2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Please add me to the Micro queue for the following open setup:
Lights Out 3: Dr. McNinja Army of One
8 Players: 6 town, 2 mafia
• Each Day has a strict 120 hour (five day) deadline.
• Each Night will last 24 hours.
• Due to the structure of the game, each player is expected to make at least one post every 24 hours or five posts each Day.
• Each day can be ended prematurely by all players who still have a Ninja Scalpel indicating "No Kill" (must be in bold).
• This game adheres to the Lights Out mechanic in that any number of deaths may occur each Day, but alignments won't be revealed until the Day ends.
• In lieu of the standard lynch mechanic, at the start of each Day, each player who doesn't have a Ninja Scalpel gains one:
Ninja Scalpel (Day, Targeted, One Shot): Post "Ninja Strike [Player Name]" (must be in bold). Each player who still has a Ninja Scalpel has 24 hours from the time of that post (or until the Day deadline, whichever is sooner) to use their Ninja Scalpel by posting "Ninja Deflect [Player Name]" (must also be in bold). If no player does, the targeted player is killed. You may not target yourself with this ability (neither to kill nor to protect).
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
It was a Dark and Stormy Night
A semi-complex 12 player game
Flavor based on the title will probably exist, the quality of which depends on whether I get around to writing it before sign ups or I end up improvising it.
I apparently need a second reviewer, as well? PM me here or DM me on Discord if you can help me out.
RUSSIAN ROULETTE MAFIA
A game for 7 players
2 mafia, 5 town
no nights, no voting.
once per day, each player may attempt to daykill another by bolding shoot: ____
the first shot of each day has a 1/6 chance of hitting. the second 1/5. then 1/4, 1/3, 1/2, 1/1
when a player is killed, the day ends
Aethenlor never picked up their Role PM and was replaced by Vaimes.
Zomgarcwind was replaced by Osieorb for not responding after two prods (his activity on the site as a whole seems to have stopped, not sure if anyone knows if he's ok?)
Low Fantasy Mafia has ended in a Mafia Victory
BluesEclipse, Study Latin, and Eternal Lurker were replaced on request. Cantripmancer was replaced by mutual agreement after lack of activity.
In an effort to revive the subforum let's put two Minis in the queue.
1.
Game name: Modern Mafia
Size: 12
Complexity: Low
This will be an open setup with the following roles:
2x Mafia Goon
1x Mafia Roleblocker
1x Town Vigilante
1x Town Jailor
7x Town Vanilla
(shamelessly stolen from smilefires, all credit goes to him for the setup)
2.
Game name: Diamond is Unbreakable Mafia
Size: 12
Complexity: Medium
Game based around the latest season of JoJo. There will probably be a lot of memes. I'll design this setup sometime this month and look for a reviewer.
Lights Out 3: Dr. McNinja Army of One
8 Players: 6 town, 2 mafia
• Each Day has a strict 120 hour (five day) deadline.
• Each Night will last 24 hours.
• Due to the structure of the game, each player is expected to make at least one post every 24 hours or five posts each Day.
• Each day can be ended prematurely by all players who still have a Ninja Scalpel indicating "No Kill" (must be in bold).
• This game adheres to the Lights Out mechanic in that any number of deaths may occur each Day, but alignments won't be revealed until the Day ends.
• In lieu of the standard lynch mechanic, at the start of each Day, each player who doesn't have a Ninja Scalpel gains one:
Ninja Scalpel (Day, Targeted, One Shot): Post "Ninja Strike [Player Name]" (must be in bold). Each player who still has a Ninja Scalpel has 24 hours from the time of that post (or until the Day deadline, whichever is sooner) to use their Ninja Scalpel by posting "Ninja Deflect [Player Name]" (must also be in bold). If no player does, the targeted player is killed. You may not target yourself with this ability (neither to kill nor to protect).
volunteering to take this over if we want to fire a micro before someone adds one to the queue
flavor to be kung fu gifs, obviously
Okay, so I need reviewers/second reviewers for the micros, but here are some games to add to the Micro and Mini queues:
4 open micros:
Quantum Chess Mafia
Size: 7
Reviewers: Tomsloger, Iso
5 town, 2 mafia. Everyone is vanilla. Open Setup.
Players can split their votes.
Measurements are taken at a measurement threshold of >1/3 of players, cementing player's entire votes as on or off of a player.
Lynch threshold is usual >1/2 of players.
