Basic #83: Dinosaurs Lost in Time Hosted by Cantripmancer
A Basic Game for 12 Players
Timewalking With Dinosaurs (Alive) (3)
Burning_Earth the Allosaurus (rr SirGrizz the Triceratops), Town Vanilla
DCIII the Pterodactylus, Town Vanilla
scrub the Sinornithosaurus, Town Vanilla
Lost in the Aether (Dead)
1. UA lives the Brachiosaurus, Town Vanilla, lynched Day 1.
2. Antny223 the Stegosaurus, Town Vanilla, killed Night 1.
3. Shockwave07 the Spinosaurus (rr LoneWolfBlood the Spinosaurus), Mafia Vanilla, lynched Day 2.
4. Void the Deinonychus (rr zemanjaski the Deinonychus), Town Doctor, killed Night 2.
5. EtR the Compsognathus (fr Scrub the Nedoceratops), Town Vanilla, lynched Day 3.
6. Rodemy the Tyrannosaurus, Town Tracker, killed Night 3.
7. Prophylaxis the Ankylosaurus (rr Tom the Ankylosaurus), Mafia Watcher, lynched Day 4.
8. Nachomamma8 the Velociraptor, Town Vanilla, killed Night 4.
9. Sir Karn the Carbonemys, Mafia Vanilla, lynched Day 5.
Blissfully Waiting for the Meteorite (Replacements)
Wind whistled across the long stretch of desert between the rocky outpost and the shallow oasis lake. Sand shifted from point to point, miniscule nomads in an unending travail of journey and erosion. The sun, high in the sky, made the idea of shade seem dreamlike, as though the memory of twelve hours past had only been imagined.
Still, the lonely stegosaur ambled on, moving toward the lake in resignation, almost as though no other thought existed in his brain. In actuality, several elements ran through his consciousness simultaneously. One was that the thirst was still the single most pressing and important need at the moment; without water, the stegosaur knew that death was not far off. The eyes constantly roved, though, looking for the spare lizard or insect that would provide a snack. A steady influx of nutrients was necessary to ensure such bulky movement. Yet another part of his brain diverted his visual attention from the hunt to watch for the infrequent but always possible threat of a predator.
The sudden and distant metallic sparkle several miles to the north didn’t even register.
The large, hulking predators were usually easy to spot and easy to fend off. The predators that had to be guarded against were the smaller, stealthy dangers. The ones that snuck up and lashed into his hide before he knew they were there. Once those had breached his defenses, it took forever to shake them off, and the last time had ended in a bite to his leg that still pained him when he walked.
Something flashed in his peripheral vision and he paused, but when he looked, nothing was there. He waited a moment, as perfectly still as a four-ton slab of beef could, watching for further signs of danger. After a few minutes, he turned and continued his trek toward slaking his thirst.
When it happened, the stegosaur was really only aware of three things:
1. Something was in front of him when only seconds before nothing had been.
2. That something was unlike anything he had ever encountered, a spider-like animal with a myriad of blinking eyes all over its body and legs, hard, flat, shiny rock-like surfaces, and a soft, furry appendage on top that suddenly detached itself from the rest of the body and leapt onto the stegosaur’s back right behind the head.
3. The sensation of something encircling his neck and then a sharp prick of pain as something sliced through the top of his skull and embedded itself in his brain.
Then the stegosaur was gone, disappeared in a soft whump of air that rushed in to fill the space instantaneously left by the massive dinosaur.
The cyberchimp jumped back to the top of her rangewalker and, smiling the permanent grin that all cyberchimps are programmed to display in times of satisfaction, pushed the simple two-button sequence to return home. Then the desert floor was absent of stegosaur, cyberchimp, or rangewalker. As though they had never been there at all.
"And here's the most successful branch of our operation: the Artifact Tracking/Recovery Center, or ArtTrac." Melanee Harkness was one of seventeen students standing on the observation deck and listening to the man giving the lecture. They peered through the securiglass windows at a multi-tiered complex of computer workstations, three- and four-dimensional spatial manipulators, and macroscopes. Men and women scurried about without a wasted thought among them. A massive network display of monitors flanked the far wall.
"Before we move on to the rangewalkers and retrieval pods, this is a good time to go into a bit more detail on time travel as we know it." The scientist gesticulated vaguely with the pen in his hand. "Who can tell me the two greatest obstacles we've encountered?"
Dr. Pleiss was a mess of stereotypes: long, white lab coat, thick black glasses nestled among thick black eyebrows, pocket protector, clipboard...but he wasn't obnoxiously technical in his lecture, nor was he unattractive, as far as Melanee was concerned. Replace the glasses with contacts, put him in GQ or Esquire, and Dr. Hurnda Pleiss could definitely pass for normal, desirable, even. Melanee mentally shook herself and tuned back in.
A student from another school, Vapors University, if Melanee recalled correctly, raised his hand. "A living entity traveling backward through time loses cognitive capacity; the further back you go, the dumber you become. And the opposite is true for moving forward in time: the further forward you go, the smarter you become."
"Well stated, although it's a tendency to lose or gain cognitive capacity." Dr. Pleiss nodded slowly. "Sometimes a backward-moving traveler retains all cognitive function. And sometimes traveling into the future does not restore previously lost ability. Hence the significant lack of volunteer time travelers. And the other difficulty?"
Melanee raised her hand, and Dr. Pleiss nodded at her. "Well, while memory retention is fine going back, nothing that occurs in any given time seems to be retained when a traveler moves forward beyond the point that the memory was created." Which doesn't really explain why we haven't been successful in traveling forward from our own time, thought Melanee .
Dr. Pleiss smiled. "Right. Which is why time travel to the future has presented a problem. But let's put the future on hold for a moment. We have successfully traveled to the past, and returned, but those two obstacles have greatly diminished the benefit of using the past as a learning environment. Instead, our greatest successes have resulted from the retrieval of objects from the past."
"Like the Dialogues." Evelyn Stone, the only other student from Siddhartha Technical, Melanee's school, was a sophistech major, and her eyes shone at the thought of the recently recovered works by Aristotle, on display at the Smithsonian.
"Yes, and Menkaure's sarcophagus, three of the lost faberge eggs, Monet's "Waterloo Bridge, London", and many, many other successes. In fact, there was a time when we believed that practically any known inanimate object could--and would--eventually be tracked down and salvaged." A small frown creased Dr. Pleiss's face. "Of course, some objects have proven particularly tricky. But we're getting ahead of ourselves. Given the cognitive and memory loss associated with time travel, how have we managed to bring anything back?"
