It's not just about addition and subtraction. It's about tedious upkeep of little strips of paper money that your 6 year old will toss everywhere and lose. I know I was one of those six year olds.
Passing out and cleaning up the money after a game is also a lot of work.
That's true, but playing Monopoly with a 6 year old sucks anyways.
The game needed some renovation to its clumsy rules system, but frankly I believe it could have been less invasive to the classic design. The point of design is to make something simple, eloquent, and cultural. This? Just too far away from the old version built through the Depression.
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Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
It definitely has that iPod feel to it. Ironically though this game is no longer the big medium like it was throughout depression, even though the US is in a huge recession. Perhaps Hasbro was trying to capitalize on that, but wanted to make a redesign instead?
Carcassone was kind of a disappointment to me. I like it, but there are a lot of Rio Grande games I prefer to it. It was one of the last ones I got, and I was expecting big things based on it's hype. It's very fun, but it feels unfinished. Maybe I just don't fully grasp the strategy yet.
It's one of those guys that got hurt by it's own hype. What makes Carcassone so good is that it's a simple fun game that doesn't take too long to setup and play while still offering significant depth and strategy. Obviously for players who prefer hardcore strategy games, things like Catan are much better.
On the Simpsons monopoly, and the geographical ones. The main reason those were profitable is because Parker Bros can really, really pinpoint the amount they need to make for those games. They probably have it down to a science as to how many people in a region or fandom will buy a (thing they like) monopoly.
I thought that too, until I started seeing some of the really weird versions out there. I mean how many people really want to play Alf Monopoly?
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It is always easy to be tolerant and understanding...Until someone presents an opinion completely opposite to your own.
It's one of those guys that got hurt by it's own hype. What makes Carcassone so good is that it's a simple fun game that doesn't take too long to setup and play while still offering significant depth and strategy. Obviously for players who prefer hardcore strategy games, things like Catan are much better.
I thought that too, until I started seeing some of the really weird versions out there. I mean how many people really want to play Alf Monopoly?
In all good fun.
To take out a board with a random theme would be quite funny in that "blue moon" occasion if you understand the joke/theme.
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"A wind is ruffling the tawny pelt of Africa."
-Derek Walcott
Anyway, my opinion on new Monopoly as a boardgamer:
You can take a turd, maybe put a cute little bow on it, at the end of the day it's still just a turd.
I envision a world where 6 years old proto-gamers cut their teeth on Carcassone, Settlers of Catan or maybe even Agricola if they're precocious thinkers, instead of waste time playing Hasbro's garbage games like Monopoly, Clue and Risk.
(Note: If you can find it though, Clue: The Great Museum Caper is pretty awesome. Light on strategy, but awesome.)
I don't understand why so many people hate the credit card system.
The worst part of playing Monopoly is having to constantly be re-arranging bills, trading them around, etc. It's one of the reason the game lasts so long. You're always spending so much time getting exact change and whatnot.
I will agree, however, that this circular design is stupid.
"If I do go to heaven, I'll smack god across the face and tell him to get me a grilled-cheeses sandwhich and then say 'Yea what now god!? Say some'in! I dare you!' "
I'm 31. I enjoy both Monopoly and Risk. I also enjoy Carcassone, Catan and some of thier spin off games. My dad enjoys card games the most so we play those. As a family we also play games like Sequence and Balderdash.
Monopoly is all about the trade and making sure people think they are getting a bigger deal than they are. "So what do you value these cards at????" Neh?
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
I envision a world where 6 years old proto-gamers cut their teeth on Carcassone, Settlers of Catan or maybe even Agricola if they're precocious thinkers, instead of waste time playing Hasbro's garbage games like Monopoly, Clue and Risk.
I take pride in American games such as Monopoly for their aesthetic appeal. The choice to buy with modern art (often featuring television characters) or metallic game pieces mean a lot to me. European (and foreign games in general) tend to be so much more rough looking.
