2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Hm... What about an Inventor that had the following caveat?
"You are an Inventor. Once per night, you may donate a power to any player. If you try to donate a power to anyone that is Mafia, that action will succeed, but that Mafia member will not actually receive that power."
Seems like it turns it into a bonus investigative role (give ableys to scum, scum fails to produce results, lynch).
Right, but I tried to list powers that scum could lie about. For instance, the vigshot could be used by mafia... they just don't submit the NK instead. The docshot could be "faked" as long as it wasn't tracked/watched, and the "copshot" could be used by scum since they know alignment anyways.
Alien kills 2 players each night. Wins by killing all of the townies.
Ripley is a vanilla townie who has an AWC that causes her to win alone if it's down to her and the Alien.
Ash the Android is a neutral who wins if the Alien wins, even if he's dead. (Alien + Ash + 2 townies = win for Alien/Ash, which I don't like but think it has to be that way)
Ash and Alien know each other, but can't communicate.
Probably not balanced, but I like the concept and wonder if there's some way to make it work.
e: So to run the numbers for comparison - the Alien wins at the end of Day 3 if Ash is still alive, because the next day there'll be Ash, Alien, and X. If Ash is lynched, the Alien needs to win one more staredown, and if it's Ripley, Alien, X, then the Alien and the townie need to lynch each other to win.
Alien kills 2 players each night. Wins by killing all of the townies.
Ripley is a vanilla townie who has an AWC that causes her to win alone if it's down to her and the Alien.
Ash the Android is a neutral who wins if the Alien wins, even if he's dead. He is NK-immune. He doesn't count against either team's WC. (So if the last three players are Alien, Ash, and anyone else - even Ripley - the Alien wins, as does Ash; but if the Alien dies, the town wins even if Ash is alive.)
Probably not balanced, but I like the concept and wonder if there's some way to make it work.
e: So to run the numbers for comparison - the Alien wins at the end of Day 3 if Ash is still alive, because the next day there'll be Ash, Alien, and X. If Ash is lynched, the Alien needs to win one more staredown, and if it's Ripley, Alien, X, then the Alien and the townie need to lynch each other to win.
Probably the Alien and/or Ash need to be told who's the other to make this easier.
Setup like that, I would say Ash needs to know who the alien is. He needs to know who to protect after all. I would also not make Ash NK immune (Flavor fail IMO given in Aliens Bishiop "died".) In essence you are looking at a setup like this:
1 Mafia
1 Traitor
1 Townie w/AWC
9 VT
I would also consider giving Ash an extra ability to help aid in his mission (A kill perhaps.)
Actually looking at this setup more, this looks strangely like Kill Bill Mafia without the AWC townie. You can look up that setup here:
Yeah, I remember Kill Bill, but that game had to use the post-count-based-kill to make the numbers work. I'm trying to come up with some way to get around the natural weakness of 2/10 vanilla games (i.e. that the mafia have to get four mislynches).
I agree that Ash and the Alien need to know each other, though.
Yeah, I remember Kill Bill, but that game had to use the post-count-based-kill to make the numbers work. I'm trying to come up with some way to get around the natural weakness of 2/10 vanilla games (i.e. that the mafia have to get four mislynches).
I agree that Ash and the Alien need to know each other, though.
As I said, I don't think the Alien has to know who Ash is, especially if you did go Ash kill immune. Only Ash HAS to know who the alien is. I think giving Ash a 2 shot kill along with the alien having a kill should balance things .You will have 2 nights of 3 kills,and the game SHOULD end the game on Day 3 assuming all kills work
12 alive
Day 1 lynch (11 alive)
Ash Kill + Alien Kills (8 Alive)
Day 2 Lynch (7 Alive)
Ash Kill + Alien Kills (4 Alive)
Day 3 Lynch (3 Alive, Ash and Alien Win assuming Ash is alive)
Yes, makes things really hard for Ripley to AWC with Ash having 2 one shot kills, so maybe give Ash only one shot on his kill
12 alive
Day 1 lynch (11 alive)
Ash Kill + Alien Kills (8 Alive)
Day 2 Lynch (7 Alive)
Alien Kills (5 Alive)
Day 3 Lynch (4 Alive, Ash and Alien Win assuming Ash is not lynched)
Alien Kills (If Ash is dead, alien wins if it kills Ripley, otherwise Ripley wins)
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
You're a cop, on D3. You investigated and found a townie. Now that townie is at L-2 and claims vanilla. What's the proper play? Do you out yourself and reveal that he's conf town? Or do you let him get lynched and maintain your anonymity?
