And this isn't a constructed forum, but it is an off-topic thread where you can talk about whatever, I guess (which usually is Limited becasuse we are who we are). "Whatever" does include constructed I've assembled a constructed deck myself, actually. U/B Control, for the local PTQQs. I know it's probably not the best choice, but I'm opting to go for a deck that both suits my style & is a deck with at least a chance of winning a tournament. Plus, it's the deck I had the most cards for already, which is not irrelevant; it's not like I'm going to have a use for most of these cards after those events.
Spike-y enough that I can feel like I'm doing something that real constructed decks have to pay attention to in order to beat, and spike-y enough that I'm not just playing a strictly worse version of an existing top tier deck, but not spike-y enough that it actually needs to address the metagame particularly well.
Okay. My answer is then that the deck doesn't cut it, and here's why: your cards are much lower quality than those everyone else are playing, and the synergies aren't strong enough to make up for that. Liliana is a good card in this format, but other than that all your individual pieces are weaker than the cards the best decks in the formats use, and cards like Champion of Stray Souls are very slow to get going. The synergies are also not too hard to disrupt.
This doesn't mean that it can't win matches or that you can't have fun with it, but I don't think you can win a tournament with it!
In other news, prerelease. Went Jeskai and built a fun 9 creature special (I know Tahn is not impressed, but this deck is actually using cheap creatures to win):
Playing one creature and eight noncreature spells in a game feels pretty great. I just wish I had a Treasure Cruise! That would have been unreal in this deck.
A couple of cards I suspected have been very overrated early were Whisk Away and Sandblast, and I still think they are a bit overrated. They were fine for me, certainly, but to be honest, Cunning Strike was much better (in this tournament, anyway). I was almost giggling every time I played it (and against my friend in the final I did giggle, since I knew he wouldn't be annoyed). One time I even got a 3-for-1 with it midcombat I also boarded in Blinding Spray a number of times, and it was great. It's very possible at least one should have been maindeck here.
Manifest definitely wasn't as bad as I had maybe feared, but part of that is because I felt it was always very easy to read people for what they had under there, and as such I avoided any unfortunate surprise blowouts. But against good players (prereleases are prereleases, and all but one of my opponents were, well, not great) I think it's a lot trickier to play against those. And on Magic Online too. We'll see, but they are probably not as annoying as I had thought.
Okay. My answer is then that the deck doesn't cut it, and here's why: your cards are much lower quality than those everyone else are playing, and the synergies aren't strong enough to make up for that.
Okay. I put some more thought into what I was trying to do and posted some ideas here. I am still thinking that Sultai Emissary interacts strongly with enough strong cards that it could be worth building around; I'd appreciate your thoughts.
Hi everyone! I just wanted to pop by to say I hope everyone had a happy and healthy holiday season and that your new year has started off well. I've been prioritizing other stuff more than Magic recently (lots of teaching plan work, taking care of new pet rabbits, Hearthstone, video games, etc.), but I'm thinking about starting to draft a little more regularly starting soon.
I'm not sure how I feel about Manifest. I played four prerelease events yesterday (because I'm insane), and while I enjoyed them, and while Manifest absolutely didn't break the game, it felt a little like Morph did in Onslaught block. The problem I had there was that there was such an overload of the mechanic in the set and block, it became nearly impossible to actually intuitively play around potential flips. I think they absolutely nailed it in Khans, as the ones they printed aren't overpowered and offer a ton of play on both sides of the table. Manifest changes that, as it basically makes the "what could it be" metagame a complete joke and an impossible one to win. Additionally, maybe it's just my sensibilities, but I didn't really like seeing boards clogged with two different kinds of face down creatures. It just seemed...wrong somehow.
I love the Lens of Clarity discussion, but I also agree that it won't be worth a card. Manifested guys will be relatively meaningless most of the time (less so when created through controlled effects like Write into Being, of course, but the point stands), and treating them like bears is probably correct in most situations. If I'm wrong, then the card that will go up in value will be Smoke Teller, I'd say.
Anyway, I guess this turned into a bit more of a popping by, but as I started typing, I realized I missed it here! It's great to hear that Tahn and Sene are getting back into the swing of things, as it makes coverage more worth my attention now!
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I hereby found the American Chapter of the Zealots of Semantics. All glory to The Curmudgeon.