Basically, people can split their votes, then there's a die roll to see whether or not someone's vote is on a player, if that player hits the lower threshold.
Token Power Mafia
Reviewer: Tomsloger, Iso
Size: 7
5 town, 2 scum
Each player gets a 1-shot token of their role, scum share a pool of their tokens.
Factional Kill.
Emperor Mafia
Reviewer: Shadowlancerx, Iso
Size: 7
Limited Reveal
Emperor - Lynchproof IC
2x Town Guard 1 - You can breathe underwater. Emperor is bulletproof.
2x Town Guard 2 - You are bulletproof. Emperor can breathe underwater.
2x Mafia
1 Nightkill per living scum, up to 1 drowning, up to 1 shooting.
(Roles Randomized, ignoring alignment except for Friendly Neighbour and Torturer, which are only town.)
Friendly Neighbour - IC's themself to individuals each night.
Penguin - Sends a message about another player to their target each night.
Weak Masonizer - Turns a player into a Mason. Dies if targets scum.
Messenger - Sends a message to another player each night.
Neighbourizer - Recruits a player into a Neighbourhood.
Kidnapper - Removes a player from all other chats including scumchat and establishes a chat with them.
Torturer - Commutes someone, gets a night chat with them, and can kill them at the end of the night.
Lights Out 3: Dr. McNinja Army of One
8 Players: 6 town, 2 mafia
• Each Day has a strict 120 hour (five day) deadline.
• Each Night will last 24 hours.
• Due to the structure of the game, each player is expected to make at least one post every 24 hours or five posts each Day.
• Each day can be ended prematurely by all players who still have a Ninja Scalpel indicating "No Kill" (must be in bold).
• This game adheres to the Lights Out mechanic in that any number of deaths may occur each Day, but alignments won't be revealed until the Day ends.
• In lieu of the standard lynch mechanic, at the start of each Day, each player who doesn't have a Ninja Scalpel gains one:
Ninja Scalpel (Day, Targeted, One Shot): Post "Ninja Strike [Player Name]" (must be in bold). Each player who still has a Ninja Scalpel has 24 hours from the time of that post (or until the Day deadline, whichever is sooner) to use their Ninja Scalpel by posting "Ninja Deflect [Player Name]" (must also be in bold). If no player does, the targeted player is killed. You may not target yourself with this ability (neither to kill nor to protect).
volunteering to take this over if we want to fire a micro before someone adds one to the queue
flavor to be kung fu gifs, obviously
That's fine by me, but ONLY if you get approval from Cantripmancer for that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
Put me in the Micro queue for The Resistance (Mafia?) since there was a bit of interest on Discord when I brought it up a couple weeks ago.
7 players; 2 factions.
4 Rebels; 3 Spies.
The Rebels know nothing; The Spies know their teammates and do not have a private chat.
The Resistance isn’t really Mafia, but it shares many similarities. Here are the rules for playing The Resistance (shamelessly retro-fitted from Iso’s Avalon Mafia with inspiration from elsewhere):
(1) There are no Day/Night phases. There is also no lynch or night kill. Instead, there are 5 Mission Phases.
(2) At the beginning of a Mission Phase, a player will be selected to be the Mission Leader. Whenever a Mission Phase is completed, or a Mission Team (see Paragraph 3) is rejected, the player in the player list directly after the previous Mission Leader will become the new Mission Leader. The first Mission Leader of the game will be the player at the top of the player list (player list will be shuffled before the game begins in the interest of fairness).
(3) After discussion, the Mission Leader will propose a Mission Team by making a post that contains "Proposal (Mission number).(Proposal number): Player 1, Player 2, etc." on its own, separate line. Bright colors are preferred but not required. The Mission Leader is permitted to put themselves on the Mission Team.
(3.1) The number of players on the Mission Team depends on the mission number. Mission 1 requires 2 players, Missions 2 and 3 require 3 players, and Missions 4 and 5 require 4 players.
(4) Each player votes on the proposed team via PM to the game host only. Votes for or against a Mission Team may be changed any number of times simply by PMing the host again until the deadline; at the deadline, all votes will be revealed simultaneously and the team will be confirmed or denied. Failure to vote will result in reduced majority requirements for that vote (and also an inactivity prod regardless of prior posting).
(5) If the team earns a majority of assenting votes, that team is confirmed and attempts the mission; otherwise, that team is rejected and the next player sequentially becomes the new Mission Leader (see Paragraph 2). The fifth Mission Team proposed for each mission will be automatically confirmed.
