artifact Creature - Gargoyle Ally
Flying, defender
When Aluminum Accomplice enters the battlefield, gain control of target Aura or Equipment permanent. You may attach it to Aluminum Accomplice.
2/2
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modern is a pretty lackluster format, I will admit, but I think finding the right deck helps a lot. I was pretty unenthused about playing it until I started playing martyr. Now I really enjoy it, as I love white-based control and not letting anyone else have fun.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
Wizards.com, does it have stuff from the old cast and crew? Where are the official spoiler articles? The planeswalkers' guide? Prerelease primers?
Zendikar's renewal of the virtues of all five colors is glorious.
(I have been ill and away.)
Awesome avatar provided by Krashbot @ [Epic Graphics].
Big news, Dig Through Time got the axe in legacy. I understand the decision entirely. I wasn't calling for the ban by any means, but I'm not saddened by it at all. Should result as in a boost for D&T and Jund. Felt the waves of anger coming from my local group's facebook page, was pretty fun. Silly blue players.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
As an aside, I've been thinking a bit about color pie and I wasn't sure where else to put this:
I recognize that allied color pairs obviously dont see eye to eye on everything, but are they ever diametrically opposed on some issues the way enemy color pairs are?
For example, green to me has always seemed like the color most associated with sustainable growth. Green searches for and play extra lands, plays mana dorks, is secondary in card advantage, and tends to focus on permanent card types (ie creatures and enchantments). In comparison, red seems to be specifically non-sustainable in its approach. Red play rituals, focuses on instants and sorceries, and a lot of it's creatures expire at the end of turn. Is this an accurate assessment? And if so, what are some other examples?
How about White vs Blue. Blue traditionally values progress and intellect - the gaining of knowledge; and puts little value on tradition or laws of old. The beauty of science/knowledge is that if something is incorrect or if there is a fact that is disproven, science corrects itself - the new findings become the law, becoming the accepted truth. White on the other hand tends to put great value on tradition and law. You dont question the law, you dont challenge it. I find these two aspects pretty diametrically opposed.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Overall it was nice, but I somehow feel even less excited than I was before about the set. I even played Ob Nixilis, but was not that impressed. I just scoured the list for modern playables and found nothing, and in standard I can't feel really excited about any archetype.
I realize that I sound extremely negative. But I can't find anything that jumps out to me. Devoid is lackluster and not important at all. The critters are just big.
Standard:
Tired of changing it every x months, so whatever list caught my attention...
Modern:
xAffinityx
Commander:
WUG Enchantress GUW
+Building+
Modern Slivers
Modern/Legacy Dredge
I haven't played with the new set, and I don't plan on doing so. However, I have decided I'm going to have my brother pick out a few packs once the set officially drops, try to cash in on his cosmic luck. After that, probably not going to pick any of this set up, or even look at it again.
Blue and Black have an opposition that I can think of. Black's universal discard (Liliana of the Veil, Cunning Lethemancer, etc.) fits pretty well in its role of "power at any cost," but it goes against a lot of what blue stands for. I think the only time blue tends to discard knowledge is in return for different ideas (careful study, timetwister, looters in general) and to just toss it away like that would almost be criminal. One With Nothing is a great example. If memory serves, it was designed to be bad on purpose, but it was actually used by a select few to combat the meta at a pro tour. It just goes to show what black will forfeit if it means fighting those that would oppose them, and it's a line that blue probably wouldn't cross in its wildest dreams.
Now I wait and hope that H_H decides to chime in on this line of discussion.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
Luckily I have 0% interest at the moment.
Might sell off my MtG cards to get the rest of it down but that just feels a bit depressing.
I should really job hunt more.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
Legacy: UW Miracle, U MUC, UW StoneBlade, U Merfolk, R Burn, & UB Reanimator
EDH: U Azami, Lady of Scrolls & URG Riku of Two Reflections
Casual: UR Dragonstorm, UB Dralnu-Teachings, U NinjaFae, & UR Izzet EDH
You could consider doing something similar, sell off the cards you don't use and couldn't see yourself using in the future.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
What decks did you keep? Last i heard you were on D&T legacy, and i know you are playing martyr proc; but i have no idea what you are up to in edh (is your sig up to date?) nor what your other 2 modern decks might be.
Just curious.
Any plans for the new loot? I myself just sold my snowboard for a few hundred bucks, saving up to buy myself a new bow early 2016.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
In legacy, I'm just going with D&T. Been playing it for years, gonna just stick with it and try to master it. For modern I have Martyr Proc as my "serious" deck, 7 land belcher for fun, and I'm waiting on two cards in the mail to have RW soul sisters put back together for something in the middle. For EDH I've just got Prossh for serious and Norin the Wary for shenanigans.
