Ok, I'm one of those Yugioh players that uses those pricey decks and played Yugioh since the first set. It seems to be a major complaint about the kids in Yugioh, but whenever I play a kid I am just happy to get a free win lol. Also in Regional tournaments no one overly protects the kids anyway.
As for the broken OTKs, Konami is really hating on them and bans or nerfs pretty much any potential OTKS. I remembered playing Last Turn, but that deck gets killed by Sinister Serpent back in the days.
I think the major things that Magic has over Yugioh is that Magic has a limited resource like mana to slow down the game and that Magic has better designed cards that are balanced. The fast pace of Yugioh is sometimes enjoyable though.
Feel free to ask about higher tournament play and stuff.
The one thing I would really like to see implemented in Yugioh to make it a better game would be the idea of limited resource production and management, like we see in magic with mana and 1 land per a turn limiting the speed at which you can play big threats etc...This is something that just about ever good CCG I have ever played has utilized (Magic, VS, WoW, Warlord, etc.)and it really does add an excellent mechinasim for strategic play.
That would never happen. People really would quit. The next best thing is Konami's policy to printing themes rather than generic good stuffs. You can't really build a deck solely out of "good" cards and expect to win. So the lack of generic cards has slowed the game down somewhat. The most generic deck in Advanced, Dark, isn't nearly as consistent as Lightsworn, a newish theme based off of milling yourself for powerful effects.
Ok, I'm one of those Yugioh players that uses those pricey decks and played Yugioh since the first set. It seems to be a major complaint about the kids in Yugioh, but whenever I play a kid I am just happy to get a free win lol. Also in Regional tournaments no one overly protects the kids anyway.
Playing kids is ok. Belittling and demoralizing them is wrong though.
As for the broken OTKs, Konami is really hating on them and bans or nerfs pretty much any potential OTKS. I remembered playing Last Turn, but that deck gets killed by Sinister Serpent back in the days.
How did Sinister Serpent kill Last Turn? The only monsters that go around Last Turn are monsters like Elemental Hero Wildheart. Sinister was ok when used with Tribe-Infecting Virus though.
I think the major things that Magic has over Yugioh is that Magic has a limited resource like mana to slow down the game and that Magic has better designed cards that are balanced. The fast pace of Yugioh is sometimes enjoyable though.
I think Konami is getting smarter at designing cards. I know that they're better at designing cards with the casual player in mind than Wizards is. Its weird that in Magic players often resent Wizards for designing cards for casual players but in YGO its just par for the course and players tend to be grateful. Also, since Magic has Limited play its filled with garbage cards that are only good in drafts. YGO has less garbage(though it took years for Konami to stop giving us crap like Grand Tiki Elder, The Inexperienced Spy, Babel Tower, etc) and its easier to build a deck just by buying packs.
ALthough I've never been tempted to try to learn how to play the game (I have a rule that I waste time/money on only one card game at a time), YGO has pretty much kept my previous game store alive. Magic scene died, D&D guys went elsewhere, Pirates died, there never was a table top minis scene, and now all that's left is YGO and Maple Story. In fact, my banner sig will likely change to reflect this and I will start adding the YGO schedule and prize breakdown (may need a new banner too). Part of the problem was the owner had to hire someone who knew Magic, and someone who knew Yugioh. The Magic guy stopped showing up for work, and the YGO guy has been the bedrock of his store staff ever since.
Playing kids is ok. Belittling and demoralizing them is wrong though.
...
How did Sinister Serpent kill Last Turn? The only monsters that go around Last Turn are monsters like Elemental Hero Wildheart. Sinister was ok when used with Tribe-Infecting Virus though.
I wasn't belittling and demoralizing them, if that's what you implied. It's just that lot of kids simply are not playing refined decks and sometimes they make bad plays a lot more. And Sinister Serpent kills Last Turn because most players will summon Jowgen the Spiritualist, then flip Last Turn during my draw phase. During standby phase, I would be able to get Sinister Serpent back, normal summon it, attack over Jowgen and win from Last Turn.
And Sinister Serpent kills Last Turn because most players will summon Jowgen the Spiritualist, then flip Last Turn during my draw phase. During standby phase, I would be able to get Sinister Serpent back, normal summon it, attack over Jowgen and win from Last Turn.
You know that 99% of the time that situation never occured. In fact thats the only instance someone can get around Jowgen except for the Trap immune monsters. I swear Sinister was already banned when Last Turn was being played heavily. It was long after CCCC(Cookie Cutter Chaos Control!) was banned and alot of people jumped on the OTK band wagon.
I will say that, for the record, the anime for the original series only sucked with the English censored version, the original Japanese version was actually much more complex and adult-oriented (this could be the case for GX, but I doubt it).