(6) When a Mission Team becomes confirmed, each member of the Mission Team will submit "Pass" or "Fail" to the game host via PM only. If all of the submissions are "Pass", the Mission will succeed. If 1 or more of the submissions is "Fail", the Mission will fail except for Mission 4, which will require two "Fails" to actually fail. In other words, the Fails required to fail will be 1/1/1/2/1. Failure to submit a "Pass" or "Fail" will be counted as a "Pass."
(7) The Rebels win if 3 Missions pass; the Spies win if 3 Missions fail.
I’m thinking 4 days/96 hours for discussion/proposal, 2 days/48 hours of voting, then a 1 day/24 hour mission which becomes an extension for the following proposal period if the team is rejected.
The game thread will always be "open," even during mission runs, and posting minimums will be 1 content post every 48 hours. Also some quality of life changes from Avalon's game rules.
I can fire with anywhere from 5 to 7 players but I'm shooting for 7.
(Roles Randomized, ignoring alignment except for Friendly Neighbour and Torturer, which are only town.)
Friendly Neighbour - IC's themself to individuals each night.
Penguin - Sends a message about another player to their target each night.
Weak Masonizer - Turns a player into a Mason. Dies if targets scum.
Messenger - Sends a message to another player each night.
Neighbourizer - Recruits a player into a Neighbourhood.
Kidnapper - Removes a player from all other chats including scumchat and establishes a chat with them.
Torturer - Commutes someone, gets a night chat with them, and can kill them at the end of the night.
Nymphomaniac - Becomes Lover-Neighbours with someone. Can only have one Lover-Neighbour at one time.
Scum learns at the beginning of the game which role is not given out.
and add to the Normal Queue
Phantom of the Opera Mafia
Size: 16
12 town, 4 scum
Reviewers: Wheat_Grinder, XXXXX
Complexity: Low, Normal, Flavor-based.
Because the idea of modding multiple games having to do with Phantoms in the same year was too good to pass up, I guess.
Also, submitting two open micros to the micro queue:
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Lights Out 3: Dr. McNinja Army of One
8 Players: 6 town, 2 mafia
• Each Day has a strict 120 hour (five day) deadline.
• Each Night will last 24 hours.
• Due to the structure of the game, each player is expected to make at least one post every 24 hours or five posts each Day.
• Each day can be ended prematurely by all players who still have a Ninja Scalpel indicating "No Kill" (must be in bold).
• This game adheres to the Lights Out mechanic in that any number of deaths may occur each Day, but alignments won't be revealed until the Day ends.
• In lieu of the standard lynch mechanic, at the start of each Day, each player who doesn't have a Ninja Scalpel gains one:
Ninja Scalpel (Day, Targeted, One Shot): Post "Ninja Strike [Player Name]" (must be in bold). Each player who still has a Ninja Scalpel has 24 hours from the time of that post (or until the Day deadline, whichever is sooner) to use their Ninja Scalpel by posting "Ninja Deflect [Player Name]" (must also be in bold). If no player does, the targeted player is killed. You may not target yourself with this ability (neither to kill nor to protect).
Flavor TBD, but it will probably be another TMI look into my personal life.
7 players. It's sort of a riff on/sequel to the previous Biceps mafia, meaning that the mechanic involves playing the game multiple times.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
mininormal queue for "friends and enemies mafia"open setup
3 mafia, 3 masons, 7 vt (13 total)
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
ive made the gifs folder so im ready to go.
It was a Dark and Stormy Night
A semi-complex 12 player game
Flavor based on the title will probably exist, the quality of which depends on whether I get around to writing it before sign ups or I end up improvising it.
I apparently need a second reviewer, as well? PM me here or DM me on Discord if you can help me out.
RUSSIAN ROULETTE MAFIA
A game for 7 players
2 mafia, 5 town
no nights, no voting.
once per day, each player may attempt to daykill another by bolding shoot: ____
the first shot of each day has a 1/6 chance of hitting. the second 1/5. then 1/4, 1/3, 1/2, 1/1
when a player is killed, the day ends
To the mini queue with this
HAIKU MAFIA
Made for twelve players
Reviewed by GJ, BluesEclipse
Meg and Wheat Grinder
All posts restricted…
Five-Seven-Five Syllabic.
Haiku is the best!
Three play for the scum,
Nine play for the side of town.