An unconventional, award winning board game I enjoy is Blokus. The neatly cut, translucent colored tiles really brighten up children's days. You could also alternatively use the board and tiles to construct images, for those kids who can't understand the rules (despite their being very basic) or who simply don't like the game.
As for those panicked with the Monopoly facelift, don't be. I'm certain that this is just an adaption for a single product and, just like those Monopoly games with themes you distaste, you could just pass on it. The next Monopoly will be square shaped again. (The credit card system is here to stay, however. It's been here for many years and has been offered alongside the paper system.)
This particular Monopoly rendition isn't even special in any way. Hasbro has released dozens and dozens of versions of the game they advertise as modern. For example,
Monopoly: Here & Now
Monopoly: Millenium Edition
etc.
...
I am a big monopoly fan (and am pissed off when people say it takes too long to play). This board does look very odd and confusing to play, however. The spaces look too long and skinny and the board does not have the element of space that the regular shaped board does. and OMG why do they have to put that stupid calculator and credit card thing? Why can't you do the math?
It was only a matter of time 'til they changed the shape of the board to a circle, they did so much to it - I feel sorry for every kid getting a second (third, fourth etc.) Monopoly, I know how much it sucks.
Quote from The op. »
If anything in the history of everything was never related to a circle, its jail.
Ever heard of Panopticon in the non-MtG meaning? It's a prison design based on a circle. wiki ftw: http://en.wikipedia.org/wiki/Panopticon, with Stateville Correctional Center being a nice example, there are no pics of this on wiki.
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Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
I don't understand why so many people hate the credit card system.
The worst part of playing Monopoly is having to constantly be re-arranging bills, trading them around, etc. It's one of the reason the game lasts so long. You're always spending so much time getting exact change and whatnot.
well that was the whole point of monopoly it was a built in teacher of money management.
when you looked at your money pool you actually thought should i really buy that 200 dollar house and have 300 left while the other person has X on the board?
with the credit card machine there is no thinking. you don't have money in front of you just a number. it teaches a very bad message about credit cards and debit cards.
there was a study done that when people had cash in hand they actually spent less money by like 10-15%. if people had just a debit or credit card they spent 5-10% more, and now they have those wave and pass sensors they spend even 5-10% over a regular debit and credit card spending.
it is a very bad trend that is developing. we are raising generation poor kids because our spending habits are making us generation poor. the average american has over 10K in credit card debt.
we have gone from a society of save now buy later to buy now pay later. we are more concerned about how much it costs per month than being actually able to buy it outright. most people live on a how much per month basis and it is sad.
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Thanks to Epic Graphics the best around. Thanks to Nex3 for the avatar visit ye old sig and avatar forum
To be fair, much of the flaws in Monopoly, as it is played by a large number of players stems from two terrible house rules: Jail fees and bank fees going to free parking to be collected by other players AND refusing to auction land anytime someone lands on a property and doesn't want to buy it.
Those two house rules make the game very very bad.
To be fair, much of the flaws in Monopoly, as it is played by a large number of players stems from two terrible house rules: Jail fees and bank fees going to free parking to be collected by other players AND refusing to auction land anytime someone lands on a property and doesn't want to buy it.
Those two house rules make the game very very bad.
No, the reason the game is bad is because it's entirely luck based and while it's possible to know what is the optimal strategy it's impossible to implement it through the random property purchase without trading, which is basically a kludge added to a terrible basic game system.
In comparison, Settlers of Catan also has a trade-based gameplay but it's possible to build and implement an actual strategy and minimize your reliance on trading with other players through the ports.
well that was the whole point of monopoly it was a built in teacher of money management.
when you looked at your money pool you actually thought should i really buy that 200 dollar house and have 300 left while the other person has X on the board?
with the credit card machine there is no thinking. you don't have money in front of you just a number. it teaches a very bad message about credit cards and debit cards.
there was a study done that when people had cash in hand they actually spent less money by like 10-15%. if people had just a debit or credit card they spent 5-10% more, and now they have those wave and pass sensors they spend even 5-10% over a regular debit and credit card spending.
it is a very bad trend that is developing. we are raising generation poor kids because our spending habits are making us generation poor. the average american has over 10K in credit card debt.
we have gone from a society of save now buy later to buy now pay later. we are more concerned about how much it costs per month than being actually able to buy it outright. most people live on a how much per month basis and it is sad.