Heya Semantics, good to see you around I also haven't played as much Magic recently, which is not because I'm not enjoying the game and the current formats, but because I feel that none of my available avenues for getting to play (LGS or Modo) are very good, which is a little sad. Plus, I'm on full-on saving mode, as I'm itching to finally buy a home, and as such I'm saving everything I possibly can, leaving very little for hobbies or whatnot. It is expensive over here though (I live in a suburb of Oslo, and this is also where I want to settle; I have a good job here and a solid network of friends in this area), so I've been saving for two years and still need to wait one more - give or take a couple of months - before I can realistically buy something satisfactory. This results in coverage being my primary means of enjoying Magic these days, but fortunately, coverage is getting better and better, so I'm not really complaining!
@Puddle Jumper: I'd love to help out, but deckbuilding is so far from being my forté it's almost embarrassing; I don't think I've built a single deck in at least seven or eight years...
Played 3 pre-release events (one of which was 2HG). Manifest was interesting. It seemed that most of the time it was not a threat to flip or something that wouldn't be an issue. My big problem with it was how often I ended up manifesting creature with ETB effects that I wouldn't be able to enjoy. On the flip side, the white manifest enchantment was a lot of fun in 2HG (especially when we were able to manifest or morph one of our Ponyback Brigades. We gained a lot of life with that thing.
Manifest will be more dangerous in draft, I think, because there are more big creatures in Khans than in FRF. So we will be more likely to hit those big creatures or big morphs with manifest. One of the keys will be bluffing effectively. I too often found myself just glancing at and forgetting about lands I had manifested, while staring at and rereading creatures a lot. Gotta be careful there.
As for the new banned and restricted changes, it seems that with the new bans in modern that Tarmogoyf gets better (and even more expensive). It will also be interesting to see if Dredge makes a comeback. That can be an interesting deck. I don't know enough about vintage or legacy to really comment on those changes, though.
I haven't been able to play with FRF yet, I missed the prerelease because a foot injury from soccer kept me home. Not that I really mind, the different format for PR means it's not all that useful anyway. And I don't expect to change my strategy much. There's one less pack of Goblinslides, but on the plus side, now I'm sure nobody else will go for it.
I'm a bit sad about the Modern bannings. They don't affect me personally, but it's just that the principle of banning cards so easily is just wrong. Both Pod and Delver had metagame shares of about 16-17%, which just isn't unhealthy. Neither was really dominant - sure Pod won a lot of GP's, but it wasn't a "play this or lose" scenario at all. Now it's probably back to the pre-KTK metagame minus Pod. That's pretty boring. Finally a set shook up Modern, and after just four months the metagame was simply forced back to its previous state. It wasn't even given time to adjust to the changes. And then I haven't even gotten to the Dig Through Time ban, which is the worst of all. This is a purely speculative ban - "if we don't ban it, Delver will probably play it and be dominant" - and that's simply nonsense. They shouldn't ban cards because they might warp the metagame. And considering the metagame wasn't even unhealthy I don't think anything should have been banned at this point, and instead there should have been unbans (Ancestral Vision and Bloodbraid Elf for sure). Golgari Grave-Troll will impact the format as much as Bitterblossom, by the way. Which means it enables a horrible deck that won't get anywhere.
Again, nothing of this really affects me (I'm currently playing Ad Nauseam in Modern). I simply don't like the arbitrary use of the banhammer.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Eh, I don't honestly mind the bans in Modern. If you look at it from a philosophic standpoint rather than a metagame health view, it's pretty easy to justify the bans: both Pod and Cruise restricted the sort of cards they could print in the future in a fairly big way. I'm not sure Dig was as much of a problem in that respect, and I agree that that was a pretty aggressive ban, but it's fairly easy for me to see the argument that banning Pod without strongly nerfing Delver was pretty much guaranteed to make an unhealthy format. Maybe Dig can get unbanned at some point in the future once the metagame isn't at such risk of warping around it, but it would have led to some pretty unfun Magic right now.
I think their reasoning for banning Dig didn't make a whole lot of sense, but I still think it was fine to do it, as I imagine Twin, Scapeshift, Jeskai Ascendancy and such decks would get a lot better than the rest of the format if they retained access to it while Pod and Treasure Cruise went away. All-in-all, I think the bans were okay from the perspective of wanting to shake the format up a bit (especially since there is a Modern Pro Tour on the horizon), but unfortunate from the perspective of the players who have put a lot of money into their Pod decks only for it to become worthless. That is certainly a dangerous thing to do, as it's an easy way to disillusionize players. We'll see.