Many roles throughout.
Day phases will last…
One whole week in Meat World.
Night phases three days.
As a mini or micro only.
Correct.
EternalLurker was forcibly replaced for breaking the game rules.
There were also a lot of players replaced for inactivity but I vote that this not be counted.
Aethenlor never picked up their Role PM and was replaced by Vaimes.
Zomgarcwind was replaced by Osieorb for not responding after two prods (his activity on the site as a whole seems to have stopped, not sure if anyone knows if he's ok?)
Club Flamingo Wins: 1!
BluesEclipse, Study Latin, and Eternal Lurker were replaced on request. Cantripmancer was replaced by mutual agreement after lack of activity.
Also, now's the time to submit your minis and micros to the queue, considering that both of those queues are near empty...
Okay.
Who are the reviewers, btw?
Empoof, A Bear, King Torg, and Voxxicus were replaced on request.
Colin was forcibly replaced after failing to respond to a prod.
1.
Game name: Modern Mafia
Size: 12
Complexity: Low
This will be an open setup with the following roles:
2x Mafia Goon
1x Mafia Roleblocker
1x Town Vigilante
1x Town Jailor
7x Town Vanilla
(shamelessly stolen from smilefires, all credit goes to him for the setup)
2.
Game name: Diamond is Unbreakable Mafia
Size: 12
Complexity: Medium
Game based around the latest season of JoJo. There will probably be a lot of memes. I'll design this setup sometime this month and look for a reviewer.
flavor to be kung fu gifs, obviously
4 open micros:
Size: 7
Reviewers: Tomsloger, Iso
5 town, 2 mafia. Everyone is vanilla. Open Setup.
Players can split their votes.
Measurements are taken at a measurement threshold of >1/3 of players, cementing player's entire votes as on or off of a player.
Lynch threshold is usual >1/2 of players.
Basically, people can split their votes, then there's a die roll to see whether or not someone's vote is on a player, if that player hits the lower threshold.
Reviewer: Tomsloger, Iso
Size: 7
5 town, 2 scum
Randomized role tokens, out of:
Motivator(town)/Roleblocker(scum)
Bulletproof(town)/Ninja(scum)
Doctor(town)/Redirector(scum)
Tracker(town)/Strongman(scum)
Watcher(town)/Thief(scum)
Jailkeeper
Messenger
Baker
Each player gets a 1-shot token of their role, scum share a pool of their tokens.
Factional Kill.
Reviewer: Shadowlancerx, Iso
Size: 7
Limited Reveal
Emperor - Lynchproof IC
2x Town Guard 1 - You can breathe underwater. Emperor is bulletproof.
2x Town Guard 2 - You are bulletproof. Emperor can breathe underwater.
2x Mafia
1 Nightkill per living scum, up to 1 drowning, up to 1 shooting.
Reviewers: Iso, XXXXX
Size: 7
5 town, 2 scum
(Roles Randomized, ignoring alignment except for Friendly Neighbour and Torturer, which are only town.)
Friendly Neighbour - IC's themself to individuals each night.
Penguin - Sends a message about another player to their target each night.
Weak Masonizer - Turns a player into a Mason. Dies if targets scum.
Messenger - Sends a message to another player each night.
Neighbourizer - Recruits a player into a Neighbourhood.
Kidnapper - Removes a player from all other chats including scumchat and establishes a chat with them.
Torturer - Commutes someone, gets a night chat with them, and can kill them at the end of the night.
1 closed Mini:
Size: 12
9 town, 3 scum
Comod: TheRealStinkyJoeTerry
Reviewers: Silvercrys3467 and Prophylaxis
Complexity: High, Role Madness, Flavor-based.
Milo and Friends from the Land of Wisdom battle Demons from the Mountains of Ignorance.
Size: 12
9 town, 3 scum
Mods: DoTArchon and Osieorb18
Reviewers: Seeking Reviewers
Complexity: Low (Normal-ish)
Closed setup.
That's fine by me, but ONLY if you get approval from Cantripmancer for that.
Open set up for 7 players.
Reviewed by Bur and SilverCrys.
2 mafia goons 4 Vanilla town 1 Town Jailkeeper
During the pregame every player targets 1 player of their choice to open a chat with them.
Reviewed by Ecophagy, Bur, and Megiddo.
4 Rebels; 3 Spies.
The Rebels know nothing; The Spies know their teammates and do not have a private chat.