"With robots." The speaker was the youngest among them, a teenager who had introduced himself as Flip. "Robots and a crapload of trial and error." A few snickers from those assembled.
"True," said Dr. Pleiss. "Robots have allowed us to scratch the surface of the potential of time travel. Digital memory, as far as we can tell, is unaffected. And yes, with a 'crapload' of trial and error in the form of many, many trips to the past for any given object, we've been able to find some incredible things. Now, what about..."
"Including," interrupted Flip, "lots of things that haven't been announced to the public, right?"
"Well, sure," said Dr. Pleiss, looking a little stern. "We're a privately-funded research facility. We're under no obligation to disclose all of our findings to anyone besides the Council, and as long as we abide by the laws that were established to protect the timeline integrity, we--"
"Have you ever 'recovered' anybody?"
Dr. Pleiss grimaced. "Of course we haven't. That would be a direct violation of the law."
"Not even people who've been lost? No one's tried to tail Amelia Airheart or find out what happened to Roanoke?"
"Yes, yes, and why haven't we assassinated Hitler or stopped the attacks on the World Trade Center, while we're at it?" Dr. Pleiss chuckled. "We have little secrets that we've kept from the general public, sure, but no one's going to forget Straong Visal's Crater, now are they?"
Even Flip fell silent for a few beats. "But...but that's not the same thing. That was matter...and anti-matter...and--"
Dr. Pleiss cut him off. "Sure it was, or so everyone's been told. But who's going to be the person to go down in history as the one who didn't learn from Straong Visal? Right. No one. So, if we've moved beyond the beggars on horses moment, let's turn our attention to those monitors."
Most of the screens were dark. One screen to the left showed what appeared to be the inside of a stone tunnel or passage, narrow, but brightly lit. Another screen showed a bustling marketplace filled with individuals with Arabian features; their dress and the characteristics of the marketplace made it clear that it was a time several centuries in the past. As they watched the screen in the tunnel suddenly moved forward to the end of the passage, then stopped.
"The screen on your left is an archaeological expedition to Egypt, approximately 1526 BC. The one on the right is a market in Arabia in the 1400s. I can't, of course, go into any detail about what's being retrieved, but we can talk about what's going on. As you know, transmitting through time works much like transmissions to outer space. The robot on the other end sends us video, there's a bit of lag, we send a command, there's more lag, and then the robot carries out the order. Time consuming, but the best we can manage at this time without sending biological entities.
"One of the more interesting elements of this process, by the way--"
Klaxons. Flashing red lights. The entire ArtTrac hive, including the students and their lecturer, froze. With a resounding series of bangs, heavy security sheeting slammed down in front of the windows from the observation deck, blocking their view from whatever was happening in the center itself.
"Alright, ladies and gentlemen, I regret to inform you that we're going to have to cut our tour short." Dr. Pleiss raised his voice to be heard over the noise. A wave of nervous groans came from the students. "Yes, I know, but, as you can see--or rather, can't--staying would only allow you to watch the wallpaper peel, as it were. So, if you'll move toward the exit, I'll be happy to issue you return slips for a later date."
Melanee was closest to the exit, an automatic sliding door with heavy reinforced glass. As she approached it, there was a sound, and then the ground shook under their feet.
"What was that?" Melanee looked back at Dr. Pleiss, who looked a lot less confident than he had just seconds earlier. Melanee again moved toward the door, but it didn't slide out of her way.
"Just push on that bar," directed Dr. Pleiss, "and it'll swing open, instead."
Melanee pushed on the bar, but the door didn't budge. Another soft thud sounded in the distance, and then the entire room buckled, knocking several of the students to the ground. Melanee was braced against the door and kept her feet, and now she slammed a shoulder into the door, which still didn't move.
"Ok, ok, don't panic." Several students were looking around, frantic, for another way out. Finding none, they pushed up against the door with Melanee.
"I'm sure that this is nothing to be concerned about," said Dr. Pleiss, his voice betraying concern. "Just give me a moment to call security."
That's when a third bang sounded, this time much closer and louder, and the entire room plunged into darkness. Screams ensued, and Melanee felt several more people crowd against the door, crushing her into the metal and glass.
The room shook again, and there was suddenly weak light. Everyone turned around to see that one of the heavy metal shutters had been knocked loose from the window. Flip stepped over and looked through.
"What the..." He turned back to Dr. Pleiss, eyes wide and a little hysterical. "You guys are messing with dinosaurs?"
1. This is a game. As such, I expect everyone to obey the general rules of sportsmanlike conduct one would expect in any game, which includes following all forum rules and all the rules below. Keep it fun; don't harass me or your fellow players.
2. Breaking any of the following rules have a strong chance of getting you modkilled, recommended for probation, and/or blacklisted from any game I host in the future:
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The town win condition is “You win when all the mafia have been killed (even if you die before that point).”
The mafia win condition is “You win when the mafia equal or outnumber the town (even if you die before that point).”
Roles in my basic games will not involve me (the mod) lying to you (the players). There are no millers, godfathers, insane cops, quack doctors, or any other such roles in this game.
As per forum rules, don't try to be sneaky by using invisitext or cryptoclaiming.
You will do well not to game the mod or flavor (that is, make assumptions about the game based on how you think I would setup the game or what makes sense flavorfully); safeguards against both are employed in every game I create. In this particular game, the only flavor element pertaining to roles is your dinosaur, which is public knowledge.
When PMing me with actions or questions, please include the name of the game (Dinosaurs Lost in Time) and the time period it pertains to (Night 1, Day 2, etc.); this will assist me in keeping the game organized and as errorless as possible.
If you're frustrated, talk to me. Don't lash out or just stop posting. If you need to be replaced, we’ll make it happen, but that should be the last option to pursue.
The compsognathus was the smallest of what he realized--now, with his steadily burgeoning intelligence--was a rather unusual herd. There were thirteen of them. Some that he recognized; others not so much. Some that looked familiar, but...wrong, somehow. Like strange versions of what he was familiar with.
Not that anything about this was normal. Lights flashed and sounds echoed all around him. There was a sensation of movement, but he wasn't moving. At least...he wasn't trying to move. In fact, he was almost holding his breath, trying not to move. Looking around, it seemed like the rest of the animals all looked very similar, like they wanted to be sick. He should have been afraid of them; practically any of them could eat/crush/destroy him with minimal effort, but something--their unique circumstances, perhaps--kept them from attacking him or each other.