Quite so, and 4Kids, I hear, is largely to blame. But have you read the manga? I only looked through like the first chapter of the first book, and it's like freakin' Saw. He doesn't play Duel Monsters (well, not exclusively); he forces a guy to play table hockey... Table hockey where the table is a barbeque grill and the puck is an ice-cube with frozen nitroglycerin in the middle. Now that's a game of skill.
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You know that 99% of the time that situation never occured. In fact thats the only instance someone can get around Jowgen except for the Trap immune monsters. I swear Sinister was already banned when Last Turn was being played heavily. It was long after CCCC(Cookie Cutter Chaos Control!) was banned and alot of people jumped on the OTK band wagon.
No, that happened quite a lot. Trap immune monsters, i.e. at the time only Elemental Hero Wildheart could not stop Last Turn because Last Turn was an FTK, i.e. there's no time to even normal summon Wildheart. Sinister Serpent was banned at the same time Last Turn, CED and BLS, in the very first ban list iirc. It was played along side Chaos. The number of people playing Last Turn was small compared to the number playing Cyber Stein, which was when the number of OTK became ridiculous as with Chaos gone, no deck could stand up to it.
Quite so, and 4Kids, I hear, is largely to blame. But have you read the manga? I only looked through like the first chapter of the first book, and it's like freakin' Saw. He doesn't play Duel Monsters (well, not exclusively); he forces a guy to play table hockey... Table hockey where the table is a barbeque grill and the puck is an ice-cube with frozen nitroglycerin in the middle. Now that's a game of skill.
Yeah, I remember reading the manga a little, it was pretty insane. I liked how they had the spirit pharaoh (Yami, was it? It's been a while) as more of an antihero, with a sadistic streak. He made his opponents play for keeps, life-or-death type stuff. I think I remember someone getting his arm cut off too. And Kaiba was badass when he was a straight up villain in the manga (he did some pretty sadistic stuff too, didn't he create a Carnival of Torture or something?), and he was always my favorite character in the anime. But yeah, anyone who thinks Yu-Gi-Oh is strictly for 8 year olds should read the first series of manga, that should change their mind.
Also, one of the major things that the 4kids version screwed up was the Malik saga. The Millenium Rod was really a disguised knife which was never shown in the English version, and 4kids completely cut out the scene where Odion (I can't type his Japanese name because the censor covers part of it) almost kills Malik with it in his sleep, which was a very heavy moment. I think the Japanese series also actually showed Bakura taking Pegasus' Millenium Eye out. The 4kids version also cut most of the scenes where Malik's father beats the living crap out of Odion. Damn, now I'm getting the desire to watch the series again, for old times' sake. Maybe I'm glad I didn't sell all my Japanese DVDs.
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No, that happened quite a lot. Trap immune monsters, i.e. at the time only Elemental Hero Wildheart could not stop Last Turn because Last Turn was an FTK, i.e. there's no time to even normal summon Wildheart. Sinister Serpent was banned at the same time Last Turn, CED and BLS, in the very first ban list iirc. It was played along side Chaos. The number of people playing Last Turn was small compared to the number playing Cyber Stein, which was when the number of OTK became ridiculous as with Chaos gone, no deck could stand up to it.
That's untrue. Last Turn decks resulted from the September '05 list(which finally banned Sinister, TIV, BLS and Chaos Sorceror). They were around before but they never really shone because of Chaos. Also, Last Turn wasn't an FTK b/c your LP have to be 1000 or less just to activate it. Stein was around with Chaos too. Albeit in severely limited quantities due to it being an SJC prize. Stein's death came not only b/c of a list but also b/c of the rise of Cyber Dragon/Machine decks. Chimeratech via Overload Fusion >Stein.
My mother never told me that the best decks have all the expensive cards:mad: I quit playing this game and took up magic:D Best thing for me
Not so true anymore. Given that most staples(i.e. Monster Reborn, Call of The Haunted, etc) have been printed as commons and that most support cards are either common or rare you can make a fairly competitive deck for much less than in the past. It gets expensive when you add in extras like Crush Card Virus(which has settled to a respectable $200-$250 range). Right now things are expensive because of Synchros. Good Synchros can go for between $20-$40 and when you have 15 of them it adds up to alot. Magic isn't expensive if you don't play Standard or if you're not a draft addict who sucks at Limited.
I loved the first show and the second with jaden was pretty cool, but this new one kinda sucks. I dont need another game to play. I quit playing VS in the same way
I loved the first show and the second with jaden was pretty cool, but this new one kinda sucks. I dont need another game to play. I quit playing VS in the same way
I liked GX the best, despite that being the series that everyone hated. Everyone hated it so much that 4Kids ditched dubbing all the episodes for 5ds and I was left hanging.