The Resistance isn’t really Mafia, but it shares many similarities. Here are the rules for playing The Resistance (shamelessly retro-fitted from Iso’s Avalon Mafia with inspiration from elsewhere):
(1) There are no Day/Night phases. There is also no lynch or night kill. Instead, there are 5 Mission Phases.
(2) At the beginning of a Mission Phase, a player will be selected to be the Mission Leader. Whenever a Mission Phase is completed, or a Mission Team (see Paragraph 3) is rejected, the player in the player list directly after the previous Mission Leader will become the new Mission Leader. The first Mission Leader of the game will be the player at the top of the player list (player list will be shuffled before the game begins in the interest of fairness).
(3) After discussion, the Mission Leader will propose a Mission Team by making a post that contains "Proposal (Mission number).(Proposal number): Player 1, Player 2, etc." on its own, separate line. Bright colors are preferred but not required. The Mission Leader is permitted to put themselves on the Mission Team.
(3.1) The number of players on the Mission Team depends on the mission number. Mission 1 requires 2 players, Missions 2 and 3 require 3 players, and Missions 4 and 5 require 4 players.
(4) Each player votes on the proposed team via PM to the game host only. Votes for or against a Mission Team may be changed any number of times simply by PMing the host again until the deadline; at the deadline, all votes will be revealed simultaneously and the team will be confirmed or denied. Failure to vote will result in reduced majority requirements for that vote (and also an inactivity prod regardless of prior posting).
(5) If the team earns a majority of assenting votes, that team is confirmed and attempts the mission; otherwise, that team is rejected and the next player sequentially becomes the new Mission Leader (see Paragraph 2). The fifth Mission Team proposed for each mission will be automatically confirmed.
(6) When a Mission Team becomes confirmed, each member of the Mission Team will submit "Pass" or "Fail" to the game host via PM only. If all of the submissions are "Pass", the Mission will succeed. If 1 or more of the submissions is "Fail", the Mission will fail except for Mission 4, which will require two "Fails" to actually fail. In other words, the Fails required to fail will be 1/1/1/2/1. Failure to submit a "Pass" or "Fail" will be counted as a "Pass."
(7) The Rebels win if 3 Missions pass; the Spies win if 3 Missions fail.
The game thread will always be "open," even during mission runs, and posting minimums will be 1 content post every 48 hours. Also some quality of life changes from Avalon's game rules.
I can fire with anywhere from 5 to 7 players but I'm shooting for 7.
Psychatrog, Fuwa, Sir Chris, and moonbird were replaced.
Also, I'd like to update Chatty Mafia to:
Reviewers: Iso, XXXXX
Size: 7
5 town, 2 scum
(Roles Randomized, ignoring alignment except for Friendly Neighbour and Torturer, which are only town.)
Friendly Neighbour - IC's themself to individuals each night.
Penguin - Sends a message about another player to their target each night.
Weak Masonizer - Turns a player into a Mason. Dies if targets scum.
Messenger - Sends a message to another player each night.
Neighbourizer - Recruits a player into a Neighbourhood.
Kidnapper - Removes a player from all other chats including scumchat and establishes a chat with them.
Torturer - Commutes someone, gets a night chat with them, and can kill them at the end of the night.
Nymphomaniac - Becomes Lover-Neighbours with someone. Can only have one Lover-Neighbour at one time.
Scum learns at the beginning of the game which role is not given out.
and add to the Normal Queue
Phantom of the Opera Mafia
Size: 16
12 town, 4 scum
Reviewers: Wheat_Grinder, XXXXX
Complexity: Low, Normal, Flavor-based.
Because the idea of modding multiple games having to do with Phantoms in the same year was too good to pass up, I guess.
Also, submitting two open micros to the micro queue:
Size: 7
Reviewers: XXXXX, XXXXX
6 Town, 1 Scum.
1 Town 1-shot Vig
1 Town 1-shot Gunsmith
4 Town Vanilla
1 Mafia Goon
Town wins if they eliminate the Mafia.
Mafia wins if they survive two lynches.
and
Size: 7
Reviewers: XXXXX, XXXXX
0 Town, 7 Scum.
Everyone starts as part of two different 2-man scumteams.
Each player wins if the number of people not on a scumteam with them is less than or equal to the number of people on a scumteam with them.
(Players are setup in a circle where each player is on a scumteam with each person next to them.)
If exactly 2 players are alive with no allies, the game is a draw between those players.