Also, funny how Promatim came in & edited the thread title, then disappeared again
The thing is, I don't see the format as being shaken up. KTK was shaking it up. Now it's just back to pre-KTK, minus Pod plus Rhino. Which means (compared to pre-KTK metagame) Junk got a bit stronger (probably pushing out Jund and BG) and Pod is obviously gone. Does this allow anything new into the format? I'm not seeing it. Zoo has a traditionally poor match-up against both Twin and Affinity, and I don't think it'll do particuarly well against Rhino-Junk. UWR also isn't it's best match-up. So it's just back to the pre-KTK decks minus Pod. Which is the meta we've had for about two years. TC and DTT shook up the format, but only for four months - it's not like anything had stabilized.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
The thing is, I don't see the format as being shaken up. KTK was shaking it up. Now it's just back to pre-KTK, minus Pod plus Rhino. Which means (compared to pre-KTK metagame) Junk got a bit stronger (probably pushing out Jund and BG) and Pod is obviously gone. Does this allow anything new into the format? I'm not seeing it. Zoo has a traditionally poor match-up against both Twin and Affinity, and I don't think it'll do particuarly well against Rhino-Junk. UWR also isn't it's best match-up. So it's just back to the pre-KTK decks minus Pod. Which is the meta we've had for about two years. TC and DTT shook up the format, but only for four months - it's not like anything had stabilized.
Speaking of the thread title, can we please have:
[Limited] We can still cast Treasure Cruise.
I was talking to a friend about this, and I agree completely about the Pod ban. BG is a hallmark archetype in modern, and while the variations on it (splashing 0-3 colors, basically) were generally subtle metagame calls, the existence of Pod created tension and unpredictability to early game plays. Now, a turn 1 Verdant Catacombs means BGx, and it's unlikely to be much else. If they had unbanned Bloodbraid Elf, at least Jund could've reemerged and stood aside from Junk a bit, but even that's a relatively subtle difference.
I don't really play modern, but I enjoy theorycrafting and discussing stuff like this, so I might be off base with some of this stuff, but I just don't understand the concept of change for change's sake, especially given how robust the secondary market is and how risky this makes engaging in it. I know Wizards doesn't directly concern themselves with singles sales and whatnot, but their health depends pretty heavily on the health of outlets like TCGplayer and Starcity, even if they may not publicly admit it.
I like the Treasure Cruise clan name, but that's likely because the Birthing Pod ban doesn't affect limited in the slightest. In fact, given the online cube, we shouldn't really be missing it much at all!
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Providing a plethora of pompous and pedantic postings here since 2009.
:dance:Fact or Fiction of the [Limited] Clan:dance:
Signalling is like farting: it's a natural thing that helps people avoid being where you are, and if you try to do it deliberately, things turn to crap fast.
Quote from Hardened »
I hereby found the American Chapter of the Zealots of Semantics. All glory to The Curmudgeon.
Changing the subject a little: I'm pretty sure this won't work, but I really want to brew a Soulflayer deck right now. I want to live this dream:
Turn 1: Land
Turn 2: Land, Satyr Wayfinder or Commune with the Gods
Turn 3: Soulflayer (exiling Stormbreath, Caryatid, and Prophetic Flamespeaker)
Seems like a 4/4 with flying, haste, hexproof, trample, and double strike would be pretty cool.
The likelihood of this happening seems pretty low. But it's probably not a terrible card on its own anyway, so if you play a bunch of cards that are solid independently but also interact with Soulflayer, it's probably not that bad.
In other news, I just drafted Goblinslide for the first time! I didn't get enough Goblinslides, but my Monestary Swiftspear probably dealt somewhere around 60 damage in the seven games I played (I think I drew it in six of those games). Here's the deck:
It was a blast to play, and it was also pretty good (I only lost one game)! So thanks to Tahn
Ha ha ha ha ha, I found your secret club for weirdos!!! Also, I want in.
I had my second favorite limited combo of all time at the FRF prerelease; Qarsi High Priest, Orc Sureshot, Marang River Prowler. I think Orc Sureshot will probably end up being my highest non-rare pick in this format.
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My helpy helpdesk of helpfulness.