The compy took a moment to appreciate his newfound thought process. He had very little recollection of how he had thought before the (not-lizard)
had poked him with something sharp. He tried to think back, but only got (runrunrunrunfood!safe?eat!danger!!run) a smidgeon of the concept. Now, however, he was surprised to find that he was thinking about thinking. He took a few moments to ponder that idea.
A flash of light ahead of him caught his attention. It looked much like the lines that he remembered striking from the sky, sometimes catching things on fire. But this was slower, thicker...and moving in his direction. Alarm flashed through his mind, and instinct, fading but certainly not gone, kicked in. He leapt to the side, and watched the line pass through the spot (space?) he had been standing (moving?) in.
The white light slammed directly into the knot of animals behind him with a screeching, jagged burst of sound. The light splintered off, and the compy was surprised and a little frightened to notice that he could see the light passing through some of the others, their bones showing through their skin. The entire group raised their voices, screaming in pain and surprise, and most of them fell over.
The compy moved over, briefly wondering if any of them were dead--or wounded enough to kill off; he was suddenly hungry. As he moved among them, he noticed that a few of them were still standing, slightly disoriented, but still on their feet.
Suddenly they all stood straight up. As one, they cocked their heads at the tiny compsognathus moving around. The compy took note with even more fear than he had felt at seeing the white bolt speeding toward him. The predatory movement was all too familiar. He spun around to run, and slammed into a body. Looking up, all he could see was a mouth, speeding down at him.
Then darkness closed around him, and the compy's young intelligence ended with a snap of jaws. As his skull collapsed under the pressure, there was a spark and a snap, and a tiny explosion. All the dinosaurs felt a jolt pass through their heads, and awoke with a roar.
At the same time, the flashing lights and booming sounds cut off with a crackle, and the twelve remaining beasts found themselves on a grassy plain. Off to one side was a slight rise, topped by an assembly of strange creatures. Upward of fifty four-legged, shaggy animals, topped by metal-clad growths sporting a collection of spikes and armored plates.
On the other side of the plain, a larger collection of two-legged animals were running toward the dinosaurs, long spikes sprouting from their midst, shouts echoing from their throats. As the dinosaurs materialized on the plain, however, every single two-leg stopped cold, their cries dying on the air.
A long moment dragged out. Then, to a one, the two-legs turned and ran in the opposite direction. Dazed and disoriented, the dinosaurs watched them flee. Something was at the back of each of their thoughts: the memory of a small dinosaur and his demise. Several could feel the shunt in their heads, malfunctioning from the blast of energy they had encountered in the (aether)
other place, feeding their anger, their instinct to kill. They were ready for a feast, and the biggest meals were right there next to them.
Those with shunts that were still working correctly were thinking that, smarter or not, they no longer felt the unusual sense of ease among each other that they had felt before. No, once again, death walked among them, barely restrained by greater numbers of more rational thinkers. If they were going to survive, they would need to organize their newfound wits about them as quickly as possible. It was time to kill or be killed.
It took 10 minutes to figure out you wanted to explain your random vote?
Unvote:
Vote: Zemanjaski
Yep, this is one for sure.
I had the complete opposite reaction. I'm generally not of the school of thought that believes trying harder early game comes from scum: it takes a higher skill level to fake scumhunting than it does to naturally scumhunting, hence early scumhunting bits like this (and I don't think it's a bad observation at all) are more likely to be scum as opposed to town.
It took 10 minutes to figure out you wanted to explain your random vote?
Unvote:
Vote: Zemanjaski
Yep, this is one for sure.
I had the complete opposite reaction. I'm generally not of the school of thought that believes trying harder early game comes from scum: it takes a higher skill level to fake scumhunting than it does to naturally scumhunting, hence early scumhunting bits like this (and I don't think it's a bad observation at all) are more likely to be scum as opposed to town.
Why do you disagree?
Because Lone Wolf is in her first game and his question reads as more of a statement of indignation to me rather than an actual question that's curious about her answer. That coupled with the piggy-back naked RVS vote makes me think he's scum.
I'm not digging DCIII either. You're expansion on why you're voting zeman doesn't make sense, and zeman has made the best point in the game so far.
And RVS has been over, UA Lives. So why did you make a bad vote for a silly reason?
I don't think it was a silly reason, obviously. I think his post was aggressively-worded for the beginning of a game. I don't think zeman made a good point, and it's certainly understandable (in hindsight) why she posted her reason later, this is her first game.
@Zeman: Aware or unaware that this is Lone Wolf's first game?
I'm not digging DCIII either. You're expansion on why you're voting zeman doesn't make sense, and zeman has made the best point in the game so far.
Lone Wolf is in her first game. Zem does know that because they were chatting about it in the sign up thread. As a first time player, Lone could have posted as she did as self-conscious scum, but there are also many other reasons that she could have done so.
If Zem was interested in knowing what she was up to, I would have expected something like, "Lone Wolf, why did you add an explanation onto your RVS 10 minute later?" or something like that, which invites an explanation and shows curiosity.
Instead, he posted what he posted which is more of an accusation disguised as a question. Tonally, it's much different. I'd expect him to show more curiosity around a first time player rather than the tone he took and if he really thought that applying pressure early on was the best tact, I'd have expected a vote.
Zem's a sharp guy and I don't think he's actually curious about Lone with the approach he took.
Karn, I'd also expect you to show more curiosity around Lone to see what she says/how she acts moving forward rather than now throwing your vote on and defending Zem.
He may not have been aware it was her first game but he could at least lighten up a bit.
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
The question I have for you Karn is why are you so interested in defending a more veteran player jumping on a first-timer?
So much for a light hearted rvs. I'm saddened by the lack of humorous reasons for voting.
I'm making my vote on Nachomamma serious as I didn't like the way he jumped on DCIII in his first post. Zem's comment hardly comes across as a strong piece of scumhunting and the way he phrased the question looked quite manipulative. With that said, other stuff:
I'm not digging DCIII either. You're expansion on why you're voting zeman doesn't make sense, and zeman has made the best point in the game so far.
And RVS has been over, UA Lives. So why did you make a bad vote for a silly reason?
FTR I'm of the train of thought that says it's OK to rvs as long as there are still players to turn up and it's obvious your vote is rvs. Some players, myself included enjoy a little banter before everyone arrives.
I definitely wouldn't say a vote like this tells us anything about UA lives alignment.
He may not have been aware it was her first game but he could at least lighten up a bit.