Personally, I like the high schoolish undertones (despite their being university students). The shows before Jaden gets lost in the alternate dimension were some of the best episodes of the franchise, full of suspense and realistically relatable. The other series were just corny. The characters were also some of the best they came up with. Old chracters such as Tea and Tristan were very shallow... but you could really sense the qualities of Tea and Tristan.
5Ds was just bad... it was better than the original and GX in graphics and, again, the storyline wasn't nearly as corny as the original series. They kind of ruined dueling with the duel runners and racing theme, however. I never got the message. Was it that you should play cards and drive at the same time? Never heard of car accidents? Racing and the card game could have less to do with each other. Overall, I'm meh about this entire season. If they didn't integrate it so deeply with completely random tangent of racing, I might actually be able to get into it. Yosei also seems less likable being a bit silent and reserved.
In the end, the anime wasn't all that great but it feels as if the card game has lived beyond the anime. I don't even know what television station airs the show anymore and kids are still playing despite there no longer being a cartoon to promote Yugioh!
How is the yugioh scene after they called off the official events for the year. IIRC, that was the reason WotC invited the yugioh players to the magic event.
Did anyone really care? When are they starting up sanctioned play again?
How is the yugioh scene after they called off the official events for the year. IIRC, that was the reason WotC invited the yugioh players to the magic event.
Did anyone really care? When are they starting up sanctioned play again?
Regionals for 2009 came back and Nats and Worlds are back as well. The Shonen Jump Championship hasn't been restored to its previous schedule and that's more concerning than anything else.
I started playing YGO back when the game was first released in the US. It was messy and confusing and getting those iconic rares and other cards (this was like, when Blue Eyes White Dragon, the set, was still in heavy print) was damn near impossible. I ended up buying imports of Japanese cards, notably Exodia and 3 Promo Pack #8 (Dark Magician, Dark Magician Girl, Magic Boxes, Thousand Knives) and I snagged up 3 each of the Yugi, Kaiba, Joey, and Pegasus starter decks.
Oh, and 3 Kuribohs.
And I was pretty much set. I got a few other nifty cards (Swords of Revealing Light, Raigeki, etc.) and after that I won a lot of games and lost a lot of games. It was just... not the same as magic. It had a completely different feel and flavor. So I sold my excess cards and went back to Magic. I've never really looked back, though occasionally I do pull out my Dark Magician Girl deck and remember her fondly.
I guess YGO was more socially accepted than Magic, for some reason. I'll never know. I do know I'm grateful for trying YGO one day, because otherwise I wouldn't have been playing Magic for six years now.
lol at YGO being more socially acceptable. From what I've seen, more YGO players hide their hobby than Magic players. Seriously, alot of teens are embarassed by YGO. It is a children's card game after all.
Here Bitsy, there are a few aspects of the rules you overlooked. Allow me:
-bear in mind, unlike MtG, there are many types of support cards that specifically aid Normal Monsters, and there are many archetypes that are partly based on a great many Normal Monsters. While many are subpar, especially the earlier ones, don't write them off altogether.
-Ritual Monsters only require an equal total Level of the sacrificed monsters. It only HAS to be equal if the Ritual Spell in question is non-specific, like Earth Chant.
-Fusion Summon, a specific type of Special Summon, involves taking the Fusion-Material Monsters listed on the card from whatever zone they're to the other one as appropriate to the fusion effect (the typical version is to put them into the Graveyard from the field and/or hand), and then the Fusion Monster is summoned out. Fusion Monsters do not exist in the Main Deck or in the hand; if an effect would send them to the Deck or hand, they go back to the Fusion Deck instead.
-Synchro Monsters typically can be Synchro Summoned using any number of non-Tuner Synchro-Material Monsters. Each individual Synchro Monster will tell you how many are allowed.
--also, like Fusion Monsters, Synchro Monsters are always returned to the Fusion Deck instead of being sent to the Deck or hand.
-There are actually several classes of Toon Monster. Some can only be summoned if "Toon World" is out on the field, some simply can't attack the turn they're summoned if "Toon World" isn't out, and most require "Toon World" to be out in order to use their ability to attack directly. When using Toon Monsters, make sure you know what their actual functions are.
-Spirit Monsters are also generally limited in that they cannot be Special Summoned. I believe there are a few that defy these rules, but there aren't many.
-To "second summon" a Gemini Monster, you give up your Normal Summon for the turn. You do not have to Tribute to Normal Summon a Level 5+ monster if it is already on the field.
-This is partly false - Tuner Monsters have whatever-colored card frame as whatever monster they are otherwise. Tuners can be Normal Monsters or Effect Monsters, and theoretically any other type mentioned here.