My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Ha ha ha ha ha, I found your secret club for weirdos!!! Also, I want in.
I had my second favorite limited combo of all time at the FRF prerelease; Qarsi High Priest, Orc Sureshot, Marang River Prowler. I think Orc Sureshot will probably end up being my highest non-rare pick in this format.
Hm, the issue with that card is that it is a creature & it cares about creatures. I've been too heavily influenced by Tahn at this point & will probably be taking spells (a few more Goblinslide drafts have happened, and you can now consider me converted). My guess is that my most picked card is going to be Whisk Away, but it could also very easily end up being Cunning Strike.
Hm, the issue with that card is that it is a creature & it cares about creatures. I've been too heavily influenced by Tahn at this point & will probably be taking spells (a few more Goblinslide drafts have happened, and you can now consider me converted). My guess is that my most picked card is going to be Whisk Away, but it could also very easily end up being Cunning Strike.
Mwahaha another convert!
I can tell you there are some shops in Belgium where it's currently impossible to have a normal draft.
MY LEGION IS GROWING AND SOON THE WORLD WILL BE OVERRUN WITH GOBLIN TOKENS.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
I was going to raise arms to battle, but now that I think about it, together we could rule the Galaxy. Every. Single. Spell. Is. Removal.
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My helpy helpdesk of helpfulness.
My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Hm, the issue with that card is that it is a creature & it cares about creatures. I've been too heavily influenced by Tahn at this point & will probably be taking spells (a few more Goblinslide drafts have happened, and you can now consider me converted). My guess is that my most picked card is going to be Whisk Away, but it could also very easily end up being Cunning Strike.
Mwahaha another convert!
I can tell you there are some shops in Belgium where it's currently impossible to have a normal draft.
MY LEGION IS GROWING AND SOON THE WORLD WILL BE OVERRUN WITH GOBLIN TOKENS.
Earlier today I had a draft where I didn't get any Goblinslides, so I simulated one by going Hordeling Outburst + Howl of the Horde (after attacking with a Monestary Swiftspear) That deck wasn't very good, but it was fun.
Earlier today I had a draft where I didn't get any Goblinslides, so I simulated one by going Hordeling Outburst + Howl of the Horde (after attacking with a Monestary Swiftspear) That deck wasn't very good, but it was fun.
Odd, none of those are cards I ever run. My usual kill conditions when I lack Goblinslides are Whirlwind Adept (especially when combined with Quiet Contemplation), random stuff like Riverwheel Aerialists or even the occasional AEtherling, and of course any sweet rare that finds its way to me.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Very mixed feelings about a final of LSV/Cheon/Froehlich vs Sperling/Williams/Rietzl in this GP. On one hand, awesome final. On the other hand, it's 3am and I really want to watch this one
Time zones suck.
Edit: stayed up until 5:40am to watch the final. No regrets (yet). What an amazing match!
Very mixed feelings about a final of LSV/Cheon/Froehlich vs Sperling/Williams/Rietzl in this GP.
You didn't need to stay up. LSV et. al. were always going to win due to having the best team name IN MAGIC HISTORY!
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Meanwhile, I just won a Modo draft with this:
I feel dirty. Time to take a shower.
Goblin Heelcutter is an insanely good card.
I ended up taking 2nd / 3rd at our Pre release with a Jeskai deck that looked similarly. I agree with your assessment of Goblin Heelcutter. I used him in conjunction with 2x Frost Walkers in my pool to great results.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Ha ha ha ha ha, I found your secret club for weirdos!!! Also, I want in.
I had my second favorite limited combo of all time at the FRF prerelease; Qarsi High Priest, Orc Sureshot, Marang River Prowler. I think Orc Sureshot will probably end up being my highest non-rare pick in this format.
Welcome Hardened! Added!
Also, I haven't checked this thread in a while, has anyone else tried to join?
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
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And this isn't a constructed forum, but it is an off-topic thread where you can talk about whatever, I guess (which usually is Limited becasuse we are who we are). "Whatever" does include constructed I've assembled a constructed deck myself, actually. U/B Control, for the local PTQQs. I know it's probably not the best choice, but I'm opting to go for a deck that both suits my style & is a deck with at least a chance of winning a tournament. Plus, it's the deck I had the most cards for already, which is not irrelevant; it's not like I'm going to have a use for most of these cards after those events.