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
Not exactly the same, and saying "he could lighten up" is not a reason to vote someone legitimately when you're claiming that it is.
Do you see all signs of aggression as scum behaviour all the time? Because that's what I'm getting out of this.
Actually my internet last night was so slow it took ten minutes for it to finally post my explanation:/ and yes it's my first game, and I see I have already screwed up...... Am I not allowed to explain after the fact?
He may not have been aware it was her first game but he could at least lighten up a bit.
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
Not exactly the same, and saying "he could lighten up" is not a reason to vote someone legitimately when you're claiming that it is.
Do you see all signs of aggression as scum behaviour all the time? Because that's what I'm getting out of this.
The question I have for you Karn is why are you so interested in defending a more veteran player jumping on a first-timer?
Because his point is great.
Actually it is the same, but I'm not going to argue over nothing.
No, I don't see all signs of aggression as reasons to vote for someone, nor did I claim that. I do think if someone is jumping on a player right from the get go that it's a good thing to watch, often scum some their feathers early by fake scum-hunting at strange moments.
I'm not digging DCIII either. You're expansion on why you're voting zeman doesn't make sense, and zeman has made the best point in the game so far.
Lone Wolf is in her first game. Zem does know that because they were chatting about it in the sign up thread. As a first time player, Lone could have posted as she did as self-conscious scum, but there are also many other reasons that she could have done so.
Yes, hence my question.
If Zem was interested in knowing what she was up to, I would have expected something like, "Lone Wolf, why did you add an explanation onto your RVS 10 minute later?" or something like that, which invites an explanation and shows curiosity.
Instead, he posted what he posted which is more of an accusation disguised as a question. Tonally, it's much different. I'd expect him to show more curiosity around a first time player rather than the tone he took and if he really thought that applying pressure early on was the best tact, I'd have expected a vote.
The old "he's scum because he doesn't play like me!" routine hey?
Zem's a sharp guy and I don't think he's actually curious about Lone with the approach he took.
Explain with a few examples please.
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He may not have been aware it was her first game but he could at least lighten up a bit.
Don't tell me how to play. I obviously don't come from the same land of hugs and kisses that you do.
If you'd read the sign up thread at all you would know that I am very aware it's LBW's first game.
I didn't tell you how to play. The word "could" is used to soften the tone, it's a suggestion. Telling you what to do would usually have me using imperatives like "He must lighten up a bit".
See the difference?
So no need to be rude, we're here to play a game after all.
He may not have been aware it was her first game but he could at least lighten up a bit.
Don't tell me how to play. I obviously don't come from the same land of hugs and kisses that you do.
If you'd read the sign up thread at all you would know that I am very aware it's LBW's first game.
I didn't tell you how to play. The word "could" is used to soften the tone, it's a suggestion. Telling you what to do would usually have me using imperatives like "He must lighten up a bit".
See the difference?
So no need to be rude, we're here to play a game after all.
See, you don't understand. You obviously cannot straight up tell me how to play, that would look ridiculous. What you're doing is approving a preferred method of play that you find acceptable and trying to have me confirm to it.
See the difference?
So no need to be rude, we're here to play a game after all.
Yes, that wasn't patronizing at all. You must be a please to play with.
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Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Ummm, I am just so lost at the moment. Am I supposed to make a big fuss? My mentor is out look for someone to watch the Super Bowl with so in all alone here freaking out cause I started a riot on my first game!!!! Honestly I thought you were just stating something because it did take my internet ten minutes to post, but now everyone is freaking out and I'm so confused!!!!
There's no reason to panic LWB. I asked about your delay in posting because a 10 minute delay looked strange (can you guess why?), you provided a satisfactory explanation.
What do you think of Karn and UA Lives? Do they seem like they're hunting mafia?
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I write for Channel Fireball now! Read my CFB articles here. Read my Dies to Removal articles here. Read the definitive Red Deck Wins Primer here.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Do people on mtgs really care that much about tone as a scum hunting tool or am I being trolled?
As far as I'm aware people everywhere consider how other players use tone as a scum-hunting tool. It's an important tell, especially at this early juncture.
Why do you ask about people on mtgs? I am one person. Have others, in the past said the same thing to you?
Do people on mtgs really care that much about tone as a scum hunting tool or am I being trolled?
As far as I'm aware people everywhere consider how other players use tone as a scum-hunting tool. It's an important tell, especially at this early juncture.
Why do you ask about people on mtgs? I am one person. Have others, in the past said the same thing to you?
You and DCI had both mentioned it in the space of a few posts. I don't play mafia on mtgs, hence the question. What other sites do you play on?
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I write for Channel Fireball now! Read my CFB articles here. Read my Dies to Removal articles here. Read the definitive Red Deck Wins Primer here.
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Want to play better magic? Come join us at diestoremoval.com
If Zem was interested in knowing what she was up to, I would have expected something like, "Lone Wolf, why did you add an explanation onto your RVS 10 minute later?" or something like that, which invites an explanation and shows curiosity.
Instead, he posted what he posted which is more of an accusation disguised as a question. Tonally, it's much different. I'd expect him to show more curiosity around a first time player rather than the tone he took and if he really thought that applying pressure early on was the best tact, I'd have expected a vote.
The old "he's scum because he doesn't play like me!" routine hey?
He may not have been aware it was her first game but he could at least lighten up a bit.
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
Not exactly the same, and saying "he could lighten up" is not a reason to vote someone legitimately when you're claiming that it is.
Do you see all signs of aggression as scum behaviour all the time? Because that's what I'm getting out of this.
The question I have for you Karn is why are you so interested in defending a more veteran player jumping on a first-timer?
Because his point is great.
Actually it is the same, but I'm not going to argue over nothing.
No, I don't see all signs of aggression as reasons to vote for someone, nor did I claim that. I do think if someone is jumping on a player right from the get go that it's a good thing to watch, often scum some their feathers early by fake scum-hunting at strange moments.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
So your reason for voting him was "he was overly aggressive."
But now you're saying that you don't think that someone being overly aggressive is a strictly scum trait
Ummm, I am just so lost at the moment. Am I supposed to make a big fuss? My mentor is out look for someone to watch the Super Bowl with so in all alone here freaking out cause I started a riot on my first game!!!! Honestly I thought you were just stating something because it did take my internet ten minutes to post, but now everyone is freaking out and I'm so confused!!!!
This post does not come from town.
Asking how you're "supposed" to act... Really.
UA lives and LoneWolf are scum. DCIII looks suspicious.
