Sir Aureas, your deck actually doesn't beat his. Using peat bog means you can only activate Nezumi Shortfang once. So if he keeps both his seekers in hand until after you activate it, his seekers outraces your unflipped shortfang. The best your deck can do is force a tie.
Sir Aureas, your deck actually doesn't beat his. Using peat bog means you can only activate Nezumi Shortfang once. So if he keeps both his seekers in hand until after you activate it, his seekers outraces your unflipped shortfang. The best your deck can do is force a tie.
If he plays the first seekers, I can then flip the Shortfang and win the race. If he doesn't play any seekers, I can just plink away for 1 a turn; the key point you missed is that I don't have to activate his ability to win. If he saves up for both seekers and plays them at the same time, here's how it goes if he's on the play:
- Icatian Store
Peat Bog
- Store 1
Swarmyard, Shortfang
- Store 2
Swing (19)
- Store 3
Swing (18)
- Store 4
Swing (17)
- Store 5
Swing (16)
- Store 6
Swing (15)
- Seekers x2
Activate Shortfang (flip)
- Lose 3 life (12), swing with both seekers (16)
Swing (9)
- Lose 3 life (6), swing with both seekers (12)
Swing (3)
- Lose 3 life (0)
Leaving one or both seekers back to block won't help win the race.
Doesn't work; he can kill Fungusaur with Puncture Blast and then you can't win; the best you can do is draw. Fungusaur's ability will trigger during the resolution of Puncture Blast, but it won't resolve until it has already been a 0/0 long enough to die.
Sir Aureus's deck doesn't win. It only draws because if the other deck does nothing it can't play its only threat. If the other deck doesn't play a land, he can't drop his plotter without being outraced.
Sir Aureus's deck doesn't win. It only draws because if the other deck does nothing it can't play its only threat. If the other deck doesn't play a land, he can't drop his plotter without being outraced.
... Good point. Hadn't thought of that. Let's go with the obvious solution then. (Keep in mind that this is still in response to Bazaar / Puncture Blast / Squee.)
Marr, your deck doesn't win. It only draws. If you try to use accadian to damage him, he can swing back and outrace you. So you have to keep it back for defense and lose.
City of Traitors
Skyhunter Prowler
Glint Hawk
Ancient Den
Swamp
Rakdos Carnarium
Iron Myr
peat bog
Hollow Trees
Sprout Swarm
Silver Myr
city of traitors
Ezuri's Archers
Ezuri's Archers
Make the archers into x2 Magus of the Candelabra
Swarmyard
Nezumi Shortfang
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
This deck does beat his though.
Mercadian Bazaar
Mercadian Bazaar
Beacon of Destruction
Wrong.
If he plays the first seekers, I can then flip the Shortfang and win the race. If he doesn't play any seekers, I can just plink away for 1 a turn; the key point you missed is that I don't have to activate his ability to win. If he saves up for both seekers and plays them at the same time, here's how it goes if he's on the play:
- Icatian Store
Peat Bog
- Store 1
Swarmyard, Shortfang
- Store 2
Swing (19)
- Store 3
Swing (18)
- Store 4
Swing (17)
- Store 5
Swing (16)
- Store 6
Swing (15)
- Seekers x2
Activate Shortfang (flip)
- Lose 3 life (12), swing with both seekers (16)
Swing (9)
- Lose 3 life (6), swing with both seekers (12)
Swing (3)
- Lose 3 life (0)
Leaving one or both seekers back to block won't help win the race.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Mercadian Bazaar
Puncture Blast
Squee, Goblin Nabob
Doesn't work; he can kill Fungusaur with Puncture Blast and then you can't win; the best you can do is draw. Fungusaur's ability will trigger during the resolution of Puncture Blast, but it won't resolve until it has already been a 0/0 long enough to die.
Saprazzan Skerry
Forsaken City
Vedalken Plotter
Does Forsaken City count as a land that just produces mana, or should it go onto the banlist?
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
... Good point. Hadn't thought of that. Let's go with the obvious solution then. (Keep in mind that this is still in response to Bazaar / Puncture Blast / Squee.)
Remote Farm
Glory Seeker
Glory Seeker
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
[Clan Flamingo]
The clan for custom card creators!
Vedalken Plotter
Darksteel Sentinel
Wicked Akuba
Grasp of Darkness
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Death Speakers has been used.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Both of those have been used as well. See https://spreadsheets.google.com/pub?key=0Ank_h4-9InKRdExwdm1mUU05T3VxQm1oaHVFVnVteFE&hl=en&gid=1.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Mercadian Bazaar
Beacon of Destruction
Mercadian Bazaar
Blaze
Beacon/Blaze
B0/B0
B1B0/B1B0
B2B1/B2B1
B3B2/B3B2
B4B3/B4B3
B5B4/B5B4
B0B5-15/B6B5
B1B0-10/B7B6
B2B1/B8B7
B3B2/B9B8
B4B3/B10B9
B5B4/B11B10
B0B5-5/Blaze for 20-0
(had to redo the math, didn't take into account the double bazaars allowing beacon to redraw it faster than I expected, was pretty close)
Ghost-lit Redeemer
Ghost-lit Redeemer
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.