Spike-y enough that I can feel like I'm doing something that real constructed decks have to pay attention to in order to beat, and spike-y enough that I'm not just playing a strictly worse version of an existing top tier deck, but not spike-y enough that it actually needs to address the metagame particularly well.
This doesn't mean that it can't win matches or that you can't have fun with it, but I don't think you can win a tournament with it!
In other news, prerelease. Went Jeskai and built a fun 9 creature special (I know Tahn is not impressed, but this deck is actually using cheap creatures to win):
1 Mystic Monastery
1 Tranquil Cove
2 Wind-Scarred Crag
5 Plains
5 Island
3 Mountain
Creatures (9)
1 Dragon Bell Monk
1 Efreet Weaponmaster
1 Abzan Skycaptain
1 Jeskai Sage
1 Seeker of the Way
1 Lotus Path Djinn
1 Highspire Mantis
1 Jeskai Student
1 Lotus-Eye Mystics
1 End Hostilities
1 Sandblast
1 Pyrotechnics
2 Valorous Stance
3 Pressure Point
1 Cunning Strike
1 Whisk Away
1 Jeskai Charm
1 Wild Slash
1 Bathe in Dragonfire
1 Mastery of the Unseen
1 Mastery of the Unseen
2 Monastery Flock
2 Blinding Spray
1 Gore Swine
1 War Flare
1 Arashin Cleric
1 Barrage of Boulders
A couple of cards I suspected have been very overrated early were Whisk Away and Sandblast, and I still think they are a bit overrated. They were fine for me, certainly, but to be honest, Cunning Strike was much better (in this tournament, anyway). I was almost giggling every time I played it (and against my friend in the final I did giggle, since I knew he wouldn't be annoyed). One time I even got a 3-for-1 with it midcombat I also boarded in Blinding Spray a number of times, and it was great. It's very possible at least one should have been maindeck here.
Manifest definitely wasn't as bad as I had maybe feared, but part of that is because I felt it was always very easy to read people for what they had under there, and as such I avoided any unfortunate surprise blowouts. But against good players (prereleases are prereleases, and all but one of my opponents were, well, not great) I think it's a lot trickier to play against those. And on Magic Online too. We'll see, but they are probably not as annoying as I had thought.
Okay. I put some more thought into what I was trying to do and posted some ideas here. I am still thinking that Sultai Emissary interacts strongly with enough strong cards that it could be worth building around; I'd appreciate your thoughts.
I'm not sure how I feel about Manifest. I played four prerelease events yesterday (because I'm insane), and while I enjoyed them, and while Manifest absolutely didn't break the game, it felt a little like Morph did in Onslaught block. The problem I had there was that there was such an overload of the mechanic in the set and block, it became nearly impossible to actually intuitively play around potential flips. I think they absolutely nailed it in Khans, as the ones they printed aren't overpowered and offer a ton of play on both sides of the table. Manifest changes that, as it basically makes the "what could it be" metagame a complete joke and an impossible one to win. Additionally, maybe it's just my sensibilities, but I didn't really like seeing boards clogged with two different kinds of face down creatures. It just seemed...wrong somehow.
I love the Lens of Clarity discussion, but I also agree that it won't be worth a card. Manifested guys will be relatively meaningless most of the time (less so when created through controlled effects like Write into Being, of course, but the point stands), and treating them like bears is probably correct in most situations. If I'm wrong, then the card that will go up in value will be Smoke Teller, I'd say.
Anyway, I guess this turned into a bit more of a popping by, but as I started typing, I realized I missed it here! It's great to hear that Tahn and Sene are getting back into the swing of things, as it makes coverage more worth my attention now!
:dance:Fact or Fiction of the [Limited] Clan:dance:
@Puddle Jumper: I'd love to help out, but deckbuilding is so far from being my forté it's almost embarrassing; I don't think I've built a single deck in at least seven or eight years...
Manifest will be more dangerous in draft, I think, because there are more big creatures in Khans than in FRF. So we will be more likely to hit those big creatures or big morphs with manifest. One of the keys will be bluffing effectively. I too often found myself just glancing at and forgetting about lands I had manifested, while staring at and rereading creatures a lot. Gotta be careful there.
As for the new banned and restricted changes, it seems that with the new bans in modern that Tarmogoyf gets better (and even more expensive). It will also be interesting to see if Dredge makes a comeback. That can be an interesting deck. I don't know enough about vintage or legacy to really comment on those changes, though.
