It was a fun game. And pretty exciting when GJ got poe’d. Not an easy win at all.
If GJ would have been lynched, Grape might have reassessed. Or HR might have questioned why he was still alive, depending on who I killed.
I’m happy ZDS voted me before Grape could vote GJ.
@ZDS: I think that was ultimately your mistake. You somehow saw it as your job to start the voting, putting yourself up for lynch. Since you knew you were the LHF townie, letting Grape vote GJ would have been a better path to victory. Then on the last Day there was only 1 town to convince i stead of two. (Or you lose because GJ is town, but then you can blame Grape )
I agree, I was thinking I should soften my style. Turn more towards teamwork and less towards solo-solving/gravedigging.
I think this mainly goes for Day 1. Actually identifying mafia on Day 1 is rare, and overconfidently burying someone then looks like you’re operating from a non-town mindset.
Yup, I hear you. Being aggressive from the start made sense back when Day 1 wagons grew and dissolved quickly, but now I need to get on with the times.
I also need to better articulate what my votes mean, I vote whoever is my best bet for scum which is a far cry from being sure they are scum.
I just wasn't intending to play in this game, but then Osie asked and I forgot I was going to be in Michigan for a while. So I didn't mean to look as slimy as I did on day 1.
ZDS, why did you go Rhand over me? I thought that's what you were gearing towards?
First things first, I would never have made this setup were it not for tomsloger during last year's podcast recording saying "I really want to see your take on a sequel to Janken/RPS." So that's something.
The blind mechanic is something I've explored in the past. It's... not quite ideal for this setup. I do think that having a harsh anti-claim mechanic is reasonable, though results are not as much part of the problem as the role claims themselves, in that vein. It's a concept I may experiment with in the future, but if I do so, I want it to be codified, public, and universal to whatever degree that is doable.
I do think the choice of the hints was me being too clever by halves. They didn't really contribute anything. At the same time, I don't think they particularly hurt things, but definitely were somewhat shaky grounds in terms of trying to put a twist on things. For reference:
Monty Hall was a TV presenter who opens doors. "A Doorman."
A doctor who kills is often referred to as "An Angel of Death."
A packager boxes up their target, preventing them from acting, and "smuggling" them through the night phase.
A vigilante killer "decides" someone's fate.
The MMM (Messenger/Medium/Modposter) "manipulates" people with their messages.
One of the standard alien tropes is that of an alien "observing" the human race.
The redirector "commands" people to target something else.
I think that despite the way the past two iterations of this game were run, the correct approach to the Janken-style setups is actually as open micros or minis (12 players with an added 4 Town Fruit Vendors and 1 Mafia Fruit Vendor all of whom level up into more reliable fruit vendors). There's much more to it if people know to manipulate results and in what direction, and while I sorta over-designed things intentionally with the possibility of extra nights, it would only be better to compact the "Egg-Chicken-Dinosaur" element of the game (the upgrade levels) if it was played again with 7 players rather than the larger 12. A no-kill N0 would also not be unreasonable in either case.
I might be down to play in another round of this if someone else wanted to run it, but I think unless one of the games I have here is up to run in this community, I'll probably take a break from all mafia play/hosting for a little while after Sayonara finishes on MC and Pika Pika on Smashboards (if that starts). The constant act of pushing to keep games firing and going, both on signups and replacements, has gotten quite tiring to the point that I think that I'm starting to hit a bit of burnout on mafia which has been reflected in small mistakes in my hosting. One or two of those small mistakes here and there might be excusable for large setups, but this was 7 players and I still made a mistake on action handling.
Thanks for hosting and your efforts across multiple communties! The burnout can be real and running as many games as you is completely unsustainable! Thanks for being such a pillar of the community!
You are everywhere, hosting and playing and reviewing games accross multiple communities. What is the last game here you didn't either host or review? It's a wonder it took you so long to burn out. You deserve a break after all this hard work.
ZDS, why did you go Rhand over me? I thought that's what you were gearing towards?
Like I told Grape, I had to be sure I was voting scum.
It was a tough choice: between the two of you, Rhand was better at acting town in a vacuum while you were better at arguing and playing the part of the offended townie. What tipped the scale was Rhand triggering the irrational hatred of players who string up multiple posts after a catch-up/re-read that I apparently now have .