If Zem was interested in knowing what she was up to, I would have expected something like, "Lone Wolf, why did you add an explanation onto your RVS 10 minute later?" or something like that, which invites an explanation and shows curiosity.
Instead, he posted what he posted which is more of an accusation disguised as a question. Tonally, it's much different. I'd expect him to show more curiosity around a first time player rather than the tone he took and if he really thought that applying pressure early on was the best tact, I'd have expected a vote.
The old "he's scum because he doesn't play like me!" routine hey?
He may not have been aware it was her first game but he could at least lighten up a bit.
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
Not exactly the same, and saying "he could lighten up" is not a reason to vote someone legitimately when you're claiming that it is.
Do you see all signs of aggression as scum behaviour all the time? Because that's what I'm getting out of this.
The question I have for you Karn is why are you so interested in defending a more veteran player jumping on a first-timer?
Because his point is great.
Actually it is the same, but I'm not going to argue over nothing.
No, I don't see all signs of aggression as reasons to vote for someone, nor did I claim that. I do think if someone is jumping on a player right from the get go that it's a good thing to watch, often scum some their feathers early by fake scum-hunting at strange moments.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
So your reason for voting him was "he was overly aggressive."
But now you're saying that you don't think that someone being overly aggressive is a strictly scum trait
Ummm, I am just so lost at the moment. Am I supposed to make a big fuss? My mentor is out look for someone to watch the Super Bowl with so in all alone here freaking out cause I started a riot on my first game!!!! Honestly I thought you were just stating something because it did take my internet ten minutes to post, but now everyone is freaking out and I'm so confused!!!!
This post does not come from town.
Asking how you're "supposed" to act... Really.
UA lives and LoneWolf are scum. DCIII looks suspicious.
Pretty evasive...so I'll just keep asking as you seem to have no good answer.
@Sir Karn: Why is his point great?
So everyone that disagreed with you is scum or suspicious? Not a good way to start the game Karn....unless you're just looking to get everyone mixed up.
???? Just because I'm confused do to my internet being slow last night causing everyone to go into a fit makes me scum?! I'm starting to wonder if you're not scum Karn. You sure seem all too ready to jump on a band wagon there.
Unvote:
Vote: Karn
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Hosted by Cantripmancer
A Basic Game for 12 Players
Timewalking With Dinosaurs (Alive) (3)
Burning_Earth the Allosaurus (rr SirGrizz the Triceratops), Town Vanilla
DCIII the Pterodactylus, Town Vanilla
scrub the Sinornithosaurus, Town Vanilla
Lost in the Aether (Dead)
1. UA lives the Brachiosaurus, Town Vanilla, lynched Day 1.
2. Antny223 the Stegosaurus, Town Vanilla, killed Night 1.
3. Shockwave07 the Spinosaurus (rr LoneWolfBlood the Spinosaurus), Mafia Vanilla, lynched Day 2.
4. Void the Deinonychus (rr zemanjaski the Deinonychus), Town Doctor, killed Night 2.
5. EtR the Compsognathus (fr Scrub the Nedoceratops), Town Vanilla, lynched Day 3.
6. Rodemy the Tyrannosaurus, Town Tracker, killed Night 3.
7. Prophylaxis the Ankylosaurus (rr Tom the Ankylosaurus), Mafia Watcher, lynched Day 4.
8. Nachomamma8 the Velociraptor, Town Vanilla, killed Night 4.
9. Sir Karn the Carbonemys, Mafia Vanilla, lynched Day 5.
Blissfully Waiting for the Meteorite (Replacements)
Second Brains (Mentors)
Prophylaxis (mentoring Antny223)Rhand (mentoring SirGrizz)Shockwave07 (mentoring LoneWolfBlood)Void (mentoring zemanjaski)Wind whistled across the long stretch of desert between the rocky outpost and the shallow oasis lake. Sand shifted from point to point, miniscule nomads in an unending travail of journey and erosion. The sun, high in the sky, made the idea of shade seem dreamlike, as though the memory of twelve hours past had only been imagined.
Still, the lonely stegosaur ambled on, moving toward the lake in resignation, almost as though no other thought existed in his brain. In actuality, several elements ran through his consciousness simultaneously. One was that the thirst was still the single most pressing and important need at the moment; without water, the stegosaur knew that death was not far off. The eyes constantly roved, though, looking for the spare lizard or insect that would provide a snack. A steady influx of nutrients was necessary to ensure such bulky movement. Yet another part of his brain diverted his visual attention from the hunt to watch for the infrequent but always possible threat of a predator.
The sudden and distant metallic sparkle several miles to the north didn’t even register.
The large, hulking predators were usually easy to spot and easy to fend off. The predators that had to be guarded against were the smaller, stealthy dangers. The ones that snuck up and lashed into his hide before he knew they were there. Once those had breached his defenses, it took forever to shake them off, and the last time had ended in a bite to his leg that still pained him when he walked.
Something flashed in his peripheral vision and he paused, but when he looked, nothing was there. He waited a moment, as perfectly still as a four-ton slab of beef could, watching for further signs of danger. After a few minutes, he turned and continued his trek toward slaking his thirst.
When it happened, the stegosaur was really only aware of three things:
1. Something was in front of him when only seconds before nothing had been.
2. That something was unlike anything he had ever encountered, a spider-like animal with a myriad of blinking eyes all over its body and legs, hard, flat, shiny rock-like surfaces, and a soft, furry appendage on top that suddenly detached itself from the rest of the body and leapt onto the stegosaur’s back right behind the head.
3. The sensation of something encircling his neck and then a sharp prick of pain as something sliced through the top of his skull and embedded itself in his brain.
Then the stegosaur was gone, disappeared in a soft whump of air that rushed in to fill the space instantaneously left by the massive dinosaur.
The cyberchimp jumped back to the top of her rangewalker and, smiling the permanent grin that all cyberchimps are programmed to display in times of satisfaction, pushed the simple two-button sequence to return home. Then the desert floor was absent of stegosaur, cyberchimp, or rangewalker. As though they had never been there at all.
"And here's the most successful branch of our operation: the Artifact Tracking/Recovery Center, or ArtTrac." Melanee Harkness was one of seventeen students standing on the observation deck and listening to the man giving the lecture. They peered through the securiglass windows at a multi-tiered complex of computer workstations, three- and four-dimensional spatial manipulators, and macroscopes. Men and women scurried about without a wasted thought among them. A massive network display of monitors flanked the far wall.