Norin and soul sisters are a work in progress, and I spent a chunk of the money on picking up cards for those. I owed my relatives some money so I paid them back, and aside from that a lot of the money went towards video games.
I am a simple creature, with simple wants.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
Here's another Horseshoe essay. Your comments and criticisms are invited.
Awesome avatar provided by Krashbot @ [Epic Graphics].
I loved to see a GG reference with the duality that is Potemkin, however, I feel it kind of derailed my reading a little bit with the first paragraph by going a bit too deep into who he is. If you are looking for edits, i would consolidate the first two Potemkin paragraphs a little bit.
Also, perhaps add a longer explanation of what Neuroticism truely is near the start of your essay. You reference it 3 times by name in your essay, but its not a common word, and while you give it a brief definition, you seem to reference other traits of Neuroticism, which leads me (an uninformed reader) to believe that there may be more to it?
Otherwise, well written and I enjoyed the read.
Further testimony why i dont like orzhov
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Been tinkering with RW soul sisters a bit. It's not a very thoroughly explored archetype, so I'm still trying to hammer things out. Right now I'm trying to decide whether I should add 2x village bell-ringer and 1x kiki-jiki to have a twin style finish as a 4th potential win con, with the others being purphoros, token swarm via genesis chamber, and massive beats brought on by ajani's pridemate and champion of the parish (usually supplemented by legion loyalist.) It's probably not worth the slots, probably just better off as 3x impact tremors or something, but in testing I've noticed that one of the strengths of the deck has been the diverse options for sealing up the game, so having another route might be worthwhile. Plus it's one of the only "oops I win" options available to R/W. Decisions, decisions.
@Rewind: Would you mind sharing your Jaya list? I'm interested in seeing if there's any mono red tech I might want to
stealtry out for Norin.Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
1x Akroma's Memorial
1x Armillary Sphere
1x Basilisk Collar
1x Caged Sun
1x Coldsteel Heart
1x Darksteel Plate
1x Fire Diamond
1x Gauntlet of Power
1x Journeyer's Kite
1x Lightning Greaves
1x Magebane Armor
1x Mind Stone
1x Mind's Eye
1x Nevinyrral's Disk
1x Pithing Needle
1x Relic of Progenitus
1x Ruby Medallion
1x Sensei's Divining Top
1x Sol Ring
1x Staff of Nin
1x Swiftfoot Boots
1x Thran Dynamo
1x Trading Post
1x Wayfarer's Bauble
1x Chandra Ablaze
Creature (14)
1x Anger
1x Bogardan Hellkite
1x Charmbreaker Devils
1x Dragon Mage
1x Dualcaster Mage
1x Goblin Welder
1x Kiki-Jiki, Mirror Breaker
1x Kumano, Master Yamabushi
1x Magma Phoenix
1x Skarrgan Firebird
1x Solemn Simulacrum
1x Squee, Goblin Nabob
1x Steel Hellkite
1x Tyrant's Familiar
Sorcery (9)
1x Blasphemous Act
1x Earthquake
1x Faithless Looting
1x Incite Rebellion
1x Molten Disaster
1x Reforge the Soul
1x Vandalblast
1x Wheel of Fortune
1x Wild Guess
1x Braid of Fire
1x Furnace of Rath
1x Gratuitous Violence
1x Repercussion
Land (40)
1x Buried Ruin
1x Dark Depths
1x Flamekin Village
1x Kher Keep
1x Mouth of Ronom
1x Scrying Sheets
30x Snow-Covered Mountain
1x Temple of the False God
1x Thawing Glaciers
1x Thespian's Stage
1x Valakut, the Molten Pinnacle
Instant (7)
1x Comet Storm
1x Magmaquake
1x Reiterate
1x Skred
1x Starstorm
1x Volcanic Offering
1x Word of Seizing
Has anyone here built a Marchesa EDH deck? I am looking at rebuilding my vampire aggro deck, but with her at the helm. Vamps have a lot of ways to get +1/+1 counters, and i feel with her recursion ability, they could really be hard to remove from the board while presenting an evasive (flying) army of doom.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Infinites aside, have you considered Ashling the Pilgrim? She's a reasonable mana dump and if you stop her from killing herself, she's another source of constant board wipes and damage.
It seems our lists go in different directions, but it's nice to see Chandra Ablaze and her best friend Squee in there.
Never built Marchesa. Personally I find her pretty boring, but she's not bad. It seems weird to put her at the helm of vampire tribal, seeing as she isn't one, but I guess the only other reasonable general for the theme would be Olivia Voldaren and she's not amazing for the theme. Plus she has that weird art problem.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
I played my first hero-clix tournament with my son last Friday, it was sealed/draft. I went 3-1 and he went 2-2.