I'm a bit sad about the Modern bannings. They don't affect me personally, but it's just that the principle of banning cards so easily is just wrong. Both Pod and Delver had metagame shares of about 16-17%, which just isn't unhealthy. Neither was really dominant - sure Pod won a lot of GP's, but it wasn't a "play this or lose" scenario at all. Now it's probably back to the pre-KTK metagame minus Pod. That's pretty boring. Finally a set shook up Modern, and after just four months the metagame was simply forced back to its previous state. It wasn't even given time to adjust to the changes. And then I haven't even gotten to the Dig Through Time ban, which is the worst of all. This is a purely speculative ban - "if we don't ban it, Delver will probably play it and be dominant" - and that's simply nonsense. They shouldn't ban cards because they might warp the metagame. And considering the metagame wasn't even unhealthy I don't think anything should have been banned at this point, and instead there should have been unbans (Ancestral Vision and Bloodbraid Elf for sure). Golgari Grave-Troll will impact the format as much as Bitterblossom, by the way. Which means it enables a horrible deck that won't get anywhere.
Again, nothing of this really affects me (I'm currently playing Ad Nauseam in Modern). I simply don't like the arbitrary use of the banhammer.
Also, funny how Promatim came in & edited the thread title, then disappeared again
Speaking of the thread title, can we please have:
[Limited] We can still cast Treasure Cruise.
I was talking to a friend about this, and I agree completely about the Pod ban. BG is a hallmark archetype in modern, and while the variations on it (splashing 0-3 colors, basically) were generally subtle metagame calls, the existence of Pod created tension and unpredictability to early game plays. Now, a turn 1 Verdant Catacombs means BGx, and it's unlikely to be much else. If they had unbanned Bloodbraid Elf, at least Jund could've reemerged and stood aside from Junk a bit, but even that's a relatively subtle difference.
I don't really play modern, but I enjoy theorycrafting and discussing stuff like this, so I might be off base with some of this stuff, but I just don't understand the concept of change for change's sake, especially given how robust the secondary market is and how risky this makes engaging in it. I know Wizards doesn't directly concern themselves with singles sales and whatnot, but their health depends pretty heavily on the health of outlets like TCGplayer and Starcity, even if they may not publicly admit it.
I like the Treasure Cruise clan name, but that's likely because the Birthing Pod ban doesn't affect limited in the slightest. In fact, given the online cube, we shouldn't really be missing it much at all!
:dance:Fact or Fiction of the [Limited] Clan:dance:
Turn 1: Land
Turn 2: Land, Satyr Wayfinder or Commune with the Gods
Turn 3: Soulflayer (exiling Stormbreath, Caryatid, and Prophetic Flamespeaker)
Seems like a 4/4 with flying, haste, hexproof, trample, and double strike would be pretty cool.
In other news, I just drafted Goblinslide for the first time! I didn't get enough Goblinslides, but my Monestary Swiftspear probably dealt somewhere around 60 damage in the seven games I played (I think I drew it in six of those games). Here's the deck:
It was a blast to play, and it was also pretty good (I only lost one game)! So thanks to Tahn
I had my second favorite limited combo of all time at the FRF prerelease; Qarsi High Priest, Orc Sureshot, Marang River Prowler. I think Orc Sureshot will probably end up being my highest non-rare pick in this format.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
Mwahaha another convert!
I can tell you there are some shops in Belgium where it's currently impossible to have a normal draft.
MY LEGION IS GROWING AND SOON THE WORLD WILL BE OVERRUN WITH GOBLIN TOKENS.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
Odd, none of those are cards I ever run. My usual kill conditions when I lack Goblinslides are Whirlwind Adept (especially when combined with Quiet Contemplation), random stuff like Riverwheel Aerialists or even the occasional AEtherling, and of course any sweet rare that finds its way to me.
Time zones suck.
Edit: stayed up until 5:40am to watch the final. No regrets (yet). What an amazing match!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Goblin Heelcutter is an insanely good card.
I ended up taking 2nd / 3rd at our Pre release with a Jeskai deck that looked similarly. I agree with your assessment of Goblin Heelcutter. I used him in conjunction with 2x Frost Walkers in my pool to great results.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Welcome Hardened! Added!
Also, I haven't checked this thread in a while, has anyone else tried to join?