3) Feyd_Ruin :: That's the Spirit!
Exhume / Putrid Imp / Spirit of the Night
On the play I counter exhume.
On the draw Pro black spirit kills me before I get to enough mana to flash back the edict.
0-6
3) Feyd_Ruin :: That's the Spirit!
Exhume / Putrid Imp / Spirit of the Night
On the play I counter exhume.
On the draw Pro black spirit kills me before I get to enough mana to flash back the edict.
0-6
1) Anachronity -- 3-3?
I'm pretty sure I win on the play by just being faster than you, but I think you can barely beat me on the draw by playing lifelinkers and then playing ghoul on the last turn. I think that saccing to Mogis early won't help things: on my winning play it seems not to help, since later on it doesn't meaningfully affect anything and early on you don't have enough momentum to outrace Cavalier; and on the losing play I don't think you even need it. Below are the basic lines I figured out; I'm not sure if they're legible and I'll come back and clarify if need be.
1-
1-
2 Blossom
2 Call
3 Faerie (19-20), Cavalier
3 Pulse blossom
4 Mogis, s3 (19-17)
4 make a 1/1
5 mogis 2 dmg, pump 2, s5 (19-10)
5 s1 lifelink (18-11), make a 1/1
6 2 dmg, pump 3, s6 (18-2)
6 s2 lifelink (16-4), make a 1/1
7 mogis 2 (or sac), s6
3) Feyd_Ruin 0-6 Agreed.
4) Magus of the Aesthetic 6-0 Besides anything else, I'm pretty sure I can win by just playing Cavalier and waiting until I have 36 lands.
5) ManyCookies 0-6 Agreed.
6) MyNameIsFourteen :: 3-3 Agreed.
7) Personman 3-3 Agreed, thank you. (I need to avoid Bitterblossom in the future, I hate doing this counting math.)
8) Superbajt 0-6 Haha lol no I do not. This is hilariously evil.
9) WhammeWhamme 6-0 Agreed. Yay Mogis!
| 2? X 0 6 0 2 2 0 6 | 18
I expected more Bitterblossom, honestly. I guess 2 decks and a Call the Bloodline is a fair few. Also, Superbajt's deck is awesome, and BSZ is also super cool.
Private Mod Note
():
Rollback Post to RevisionRollBack
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
It might actually help to keep Stillmoon up for blocks too when you're OTD, since his pump will still add up and you have Mogis to ping me every turn. I didn't play it out though so I'm not sure.
It looks like this should be 3-3 then?
- Rabid Wombat
I'm pretty sure I win on the play by just being faster than you, but I think you can barely beat me on the draw by playing lifelinkers and then playing ghoul on the last turn. I think that saccing to Mogis early won't help things: on my winning play it seems not to help, since later on it doesn't meaningfully affect anything and early on you don't have enough momentum to outrace Cavalier; and on the losing play I don't think you even need it. Below are the basic lines I figured out; I'm not sure if they're legible and I'll come back and clarify if need be.
1-
1-
2 Blossom
2 Call
3 Faerie (19-20), Cavalier
3 Pulse blossom
4 Mogis, s3 (19-17)
4 make a 1/1
5 mogis 2 dmg, pump 2, s5 (19-10)
5 s1 lifelink (18-11), make a 1/1
6 2 dmg, pump 3, s6 (18-2)
6 s2 lifelink (16-4), make a 1/1
7 mogis 2 (or sac), s6
1-
1-
2 Call
2 Blossom
3 Pulse blossom
3 Cava
4 1/1
4 Mogis, s2 cava (18)
5 s1 (19-all), 1/1
5 mog 2, pump 2, s4 (13-19)
6 s2 (15-17), 1/1
6 mog 2, pump 3, s5 (8, 17)
7 s3 (11-14), 1/1
7 mog2 pump3 s5 (5-14)
8 s4 (9-8) Ghoul
8 mog 2 (or sac, either way) -- pump 4 (1-8)
9 s8
4) Magus of the Aesthetic 6-0 Besides anything else, I'm pretty sure I can win by just playing Cavalier and waiting until I have 36 lands.
5) ManyCookies 0-6 Agreed.
6) MyNameIsFourteen :: 3-3 Agreed.
7) Personman 3-3 Agreed, thank you. (I need to avoid Bitterblossom in the future, I hate doing this counting math.)
8) Superbajt 0-6 Haha lol no I do not. This is hilariously evil.
9) WhammeWhamme 6-0 Agreed. Yay Mogis!
| 2? X 0 6 0 2 2 0 6 | 18
I expected more Bitterblossom, honestly. I guess 2 decks and a Call the Bloodline is a fair few. Also, Superbajt's deck is awesome, and BSZ is also super cool.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
y2 - Blossom
m2 - Call
y3 - get fairy, Stillmoon (20-19)
m3 - make vampire, play land, make another vampire
y4 - get fairy, Mogis, swing 3 (17-18)
m4 - take 2 from Mogis, land, vampire, Pulse your Blossom, swing 2, you block 1 with your untapped fairy (17-17)
y5 - pump, swing 6 (11-16)
m5 - 2 from Mogis, land, vampire, swing 2 (11-14)
y6 - pump, swing 7 (5-13)
m6 - 2 from Mogis, land, vampire, swing 3 (6-10)
y7 - win
OTP, I do better.
m2 - Call
y2 - Blossom
m3 - vampire, land, vampire
y3 - get fairy, Stillmoon (20-19)
m4 - land, vampire, Pulse the Blossom, can't swing past Stillmoon
y4 - Mogis, swing 2 and leave fairy to block (18-19)
trading a fairy with a vampire early on helps you, since then I'm also gaining 1 less life per turn
m5 - 2 from Mogis, land, vampire, swing 3, you block 1 (19-17)
y5 - pump, swing 4 (15-17)
m6 - 2 from Mogis, land, vampire, swing 3 (16-14)
y6 - pump, swing 5 (11-14)
m7 - same stuff, swing 4 (13-10)
y7 - swing 5 (8-10)
m8 - swing 5 (11-5)
y8 - swing 6 (5-5)
m9 - swing for win
so yeah, 3-3
It might actually help to keep Stillmoon up for blocks too when you're OTD, since his pump will still add up and you have Mogis to ping me every turn. I didn't play it out though so I'm not sure.
- Rabid Wombat