You are everywhere, hosting and playing and reviewing games accross multiple communities. What is the last game here you didn't either host or review? It's a wonder it took you so long to burn out. You deserve a break after all this hard work.
ZDS, why did you go Rhand over me? I thought that's what you were gearing towards?
Like I told Grape, I had to be sure I was voting scum.
It was a tough choice: between the two of you, Rhand was better at acting town in a vacuum while you were better at arguing and playing the part of the offended townie. What tipped the scale was Rhand triggering the irrational hatred of players who string up multiple posts after a catch-up/re-read that I apparently now have .
Haha I actually don’t like it either, but playing on mobile it’s just not doable to prepare a wall instead.
@Highroller
take my opinion however, but I do think you both need to stop trying so hard to "bury" people
If GJ would have been lynched, Grape might have reassessed. Or HR might have questioned why he was still alive, depending on who I killed.
I’m happy ZDS voted me before Grape could vote GJ.
@ZDS: I think that was ultimately your mistake. You somehow saw it as your job to start the voting, putting yourself up for lynch. Since you knew you were the LHF townie, letting Grape vote GJ would have been a better path to victory. Then on the last Day there was only 1 town to convince i stead of two. (Or you lose because GJ is town, but then you can blame Grape )
I think this mainly goes for Day 1. Actually identifying mafia on Day 1 is rare, and overconfidently burying someone then looks like you’re operating from a non-town mindset.
I also need to better articulate what my votes mean, I vote whoever is my best bet for scum which is a far cry from being sure they are scum.
You may be right, unfortunately I was too preoccupied griefing the loss of my dear friends Time, Patience and Hope to make the right choices. ;-)
ZDS, why did you go Rhand over me? I thought that's what you were gearing towards?
The GJ way path to no lynching:
First things first, I would never have made this setup were it not for tomsloger during last year's podcast recording saying "I really want to see your take on a sequel to Janken/RPS." So that's something.
The blind mechanic is something I've explored in the past. It's... not quite ideal for this setup. I do think that having a harsh anti-claim mechanic is reasonable, though results are not as much part of the problem as the role claims themselves, in that vein. It's a concept I may experiment with in the future, but if I do so, I want it to be codified, public, and universal to whatever degree that is doable.
I do think the choice of the hints was me being too clever by halves. They didn't really contribute anything. At the same time, I don't think they particularly hurt things, but definitely were somewhat shaky grounds in terms of trying to put a twist on things. For reference:
I think that despite the way the past two iterations of this game were run, the correct approach to the Janken-style setups is actually as open micros or minis (12 players with an added 4 Town Fruit Vendors and 1 Mafia Fruit Vendor all of whom level up into more reliable fruit vendors). There's much more to it if people know to manipulate results and in what direction, and while I sorta over-designed things intentionally with the possibility of extra nights, it would only be better to compact the "Egg-Chicken-Dinosaur" element of the game (the upgrade levels) if it was played again with 7 players rather than the larger 12. A no-kill N0 would also not be unreasonable in either case.
I might be down to play in another round of this if someone else wanted to run it, but I think unless one of the games I have here is up to run in this community, I'll probably take a break from all mafia play/hosting for a little while after Sayonara finishes on MC and Pika Pika on Smashboards (if that starts). The constant act of pushing to keep games firing and going, both on signups and replacements, has gotten quite tiring to the point that I think that I'm starting to hit a bit of burnout on mafia which has been reflected in small mistakes in my hosting. One or two of those small mistakes here and there might be excusable for large setups, but this was 7 players and I still made a mistake on action handling.
Thanks for playing!
You are everywhere, hosting and playing and reviewing games accross multiple communities. What is the last game here you didn't either host or review? It's a wonder it took you so long to burn out. You deserve a break after all this hard work.
Like I told Grape, I had to be sure I was voting scum.
It was a tough choice: between the two of you, Rhand was better at acting town in a vacuum while you were better at arguing and playing the part of the offended townie. What tipped the scale was Rhand triggering the irrational hatred of players who string up multiple posts after a catch-up/re-read that I apparently now have .
Haha I actually don’t like it either, but playing on mobile it’s just not doable to prepare a wall instead.