Does anyone have any experience in playing Mafia in real life? I play almost every week at my LGS and my town game is good but my scum game is mediocre at best. Anyone have any tips for playing face to face?
If you have a habit of giggling/laughing (like I do) then always giggle and make your giggling a null tell.
Barns are also very common (for me, at least). Literally, if cop just claims guilty or someone presents at least a semi-coherent case, people will vote.
I think if we did this, we would have to add the roleblocker. We experimented with having a doctor instead of a vig and the cop would claim day 1 and just get saved by the doc while confirming half the town.
Another option is making it so the doctor can't protect the same person 2 nights in a row. That's how my old forum did it, and it was kinda nice giving the cop an extra investigation after they were outed, and led to some interesting night decisions.
Has there been any setups comprised of roles from past games? If so, what are the potential pitfalls of designing a game based around the concept?
Cyan's Impossible Mafia was one of the more prominent games with this gimmick. A B
I would assume that game balance is difficult to achieve if the game is full of high-power roles (consider a Magic Constructed format consisting only of Time Spiral Timeshifted cards).
But since you meant more original roles: not that I remember. This could be a fun concept, but modgaming is going to run rampant in such a game (and anyone without great knowledge of past games will probably feel lost and left out).
Honestly, I think everyone should be doing this and just not telling players. It's like returning mechanics in Magic - cycling is great, so they keep bringing it back. Popular and simple roles from good games... why don't they get used again just because they fit in another setup?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I was just thinking about Slivers Mafia the other day, but my thought process began to break down when thinking about "hive-mind" abilities. I stabbed the concept a few times a couple of months ago, but to no avail. Maybe I should pick up the sword again..
I'm pretty sure most games contain elements of others. I frequently steal and modify roles from various other games that I've read/played, and I'm sure I'm not the only one. The problem is if it's obviously a "reprint" as it were, then people can try and game it's precise function, which can break games or lead to stupid lynches.
Does anyone have any tips to improve as a Mafia game designer? I feel as though there's no central "manual" on Mafia game design (just tips on how to balance). Every time I design a setup it always feels like it's vanilla (normal roles such as watcher, vigilante, doctor). How would I go "out of the box" as a game designer?
Read past specialty/FTQ games. Start with Xyre's setups; they are some of my favorites. The most fun role was a post/day cop. Quote someone's full sentence to the mod, the mod will tell you to the best of his knowledge whether it was a lie or not. Very out-of-the-box creatively. New twists on old roles are fun and keeps the game balanced.
Does anyone have any tips to improve as a Mafia game designer? I feel as though there's no central "manual" on Mafia game design (just tips on how to balance). Every time I design a setup it always feels like it's vanilla (normal roles such as watcher, vigilante, doctor). How would I go "out of the box" as a game designer?
For me, it all depends on source material. Are you writing your own flavor, or are you basing it on a concept created by a show/game/etc.? For me, if I'm basing it on something else, I try to think of the 1-3 most memorable things about the source and apply them to the game's mechanics. Without giving away too much about the setup of GoldenEye (for example), it's heavily item-based (because I remembered the arms race that some people would get into when I played it as a kid), and a few events in the movie/game that stuck out to me through the years that I fashioned into references that became roles. For Digimon Mafia (I ran that on Colo), I made Digivolving a thing - if you fulfilled a certain condition (Agumon had to lead a wagon; Crest of Courage; Gabumon had to be the target of an ability; Crest of Friendship; etc.), you would Digivolve. It was pretty subtle, since I didn't directly incorporate the crests and whatnot into the role PMs, but each Digivolution was very flavorful and tied into the mechanics of the game quite well.
For my own, original setups (I have surprisingly few, likely because I enjoy using source material that inspires me for games and because people are more likely to join my games if they recognize where the ideas come from), I like to start with a story. For example, in Pirates Mafia (the sequel to The Legend of Lucian), I wanted to make it a simpler story than TLoL, so I took the concept I had already established in TLoL (go read the OP if you're curious) and branched off of that universe with a simple "there are pirates involved in a mutiny, weed out the bad ones!" that takes place following the Battle of Formonune in TLoL. It's a perspective change, but it allows for new mechanics to take shape in the same universe (Fear Tactics; those will be explained in the OP) and keeps the flavor running to keep the players interested.
Basically, don't limit yourself to a set role type. If you want to include an investigative Cop-type role, make them jump through hoops and have to use the ability at a weird time and get a strange kind of result (like how many scum players they quoted in the previous Day, for example). If you want a completely new role altogether, the possibilities are endless! It just has to be feasible from a theory standpoint. Good luck with growing as a mod, and feel free to ask me for clarification on anything I said if you need to.
Read past specialty/FTQ games. Start with Xyre's setups; they are some of my favorites. The most fun role was a post/day cop. Quote someone's full sentence to the mod, the mod will tell you to the best of his knowledge whether it was a lie or not. Very out-of-the-box creatively. New twists on old roles are fun and keeps the game balanced.
I greatly enjoy top-down designs. It's easier to produce these when you use existing source material, as I tend to.
I always like to establish flavor first when I'm making a setup, unless the concept isn't based on something someone else has done, but rather, my own machinations. I don't find it stifles my creativity as a mod to set flavor first, but rather, allows me to focus the possibilities into a more elegant and efficient design. There are some roles that just don't belong among others and would make the game totally out of whack. Design space SHOULD be limited, despite the ridiculous possibilities one can create with roles. Gotta keep the game fun for the players, after all.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
From a hosting standpoint, is it considered bastardly to resolve actions one way in one game and another in another?
Take Roleblocks vs. Single-Shot abilities and Trackers, for example.
Game A: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by locking his door that Night. Jim Tracks Bob and sees him target nobody because Bob was locked in his room. Bob keeps his Vig shot because he never left his room.
Game B: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by bashing him in the head with a chair as he reaches Frank's room. Jim Tracks Bob and sees him target Frank because it's pretty obvious that Bob was trying to shoot down Frank by going to his room. Bob loses his Vig shot because any competent Roleblocker would see the gun next to Bob and think, "****, if Bob knows I Roleblocked him, he's going to shoot me for sure!" and removes Bob's only round from his chamber and hides it.
Should it be uniform across games or should it be contingent upon flavor? I would think it makes more sense for the latter, but some players may look at past games by that host and lynch players for "lying" about how their actions resolved because it resolved differently in another game. Should the players be penalized for modgaming, in that case, by the mislynch of Bob who was trying to prove his Vig shot? Or should the mod intentionally make what happened easier to guess?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I think it should be game specific as certain games might require different order of resolutions and such for balance reasons. Though I do think the order of resolution should be known to the game unless their is a reason for them not to know it.
From a hosting standpoint, is it considered bastardly to resolve actions one way in one game and another in another?
Take Roleblocks vs. Single-Shot abilities and Trackers, for example.
Game A: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by locking his door that Night. Jim Tracks Bob and sees him target nobody because Bob was locked in his room. Bob keeps his Vig shot because he never left his room.
Game B: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by bashing him in the head with a chair as he reaches Frank's room. Jim Tracks Bob and sees him target Frank because it's pretty obvious that Bob was trying to shoot down Frank by going to his room. Bob loses his Vig shot because any competent Roleblocker would see the gun next to Bob and think, "****, if Bob knows I Roleblocked him, he's going to shoot me for sure!" and removes Bob's only round from his chamber and hides it.
Should it be uniform across games or should it be contingent upon flavor? I would think it makes more sense for the latter, but some players may look at past games by that host and lynch players for "lying" about how their actions resolved because it resolved differently in another game. Should the players be penalized for modgaming, in that case, by the mislynch of Bob who was trying to prove his Vig shot? Or should the mod intentionally make what happened easier to guess?
That's a good question and one I may have a polemic opinion about.
I think that when players are focusing on those kind of "catches" the spirit of the game suffers. The game should not be about if the scum correctly guessed how the mod resolves actions in this particular game, catching scum because of those stuff is dirty and I think mods should be very attentive to this stuff.
That's why in all my games I will make sure the actions are resolved in the same way and I will make sure all players know exactly how. However, if despite being informed or the NOR players still makes mistakes that's their fault and they will be penalized by it.
TLDR: If players are asking those kind of questions in the thread or by PM you are probably doing it wrong as a mod, this stuff should be 100% clear all the time.
TLDR2: What gman said.
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The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
Look for anyone whose opinion has changed dramatically overNight. And look for anyone who states something as a definite - or hints at knowing something. Unexpected questions are also a decent tell.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Similar question. When you are a cop, how do you breadcrumb your results without claiming? What if you catch scum but don't want to out yourself yet? Or maybe you've just cleared 2-3 innocents but think you are about to eat the Night Kill.
How do you leave this information in the thread in a way that the rest of the town can find it after your death without blatantly revealing what you are to the scum?
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An accurate description of myself:
Quote from Megiddo »
You're the dude who just lies a lot and makes people hate you and then magically becomes town later, right?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Similar question. When you are a cop, how do you breadcrumb your results without claiming? What if you catch scum but don't want to out yourself yet? Or maybe you've just cleared 2-3 innocents but think you are about to eat the Night Kill.
How do you leave this information in the thread in a way that the rest of the town can find it after your death without blatantly revealing what you are to the scum?
Simply state "X is town" or "Y is scum." VTs do this all the time.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Similar question. When you are a cop, how do you breadcrumb your results without claiming? What if you catch scum but don't want to out yourself yet? Or maybe you've just cleared 2-3 innocents but think you are about to eat the Night Kill.
How do you leave this information in the thread in a way that the rest of the town can find it after your death without blatantly revealing what you are to the scum?
Simply state "X is town" or "Y is scum." VTs do this all the time.
You have to be careful not to be too obvious about it though: I saw a game (it was a newb game admittedly) where a guy spent D2 saying he thought a prime lynch candidate was town based on a strong gut feel. Turned out he was the cop with an innocent result and got nuked by the Mafia the next night.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
This question is more directed at long-term players.
Lately, I feel like all of my reads/ability to navigate a game are being heavily impacted by metagaming. Like..I can't read a person's posts without taking prior history with that player into account. This isn't necessarily a terrible thing, but A)it lets scum take advantage of being scummy as town and B)when you have 6-7 years worth of experience with some people, you become inundated with meta. There are circumstances where I think a person is town/scum, but meta is the only reason, which isn't particularly quantifiable.
I used to meta all the time, but I've strayed from it for the most part (except in early game) because once I hit the ~70 game mark, I stopped being able to keep tabs on how players acted in every single game I'd played in them with (though I do remember events fairly well, I think). I think that the most effective use of meta is to see how people REACT to things, not necessarily how they act on a regular basis in the game.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I don't personally use meta anymore unless the player is so consistent in a particular way that it would be impossible to judge them any other way (e.g. Wrath_of_DoG has a very dichotomous, absent-present style as scum; Kosakosa is a player who resists knee-jerk reactions to his posts). But I'll accept someone else's meta read (especially one that suggests someone is town).
I think meta is too powerful to ignore. I don't feel like I can read a fresh group of players at all. I pretty much always go look up a few of their games to get a feel, otherwise I have no idea how to evaluate their behavior. Everyone has a different baseline and to treat people the same just doesn't work IMO.
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Rollback Post to RevisionRollBack
An accurate description of myself:
Quote from Megiddo »
You're the dude who just lies a lot and makes people hate you and then magically becomes town later, right?
I use meta to guide my internal reads, but I don't often use them in the thread unless the source games are quoted. Example being:
Quote from current game.
This looks an awful lot like:
Quote from previous (meta) game.
Where the player was scum/town.
If they're not presented like this then I either have to dig for whatever meta they're talking about or just plain ignore it, which makes discussing meta more difficult than it has to be.
I think meta is too powerful to ignore. I don't feel like I can read a fresh group of players at all. I pretty much always go look up a few of their games to get a feel, otherwise I have no idea how to evaluate their behavior. Everyone has a different baseline and to treat people the same just doesn't work IMO.
This is me; it's why I dislike playing with players for the first time and absolutely hate playing with players who themselves are playing for the first time.
I think to discern new players real scumtells from bogus ones is an art. I know ZDS is pretty spot on those things but there are some tells that are quite universal given new players.
I remember that after trying to chain lynches on two players in my first game(final fantasy) I was slammed into the ground pretty quickly and correctly by DYH, geez, DYH was quite a good townie in that game, he caught me so easily.
Private Mod Note
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The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
'Cause for me it's a complicated question. I definitely view posts by different people in different lights, but for me, I'd say it has to do more with how I'm reading their personality though than what I've actually seen of them in previous games -- though reading them in previous games can certainly give me a better idea of their personality.
Meta just as pattern recognition (ie, Player A is doing x here, he did x in previous town games, therefore x is null) can also be useful, but imo you have to be pretty careful using it, as it's easy to make wrong assumptions. For example, from a purely meta standpoint, in the above parenthetical example the correct conclusion is that x is null (and not a town tell), unless it can also be proven that Player A does not do x as scum (in which case it is a town tell). That's a pretty obvious example, but there are a lot of very similar traps that you can fall into. It's also pretty rare that you can find a good meta tell like that, because scum are usually aware of their metas. Most meta that I actually end up using says things are null rather than that they are town tells or scum tells, which makes it less useful.
This is me; it's why I dislike playing with players for the first time and absolutely hate playing with players who themselves are playing for the first time.
I'm generally the opposite; I like playing with new people. For me, trying to get a read on how this dude thinks is one of the more interesting parts of the game.
I remember that after trying to chain lynches on two players in my first game(final fantasy) I was slammed into the ground pretty quickly and correctly by DYH, geez, DYH was quite a good townie in that game, he caught me so easily.
I'm going to assume that the emote indicates sarcasm. (For those not in the know, DRey, DYH, and myself were all scum in that game.)
I think to discern new players real scumtells from bogus ones is an art. I know ZDS is pretty spot on those things but there are some tells that are quite universal given new players.
I remember that after trying to chain lynches on two players in my first game(final fantasy) I was slammed into the ground pretty quickly and correctly by DYH, geez, DYH was quite a good townie in that game, he caught me so easily.
If you have a habit of giggling/laughing (like I do) then always giggle and make your giggling a null tell.
Barns are also very common (for me, at least). Literally, if cop just claims guilty or someone presents at least a semi-coherent case, people will vote.
Another option is making it so the doctor can't protect the same person 2 nights in a row. That's how my old forum did it, and it was kinda nice giving the cop an extra investigation after they were outed, and led to some interesting night decisions.
Outdated Mafia Stats
Cyan's Impossible Mafia was one of the more prominent games with this gimmick.
A
B
I would assume that game balance is difficult to achieve if the game is full of high-power roles (consider a Magic Constructed format consisting only of Time Spiral Timeshifted cards).
Honestly, I think everyone should be doing this and just not telling players. It's like returning mechanics in Magic - cycling is great, so they keep bringing it back. Popular and simple roles from good games... why don't they get used again just because they fit in another setup?
This I cannot wait for. Make it an FTQ, please?
Wouldn't that defeat the purpose of "just not telling players?"
Then again, I guess the fact that this conversation is even happening at all is sort of antithetical to Ged's intent.
Have fun, Ged. I know everyone is looking forward to whatever you create.
Did a quick check at the completed games list here I did not find a previous Time Spiral Mafia.
That doesn't mean that it wasn't named something else. I hope that helps you Prophy.
/in as a Sliver.
Time Spiral began my love for Slivers and was probably one of my favorite blocks.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I was just thinking about Slivers Mafia the other day, but my thought process began to break down when thinking about "hive-mind" abilities. I stabbed the concept a few times a couple of months ago, but to no avail. Maybe I should pick up the sword again..
Does anyone have any tips to improve as a Mafia game designer? I feel as though there's no central "manual" on Mafia game design (just tips on how to balance). Every time I design a setup it always feels like it's vanilla (normal roles such as watcher, vigilante, doctor). How would I go "out of the box" as a game designer?
For me, it all depends on source material. Are you writing your own flavor, or are you basing it on a concept created by a show/game/etc.? For me, if I'm basing it on something else, I try to think of the 1-3 most memorable things about the source and apply them to the game's mechanics. Without giving away too much about the setup of GoldenEye (for example), it's heavily item-based (because I remembered the arms race that some people would get into when I played it as a kid), and a few events in the movie/game that stuck out to me through the years that I fashioned into references that became roles. For Digimon Mafia (I ran that on Colo), I made Digivolving a thing - if you fulfilled a certain condition (Agumon had to lead a wagon; Crest of Courage; Gabumon had to be the target of an ability; Crest of Friendship; etc.), you would Digivolve. It was pretty subtle, since I didn't directly incorporate the crests and whatnot into the role PMs, but each Digivolution was very flavorful and tied into the mechanics of the game quite well.
For my own, original setups (I have surprisingly few, likely because I enjoy using source material that inspires me for games and because people are more likely to join my games if they recognize where the ideas come from), I like to start with a story. For example, in Pirates Mafia (the sequel to The Legend of Lucian), I wanted to make it a simpler story than TLoL, so I took the concept I had already established in TLoL (go read the OP if you're curious) and branched off of that universe with a simple "there are pirates involved in a mutiny, weed out the bad ones!" that takes place following the Battle of Formonune in TLoL. It's a perspective change, but it allows for new mechanics to take shape in the same universe (Fear Tactics; those will be explained in the OP) and keeps the flavor running to keep the players interested.
Basically, don't limit yourself to a set role type. If you want to include an investigative Cop-type role, make them jump through hoops and have to use the ability at a weird time and get a strange kind of result (like how many scum players they quoted in the previous Day, for example). If you want a completely new role altogether, the possibilities are endless! It just has to be feasible from a theory standpoint. Good luck with growing as a mod, and feel free to ask me for clarification on anything I said if you need to.
Magical Girl Mafia had a similar role (Void's).
I always like to establish flavor first when I'm making a setup, unless the concept isn't based on something someone else has done, but rather, my own machinations. I don't find it stifles my creativity as a mod to set flavor first, but rather, allows me to focus the possibilities into a more elegant and efficient design. There are some roles that just don't belong among others and would make the game totally out of whack. Design space SHOULD be limited, despite the ridiculous possibilities one can create with roles. Gotta keep the game fun for the players, after all.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Take Roleblocks vs. Single-Shot abilities and Trackers, for example.
Game A: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by locking his door that Night. Jim Tracks Bob and sees him target nobody because Bob was locked in his room. Bob keeps his Vig shot because he never left his room.
Game B: Bob targets Frank with his 1-Shot Vig ability. Ted Roleblocks Bob by bashing him in the head with a chair as he reaches Frank's room. Jim Tracks Bob and sees him target Frank because it's pretty obvious that Bob was trying to shoot down Frank by going to his room. Bob loses his Vig shot because any competent Roleblocker would see the gun next to Bob and think, "****, if Bob knows I Roleblocked him, he's going to shoot me for sure!" and removes Bob's only round from his chamber and hides it.
Should it be uniform across games or should it be contingent upon flavor? I would think it makes more sense for the latter, but some players may look at past games by that host and lynch players for "lying" about how their actions resolved because it resolved differently in another game. Should the players be penalized for modgaming, in that case, by the mislynch of Bob who was trying to prove his Vig shot? Or should the mod intentionally make what happened easier to guess?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I think that when players are focusing on those kind of "catches" the spirit of the game suffers. The game should not be about if the scum correctly guessed how the mod resolves actions in this particular game, catching scum because of those stuff is dirty and I think mods should be very attentive to this stuff.