Except there is no strategy in monopoly unless you don't know what you are doing. If you land on something, you buy it. It's pretty simple.
No, the reason the game is bad is because it's entirely luck based and while it's possible to know what is the optimal strategy it's impossible to implement it through the random property purchase without trading, which is basically a kludge added to a terrible basic game system.
Except there is no strategy in monopoly unless you don't know what you are doing. If you land on something, you buy it. It's pretty simple.
There's plenty of strategy in Monopoly. Trading and buying at the right price are extremely strategic. Simply because users on this site aren't social and dislike games that require a great degree of social interaction and negotiating prowess does not make the game any less strategic than conventional games where you just do your own thing. I'd also like to point out that Monopoly is a family game. What's the fun in a family game when none of the players trade a word?
The fact of the matter is that Monopoly teaches many life lessons. It teaches you 1) when to buy, 2) how much to buy it for, and 3) how to level with other people, which are 3 very essential life skills you'll need to use when running a business. What does Settlers of Catan teach you? How to place cardboard squares next to each other.
Monopoly strikes a good balance of math and social interaction other games very infrequently achieve. On one end of the spectrum we have games like Taboo which are completely social and on the other hand we have games like Chess which are nearly completely strategic.
There's plenty of strategy in Monopoly. Trading and buying at the right price are extremely strategic. Simply because users on this site aren't social and dislike games that require a great degree of social interaction and negotiating prowess does not make the game any less strategic than conventional games where you just do your own thing. I'd also like to point out that Monopoly is a family game. What's the fun in a family game when none of the players trade a word?
The fact of the matter is that Monopoly teaches many life lessons. It teaches you 1) when to buy, 2) how much to buy it for, and 3) how to level with other people, which are 3 very essential life skills you'll need to use when running a business. What does Settlers of Catan teach you? How to place cardboard squares next to each other.
Monopoly strikes a good balance of math and social interaction other games very infrequently achieve. On one end of the spectrum we have games like Taboo which are completely social and on the other hand we have games like Chess which are nearly completely strategic.
Incorrect. There is not limit to how much you should pay for a property. If someone is selling you a property, they probably don't know what they are doing. Saying there is strategy in monopoly is like saying there is strategy in tic-tac-toe. There is, but it is such a simple strategy that anyone who knows what they are doing is not going to make an incorrect decision.
That's true, but playing Monopoly with a 6 year old sucks anyways.
Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
燃える時計秘密めく花の香り
www.pokemoncrossroads.com
I thought that too, until I started seeing some of the really weird versions out there. I mean how many people really want to play Alf Monopoly?
In all good fun.
To take out a board with a random theme would be quite funny in that "blue moon" occasion if you understand the joke/theme.
-Derek Walcott
You can take a turd, maybe put a cute little bow on it, at the end of the day it's still just a turd.
I envision a world where 6 years old proto-gamers cut their teeth on Carcassone, Settlers of Catan or maybe even Agricola if they're precocious thinkers, instead of waste time playing Hasbro's garbage games like Monopoly, Clue and Risk.
(Note: If you can find it though, Clue: The Great Museum Caper is pretty awesome. Light on strategy, but awesome.)
Netdecking is Rightdecking
My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
The worst part of playing Monopoly is having to constantly be re-arranging bills, trading them around, etc. It's one of the reason the game lasts so long. You're always spending so much time getting exact change and whatnot.
I will agree, however, that this circular design is stupid.
MTG Rules Advisor
Winner of Weekly Contest Week 39.
Monopoly is all about the trade and making sure people think they are getting a bigger deal than they are. "So what do you value these cards at????" Neh?