Formerly Mindslavor
Visit Rivenor for all of the Academy's awesome artwork.
Yes, i am distinctly avoiding infinites. My Arcum Dagsson runs plenty, as does my Damia (who i am thinking about deconstructing). I try to have a varied stable of edh decks, some which are flat in playstyle and more new player friendly (low power). Thats where im trying to be with Jaya. Nothing crazy, pretty straight forward play. Hows your list looking? Care to share?
@Marchesa - so i am building her at the helm of mostly vampires because they tend to put +1/+1s on themselves, and i have a bunch from when i had a tribal vampire deck. My group has started playing an edh emperor hybrid lately, and i want to build a deck that can be aggro based, while also being useful in multiplayer free for alls.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Getting a group together for D&D for the first time in over a year. I'm going to be DMing, so I've been spending most of my free time prepping for it. This is going to be my first "real" DM attempt. I've done it a few times before, but one was a prebuilt adventure, so I didn't have to do a ton of work on it, and the other was a 1-shot "only chaotic evil" game which was just ridiculous. This is the first time that I've spent a notable time on worldbuilding and all that. I'm pretty excited for it though. My brother took the silly idea of a scholarly researcher that can't read and spent a lot of time fleshing it out, and now it actually looks like an interesting character. Can't wait to see how it plays out.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
My marchesa deck only got 1 game in last weekend. Turned out real slow and disappointing. Needs tinkering. Commander 2015 seems interesting so far. I like the references to previous planes.
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
Formerly Mindslavor
Visit Rivenor for all of the Academy's awesome artwork.
We've got a pole-arm focused fighter, a barbarian folk hero, a scholarly sorcerer who can't read, and a bard that's dabbling in healing and eldritch magic. Pretty balanced group overall, and everyone is pretty into roleplaying.
Legacy
WW Death and Taxes WW
Modern
WBMartyr-Proc BW
This game actually drove me insane, so it's like, if I backtrack to here, and write about it, won't that just break even more people?
That's mainly my avoidant behaviour explicated (of course never justified). I can't answer "What do I will to occur?" What's the point of hypothesizing or even proving anything about the subjects on my mind? The point is to live better. Yet the circularity is so demoralizing.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Aluminum Accomplice
Copper Companion
Iron Attendant
Brass Bodyguard
Bismuth Betrayer
Phosphorus Familiar
Tin Teammate
Tellurium Tutor
Silver Substitute
Calcium Culprit
Calcium Culprit {2}
Artifact Creature - Golem Ally
Calcium Culprit gets +1/-1 for each calcite counter on it.
If damage would be dealt to Calcium Culprit, prevent 1 of that damage. Put a calcite counter on Calcium Culprit.
0/5
Silver Substitute {3}
Artifact Creature - Shapeshifter Ally
{1}: Silver Substitute's power and toughness become equal to target creature's power and toughness until end of turn.
1/1
Tellurium Tutor {2}
At the beginning of your upkeep, you may tap Tellurium Tutor. If you do, target player reveals his or her hand. Tellurium Tutor gains an activated ability of a card revealed from it. Put a study counter on Tellurium Tutor.
{T}: Target creature gains an activated ability of Tellurium Tutor.
0/1
[[[[Activated abilities of Tellurium Tutor can't be activated.
Whenever a player activates an ability of a creature, you may have target creature gain that ability if Tellurium Tutor has it. Otherwise, Tellurium Tutor gains that ability for as long as it remains untapped.]]]]
Tin Teammate {2}
Artifact Creature - Construct Ally
Whenever Tin Teammate attacks, target attacking creature gets +1/+0 until end of turn.
Whenever Tin Teammate blocks, target blocking creature gets +0/+1 until end of turn.
1/2
Phosphorus Familiar
Brass Bodyguard {3}
Artifact Creature - Construct Ally
Flash
Brass Bodyguard doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {3}. If you do, untap Brass Bodyguard.
2/3
Iron Attendant
Artifact Creature - Golem
Iron Attendant doesn't untap during your untap step.
Whenever a creature attacks you, untap Iron Attendant.
{T}: You gain 1 life.
0/3
Copper Companion
Aluminum Accomplice {5}
Artifact Creature - Gargoyle Ally
Flying, defender
When Aluminum Accomplice enters the battlefield, gain control of target Aura or Equipment permanent. You may attach it to Aluminum Accomplice.
2/2
Awesome avatar provided by Krashbot @ [Epic Graphics].