"Before we move on to the rangewalkers and retrieval pods, this is a good time to go into a bit more detail on time travel as we know it." The scientist gesticulated vaguely with the pen in his hand. "Who can tell me the two greatest obstacles we've encountered?"
Dr. Pleiss was a mess of stereotypes: long, white lab coat, thick black glasses nestled among thick black eyebrows, pocket protector, clipboard...but he wasn't obnoxiously technical in his lecture, nor was he unattractive, as far as Melanee was concerned. Replace the glasses with contacts, put him in GQ or Esquire, and Dr. Hurnda Pleiss could definitely pass for normal, desirable, even. Melanee mentally shook herself and tuned back in.
A student from another school, Vapors University, if Melanee recalled correctly, raised his hand. "A living entity traveling backward through time loses cognitive capacity; the further back you go, the dumber you become. And the opposite is true for moving forward in time: the further forward you go, the smarter you become."
"Well stated, although it's a tendency to lose or gain cognitive capacity." Dr. Pleiss nodded slowly. "Sometimes a backward-moving traveler retains all cognitive function. And sometimes traveling into the future does not restore previously lost ability. Hence the significant lack of volunteer time travelers. And the other difficulty?"
Melanee raised her hand, and Dr. Pleiss nodded at her. "Well, while memory retention is fine going back, nothing that occurs in any given time seems to be retained when a traveler moves forward beyond the point that the memory was created." Which doesn't really explain why we haven't been successful in traveling forward from our own time, thought Melanee .
Dr. Pleiss smiled. "Right. Which is why time travel to the future has presented a problem. But let's put the future on hold for a moment. We have successfully traveled to the past, and returned, but those two obstacles have greatly diminished the benefit of using the past as a learning environment. Instead, our greatest successes have resulted from the retrieval of objects from the past."
"Like the Dialogues." Evelyn Stone, the only other student from Siddhartha Technical, Melanee's school, was a sophistech major, and her eyes shone at the thought of the recently recovered works by Aristotle, on display at the Smithsonian.
"Yes, and Menkaure's sarcophagus, three of the lost faberge eggs, Monet's "Waterloo Bridge, London", and many, many other successes. In fact, there was a time when we believed that practically any known inanimate object could--and would--eventually be tracked down and salvaged." A small frown creased Dr. Pleiss's face. "Of course, some objects have proven particularly tricky. But we're getting ahead of ourselves. Given the cognitive and memory loss associated with time travel, how have we managed to bring anything back?"
"With robots." The speaker was the youngest among them, a teenager who had introduced himself as Flip. "Robots and a crapload of trial and error." A few snickers from those assembled.
"True," said Dr. Pleiss. "Robots have allowed us to scratch the surface of the potential of time travel. Digital memory, as far as we can tell, is unaffected. And yes, with a 'crapload' of trial and error in the form of many, many trips to the past for any given object, we've been able to find some incredible things. Now, what about..."
"Including," interrupted Flip, "lots of things that haven't been announced to the public, right?"
"Well, sure," said Dr. Pleiss, looking a little stern. "We're a privately-funded research facility. We're under no obligation to disclose all of our findings to anyone besides the Council, and as long as we abide by the laws that were established to protect the timeline integrity, we--"
"Have you ever 'recovered' anybody?"
Dr. Pleiss grimaced. "Of course we haven't. That would be a direct violation of the law."
"Not even people who've been lost? No one's tried to tail Amelia Airheart or find out what happened to Roanoke?"
"Yes, yes, and why haven't we assassinated Hitler or stopped the attacks on the World Trade Center, while we're at it?" Dr. Pleiss chuckled. "We have little secrets that we've kept from the general public, sure, but no one's going to forget Straong Visal's Crater, now are they?"
Even Flip fell silent for a few beats. "But...but that's not the same thing. That was matter...and anti-matter...and--"
Dr. Pleiss cut him off. "Sure it was, or so everyone's been told. But who's going to be the person to go down in history as the one who didn't learn from Straong Visal? Right. No one. So, if we've moved beyond the beggars on horses moment, let's turn our attention to those monitors."
Most of the screens were dark. One screen to the left showed what appeared to be the inside of a stone tunnel or passage, narrow, but brightly lit. Another screen showed a bustling marketplace filled with individuals with Arabian features; their dress and the characteristics of the marketplace made it clear that it was a time several centuries in the past. As they watched the screen in the tunnel suddenly moved forward to the end of the passage, then stopped.
"The screen on your left is an archaeological expedition to Egypt, approximately 1526 BC. The one on the right is a market in Arabia in the 1400s. I can't, of course, go into any detail about what's being retrieved, but we can talk about what's going on. As you know, transmitting through time works much like transmissions to outer space. The robot on the other end sends us video, there's a bit of lag, we send a command, there's more lag, and then the robot carries out the order. Time consuming, but the best we can manage at this time without sending biological entities.
"One of the more interesting elements of this process, by the way--"
Klaxons. Flashing red lights. The entire ArtTrac hive, including the students and their lecturer, froze. With a resounding series of bangs, heavy security sheeting slammed down in front of the windows from the observation deck, blocking their view from whatever was happening in the center itself.
"Alright, ladies and gentlemen, I regret to inform you that we're going to have to cut our tour short." Dr. Pleiss raised his voice to be heard over the noise. A wave of nervous groans came from the students. "Yes, I know, but, as you can see--or rather, can't--staying would only allow you to watch the wallpaper peel, as it were. So, if you'll move toward the exit, I'll be happy to issue you return slips for a later date."
Melanee was closest to the exit, an automatic sliding door with heavy reinforced glass. As she approached it, there was a sound, and then the ground shook under their feet.
"What was that?" Melanee looked back at Dr. Pleiss, who looked a lot less confident than he had just seconds earlier. Melanee again moved toward the door, but it didn't slide out of her way.
"Just push on that bar," directed Dr. Pleiss, "and it'll swing open, instead."
Melanee pushed on the bar, but the door didn't budge. Another soft thud sounded in the distance, and then the entire room buckled, knocking several of the students to the ground. Melanee was braced against the door and kept her feet, and now she slammed a shoulder into the door, which still didn't move.
"Ok, ok, don't panic." Several students were looking around, frantic, for another way out. Finding none, they pushed up against the door with Melanee.
"I'm sure that this is nothing to be concerned about," said Dr. Pleiss, his voice betraying concern. "Just give me a moment to call security."
That's when a third bang sounded, this time much closer and louder, and the entire room plunged into darkness. Screams ensued, and Melanee felt several more people crowd against the door, crushing her into the metal and glass.
