Is to take part in a game of deception, endurance, and quick thinking.
Welcome to Secret Agents Mafia, a high complexity mini for 12 players. It is a closed set up with full reveal on flips with game specific mechanics.
Reviewed by Wuffles and Osie
Day phases will have a maximum length of 2 weeks, shortening over the course of the game at my discretion. Night Phases will be at least 48 hours with additional time added for me to process actions and start the day.
Game specific mechanics
Bounty: Each player voting for the player who is lynched at the end of the day receives one coin.
Burner Phones: Each night a player may spend a coin to send a message to a player of their choosing.
Mafia is a game of uninformed majority versus and informed minority.
The villagers (uninformed majority) are trying to eliminate all the mafia from their midst. The mafia are trying to tie or outnumber the town.
Day phases are made up of voting for players to "lynch" (remove from the game and learn the alignment of that player). In this game a lynch is achieved when a majority of players (with 12 alive this would be 7) vote for 1 player. That ends the day phase immediately and begins a twilight phase until the mod (myself!) is able to reveal that players alignment and start the night phase.
During the night phase the mafia team is able to kill 1 player of their choosing and any players with abilities may use them.
This process repeats till all mafia are dead or the town has lost control of the lynch to the mafia.
Reviewed by Wuffles and Osie
Day phases will have a maximum length of 2 weeks, shortening over the course of the game at my discretion. Night Phases will be at least 48 hours with additional time added for me to process actions and start the day.
Game specific mechanics
Bounty: Each player voting for the player who is lynched at the end of the day receives one coin.
Burner Phones: Each night a player may spend a coin to send a message to a player of their choosing.
Mafia is a game of uninformed majority versus and informed minority.
The villagers (uninformed majority) are trying to eliminate all the mafia from their midst. The mafia are trying to tie or outnumber the town.
Day phases are made up of voting for players to "lynch" (remove from the game and learn the alignment of that player). In this game a lynch is achieved when a majority of players (with 12 alive this would be 7) vote for 1 player. That ends the day phase immediately and begins a twilight phase until the mod (myself!) is able to reveal that players alignment and start the night phase.
During the night phase the mafia team is able to kill 1 player of their choosing and any players with abilities may use them.
This process repeats till all mafia are dead or the town has lost control of the lynch to the mafia.
Locked and Loaded (/in)
1. Shadowlancerx
2. Highroller
3. tomsloger
4. Rumanshi (Riku)
5. Cantripmancer
6. Rhand
7. LnGrrrR
8. Vaimes
9. SleepyCheesecake
10. Gentleman Johnny
11. Azrael
12. Ecophagy
Training in REDACTED (/replace)
1. Proph
2. Big Chungus
3.
Monitoring CCTV (/spectate)
1. Bur
2.
/in
Club Flamingo Wins: 1!
Club Flamingo Wins: 1!
You should totally in!
/in
/in
The GJ way path to no lynching:
Club Flamingo Wins: 1!
Still accepting replacements and observers.