I'd say that's really dependent on context. Have you lost the doc? If yes, stay hidden. Have mafia been lynched D1 or 2? If no, stay hidden.
Without the doc, you'll be shot that night, so you'll have traded yourself for a vanilla (not worth it in my book). If the mafia is as full power, you'll have a good chance of investigating one of them N3.
I'd guess there's more to think about, but those are the two major things that pop up in my mind.
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She wants a ride on the pony, dude.
Mafia Stats
Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
You're a cop, on D3. You investigated and found a townie. Now that townie is at L-2 and claims vanilla. What's the proper play? Do you out yourself and reveal that he's conf town? Or do you let him get lynched and maintain your anonymity?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I'm coming to a dilemma in my Mafia career. I've started trusting my gut more, which has led to fair results, but more often than not, my reads will change because someone is acting scummier or my target starts acting townier.
We'll call it "adjusting the sights".
My problem is that when I have a paradigm shift of reads (because contrary to what I might say in-game, if I'm reading your posts, I'm adding more to my opinion of you in the game - one reason why I don't always read every post when they come up, as it lets me separate from my early mindset to a late-game one which is good for wagon analysis etc.), it ends up shooting me in the foot more often than not.
Does this happen to anyone else?
How can I know when I should shift the sights and when I should snipe my first targets? Is there any data on this that someone's collected or quantified?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Are you sure that it ends up shooting you in the foot more often than not? I ask because, speaking for myself personally (and I know Cyan has alluded to the same thing before), I know that it's extremely frustrating to have thought somebody was scum and then let them slip through your fingers. As a result, you tend to remember those incidents far more vividly than all the times where you correctly adjusted your read on someone who was town, even if the latter happens fairly frequently.
As for when you should shift your reads...Well, whether someone is acting scummy, then starts acting townie, or vice versa, either way you end up with a mixed read. So one aspect of what you're asking is "how do I evaluate mixed reads?" Which is complicated. In (my personal) theory, there are two factors that are useful to keep in mind: the player's level of experience, and their level of conscientiousness.
In theory, the more experience, and the more conscientious, the more you should not let them out of your sights once you smell blood (ie, a mixed read is a scum read). The less experience, and the less conscientious, the more you should be willing to re-evaluate. For my mixed reads at least, that seems to work pretty well. To clarify, by conscientious, I pretty much mean "how much thought is this person putting into their posts?" (Examples of highly conscientious players: DesCoures, Arianhrod (in C&B at least), me; examples of low conscientious players: kpaca, Seppel).
....Hopefully that was somewhat helpful. Keep in mind though that it's my personal theory and has no data beyond me keeping track of when I've been right and wrong in my head. As for when you should change sights when another dude just starts acting scummier, I have no idea.
So I'm.. relatively? new here with just 3 completed games and one on-going, I was brought here by Iso who's been telling me to come play mafia for years now (yes, multiple years, no exaggeration) so I finally was like "fine".
I've been having a pretty good time so far, despite being utter NEWB and all. I like to do creative writing and it's happened on multiple occasions that I've spiced things up by writing flavorful things despite being an ordinary player, and I got a little bit of an idea. After #76 just finished up, I was talking to Wheat and he told me to post here buuuuut I have a strange request!
Besides, my current ongoing game, I will not be playing Mafia at all during the school year due to activity reasons but I'd like to still be active and I know that there are always new games being designed, so maybe I can offer my services.
I want to help people write flavor! Doesn't matter the context, style, period, whatever. "Well, if you don't think you'll be active enough to play, what makes you think you'll be around to write?" Well, it's a bit different - writing flavor is something I can do during one of my boring lectures I'd normally be sleeping anyway, but actually playing mafia in that time I don't feel would bring out my game. I'd just rather not. Writing however...
I'm willing to do all kinds. during games, setups of games, PMs, whatever, if it involves creative writing I want to be there! I've been writing role-play for as long as I can remember (I'm an admin at an RP forum actually) and it's a passion of mine to write storyline for video games. As for examples of flavor? I wrote a cool vig-shot PM shown here and I wrote my own death scene in FHF mafia here as well.
I mean it's whatever, I just think it would be really cool. If you want to flavorize your game and not too strong about writing flavor, I can halp! =D
...Bad! I got into MTG like a year ago, played for a couple months with proxy decks (mostly EDH/commander), and then stopped. I don't know anything really about the lore. Except Planeswalkers =D
I could probably read some summary stuff or something and get a gist.
Do you guys know a way to call people out on their faulty logic even if that person knows nothing about logical fallacies?
I'm dealing with armchair politicians and every time I try to call them out on slippery slope or ad hominem, they just ignore me. It's frustrating.
Have you tried just googling "logical fallacies" and directing them to it? And if they don't pay attention to that, they probably aren't worth arguing with in the first place.
Do you guys know a way to call people out on their faulty logic even if that person knows nothing about logical fallacies?
I'm dealing with armchair politicians and every time I try to call them out on slippery slope or ad hominem, they just ignore me. It's frustrating.
Query: Is the issue that they don't know about logical fallacies or that they're rejecting your counterarguments?
If the first, I prefer just explaining why their logic is faulty without using the fallacy's name. (Alternately, use fallacy name, explain how it applies.)
If the second, nothing you can do about that.
What Cyouni said. It's more effective if you use your knowledge of the logical flaw to explain why they're wrong instead of stating the fallacy and crossing your arms like a QED. I've tried that in games and it's not as effective as you'd think.
I ask people questions until they come to the same conclusion I do and they think I'm being condescending because they didn't get the correct answer on their own and I'm walking them through it. -_- People just don't like being wrong.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
That is another thing Proph. I never address the person who is being illogical. Why would they do anything besides hand wave your argument? I address the rest of the town.
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An accurate description of myself:
Quote from Megiddo »
You're the dude who just lies a lot and makes people hate you and then magically becomes town later, right?
That is another thing Proph. I never address the person who is being illogical. Why would they do anything besides hand wave your argument? I address the rest of the town.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
So, ever since the colossal failure that was Survival Horror Mafia (largely due to my own shortcomings as a game host), I've been focusing less on "omg how complicated can I make this setup" and more on "How can I make a game within the game of Mafia?". Lately I've found elegant but simple setups with a handful of twists and lots of balances and counterbalances more desirable to create and play in than a massive epic grand-scale avant garde-type setup. (Seppel, himself, said that Social Engineering II Mafia was going to be his magnum opus once he and I ironed it out with Ged.) I think a lot of newer mods/players have visions of grandiose setups that they want everyone to love - I admit that I fell victim to that, even though I'd run several games before elsewhere - and just want to create something that everyone who played in said, "Damn, that was awesome," about it. I did not accomplish my goal, but enough people enjoyed the setup that it didn't completely discourage me from creating new games - and so I've taken a liking to weird setups lately. Expect interesting things from me in the future.
Has anyone else experienced this in their tenure as a host?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
That part you said about making sure it's still a game of Mafia is the most important. I also went down the road of overcomplication with my first major setup and with similar results. Grim Batol was not a failure, but it certainly wasn't the magnificent work of art I thought it was when I was putting it together. It had many issues, but chief among them was the Survey system - it just didn't feel like Mafia. It felt like some other mini-game tacked on to a game of Mafia, one that it was obligatory to play if you wanted your abilities to work, but random and unfun.
A Magic analogue would be cards like Grip of Chaos. Most players simply don't want to play in "random target-y land where I can't really do anything" and will breathe a sigh of relief when someone finally destroys it. You don't want anything in your game of Mafia to feel like that, even though there may exist a small subset of players who actually enjoy that kind of madness (just like your EDH table may include that crazy, cackling red player that everyone else wants to strangle who slams down Grip of Chaos, Scrambleverse, etc.)
Another thing is flavor. Grim Batol was definitely a top-down affair, and although the flavor was one area of the game (uncharitable but honest people might say the only one) that was successful, I let it make too many decisions for me. Both Seasons and Ataghan were bottom-up designs for the most part. Yes, I had the idea of both the Aeon Clock and the Ataghan as central themes for a game's story long before writing either setup, but from there, I identified a key mechanic that I wanted to make the centerpiece of the game (the seasons/the locks) and let that theme dictate the rest of the setup.
It's a lot harder when you're using source material from someone else, since you feel you have an obligation to make roles/mechanics match the flavor, which leads to top-down design, which is clunky.
I hope this slightly rambling post was in some way useful.
I talked with Iso awhile back about a mini-game mafia that I think would work quite well. I haven't made any progress past conceptual ideas for it, but it would be archaeological dig themed telling a story of the past. Unlocking powers depends on figuring out puzzles together. So a word puzzle solved would activate roles with word powers, etc. It's still mafia, just with a unique way to buff/nerf roles. There's also some intrigue with possible tells in who's not helping solve the puzzles and why.
Would this idea for a Basic work? A pseudo-open setup with 6 Town Vanillas, 2 Mafia Goons, and 4 predetermined PRs that are randomly distributed among 3 Town and 1 Mafia at the beginning of the game. For example (and this is from the top of my head; I would need to put a lot more thought into this): a Jailer, a Tracker, a 1-Shot Vig, and a Redirector.
That part you said about making sure it's still a game of Mafia is the most important. I also went down the road of overcomplication with my first major setup and with similar results. Grim Batol was not a failure, but it certainly wasn't the magnificent work of art I thought it was when I was putting it together. It had many issues, but chief among them was the Survey system - it just didn't feel like Mafia. It felt like some other mini-game tacked on to a game of Mafia, one that it was obligatory to play if you wanted your abilities to work, but random and unfun.
A Magic analogue would be cards like Grip of Chaos. Most players simply don't want to play in "random target-y land where I can't really do anything" and will breathe a sigh of relief when someone finally destroys it. You don't want anything in your game of Mafia to feel like that, even though there may exist a small subset of players who actually enjoy that kind of madness (just like your EDH table may include that crazy, cackling red player that everyone else wants to strangle who slams down Grip of Chaos, Scrambleverse, etc.)
Another thing is flavor. Grim Batol was definitely a top-down affair, and although the flavor was one area of the game (uncharitable but honest people might say the only one) that was successful, I let it make too many decisions for me. Both Seasons and Ataghan were bottom-up designs for the most part. Yes, I had the idea of both the Aeon Clock and the Ataghan as central themes for a game's story long before writing either setup, but from there, I identified a key mechanic that I wanted to make the centerpiece of the game (the seasons/the locks) and let that theme dictate the rest of the setup.
It's a lot harder when you're using source material from someone else, since you feel you have an obligation to make roles/mechanics match the flavor, which leads to top-down design, which is clunky.
I hope this slightly rambling post was in some way useful.
Grip of Chaos and its ilk were the cards that came to mind back when The Family was talking about applying the color pie to Mafia players and designers.
Thank you for this post, by the way. Very insightful.
I mentioned this in another thread, but I think a way to implement a "minigame" would be to implement a global effect based off some sort of parameters. Maybe someone dies, and the lynch takes -1 less, or it's a horror game that has a Daytime and a Nighttime, with various bonuses to each faction at those times.
Reading some games on this and other sites, I think the Ogre Mafia with its concept of money, and a current Walking Dead game on mafiascum, both have some interesting ideas.
I mentioned this in another thread, but I think a way to implement a "minigame" would be to implement a global effect based off some sort of parameters. Maybe someone dies, and the lynch takes -1 less, or it's a horror game that has a Daytime and a Nighttime, with various bonuses to each faction at those times.
Reading some games on this and other sites, I think the Ogre Mafia with its concept of money, and a current Walking Dead game on mafiascum, both have some interesting ideas.
I like this guy, he clearly does his homework.
For other good examples of minigames that were done right here see amnesia and intrigue.
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The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
@Iso: I'm glad to hear you take that attitude; what's fun as a designer is not necessarily what's fun for the players.
Simple, understandable setups with interesting mechanics are ultimately much more likely to be loved over complex setups that are just complex for the sake of complexity. I think the popularity of Amnesia and Deitriptychos make my case for me.
Would this idea for a Basic work? A pseudo-open setup with 6 Town Vanillas, 2 Mafia Goons, and 4 predetermined PRs that are randomly distributed among 3 Town and 1 Mafia at the beginning of the game. For example (and this is from the top of my head; I would need to put a lot more thought into this): a Jailer, a Tracker, a 1-Shot Vig, and a Redirector.
I only recently bumped up to 2 consistent games myself and I've been playing a few years now. I don't know how people manage 4+ games.
Same here. I could only do three games when I wasn't working as much as I should; now it just doesn't seem possible.
That being said, both times I've been in three games I was a town vanilla in one, a town PR in another, and mafia in the other. Being able to approach all three games from a fundamentally different mindset helps to shoulder the load.
Would this idea for a Basic work? A pseudo-open setup with 6 Town Vanillas, 2 Mafia Goons, and 4 predetermined PRs that are randomly distributed among 3 Town and 1 Mafia at the beginning of the game. For example (and this is from the top of my head; I would need to put a lot more thought into this): a Jailer, a Tracker, a 1-Shot Vig, and a Redirector.
Probably. One-shot vig is obviously not going to work, though, as it's much stronger in scum hands than in town. Redirector is also a bit of an unfun role for a Basic.
I like playing in multiple games as multiple alignments because it lets me blend my play. It's fun to make basically the same post as town and scum in 2 different games.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Probably. One-shot vig is obviously not going to work, though, as it's much stronger in scum hands than in town. Redirector is also a bit of an unfun role for a Basic.
Thank you
I was most curious to see if the general concept was okay for a Basic, but I don't know if it's possible to balance four different games relative to each other and make each of them acceptable for a Basic. Maybe I'll take a more serious stab at this later.
I like playing in multiple games as multiple alignments because it lets me blend my play. It's fun to make basically the same post as town and scum in 2 different games.
I do that too. It's fun until you flip scum in one game and then people are like "Look, he's playing the same here as in the other game, must be scum!"
Can someone link me to the specific differences of a Basic v. Normal v. Special v. Mini?
It's much appreciated. Thank you!
In addition to what Karn posted, this is what the four game types usually look like in practice:
Basic: 12 players, low complexity
Normal: 13+ players, low complexity (but usually higher than Basics)
Mini: 12 players, high complexity (but sometimes lower than Normals)
Specialty: 13+ players, high complexity (and usually higher than Minis)
So in effect, Basic : Normal :: Mini : Specialty (and Basic : Mini :: Normal : Specialty).
Can someone link me to the specific differences of a Basic v. Normal v. Special v. Mini?
It's much appreciated. Thank you!
In addition to what Karn posted, this is what the four game types usually look like in practice:
Basic: 12 players, low complexity
Normal: 13+ players, low complexity (but usually higher than Basics)
Mini: 12 players, high complexity (but sometimes lower than Normals)
Specialty: 13+ players, high complexity (and usually higher than Minis)
So in effect, Basic : Normal :: Mini : Specialty (and Basic : Mini :: Normal : Specialty).
Can someone link me to the specific differences of a Basic v. Normal v. Special v. Mini?
It's much appreciated. Thank you!
In addition to what Karn posted, this is what the four game types usually look like in practice:
Basic: 12 players, low complexity
Normal: 13+ players, low complexity (but usually higher than Basics)
Mini: 12 players, high complexity (but sometimes lower than Normals)
Specialty: 13+ players, high complexity (and usually higher than Minis)
So in effect, Basic : Normal :: Mini : Specialty (and Basic : Mini :: Normal : Specialty).
Mini is actually better stated as any complexity that isn't basic.
See for example, setups with no PRs being minis rather than basics.
I like playing in multiple games as multiple alignments because it lets me blend my play. It's fun to make basically the same post as town and scum in 2 different games.
I do that too. It's fun until you flip scum in one game and then people are like "Look, he's playing the same here as in the other game, must be scum!"
And then you say, "on-going game, can't reference it"
I'm also infinitely more likely to die as town than scum, so it usually works out for me.
Can someone link me to the specific differences of a Basic v. Normal v. Special v. Mini?
It's much appreciated. Thank you!
In addition to what Karn posted, this is what the four game types usually look like in practice:
Basic: 12 players, low complexity
Normal: 13+ players, low complexity (but usually higher than Basics)
Mini: 12 players, high complexity (but sometimes lower than Normals)
Specialty: 13+ players, high complexity (and usually higher than Minis)
So in effect, Basic : Normal :: Mini : Specialty (and Basic : Mini :: Normal : Specialty).
Thank you both!
To expound a bit, Basics will also always have 3 mafia, 9 town, and 0 Neutrals. Minis can have fewer than 12 players, and Specialties can be Minis (but it's recommended that you go for 13 players+ since Minis basically can be anywhere between Basics and Specialties - yay complexity creep!). Normals are as described above, though you usually won't see Normals with fewer than 16 players. I like smaller Specialties - 14 players - though we've seen upwards of 23+ in some games! If you're planning on making a big game, it's basically a STRONG recommendation that you shoot for 18- players due to replacement issues.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
To expound a bit, Basics will also always have 3 mafia, 9 town, and 0 Neutrals. Minis can have fewer than 12 players, and Specialties can be Minis (but it's recommended that you go for 13 players+ since Minis basically can be anywhere between Basics and Specialties - yay complexity creep!). Normals are as described above, though you usually won't see Normals with fewer than 16 players. I like smaller Specialties - 14 players - though we've seen upwards of 23+ in some games! If you're planning on making a big game, it's basically a STRONG recommendation that you shoot for 18- players due to replacement issues.
Danka.
And anyone can host a game if they've successfully completed three games and it's been reviewed/approved (just for reference, not that I already have plans)?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I was kicking around an idea today in class; wouldn't mind hearing first impressions.
For those of you familiar with Shadowrun, it would be about groups of runners performing a run each Day. Each person would have a specialization (the hacker a role cop, the bruiser bulletproof etc etc), BUT no one would start with any powers.
The players would be divided into two opposing groups (red vs blue for simplicity). At the end of the Day, whichever team had the most members on it would gain powers for that Night.
The idea behind it came about after hearing Iso's ideas about "sub games". The flavor is that two opposing teams are being hired for the same objective, but only one can get "paid".
Thoughts? If anyone is interested in kicking around ideas, shoot me a PM. (And yes, I know I have been kicking around a few game ideas, but as I find flaws I put ideas on the back burner to pull them out when I figure the game out more.)
I friggin love tabletop RPGs. They may be my favorite form of storytelling / gaming. I also clearly love mafia, as evidenced by the fact that I'm still coming here regularly after nearly a decade despite not really having the time to play anymore.
So I ask purely from curiosity - why isn't this a GM and 10-12 players playing over in The Colosseum? What does it have that that doesn't do better? There may be a completely legitimate answer, but it feels like that's actually what you want to run (pun intended).
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{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Right, but I tried to list powers that scum could lie about. For instance, the vigshot could be used by mafia... they just don't submit the NK instead. The docshot could be "faked" as long as it wasn't tracked/watched, and the "copshot" could be used by scum since they know alignment anyways.
Club Flamingo Wins: 1!
1 Alien
1 Android (Ash)
1 Ripley
9 VTs (Weyland-Yutani employees)
Alien kills 2 players each night. Wins by killing all of the townies.
Ripley is a vanilla townie who has an AWC that causes her to win alone if it's down to her and the Alien.
Ash the Android is a neutral who wins if the Alien wins, even if he's dead. (Alien + Ash + 2 townies = win for Alien/Ash, which I don't like but think it has to be that way)
Ash and Alien know each other, but can't communicate.
Probably not balanced, but I like the concept and wonder if there's some way to make it work.
e: So to run the numbers for comparison - the Alien wins at the end of Day 3 if Ash is still alive, because the next day there'll be Ash, Alien, and X. If Ash is lynched, the Alien needs to win one more staredown, and if it's Ripley, Alien, X, then the Alien and the townie need to lynch each other to win.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Setup like that, I would say Ash needs to know who the alien is. He needs to know who to protect after all. I would also not make Ash NK immune (Flavor fail IMO given in Aliens Bishiop "died".) In essence you are looking at a setup like this:
1 Mafia
1 Traitor
1 Townie w/AWC
9 VT
I would also consider giving Ash an extra ability to help aid in his mission (A kill perhaps.)
Actually looking at this setup more, this looks strangely like Kill Bill Mafia without the AWC townie. You can look up that setup here:
https://groups.google.com/forum/?fromgroups#!topic/kill-bill-spectators/5gj2krZP0tk
Come join us in the MTGSalvation chat ||| My trade thread. ||| My Personal Modern Blog: The Fetchlands
I agree that Ash and the Alien need to know each other, though.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
As I said, I don't think the Alien has to know who Ash is, especially if you did go Ash kill immune. Only Ash HAS to know who the alien is. I think giving Ash a 2 shot kill along with the alien having a kill should balance things .You will have 2 nights of 3 kills,and the game SHOULD end the game on Day 3 assuming all kills work
12 alive
Day 1 lynch (11 alive)
Ash Kill + Alien Kills (8 Alive)
Day 2 Lynch (7 Alive)
Ash Kill + Alien Kills (4 Alive)
Day 3 Lynch (3 Alive, Ash and Alien Win assuming Ash is alive)
Yes, makes things really hard for Ripley to AWC with Ash having 2 one shot kills, so maybe give Ash only one shot on his kill
12 alive
Day 1 lynch (11 alive)
Ash Kill + Alien Kills (8 Alive)
Day 2 Lynch (7 Alive)
Alien Kills (5 Alive)
Day 3 Lynch (4 Alive, Ash and Alien Win assuming Ash is not lynched)
Alien Kills (If Ash is dead, alien wins if it kills Ripley, otherwise Ripley wins)
Come join us in the MTGSalvation chat ||| My trade thread. ||| My Personal Modern Blog: The Fetchlands
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
You're a cop, on D3. You investigated and found a townie. Now that townie is at L-2 and claims vanilla. What's the proper play? Do you out yourself and reveal that he's conf town? Or do you let him get lynched and maintain your anonymity?
Club Flamingo Wins: 1!
Without the doc, you'll be shot that night, so you'll have traded yourself for a vanilla (not worth it in my book). If the mafia is as full power, you'll have a good chance of investigating one of them N3.
I'd guess there's more to think about, but those are the two major things that pop up in my mind.
Mafia Stats
Kill shot: BB
Issue with my shooting? Please visit my helpdesk and help me learn to aim!
Depends, is it MLaL?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Club Flamingo Wins: 1!
We'll call it "adjusting the sights".
My problem is that when I have a paradigm shift of reads (because contrary to what I might say in-game, if I'm reading your posts, I'm adding more to my opinion of you in the game - one reason why I don't always read every post when they come up, as it lets me separate from my early mindset to a late-game one which is good for wagon analysis etc.), it ends up shooting me in the foot more often than not.
Does this happen to anyone else?
How can I know when I should shift the sights and when I should snipe my first targets? Is there any data on this that someone's collected or quantified?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Are you sure that it ends up shooting you in the foot more often than not? I ask because, speaking for myself personally (and I know Cyan has alluded to the same thing before), I know that it's extremely frustrating to have thought somebody was scum and then let them slip through your fingers. As a result, you tend to remember those incidents far more vividly than all the times where you correctly adjusted your read on someone who was town, even if the latter happens fairly frequently.
As for when you should shift your reads...Well, whether someone is acting scummy, then starts acting townie, or vice versa, either way you end up with a mixed read. So one aspect of what you're asking is "how do I evaluate mixed reads?" Which is complicated. In (my personal) theory, there are two factors that are useful to keep in mind: the player's level of experience, and their level of conscientiousness.
In theory, the more experience, and the more conscientious, the more you should not let them out of your sights once you smell blood (ie, a mixed read is a scum read). The less experience, and the less conscientious, the more you should be willing to re-evaluate. For my mixed reads at least, that seems to work pretty well. To clarify, by conscientious, I pretty much mean "how much thought is this person putting into their posts?" (Examples of highly conscientious players: DesCoures, Arianhrod (in C&B at least), me; examples of low conscientious players: kpaca, Seppel).
....Hopefully that was somewhat helpful. Keep in mind though that it's my personal theory and has no data beyond me keeping track of when I've been right and wrong in my head. As for when you should change sights when another dude just starts acting scummier, I have no idea.
So I'm.. relatively? new here with just 3 completed games and one on-going, I was brought here by Iso who's been telling me to come play mafia for years now (yes, multiple years, no exaggeration) so I finally was like "fine".
I've been having a pretty good time so far, despite being utter NEWB and all. I like to do creative writing and it's happened on multiple occasions that I've spiced things up by writing flavorful things despite being an ordinary player, and I got a little bit of an idea. After #76 just finished up, I was talking to Wheat and he told me to post here buuuuut I have a strange request!
Besides, my current ongoing game, I will not be playing Mafia at all during the school year due to activity reasons but I'd like to still be active and I know that there are always new games being designed, so maybe I can offer my services.
I want to help people write flavor! Doesn't matter the context, style, period, whatever. "Well, if you don't think you'll be active enough to play, what makes you think you'll be around to write?" Well, it's a bit different - writing flavor is something I can do during one of my boring lectures I'd normally be sleeping anyway, but actually playing mafia in that time I don't feel would bring out my game. I'd just rather not. Writing however...
I'm willing to do all kinds. during games, setups of games, PMs, whatever, if it involves creative writing I want to be there! I've been writing role-play for as long as I can remember (I'm an admin at an RP forum actually) and it's a passion of mine to write storyline for video games. As for examples of flavor? I wrote a cool vig-shot PM shown here and I wrote my own death scene in FHF mafia here as well.
I mean it's whatever, I just think it would be really cool. If you want to flavorize your game and not too strong about writing flavor, I can halp! =D
That is all o_o
¤.†.¤ The OceanLink ¤.†.¤
I could probably read some summary stuff or something and get a gist.
¤.†.¤ The OceanLink ¤.†.¤
I'm dealing with armchair politicians and every time I try to call them out on slippery slope or ad hominem, they just ignore me. It's frustrating.
Have you tried just googling "logical fallacies" and directing them to it? And if they don't pay attention to that, they probably aren't worth arguing with in the first place.
Club Flamingo Wins: 1!
If the first, I prefer just explaining why their logic is faulty without using the fallacy's name. (Alternately, use fallacy name, explain how it applies.)
If the second, nothing you can do about that.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
@Cyouni: I explain to them that they're committing a logical fallacy and they usually just handwave it away or just continue with their argument. :/
My cube: http://cubetutor.com/viewcube/9981
You can't talk to the town in real life.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Has anyone else experienced this in their tenure as a host?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
A Magic analogue would be cards like Grip of Chaos. Most players simply don't want to play in "random target-y land where I can't really do anything" and will breathe a sigh of relief when someone finally destroys it. You don't want anything in your game of Mafia to feel like that, even though there may exist a small subset of players who actually enjoy that kind of madness (just like your EDH table may include that crazy, cackling red player that everyone else wants to strangle who slams down Grip of Chaos, Scrambleverse, etc.)
Another thing is flavor. Grim Batol was definitely a top-down affair, and although the flavor was one area of the game (uncharitable but honest people might say the only one) that was successful, I let it make too many decisions for me. Both Seasons and Ataghan were bottom-up designs for the most part. Yes, I had the idea of both the Aeon Clock and the Ataghan as central themes for a game's story long before writing either setup, but from there, I identified a key mechanic that I wanted to make the centerpiece of the game (the seasons/the locks) and let that theme dictate the rest of the setup.
It's a lot harder when you're using source material from someone else, since you feel you have an obligation to make roles/mechanics match the flavor, which leads to top-down design, which is clunky.
I hope this slightly rambling post was in some way useful.
"...a talisman against all evil, so long as you obey me."
Grip of Chaos and its ilk were the cards that came to mind back when The Family was talking about applying the color pie to Mafia players and designers.
Thank you for this post, by the way. Very insightful.
Reading some games on this and other sites, I think the Ogre Mafia with its concept of money, and a current Walking Dead game on mafiascum, both have some interesting ideas.
Club Flamingo Wins: 1!
I like this guy, he clearly does his homework.
For other good examples of minigames that were done right here see amnesia and intrigue.
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Simple, understandable setups with interesting mechanics are ultimately much more likely to be loved over complex setups that are just complex for the sake of complexity. I think the popularity of Amnesia and Deitriptychos make my case for me.
I'm really impressed by the dedication of the many mods/hosts and the creativity that goes into these things.
One game at a time for starters, but I'll certainly be a dedicated player.
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
My cube: http://cubetutor.com/viewcube/9981
Same here. I could only do three games when I wasn't working as much as I should; now it just doesn't seem possible.
That being said, both times I've been in three games I was a town vanilla in one, a town PR in another, and mafia in the other. Being able to approach all three games from a fundamentally different mindset helps to shoulder the load.
I don't care who it is; no one can play 4+ games without their play suffering. Certainly no one who also has a job and a life besides.
Probably. One-shot vig is obviously not going to work, though, as it's much stronger in scum hands than in town. Redirector is also a bit of an unfun role for a Basic.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Thank you
I was most curious to see if the general concept was okay for a Basic, but I don't know if it's possible to balance four different games relative to each other and make each of them acceptable for a Basic. Maybe I'll take a more serious stab at this later.
It's much appreciated. Thank you!
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
I do that too. It's fun until you flip scum in one game and then people are like "Look, he's playing the same here as in the other game, must be scum!"
http://forums.mtgsalvation.com/showthread.php?t=481627 - Open the spoilers in the first post for each game type.
In addition to what Karn posted, this is what the four game types usually look like in practice:
Basic: 12 players, low complexity
Normal: 13+ players, low complexity (but usually higher than Basics)
Mini: 12 players, high complexity (but sometimes lower than Normals)
Specialty: 13+ players, high complexity (and usually higher than Minis)
So in effect, Basic : Normal :: Mini : Specialty (and Basic : Mini :: Normal : Specialty).
Thank you both!
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
Mini is actually better stated as any complexity that isn't basic.
See for example, setups with no PRs being minis rather than basics.
Oh, true. I forgot about Vanilla Mafia.
And then you say, "on-going game, can't reference it"
I'm also infinitely more likely to die as town than scum, so it usually works out for me.
To expound a bit, Basics will also always have 3 mafia, 9 town, and 0 Neutrals. Minis can have fewer than 12 players, and Specialties can be Minis (but it's recommended that you go for 13 players+ since Minis basically can be anywhere between Basics and Specialties - yay complexity creep!). Normals are as described above, though you usually won't see Normals with fewer than 16 players. I like smaller Specialties - 14 players - though we've seen upwards of 23+ in some games! If you're planning on making a big game, it's basically a STRONG recommendation that you shoot for 18- players due to replacement issues.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Danka.
And anyone can host a game if they've successfully completed three games and it's been reviewed/approved (just for reference, not that I already have plans)?
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Thoughts?
Club Flamingo Wins: 1!
I friggin love tabletop RPGs. They may be my favorite form of storytelling / gaming. I also clearly love mafia, as evidenced by the fact that I'm still coming here regularly after nearly a decade despite not really having the time to play anymore.
So I ask purely from curiosity - why isn't this a GM and 10-12 players playing over in The Colosseum? What does it have that that doesn't do better? There may be a completely legitimate answer, but it feels like that's actually what you want to run (pun intended).