-There is another subtype of monster which was overlooked here: Union Monsters. These have the effect of once per turn, being equipped to an appropriate monster as listed on the card as an Equip Spell OR unequipping from whatever it's attached to. Only 1 Union Monster can be attached to a monster at a time. Also, if a monster equipped with a Union Monster would be destroyed in battle, the equipped Union Monster is destroyed instead (a few will apply upon any type of destruction; read the card carefully).
-a brief reminder about Quick-Play Spells: if you Set one, you cannot activate it later in the same turn. It's a commonly-overlooked rule, but it can prove critical at times.
-a highly significant rule to keep in mind with Field Spells: whenever one is activated, it sends whatever Field Spell is currently out to the Graveyard. The closest MtG equivalent? World Enchantments.
-Traps cannot be activated in the turn they're Set. This is VERY important.
-Here's how ATK interactions work: If ATK of A > ATK of B (regardless of which is the attacker), A will win. If ATK of A = ATK of B, both are destroyed. If there is a difference in ATK, then the monster with the higher ATK inflicts damage equal to the difference to the controller of the monster with lower ATK
-Here's how DEF interactions work: If DEF of A >= ATK of B (assuming A is defender and B is attacker), then both survive, and A inflicts damage to the controller of B equal to the difference of A's DEF and B's ATK. If DEF of A < ATK of B, A is destroyed. That's it.
-by "Subtypes" in the second post, Bitsy is referring to monster types, referred to by "Type" on the actual cards
-a note about the Extra Deck: when it was the Fusion Deck, it was possible to have any number of cards in there. Now however, you are limited to 15 cards, both Fusion, AND Synchro. This is to prevent people from stashing one of every possible card in the Extra Deck, and then stall looking for just the right one for a given circumstance.
As far as the series goes, I still watch it fondly. The racing thing in 5D's isn't really as bad as you guys are making it out to be: the actual motorcycle aspect of it is fairly arbitrary, you can tell that they've put a lot of thought into it; it's like they came up with a special system like that of MtG and tapping lands for mana that prohibits overpowered moves from taking place right away with plenty of room for unique strategies, both old and new. They could've taken that system any number of ways, they just decided to try and make it a bit more intense by playing the game at high speed. It doesn't advocate playing card games at high speed in the real world, it simply is giving you something cool to look at with a game that's developed a great deal of its own style and flavor (even if the flavor of individual cards never matters in the story) with brand new twists all around.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
-a note about the Extra Deck: when it was the Fusion Deck, it was possible to have any number of cards in there. Now however, you are limited to 15 cards, both Fusion, AND Synchro. This is to prevent people from stashing one of every possible card in the Extra Deck, and then stall looking for just the right one for a given circumstance.
The 15 card limit was in effect well before Synchros came oonto the scene. Remember people used to have massive Fusion decks for Stein? Master of Oz But from what I remember the limit was imposed due to Cyber Dragon, Gladiator Beasts(the best "Contact" fusions around) and E-Hero fusions collectively. The change was more for judges than players though. It ain't fun to be called over to check a Fusion deck with its own deckbox. >.< Stalling is almost more frowned upon than cheating is in YGO. There's this guy named Jason Holloway that got the nickname Stallaway because of his infamously slow playstyle and people treat him like the dirtiest criminal. Of course YGO players tend to have bad tastes in their heroes and villains. *sigh*
Do you want to simulate a game of Yu-Gi-Oh! without buying a single Yu-Gi-Oh! card? Well now you can, with these household items!
- Every card has a mana cost of 0 and a morph cost of 0. You can flip a card face-up only any time you could play a sorcery or during the declare blockers step, when you have priority.
- If a face-down creature blocks, or if a face-down creature is flipped face-up during the declare blockers step and then blocks, it deals damage equal to its toughness rather than its power.
- You can only cast one creature spell per turn.
- If the original printed converted mana cost of a creature card is 0, 1, 2, 3, or 4, you don't have to sacrifice a creature as an additional cost to cast it. If the original converted mana cost is 5 or 6, you must sacrifice one creature as an additional cost to cast it. 7 or 8, two creatures. 9 or 10, three creatures. (And so on.)
- All creatures have vigilance, provoke, and haste.
- To start the game, proceed as normal, but both players draw 5 cards instead of 7. There are no mulligans. Hand size is 6. The first player still draws a card, but can't attack on his or her turn.
- If you have to pay mana for any reason, you may pay 1 life instead of 1 or one mana of any color.
- You can only control a maximum of five creatures and five noncreature permanents.
- If it wasn't already clear, there are absolutely no lands allowed.
You would be surprised how much of an approximation this is to the rules of Yu-Gi-Oh!. May the heart of the cards guide you.
YGO was the second card game i played - i started with pokemon, because my little brother wanted to learn how to play and no one else in the family would learn the game... so when he moved to yugioh, i went with him. i played for the first three sets (blue eyes, magic ruler and metal raiders, i think...). i got out of the game for multiple reasons, but the main one was that my little brother was quite large for a 9-year-old and was bullying the other little kids... i knew magic was played by (generally) older people, so i bought us a bunch of magic cards one christmas, and got him into magic. this did calm him down, but it only lasted for about a year and a half, when he found a group of friends who played yugioh and VS.
my main problem with yugioh now is how it impacts MY life. there is a HUGE yugioh scene in NYC, apparently. many stores give up on magic and run yugioh. i have to drive an hour in traffic on friday nights to play FNM because there is no type 2 FNM any closer that doesn't also cost $15ish in bridge tolls. the store i play FNM at also runs yugioh all day sunday. in fact, the store owner has 2 M10 prere's - but he has to run one saturday and one on sunday... so sunday's prerelease is at ****ING MIDNIGHT because he refuses to give up the sunday yugioh because he makes buckets of money on those kids (and a nearly-40-year-old friend of mine who plays there with his kids). so, yeah, anything that kills off yugioh right now may make me feel a little better.
But the reason to hate it are the players. It's not their age. There are many young magic players at my neighbourhood and they are fun to spend time with. But YGO players are all puberty and testosterone. They are loud, they brag in a language even inappropriate for jail, they cheat and steal, they are violent when they lose, when they win or just when their opponent is a head smaller and don't has the right cards. Most of the adult players are not much better...
I once worked in an institute for difficult kids and teenagers with criminal or violent background and it was more enjoyable than just being 10 minutes in a shop, buying something when there is a YGO tournament going.
i've worked with special ed kids for the last 2 years, and i can (largely) agree with this statement. many of the yugioh kids/adults ARE nasty and mean towards each other, and it can be an unpleasant experience to be around them.
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Did Cyber-stein ever see that much play? I recall the first English released versions were so rare (two in the entire world) one of them went on ebay for over 20k. I never saw any release of it afterwards, but I do recall abuse of the fusion deck with magical scientist and metamorphosis (thousand eyes restrict and the 2000ATK scene from LoD, most notably).
Stein saw tons of play. Too much. *lol* First it was the SJC Prize card and fairly rare but it was later printed in Dark Beginning 2 as a Rare. Blue-Eyes Ultimate Dragon was a popular target but later Cyber Twin Dragon and Cyber End Dragon became popular.
My only problem with Yugioh is the rarities, really. Seriously, GHOST RARE?! One per 36 BOXES?! It wasn't as bad when it was just rare, super rare, and ultra rare, but I think it's just ridiculous at this point.
Well, I just get around that by playing the video games. Don't have to buy cards with real money there.
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They call me Hadoken 'cause I'm down-right fierce.
I'd avoid the TCG like the plague and go for the OCG if you want to play YGO, the TCG is full of elitists, thieves, cheats and other unsavory types.
The OCG isn't any better. The grass is always greener on the other side, isn't it? I doubt you have many people to play with aside from the internet and I just can't see anything beating playing face to face. I'll stick with my newer but ultimately less isolated TCG. Is there really a choice between a meta consisting of a few Asian countries or a meta with everyone else?
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As for the broken OTKs, Konami is really hating on them and bans or nerfs pretty much any potential OTKS. I remembered playing Last Turn, but that deck gets killed by Sinister Serpent back in the days.
I think the major things that Magic has over Yugioh is that Magic has a limited resource like mana to slow down the game and that Magic has better designed cards that are balanced. The fast pace of Yugioh is sometimes enjoyable though.
Feel free to ask about higher tournament play and stuff.
That would never happen. People really would quit. The next best thing is Konami's policy to printing themes rather than generic good stuffs. You can't really build a deck solely out of "good" cards and expect to win. So the lack of generic cards has slowed the game down somewhat. The most generic deck in Advanced, Dark, isn't nearly as consistent as Lightsworn, a newish theme based off of milling yourself for powerful effects.
Playing kids is ok. Belittling and demoralizing them is wrong though.
How did Sinister Serpent kill Last Turn? The only monsters that go around Last Turn are monsters like Elemental Hero Wildheart. Sinister was ok when used with Tribe-Infecting Virus though.
I think Konami is getting smarter at designing cards. I know that they're better at designing cards with the casual player in mind than Wizards is. Its weird that in Magic players often resent Wizards for designing cards for casual players but in YGO its just par for the course and players tend to be grateful. Also, since Magic has Limited play its filled with garbage cards that are only good in drafts. YGO has less garbage(though it took years for Konami to stop giving us crap like Grand Tiki Elder, The Inexperienced Spy, Babel Tower, etc) and its easier to build a deck just by buying packs.
I wasn't belittling and demoralizing them, if that's what you implied. It's just that lot of kids simply are not playing refined decks and sometimes they make bad plays a lot more. And Sinister Serpent kills Last Turn because most players will summon Jowgen the Spiritualist, then flip Last Turn during my draw phase. During standby phase, I would be able to get Sinister Serpent back, normal summon it, attack over Jowgen and win from Last Turn.
You know that 99% of the time that situation never occured. In fact thats the only instance someone can get around Jowgen except for the Trap immune monsters. I swear Sinister was already banned when Last Turn was being played heavily. It was long after CCCC(Cookie Cutter Chaos Control!) was banned and alot of people jumped on the OTK band wagon.
Quite so, and 4Kids, I hear, is largely to blame. But have you read the manga? I only looked through like the first chapter of the first book, and it's like freakin' Saw. He doesn't play Duel Monsters (well, not exclusively); he forces a guy to play table hockey... Table hockey where the table is a barbeque grill and the puck is an ice-cube with frozen nitroglycerin in the middle. Now that's a game of skill.
Very Well Then I Contradict Myself.
No, that happened quite a lot. Trap immune monsters, i.e. at the time only Elemental Hero Wildheart could not stop Last Turn because Last Turn was an FTK, i.e. there's no time to even normal summon Wildheart. Sinister Serpent was banned at the same time Last Turn, CED and BLS, in the very first ban list iirc. It was played along side Chaos. The number of people playing Last Turn was small compared to the number playing Cyber Stein, which was when the number of OTK became ridiculous as with Chaos gone, no deck could stand up to it.
Yeah, I remember reading the manga a little, it was pretty insane. I liked how they had the spirit pharaoh (Yami, was it? It's been a while) as more of an antihero, with a sadistic streak. He made his opponents play for keeps, life-or-death type stuff. I think I remember someone getting his arm cut off too. And Kaiba was badass when he was a straight up villain in the manga (he did some pretty sadistic stuff too, didn't he create a Carnival of Torture or something?), and he was always my favorite character in the anime. But yeah, anyone who thinks Yu-Gi-Oh is strictly for 8 year olds should read the first series of manga, that should change their mind.
Also, one of the major things that the 4kids version screwed up was the Malik saga. The Millenium Rod was really a disguised knife which was never shown in the English version, and 4kids completely cut out the scene where Odion (I can't type his Japanese name because the censor covers part of it) almost kills Malik with it in his sleep, which was a very heavy moment. I think the Japanese series also actually showed Bakura taking Pegasus' Millenium Eye out. The 4kids version also cut most of the scenes where Malik's father beats the living crap out of Odion. Damn, now I'm getting the desire to watch the series again, for old times' sake. Maybe I'm glad I didn't sell all my Japanese DVDs.
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That's untrue. Last Turn decks resulted from the September '05 list(which finally banned Sinister, TIV, BLS and Chaos Sorceror). They were around before but they never really shone because of Chaos. Also, Last Turn wasn't an FTK b/c your LP have to be 1000 or less just to activate it. Stein was around with Chaos too. Albeit in severely limited quantities due to it being an SJC prize. Stein's death came not only b/c of a list but also b/c of the rise of Cyber Dragon/Machine decks. Chimeratech via Overload Fusion >Stein.
Not so true anymore. Given that most staples(i.e. Monster Reborn, Call of The Haunted, etc) have been printed as commons and that most support cards are either common or rare you can make a fairly competitive deck for much less than in the past. It gets expensive when you add in extras like Crush Card Virus(which has settled to a respectable $200-$250 range). Right now things are expensive because of Synchros. Good Synchros can go for between $20-$40 and when you have 15 of them it adds up to alot. Magic isn't expensive if you don't play Standard or if you're not a draft addict who sucks at Limited.
I liked GX the best, despite that being the series that everyone hated. Everyone hated it so much that 4Kids ditched dubbing all the episodes for 5ds and I was left hanging.
Personally, I like the high schoolish undertones (despite their being university students). The shows before Jaden gets lost in the alternate dimension were some of the best episodes of the franchise, full of suspense and realistically relatable. The other series were just corny. The characters were also some of the best they came up with. Old chracters such as Tea and Tristan were very shallow... but you could really sense the qualities of Tea and Tristan.
5Ds was just bad... it was better than the original and GX in graphics and, again, the storyline wasn't nearly as corny as the original series. They kind of ruined dueling with the duel runners and racing theme, however. I never got the message. Was it that you should play cards and drive at the same time? Never heard of car accidents? Racing and the card game could have less to do with each other. Overall, I'm meh about this entire season. If they didn't integrate it so deeply with completely random tangent of racing, I might actually be able to get into it. Yosei also seems less likable being a bit silent and reserved.
In the end, the anime wasn't all that great but it feels as if the card game has lived beyond the anime. I don't even know what television station airs the show anymore and kids are still playing despite there no longer being a cartoon to promote Yugioh!
Did anyone really care? When are they starting up sanctioned play again?
Regionals for 2009 came back and Nats and Worlds are back as well. The Shonen Jump Championship hasn't been restored to its previous schedule and that's more concerning than anything else.
Oh, and 3 Kuribohs.
And I was pretty much set. I got a few other nifty cards (Swords of Revealing Light, Raigeki, etc.) and after that I won a lot of games and lost a lot of games. It was just... not the same as magic. It had a completely different feel and flavor. So I sold my excess cards and went back to Magic. I've never really looked back, though occasionally I do pull out my Dark Magician Girl deck and remember her fondly.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
lol at YGO being more socially acceptable. From what I've seen, more YGO players hide their hobby than Magic players. Seriously, alot of teens are embarassed by YGO. It is a children's card game after all.
-bear in mind, unlike MtG, there are many types of support cards that specifically aid Normal Monsters, and there are many archetypes that are partly based on a great many Normal Monsters. While many are subpar, especially the earlier ones, don't write them off altogether.
-Ritual Monsters only require an equal total Level of the sacrificed monsters. It only HAS to be equal if the Ritual Spell in question is non-specific, like Earth Chant.
-Fusion Summon, a specific type of Special Summon, involves taking the Fusion-Material Monsters listed on the card from whatever zone they're to the other one as appropriate to the fusion effect (the typical version is to put them into the Graveyard from the field and/or hand), and then the Fusion Monster is summoned out. Fusion Monsters do not exist in the Main Deck or in the hand; if an effect would send them to the Deck or hand, they go back to the Fusion Deck instead.
-Synchro Monsters typically can be Synchro Summoned using any number of non-Tuner Synchro-Material Monsters. Each individual Synchro Monster will tell you how many are allowed.
--also, like Fusion Monsters, Synchro Monsters are always returned to the Fusion Deck instead of being sent to the Deck or hand.
-There are actually several classes of Toon Monster. Some can only be summoned if "Toon World" is out on the field, some simply can't attack the turn they're summoned if "Toon World" isn't out, and most require "Toon World" to be out in order to use their ability to attack directly. When using Toon Monsters, make sure you know what their actual functions are.
-Spirit Monsters are also generally limited in that they cannot be Special Summoned. I believe there are a few that defy these rules, but there aren't many.
-To "second summon" a Gemini Monster, you give up your Normal Summon for the turn. You do not have to Tribute to Normal Summon a Level 5+ monster if it is already on the field.
-This is partly false - Tuner Monsters have whatever-colored card frame as whatever monster they are otherwise. Tuners can be Normal Monsters or Effect Monsters, and theoretically any other type mentioned here.
-There is another subtype of monster which was overlooked here: Union Monsters. These have the effect of once per turn, being equipped to an appropriate monster as listed on the card as an Equip Spell OR unequipping from whatever it's attached to. Only 1 Union Monster can be attached to a monster at a time. Also, if a monster equipped with a Union Monster would be destroyed in battle, the equipped Union Monster is destroyed instead (a few will apply upon any type of destruction; read the card carefully).
-a brief reminder about Quick-Play Spells: if you Set one, you cannot activate it later in the same turn. It's a commonly-overlooked rule, but it can prove critical at times.
-a highly significant rule to keep in mind with Field Spells: whenever one is activated, it sends whatever Field Spell is currently out to the Graveyard. The closest MtG equivalent? World Enchantments.
-Traps cannot be activated in the turn they're Set. This is VERY important.
-Here's how ATK interactions work: If ATK of A > ATK of B (regardless of which is the attacker), A will win. If ATK of A = ATK of B, both are destroyed. If there is a difference in ATK, then the monster with the higher ATK inflicts damage equal to the difference to the controller of the monster with lower ATK
-Here's how DEF interactions work: If DEF of A >= ATK of B (assuming A is defender and B is attacker), then both survive, and A inflicts damage to the controller of B equal to the difference of A's DEF and B's ATK. If DEF of A < ATK of B, A is destroyed. That's it.