An unconventional, award winning board game I enjoy is Blokus. The neatly cut, translucent colored tiles really brighten up children's days. You could also alternatively use the board and tiles to construct images, for those kids who can't understand the rules (despite their being very basic) or who simply don't like the game.
That would suck.
LOL
I like Monopoly City. The skyscrapers and other buildings look nice.
http://en.wikipedia.org/wiki/Monopoly_City
#######################################
As for those panicked with the Monopoly facelift, don't be. I'm certain that this is just an adaption for a single product and, just like those Monopoly games with themes you distaste, you could just pass on it. The next Monopoly will be square shaped again. (The credit card system is here to stay, however. It's been here for many years and has been offered alongside the paper system.)
This particular Monopoly rendition isn't even special in any way. Hasbro has released dozens and dozens of versions of the game they advertise as modern. For example,
Monopoly: Here & Now
Monopoly: Millenium Edition
etc.
...
I found this wikipedia list of Monopoly versions rather amusing.
http://en.wikipedia.org/wiki/Licensed_and_localized_editions_of_Monopoly
They have Berkshire Hathaway Monopoly.
Oh, I'm aware of that, what I meant to say is that the didn't make another version.
LOL
Thanks, SB4!
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GWRNayaGWR
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Ever heard of Panopticon in the non-MtG meaning? It's a prison design based on a circle. wiki ftw: http://en.wikipedia.org/wiki/Panopticon, with Stateville Correctional Center being a nice example, there are no pics of this on wiki.
Parker Bros.'s eugenist attempt at cleansing the gene pool of people who like terrible, luck-based gameplay.
Netdecking is Rightdecking
My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
well that was the whole point of monopoly it was a built in teacher of money management.
when you looked at your money pool you actually thought should i really buy that 200 dollar house and have 300 left while the other person has X on the board?
with the credit card machine there is no thinking. you don't have money in front of you just a number. it teaches a very bad message about credit cards and debit cards.
there was a study done that when people had cash in hand they actually spent less money by like 10-15%. if people had just a debit or credit card they spent 5-10% more, and now they have those wave and pass sensors they spend even 5-10% over a regular debit and credit card spending.
it is a very bad trend that is developing. we are raising generation poor kids because our spending habits are making us generation poor. the average american has over 10K in credit card debt.
we have gone from a society of save now buy later to buy now pay later. we are more concerned about how much it costs per month than being actually able to buy it outright. most people live on a how much per month basis and it is sad.
Thanks to Epic Graphics the best around.
Thanks to Nex3 for the avatar visit ye old sig and avatar forum
Those two house rules make the game very very bad.
No, the reason the game is bad is because it's entirely luck based and while it's possible to know what is the optimal strategy it's impossible to implement it through the random property purchase without trading, which is basically a kludge added to a terrible basic game system.
In comparison, Settlers of Catan also has a trade-based gameplay but it's possible to build and implement an actual strategy and minimize your reliance on trading with other players through the ports.
Netdecking is Rightdecking
My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
Except there is no strategy in monopoly unless you don't know what you are doing. If you land on something, you buy it. It's pretty simple.
The fact of the matter is that Monopoly teaches many life lessons. It teaches you 1) when to buy, 2) how much to buy it for, and 3) how to level with other people, which are 3 very essential life skills you'll need to use when running a business. What does Settlers of Catan teach you? How to place cardboard squares next to each other.
Monopoly strikes a good balance of math and social interaction other games very infrequently achieve. On one end of the spectrum we have games like Taboo which are completely social and on the other hand we have games like Chess which are nearly completely strategic.
Incorrect. There is not limit to how much you should pay for a property. If someone is selling you a property, they probably don't know what they are doing. Saying there is strategy in monopoly is like saying there is strategy in tic-tac-toe. There is, but it is such a simple strategy that anyone who knows what they are doing is not going to make an incorrect decision.
Thanks, Heroes of The Planes! You guys are great!
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UMerfolkU
B MBMC B
Can I bring that calculator into the exam hall for my Math exam???
So nobody gets to be the banker now??
:confused and upset: