Okay, I am at the request of Ain Soph Aur putting together my first attempt at an Epic Gestalt Campaign. There are a few rules that I guess would be worth going over before we start this.
Races that are allowed are as follows:
Human, Mountain Dwarf, Drow (one of three sub types), Drider (one of two sub types), Elf (one of two sub types), and the Catfolk (from Races of the Wild)
A few rules need to be established for each race before I detail the sub types of the Elves, Drider and Drow.
1.) Humans, Dwarves, and Catfolk cannot take any class that utilizes Magic of any type. This extends to using magic items that require the use of verbal or somatic components to activate them beyond a standard command word (i.e. they cannot use Scrolls, Wands, Rods, etc...), they cannot even use these types of items by utilizing a skill such as "Use Magic Device."
2.) Only Noble Born Elves and Drow may take the Leadership Feat. I reserve sole discretion in determining if a particular elf qualifies for the Leadership Feat. The same goes for feats that allow you to start with a stronghold or as a land-owner.
3.) Level Adjustment Buy-off is in effect. I am allowing Monster Classes to be utilized on one side of the Character's Gestalt Progression WITHIN REASON.
4.) You can buy a special type of magic item that acts as a biological addition or replacement for a component of your body (i.e. it can replace an arm, or an eye, or some other body part). However these types of magic items cost FOUR times as much as their normal counterparts. They are also completely integrated into your biogical make up, and there are certain political ties that are placed upon you if you purchase one of these biological add-on's.
Thats all I can think of for the main part of the character creation process. Now to outline the character sub races:
These are the typical Black Skinned, pale haired Drows (their hair does not have to be stark white. And to contrast with standard D&D campaigns, their eyes are not glowing red balls of fury). These Drows are not necessarily evil by nature.
They have a standard elf's starting age and maximum age span in D&D.
In addition to the traits listed in the Players Handbook they have the following traits:
— +2 Intelligence
— Darkvision out to 60 feet. This trait replaces the High-Elf's Low-Light Vision.
— Weapon Proficiency: A Basic Drow is automatically Proficient with the hand-crossbow, the Rapier, and the Short Sword. This Trait replaces the High Elf's weapon Proficiency.
— Magic Arts: A Basic Drow is able to learn and use the skills of any magical class that he or she so desires.
— Automatic Languages: Common, Elven, Undercommon; Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin, Kuo-Toan. This Trait replaces the High Elf Automatic Languages and Bonus Languages.
— Favored Class: Wizard
This is the other prevalent type of Drow in existence. Unlike the previous type which has Dark Skin, and Pale hair, this type has fair skin (though still darker than it's surface cousins), and fair hair. This type of Drow is almost always of the Good Alignment.
This Drow gets the following Racial Traits in addition to those listed in the Player's Handbook:
— +2 Charisma
— Darkvision out to 60 feet. This trait replaces the High-Elf's Low-light Vision.
— Weapon Proficiency: A Grey Drow is automatically proficient with the following Weapons, the Shortbow, the Mace, and the Morning Star. This ability replaces the High Elf's Weapon Proficiencies.
— Magic Arts: This character is able to learn and use any magical abilities that they so desire.
— Automatic Languages: Common, Elven, Undercommon; Bonus Languages: Celestial, Aquan, Draconic, Drow Sign Language, Gnome, Kuo-Toan. This trait replaces the High Elf's automatic and bonus languages.
— Favored Class: Cleric, or Paladin
This type of Drow is actually able to come from either of the previously mentioned types of Drow, as it is what happens when a demonic corruption takes root in the soul of the Drow. While the Drow is still in control of their person, the demonic corruption is literally eating them from the inside out.
From the time of the corruption forward the Drow's life span is cut to a fraction of what it normally would have been. They will live at most another 100 years after the corruption occurs. After which time they will become completely possessed by the demonic entity that is corrupting them.
The following are the traits of a Demonic Drow, in addition to what comes from the Players handbook:
— +2 Intelligence, and +2 Charisma
— Darkvision out to 120 feet. This trait replaces the High Elf's low-light vision.
— Spell Resistance 11 + Character Level (this means if you are 10/10 || 5/5/10, then your spell resistance will be 31)
— +2 Racial Bonus on Will Saves against Spells and Spell Like Abilities.
— Spell-Like Abilities: Demonic Drow can make use of the following spell-like abilities once per day: Dancing Lights, Darkness, Summon Monster (the level of Summon Monster is equivalent to the highest level that a Wizard or Sorcerer of the same Character level as the Demonic Drow could cast). Caster Level equals the Drow's Character Level.
— Weapon Proficiency: This depends on whether the Demonic Drow was a Basic or Grey Drow prior to being corrupted.
— Automatic Languages: This depends on whether the Demonic Drow was a Basic or Grey Drow prior to being Corrupted.
— Light Blindness: Due to the power of the Corrupting influence in the Drow, the Drow's eyes have become accustomed to the underworlds darkness. As such exposure to bright light (such as sunlight, or the daylight spell) blinds a Demonic Drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
— Favored Class: Depends on whether the Demonic Drow was a Basic or Grey Drow prior to Corruption.
— Level Adjustment: +2
going to actually have to find base stats for driders as they aren't in the monster's manual >.<
These are the same stats wise as the Grey Elves in the Monster's Manual.
These are the same stats wise as the standard Elf Player Race.
Like the drow, both races of Elf can use Magic Arts.
Currently Players interested in the Campaign are:
1.) Ain Soph Aur
That sounds interesting, it should work out I think. If you could PM me with the specifics of the Deity you were thinking of using, I would appreciate it.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Technically the drow in my campaign did not originate under the same creation standards that created Drow in other campaigns. The story is based extremely loosely upon the web comic known as Drowtales: Moonless Age. I say extremely loosely because about the only things I expect to be the same once we are done with this are the basic back story, the general races, and the basic political climate. Other than that things will diverge and change according to how you the players interact with the world.
I will allow more traditional surface deities from ordinary D&D campaigns, even possibly focused on the Elf Pantheons, if you think it appropriate. But I would rather stray away from the traditional Drow Pantheons if at all possible.
Ooooooh so this is the evil campaign... hmmm will probably do the catfolk though im gonna have to give the books a good read to get used to the system again
by the way when you say epic do you mean level 21 epic or higher? this is important
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
the campaign will start at level 20. Starting gold will be standard for level 20 as well. Also it should be noted that you don't necessarily HAVE to play an evil character.
1. Are you allowing MoI (Magic of Incarnum)?
2. So no magic for non elves, what about psionics?
3. Even without Psionics what about Soulknifes?
4. Are we building with the actual XP difference of having paid the LA or do we just build a level 20 and assume we have all managed to get even?
5. What is the highest LA that can be bought? (What i mean is how much LA can i stack and still start the game with an LA 0?)
6. Tome of Battle Allowed?
Edit: a few more just because i forgot.
7. Legacy Weapons Yay or Nay?
8. Are we using flaws? how many?
9. Do you have any particular ruling as far as templates go? is there anything that is or is not allowed? For example Half-Nymph? Half-Vampire? Half-Golem?
10. An example of the special magic item rule would be nice (not really a question i know but since im enumerating things i want to know might as well right? :p)
11. Mamelon Point Buy?
12. How is HP handled?
13. Retroactive Skill points?
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I'd be interested in playing in this one, it's been a while since I played 3.5. I need to get acess to my books which are in storage. Unless someone can provide me with an onlie database of books.
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Get Familiar!
No matter how hard you try, you can't stop us now!
Well the only online resource right now is ">This.
There used to be a source reference site called Crystal Keep, but checking it right now shows that WotC told them to take down their compilation which is a shame.
Other than the SRD your only other option would be torrent files which, so long as you own a copy of the books, i dont see a problem doing... but it is a matter of personal opinion.
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Other than the SRD your only other option would be torrent files which, so long as you own a copy of the books, i dont see a problem doing... but it is a matter of personal opinion.
That's legally questionable at best, though. Even if you own the books.
It's scary territory to tread, and I wouldn't recommend discussing such things on MTGS.
*Whispers from offstage*
What's that?
*More whispers*
Hm... It seems that I'm not actually in this campaign and am simply taking up room in this thread. Away I go.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'd be interested in playing in this one, it's been a while since I played 3.5. I need to get acess to my books which are in storage. Unless someone can provide me with an onlie database of books.
This resource might be helpful. It can at least provide more options than the SRD alone.
I am not familiar with that book. I would have to look into it before I gave a commitment on whether I would allow it or not.
2. So no magic for non elves, what about psionics?
3. Even without Psionics what about Soulknifes?
I am going to go ahead and count Psionics as a form of Magic, even though the rules clearly don't consider it as such.
4. Are we building with the actual XP difference of having paid the LA or do we just build a level 20 and assume we have all managed to get even?
I want level adjustment used the way it was intended to be used if possible. Thanks.
5. What is the highest LA that can be bought? (What i mean is how much LA can i stack and still start the game with an LA 0?)
Honestly this is my first game that I have ever run with Level Adjustment Buy Off being included so I am not entirely sure how to answer that question at the moment.
6. Tome of Battle Allowed?
See my answer to question one for this answer as I am unfamiliar with this book as well.
Edit: a few more just because i forgot.
7. Legacy Weapons Yay or Nay?
I am going to have to say Nay on the Legacy Weapons for simplicity sake.
8. Are we using flaws? how many?
I will allow up to two flaws, Murky-Eyed is going to be banned as that is kind of from what I can tell a useless flaw.
9. Do you have any particular ruling as far as templates go? is there anything that is or is not allowed? For example Half-Nymph? Half-Vampire? Half-Golem?
I would rather you didn't use templates if at all possible.
10. An example of the special magic item rule would be nice (not really a question i know but since im enumerating things i want to know might as well right? :p)
For example, you can pay 4 times as much to have your arm replaced by an artificial arm that has a retractable +1 magic dagger. Or you can pay 4 times what it costs for the helm of comprehend languages and read magic, and have one of your eyes replaced with an artificial eye that duplicates that effect instead. These artificial aspects do not use up the normal magic item slots that would normally limit a characters use of magic items with the exception that you are limited to one per appropriate body part.
11. Mamelon Point Buy?
12. How is HP handled?
13. Retroactive Skill points?
32 point Mamelon Point Buy.
Full HP on Odd Levels, Half HP on Even Levels.
And yes, I am allowing Retroactive Skill Points.
I will add that I am also only allowing enhancement Bonuses to Ability Scores.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I had expressed my interest in this game via PM, cuz i thought it was like the other one... I am now expressing my interest here
and heh... i knew that drowtales was inspiration when i saw the "demon drow"
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I am not familiar with that book. I would have to look into it before I gave a commitment on whether I would allow it or not.
Ok do let me know since this could change the character i would build (same for ToB), by the way how do you feel about Vow of Poverty?
I want level adjustment used the way it was intended to be used if possible. Thanks.
Honestly this is my first game that I have ever run with Level Adjustment Buy Off being included so I am not entirely sure how to answer that question at the moment.
Understood, since you aren't allowing Templates it does change the character's i was planning slightly but not to much, will just be a little less munchkinized than usual
I am going to have to say Nay on the Legacy Weapons for simplicity sake.
Well this was dependent on you allowing ToB but either way im ok.
I would rather you didn't use templates if at all possible.
I see, this cuts a little on the flexibility but it does prevent me from going stupid (Saint Catfolk VoP Incarnum//Monk ultimate goodness!!!!!! for example :D)
For example, you can pay 4 times as much to have your arm replaced by an artificial arm that has a retractable +1 magic dagger. Or you can pay 4 times what it costs for the helm of comprehend languages and read magic, and have one of your eyes replaced with an artificial eye that duplicates that effect instead. These artificial aspects do not use up the normal magic item slots that would normally limit a characters use of magic items with the exception that you are limited to one per appropriate body part.
Interesting, small question, would improving the bonus later during in game also cost 4x as much? Also are you allowing something like for example "Hips of Magnificence: +6 Enhancement bonus to all stats 800.000gp" (and yes when you are reading this item think about Shakira singing "Hips Dont Lie" :D)?
32 point Mamelon Point Buy.
Full HP on Odd Levels, Half HP on Even Levels.
And yes, I am allowing Retroactive Skill Points.
Great i can start sketching a concept then
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Ok do let me know since this could change the character i would build (same for ToB), by the way how do you feel about Vow of Poverty?
Refresh my memory what is vow of poverty?
I see, this cuts a little on the flexibility but it does prevent me from going stupid (Saint Catfolk VoP Incarnum//Monk ultimate goodness!!!!!! for example :D)
Which is probably a good thing for sanity reasons.
Interesting, small question, would improving the bonus later during in game also cost 4x as much? Also are you allowing something like for example "Hips of Magnificence: +6 Enhancement bonus to all stats 800.000gp" (and yes when you are reading this item think about Shakira singing "Hips Dont Lie" :D)?
Just so you know, Major Surgery would be involved in giving you these "Hips of Magnificence" if you really wanted them (hence the political ties, as well as the multiplicity of the item cost). Aside from the fact of the Major Surgery, no I don't mind you using that particular magic item as a base.
If there are any other questions please let me know. If not it looks like I might as well start with putting up the character creation thread?
Will get back on Tome of Battle ASAP though.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Vow of Poverty is a feat from Book of Exalted Deeds. It forbids you to have material possessions beyond the simplest of equipment, so you can't have magic items. In return, it gives you a ☺☺☺☺ ton of bonuses. Unless you're a monk or a druid, it's generally a weaker choice than having magic items.
Join Planar Chaos, A Colo clan
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Posting Interest, no idea what to make, had some but the banned books list stopped them haha.
Thinking of making a simple and satisfying Scout/Fighter, archery buff with huge bonuses to ranged attack and hide skills. Or maybe an ever classic Sorcerer/Wizard....stack up the metamagic feats. Other ideas include a Psion/Monk and a Fighter/Duskblade.
Originally Posted by kingcobweb I don't understand the purpose of gimmick accounts.
-Harkius
edit: crap wrong account sorry
"I went to the park and saw this kid flying a kite. The kid was really excited. I don't know why, that's what they're supposed to do. Now if he had had a chair on the other end of that string, I would have been impressed." - Mitch Hedberg
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Races that are allowed are as follows:
Human, Mountain Dwarf, Drow (one of three sub types), Drider (one of two sub types), Elf (one of two sub types), and the Catfolk (from Races of the Wild)
A few rules need to be established for each race before I detail the sub types of the Elves, Drider and Drow.
1.) Humans, Dwarves, and Catfolk cannot take any class that utilizes Magic of any type. This extends to using magic items that require the use of verbal or somatic components to activate them beyond a standard command word (i.e. they cannot use Scrolls, Wands, Rods, etc...), they cannot even use these types of items by utilizing a skill such as "Use Magic Device."
2.) Only Noble Born Elves and Drow may take the Leadership Feat. I reserve sole discretion in determining if a particular elf qualifies for the Leadership Feat. The same goes for feats that allow you to start with a stronghold or as a land-owner.
3.) Level Adjustment Buy-off is in effect. I am allowing Monster Classes to be utilized on one side of the Character's Gestalt Progression WITHIN REASON.
4.) You can buy a special type of magic item that acts as a biological addition or replacement for a component of your body (i.e. it can replace an arm, or an eye, or some other body part). However these types of magic items cost FOUR times as much as their normal counterparts. They are also completely integrated into your biogical make up, and there are certain political ties that are placed upon you if you purchase one of these biological add-on's.
Thats all I can think of for the main part of the character creation process. Now to outline the character sub races:
They have a standard elf's starting age and maximum age span in D&D.
In addition to the traits listed in the Players Handbook they have the following traits:
— +2 Intelligence
— Darkvision out to 60 feet. This trait replaces the High-Elf's Low-Light Vision.
— Weapon Proficiency: A Basic Drow is automatically Proficient with the hand-crossbow, the Rapier, and the Short Sword. This Trait replaces the High Elf's weapon Proficiency.
— Magic Arts: A Basic Drow is able to learn and use the skills of any magical class that he or she so desires.
— Automatic Languages: Common, Elven, Undercommon; Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin, Kuo-Toan. This Trait replaces the High Elf Automatic Languages and Bonus Languages.
— Favored Class: Wizard
This Drow gets the following Racial Traits in addition to those listed in the Player's Handbook:
— +2 Charisma
— Darkvision out to 60 feet. This trait replaces the High-Elf's Low-light Vision.
— Weapon Proficiency: A Grey Drow is automatically proficient with the following Weapons, the Shortbow, the Mace, and the Morning Star. This ability replaces the High Elf's Weapon Proficiencies.
— Magic Arts: This character is able to learn and use any magical abilities that they so desire.
— Automatic Languages: Common, Elven, Undercommon; Bonus Languages: Celestial, Aquan, Draconic, Drow Sign Language, Gnome, Kuo-Toan. This trait replaces the High Elf's automatic and bonus languages.
— Favored Class: Cleric, or Paladin
From the time of the corruption forward the Drow's life span is cut to a fraction of what it normally would have been. They will live at most another 100 years after the corruption occurs. After which time they will become completely possessed by the demonic entity that is corrupting them.
The following are the traits of a Demonic Drow, in addition to what comes from the Players handbook:
— +2 Intelligence, and +2 Charisma
— Darkvision out to 120 feet. This trait replaces the High Elf's low-light vision.
— Spell Resistance 11 + Character Level (this means if you are 10/10 || 5/5/10, then your spell resistance will be 31)
— +2 Racial Bonus on Will Saves against Spells and Spell Like Abilities.
— Spell-Like Abilities: Demonic Drow can make use of the following spell-like abilities once per day: Dancing Lights, Darkness, Summon Monster (the level of Summon Monster is equivalent to the highest level that a Wizard or Sorcerer of the same Character level as the Demonic Drow could cast). Caster Level equals the Drow's Character Level.
— Weapon Proficiency: This depends on whether the Demonic Drow was a Basic or Grey Drow prior to being corrupted.
— Automatic Languages: This depends on whether the Demonic Drow was a Basic or Grey Drow prior to being Corrupted.
— Light Blindness: Due to the power of the Corrupting influence in the Drow, the Drow's eyes have become accustomed to the underworlds darkness. As such exposure to bright light (such as sunlight, or the daylight spell) blinds a Demonic Drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
— Favored Class: Depends on whether the Demonic Drow was a Basic or Grey Drow prior to Corruption.
— Level Adjustment: +2
Currently Players interested in the Campaign are:
1.) Ain Soph Aur
Alternatively, some kind of mix of enchantment and illusion between sorcerer // wizard.
Alternatively, a more melee type.
I will allow more traditional surface deities from ordinary D&D campaigns, even possibly focused on the Elf Pantheons, if you think it appropriate. But I would rather stray away from the traditional Drow Pantheons if at all possible.
Um. I want the death domain. Others I might like are destruction and trickery.
by the way when you say epic do you mean level 21 epic or higher? this is important
1. Are you allowing MoI (Magic of Incarnum)?
2. So no magic for non elves, what about psionics?
3. Even without Psionics what about Soulknifes?
4. Are we building with the actual XP difference of having paid the LA or do we just build a level 20 and assume we have all managed to get even?
5. What is the highest LA that can be bought? (What i mean is how much LA can i stack and still start the game with an LA 0?)
6. Tome of Battle Allowed?
Edit: a few more just because i forgot.
7. Legacy Weapons Yay or Nay?
8. Are we using flaws? how many?
9. Do you have any particular ruling as far as templates go? is there anything that is or is not allowed? For example Half-Nymph? Half-Vampire? Half-Golem?
10. An example of the special magic item rule would be nice (not really a question i know but since im enumerating things i want to know might as well right? :p)
11. Mamelon Point Buy?
12. How is HP handled?
13. Retroactive Skill points?
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
There used to be a source reference site called Crystal Keep, but checking it right now shows that WotC told them to take down their compilation which is a shame.
Other than the SRD your only other option would be torrent files which, so long as you own a copy of the books, i dont see a problem doing... but it is a matter of personal opinion.
That's legally questionable at best, though. Even if you own the books.
It's scary territory to tread, and I wouldn't recommend discussing such things on MTGS.
*Whispers from offstage*
What's that?
*More whispers*
Hm... It seems that I'm not actually in this campaign and am simply taking up room in this thread. Away I go.
{Magic: The RPG}
Well obviously i'm not endorsing/recomending it, i was just mentioning the reality as far as the options go
So yeah, no real legal chance outside of plant murder
This resource might be helpful. It can at least provide more options than the SRD alone.
I am not familiar with that book. I would have to look into it before I gave a commitment on whether I would allow it or not.
I am going to go ahead and count Psionics as a form of Magic, even though the rules clearly don't consider it as such.
I want level adjustment used the way it was intended to be used if possible. Thanks.
Honestly this is my first game that I have ever run with Level Adjustment Buy Off being included so I am not entirely sure how to answer that question at the moment.
See my answer to question one for this answer as I am unfamiliar with this book as well.
I am going to have to say Nay on the Legacy Weapons for simplicity sake.
I will allow up to two flaws, Murky-Eyed is going to be banned as that is kind of from what I can tell a useless flaw.
I would rather you didn't use templates if at all possible.
For example, you can pay 4 times as much to have your arm replaced by an artificial arm that has a retractable +1 magic dagger. Or you can pay 4 times what it costs for the helm of comprehend languages and read magic, and have one of your eyes replaced with an artificial eye that duplicates that effect instead. These artificial aspects do not use up the normal magic item slots that would normally limit a characters use of magic items with the exception that you are limited to one per appropriate body part.
32 point Mamelon Point Buy.
Full HP on Odd Levels, Half HP on Even Levels.
And yes, I am allowing Retroactive Skill Points.
I will add that I am also only allowing enhancement Bonuses to Ability Scores.
and heh... i knew that drowtales was inspiration when i saw the "demon drow"
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Understood, since you aren't allowing Templates it does change the character's i was planning slightly but not to much, will just be a little less munchkinized than usual
Well this was dependent on you allowing ToB but either way im ok.
I see, this cuts a little on the flexibility but it does prevent me from going stupid (Saint Catfolk VoP Incarnum//Monk ultimate goodness!!!!!! for example :D)
Interesting, small question, would improving the bonus later during in game also cost 4x as much? Also are you allowing something like for example "Hips of Magnificence: +6 Enhancement bonus to all stats 800.000gp" (and yes when you are reading this item think about Shakira singing "Hips Dont Lie" :D)?
Great i can start sketching a concept then
Refresh my memory what is vow of poverty?
Which is probably a good thing for sanity reasons.
Just so you know, Major Surgery would be involved in giving you these "Hips of Magnificence" if you really wanted them (hence the political ties, as well as the multiplicity of the item cost). Aside from the fact of the Major Surgery, no I don't mind you using that particular magic item as a base.
If there are any other questions please let me know. If not it looks like I might as well start with putting up the character creation thread?
Will get back on Tome of Battle ASAP though.
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Thinking of making a simple and satisfying Scout/Fighter, archery buff with huge bonuses to ranged attack and hide skills. Or maybe an ever classic Sorcerer/Wizard....stack up the metamagic feats. Other ideas include a Psion/Monk and a Fighter/Duskblade.
Originally Posted by kingcobweb
I don't understand the purpose of gimmick accounts.
-Harkius
edit: crap wrong account sorry
"I went to the park and saw this kid flying a kite. The kid was really excited. I don't know why, that's what they're supposed to do. Now if he had had a chair on the other end of that string, I would have been impressed." - Mitch Hedberg