-by "Subtypes" in the second post, Bitsy is referring to monster types, referred to by "Type" on the actual cards
-a note about the Extra Deck: when it was the Fusion Deck, it was possible to have any number of cards in there. Now however, you are limited to 15 cards, both Fusion, AND Synchro. This is to prevent people from stashing one of every possible card in the Extra Deck, and then stall looking for just the right one for a given circumstance.
As far as the series goes, I still watch it fondly. The racing thing in 5D's isn't really as bad as you guys are making it out to be: the actual motorcycle aspect of it is fairly arbitrary, you can tell that they've put a lot of thought into it; it's like they came up with a special system like that of MtG and tapping lands for mana that prohibits overpowered moves from taking place right away with plenty of room for unique strategies, both old and new. They could've taken that system any number of ways, they just decided to try and make it a bit more intense by playing the game at high speed. It doesn't advocate playing card games at high speed in the real world, it simply is giving you something cool to look at with a game that's developed a great deal of its own style and flavor (even if the flavor of individual cards never matters in the story) with brand new twists all around.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
The 15 card limit was in effect well before Synchros came oonto the scene. Remember people used to have massive Fusion decks for Stein? Master of Oz But from what I remember the limit was imposed due to Cyber Dragon, Gladiator Beasts(the best "Contact" fusions around) and E-Hero fusions collectively. The change was more for judges than players though. It ain't fun to be called over to check a Fusion deck with its own deckbox. >.< Stalling is almost more frowned upon than cheating is in YGO. There's this guy named Jason Holloway that got the nickname Stallaway because of his infamously slow playstyle and people treat him like the dirtiest criminal. Of course YGO players tend to have bad tastes in their heroes and villains. *sigh*
Do you want to simulate a game of Yu-Gi-Oh! without buying a single Yu-Gi-Oh! card? Well now you can, with these household items!
- Every card has a mana cost of 0 and a morph cost of 0. You can flip a card face-up only any time you could play a sorcery or during the declare blockers step, when you have priority.
- If a face-down creature blocks, or if a face-down creature is flipped face-up during the declare blockers step and then blocks, it deals damage equal to its toughness rather than its power.
- You can only cast one creature spell per turn.
- If the original printed converted mana cost of a creature card is 0, 1, 2, 3, or 4, you don't have to sacrifice a creature as an additional cost to cast it. If the original converted mana cost is 5 or 6, you must sacrifice one creature as an additional cost to cast it. 7 or 8, two creatures. 9 or 10, three creatures. (And so on.)
- All creatures have vigilance, provoke, and haste.
- To start the game, proceed as normal, but both players draw 5 cards instead of 7. There are no mulligans. Hand size is 6. The first player still draws a card, but can't attack on his or her turn.
- If you have to pay mana for any reason, you may pay 1 life instead of 1 or one mana of any color.
- You can only control a maximum of five creatures and five noncreature permanents.
- If it wasn't already clear, there are absolutely no lands allowed.
You would be surprised how much of an approximation this is to the rules of Yu-Gi-Oh!. May the heart of the cards guide you.
my main problem with yugioh now is how it impacts MY life. there is a HUGE yugioh scene in NYC, apparently. many stores give up on magic and run yugioh. i have to drive an hour in traffic on friday nights to play FNM because there is no type 2 FNM any closer that doesn't also cost $15ish in bridge tolls. the store i play FNM at also runs yugioh all day sunday. in fact, the store owner has 2 M10 prere's - but he has to run one saturday and one on sunday... so sunday's prerelease is at ****ING MIDNIGHT because he refuses to give up the sunday yugioh because he makes buckets of money on those kids (and a nearly-40-year-old friend of mine who plays there with his kids). so, yeah, anything that kills off yugioh right now may make me feel a little better.
agreed there. i've played both, and duel masters as well. i really wish they'd have a magic game on the DS!!!
i've worked with special ed kids for the last 2 years, and i can (largely) agree with this statement. many of the yugioh kids/adults ARE nasty and mean towards each other, and it can be an unpleasant experience to be around them.
The MirroCube - 420 card Mirrodin themed cube
And if I've offended you, I'm sorry, but maybe you need to be offended. But here's my apology and one more thing...
Stein saw tons of play. Too much. *lol* First it was the SJC Prize card and fairly rare but it was later printed in Dark Beginning 2 as a Rare. Blue-Eyes Ultimate Dragon was a popular target but later Cyber Twin Dragon and Cyber End Dragon became popular.
Well, I just get around that by playing the video games. Don't have to buy cards with real money there.
The OCG isn't any better. The grass is always greener on the other side, isn't it? I doubt you have many people to play with aside from the internet and I just can't see anything beating playing face to face. I'll stick with my newer but ultimately less isolated TCG. Is there really a choice between a meta consisting of a few Asian countries or a meta with everyone else?