That's why in all my games I will make sure the actions are resolved in the same way and I will make sure all players know exactly how. However, if despite being informed or the NOR players still makes mistakes that's their fault and they will be penalized by it.
TLDR: If players are asking those kind of questions in the thread or by PM you are probably doing it wrong as a mod, this stuff should be 100% clear all the time.
TLDR2: What gman said.
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
ZDS told me to ask this in the Disney Villains mentor chat; how do you guys detect investigative PRs/breadcrumbs?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
How do you leave this information in the thread in a way that the rest of the town can find it after your death without blatantly revealing what you are to the scum?
My cube: http://cubetutor.com/viewcube/9981
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Simply state "X is town" or "Y is scum." VTs do this all the time.
Which is another good way for cops to breadcrumb results - if people are on a town tier that you wouldn't expect them to be on, the logic checks out.
Risky, though.
No one noticed it until Axelrod died.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
If I had died nobody would have been tipped off by my role PM.
That is somewhat moot though. ^^
You have to be careful not to be too obvious about it though: I saw a game (it was a newb game admittedly) where a guy spent D2 saying he thought a prime lynch candidate was town based on a strong gut feel. Turned out he was the cop with an innocent result and got nuked by the Mafia the next night.
Archmage Eternal did the same thing one game. Can't remember which, but it was so subtle that we nearly missed it until Void noticed.
It was C&B, which I mentioned.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Confirm. Very funny night actions that game.
Lately, I feel like all of my reads/ability to navigate a game are being heavily impacted by metagaming. Like..I can't read a person's posts without taking prior history with that player into account. This isn't necessarily a terrible thing, but A)it lets scum take advantage of being scummy as town and B)when you have 6-7 years worth of experience with some people, you become inundated with meta. There are circumstances where I think a person is town/scum, but meta is the only reason, which isn't particularly quantifiable.
Does anyone else have this problem?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
My cube: http://cubetutor.com/viewcube/9981
Quote from current game.
This looks an awful lot like:
Quote from previous (meta) game.
Where the player was scum/town.
If they're not presented like this then I either have to dig for whatever meta they're talking about or just plain ignore it, which makes discussing meta more difficult than it has to be.
This is me; it's why I dislike playing with players for the first time and absolutely hate playing with players who themselves are playing for the first time.
I remember that after trying to chain lynches on two players in my first game(final fantasy) I was slammed into the ground pretty quickly and correctly by DYH, geez, DYH was quite a good townie in that game, he caught me so easily.
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
'Cause for me it's a complicated question. I definitely view posts by different people in different lights, but for me, I'd say it has to do more with how I'm reading their personality though than what I've actually seen of them in previous games -- though reading them in previous games can certainly give me a better idea of their personality.
Meta just as pattern recognition (ie, Player A is doing x here, he did x in previous town games, therefore x is null) can also be useful, but imo you have to be pretty careful using it, as it's easy to make wrong assumptions. For example, from a purely meta standpoint, in the above parenthetical example the correct conclusion is that x is null (and not a town tell), unless it can also be proven that Player A does not do x as scum (in which case it is a town tell). That's a pretty obvious example, but there are a lot of very similar traps that you can fall into. It's also pretty rare that you can find a good meta tell like that, because scum are usually aware of their metas. Most meta that I actually end up using says things are null rather than that they are town tells or scum tells, which makes it less useful.
I'm generally the opposite; I like playing with new people. For me, trying to get a read on how this dude thinks is one of the more interesting parts of the game.
I'm going to assume that the emote indicates sarcasm. (For those not in the know, DRey, DYH, and myself were all scum in that game.)
LOL!
/scumteam high-five bus drive!
V/LA: 3/21-3/24 & 3/27-3/29