The room shook again, and there was suddenly weak light. Everyone turned around to see that one of the heavy metal shutters had been knocked loose from the window. Flip stepped over and looked through.
"What the..." He turned back to Dr. Pleiss, eyes wide and a little hysterical. "You guys are messing with dinosaurs?"
Day 1
Votecount 1.1
Votecount 1.2
Burning_Earth replaces SirGrizz
EtR replaces Scrub & Shockwave07 replaces LoneWolfBlood
Votecount 1.3
End of Day 1 - UA Lives Lynched
Day 2
Opening "Scene" - Antny223 the Stegosaurus is Dead
Votecount 2.1
Votecount 2.2
Votecount 2.3
Prophylaxis replaces Tom
Void replaces zemanjaski
Votecount 2.4
Votecount 2.5
End of Day 2 - Shockwave07 Lynched
Day 3
Start of Day 3 - Paging Dr. Deinonychus
Votecount 3.1
Votecount 3.2
Votecount 3.3
End of Day 3 - EtR Lynched
Day 4
Start of Day 4
Votecount 4.1
Votecount 4.2
Votecount 4.3
End of Day 4 - Prophylaxis Lynched
1. This is a game. As such, I expect everyone to obey the general rules of sportsmanlike conduct one would expect in any game, which includes following all forum rules and all the rules below. Keep it fun; don't harass me or your fellow players.
2. Breaking any of the following rules have a strong chance of getting you modkilled, recommended for probation, and/or blacklisted from any game I host in the future:
4. Nights will generally last about 72 hours. They may be longer, at my discretion, or (rarely) shorter. You will always be given an approximation of when night will end. If you have a night action that you don’t want to take, please let me know.
5. Votes must be in bold, in the form "vote: Cantripmancer"; unvotes are not necessary, but would be helpful in allowing me to keep accurate records, which will lend itself to a more pleasant mafia experience for all.
6. Lynching will require a simple majority of votes. If a deadline is imposed, and no majority is reached prior to it, the day will end without a lynch. Players may also vote"Vote: No Lynch"; a majority of these votes will end the day without a lynch.
7. Once the lynch threshold has been reached, nothing can prevent that lynch. Players may still post during twilight (the period of time after the lynch threshold is achieved but before I have posted the lynch scene).
8. Communication with anyone about this game is restricted solely to posting in this thread, unless your role private message (PM) states otherwise.
10. The moderator (mod) for this game is Cantripmancer. If you have any questions about anything game related, please PM me and I will give you as comprehensive an answer as possible (without negatively impacting the game for you or the other players).
11. If you want to get the mod’s attention, please use bolded text of "Mod:" (i.e. – Mod: Vote count, please, or Mod: What does rule #7 mean?).
12. I understand that real life interferes from time to time, but, just like any game, Mafia requires participation. Players who don’t post at least once every 72 hours will be prodded for activity. Players who don’t quickly respond to a prod will be replaced (or modkilled if no replacement can be found). If you anticipate an away time period longer than 72 hours, please post a V/LA (Vacation/Leave of Absence) message in the thread (if during the Day) and/or send the mod a PM with that information. A player who would be prodded a third time will instead be forcibly replaced or modkilled.
Sample Town Role PM:
Not that anything about this was normal. Lights flashed and sounds echoed all around him. There was a sensation of movement, but he wasn't moving. At least...he wasn't trying to move. In fact, he was almost holding his breath, trying not to move. Looking around, it seemed like the rest of the animals all looked very similar, like they wanted to be sick. He should have been afraid of them; practically any of them could eat/crush/destroy him with minimal effort, but something--their unique circumstances, perhaps--kept them from attacking him or each other.
The compy took a moment to appreciate his newfound thought process. He had very little recollection of how he had thought before the
(not-lizard)
had poked him with something sharp. He tried to think back, but only got
(runrunrunrunfood!safe?eat!danger!!run)
a smidgeon of the concept. Now, however, he was surprised to find that he was thinking about thinking. He took a few moments to ponder that idea.
A flash of light ahead of him caught his attention. It looked much like the lines that he remembered striking from the sky, sometimes catching things on fire. But this was slower, thicker...and moving in his direction. Alarm flashed through his mind, and instinct, fading but certainly not gone, kicked in. He leapt to the side, and watched the line pass through the spot
(space?)
he had been standing
(moving?)
in.
The white light slammed directly into the knot of animals behind him with a screeching, jagged burst of sound. The light splintered off, and the compy was surprised and a little frightened to notice that he could see the light passing through some of the others, their bones showing through their skin. The entire group raised their voices, screaming in pain and surprise, and most of them fell over.
The compy moved over, briefly wondering if any of them were dead--or wounded enough to kill off; he was suddenly hungry. As he moved among them, he noticed that a few of them were still standing, slightly disoriented, but still on their feet.
Suddenly they all stood straight up. As one, they cocked their heads at the tiny compsognathus moving around. The compy took note with even more fear than he had felt at seeing the white bolt speeding toward him. The predatory movement was all too familiar. He spun around to run, and slammed into a body. Looking up, all he could see was a mouth, speeding down at him.
Then darkness closed around him, and the compy's young intelligence ended with a snap of jaws. As his skull collapsed under the pressure, there was a spark and a snap, and a tiny explosion. All the dinosaurs felt a jolt pass through their heads, and awoke with a roar.
At the same time, the flashing lights and booming sounds cut off with a crackle, and the twelve remaining beasts found themselves on a grassy plain. Off to one side was a slight rise, topped by an assembly of strange creatures. Upward of fifty four-legged, shaggy animals, topped by metal-clad growths sporting a collection of spikes and armored plates.
On the other side of the plain, a larger collection of two-legged animals were running toward the dinosaurs, long spikes sprouting from their midst, shouts echoing from their throats. As the dinosaurs materialized on the plain, however, every single two-leg stopped cold, their cries dying on the air.
A long moment dragged out. Then, to a one, the two-legs turned and ran in the opposite direction. Dazed and disoriented, the dinosaurs watched them flee. Something was at the back of each of their thoughts: the memory of a small dinosaur and his demise. Several could feel the shunt in their heads, malfunctioning from the blast of energy they had encountered in the
(aether)
other place, feeding their anger, their instinct to kill. They were ready for a feast, and the biggest meals were right there next to them.
Those with shunts that were still working correctly were thinking that, smarter or not, they no longer felt the unusual sense of ease among each other that they had felt before. No, once again, death walked among them, barely restrained by greater numbers of more rational thinkers. If they were going to survive, they would need to organize their newfound wits about them as quickly as possible. It was time to kill or be killed.
========================================================
ZeDorkSlipeur the Compsognathus, Town Vanilla, has been killed.
It is now Day 1. With 12 alive, it's 7 to lynch!
Good luck!
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
His dinosaur doesn't end in an 's'.
Vote: Tom
Good game scum team?
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
It took 10 minutes to figure out you wanted to explain your random vote?
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Unvote:
Vote: Zemanjaski
Yep, this is one for sure.
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
I had the complete opposite reaction. I'm generally not of the school of thought that believes trying harder early game comes from scum: it takes a higher skill level to fake scumhunting than it does to naturally scumhunting, hence early scumhunting bits like this (and I don't think it's a bad observation at all) are more likely to be scum as opposed to town.
Why do you disagree?
Because Lone Wolf is in her first game and his question reads as more of a statement of indignation to me rather than an actual question that's curious about her answer. That coupled with the piggy-back naked RVS vote makes me think he's scum.
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
He may not have been aware it was her first game but he could at least lighten up a bit.
^
Vote: Lonewolf
I'm not digging DCIII either. You're expansion on why you're voting zeman doesn't make sense, and zeman has made the best point in the game so far.
And RVS has been over, UA Lives. So why did you make a bad vote for a silly reason?
I don't think it was a silly reason, obviously. I think his post was aggressively-worded for the beginning of a game. I don't think zeman made a good point, and it's certainly understandable (in hindsight) why she posted her reason later, this is her first game.
@Zeman: Aware or unaware that this is Lone Wolf's first game?
Lone Wolf is in her first game. Zem does know that because they were chatting about it in the sign up thread. As a first time player, Lone could have posted as she did as self-conscious scum, but there are also many other reasons that she could have done so.
If Zem was interested in knowing what she was up to, I would have expected something like, "Lone Wolf, why did you add an explanation onto your RVS 10 minute later?" or something like that, which invites an explanation and shows curiosity.
Instead, he posted what he posted which is more of an accusation disguised as a question. Tonally, it's much different. I'd expect him to show more curiosity around a first time player rather than the tone he took and if he really thought that applying pressure early on was the best tact, I'd have expected a vote.
Zem's a sharp guy and I don't think he's actually curious about Lone with the approach he took.
Karn, I'd also expect you to show more curiosity around Lone to see what she says/how she acts moving forward rather than now throwing your vote on and defending Zem.
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
"He could at least lighten up a bit."
That was your reason. Not what you are saying now.
To note: It is curious that Zem didn't put his vote there.
Excuse me? I said "he could at least lighten up a bit" and then I said he was overly aggressive. Those mean the same thing. So yes, it is what I'm saying now.
The question I have for you Karn is why are you so interested in defending a more veteran player jumping on a first-timer?
I'm making my vote on Nachomamma serious as I didn't like the way he jumped on DCIII in his first post. Zem's comment hardly comes across as a strong piece of scumhunting and the way he phrased the question looked quite manipulative. With that said, other stuff:
Two votes on Rodemy already, who hasn't made a single post, so why so keen to get an early Rodemy wagon going?
/barn Sir Karn - I can't tell whether this vote is serious or not.
FTR I'm of the train of thought that says it's OK to rvs as long as there are still players to turn up and it's obvious your vote is rvs. Some players, myself included enjoy a little banter before everyone arrives.
I definitely wouldn't say a vote like this tells us anything about UA lives alignment.
Not exactly the same, and saying "he could lighten up" is not a reason to vote someone legitimately when you're claiming that it is.
Do you see all signs of aggression as scum behaviour all the time? Because that's what I'm getting out of this.
Because his point is great.
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Want to play better magic? Come join us at diestoremoval.com
Actually it is the same, but I'm not going to argue over nothing.
No, I don't see all signs of aggression as reasons to vote for someone, nor did I claim that. I do think if someone is jumping on a player right from the get go that it's a good thing to watch, often scum some their feathers early by fake scum-hunting at strange moments.
"Because his point is great"? Are you trolling?
Explain yourself, why is his point "great"?
(Auto-correct on my phone error)
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Want to play better magic? Come join us at diestoremoval.com
Don't tell me how to play. I obviously don't come from the same land of hugs and kisses that you do.
If you'd read the sign up thread at all you would know that I am very aware it's LBW's first game.
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(I also have stupid autocorrect) -_-
Yes, hence my question.
The old "he's scum because he doesn't play like me!" routine hey?
Explain with a few examples please.
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As serious as a vote can be 10 posts into a game, sure.
Meanwhile
just got my nomination for worst mafia post 2014.
Unvote
Vote: Antny223
I didn't tell you how to play. The word "could" is used to soften the tone, it's a suggestion. Telling you what to do would usually have me using imperatives like "He must lighten up a bit".
See the difference?
So no need to be rude, we're here to play a game after all.
Why is that a bad thing LWB? What does their responses to your post tell you about them?
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See, you don't understand. You obviously cannot straight up tell me how to play, that would look ridiculous. What you're doing is approving a preferred method of play that you find acceptable and trying to have me confirm to it.
Yes, that wasn't patronizing at all. You must be a please to play with.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
What do you think of Karn and UA Lives? Do they seem like they're hunting mafia?
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As far as I'm aware people everywhere consider how other players use tone as a scum-hunting tool. It's an important tell, especially at this early juncture.
Why do you ask about people on mtgs? I am one person. Have others, in the past said the same thing to you?
Yes. It can refer to non-Town players (more advanced games can have players not aligned with either team).
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You and DCI had both mentioned it in the space of a few posts. I don't play mafia on mtgs, hence the question. What other sites do you play on?
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I've seen some pretty serious votes 10 posts into a game.
So do/did you think he's scum or not? Your answer doesn't answer the question.
^^
But your whole reason for voting, as stated here:
Was that "he could at least lighten up a bit."
Then you elaborated that that statement is synonymous with what you later explained as
So your reason for voting him was "he was overly aggressive."
But now you're saying that you don't think that someone being overly aggressive is a strictly scum trait
This post does not come from town.
Asking how you're "supposed" to act... Really.
UA lives and LoneWolf are scum. DCIII looks suspicious.
Pretty evasive...so I'll just keep asking as you seem to have no good answer.
@Sir Karn: Why is his point great?
So everyone that disagreed with you is scum or suspicious? Not a good way to start the game Karn....unless you're just looking to get everyone mixed up.
Unvote:
Vote: Karn