This is just a placeholder to let people know what's going on and to let you guys start planning decks for next week.
Sorry about the long delay; I've had some schedule changes recently that mean I'm going to have to change the days I do this. I think for now I'm going to have decks due by Wednesday evening and do the matches on Thursdays. Monday used to be a good day to spend an hour or two on them, but it just isn't anymore, and it doesn't look like it's going to be again, any time soon.
So anyway, I'll post the decks here momentarily, and, as I said, I'll do results in the morning. In the meantime, next week is going to be a normal week, so feel free to submit with that in mind - decks will be due on November 3rd, at 10pm EST.
FIVE CARD BLIND
This is the results for round 3.25 and the start for round 3.26
Heart of Draco :: DFJWY- There, now I have all of them. (162 Scrabble Points) Saprazzan Cove / Mental Misstep / Inkmoth Nexus / Blazing Shoal / Garza Zol, Plague Queen The Mental Misstep was almost entirely irrelevant, which is a shame, because it was a low-scoring card for Scrabble points. You'd also have substantially improved your score by sacrificing some Scrabble points to get a better pitch card than Garza Zol.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
surprised no one played Niv-Mizzet, the Firemind Orzhova, the Church of Deals may indeed be the highest scrabble card in the non silver bordered game
nice use of Tel-Jilad Stylus, surprised it isn't played more
by my count I 6-0 XScorpion and WhammWhamme
more points then I expected, mainly beacuse XScorpion thought this week was backbuild apparently and I got lucky with WhammWhamme picking the wrong land
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Hi is possible to get a re-post up of the rules of deck creation please.
Basic 5CB Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 or S may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, the moderator may choose to divide players randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his or her heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. Each round, each player receives POTM points equal to his or her average match result for that round, rounded down to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
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Sorry about the long delay; I've had some schedule changes recently that mean I'm going to have to change the days I do this. I think for now I'm going to have decks due by Wednesday evening and do the matches on Thursdays. Monday used to be a good day to spend an hour or two on them, but it just isn't anymore, and it doesn't look like it's going to be again, any time soon.
So anyway, I'll post the decks here momentarily, and, as I said, I'll do results in the morning. In the meantime, next week is going to be a normal week, so feel free to submit with that in mind - decks will be due on November 3rd, at 10pm EST.
This is the results for round 3.25 and the start for round 3.26
Round 3.25
This round was Scrabbleverse week.
EntriesThe Grid
Congratulations to TANE for winning 5CB 3.25!
Orzhova, the Church of Deals may indeed be the highest scrabble card in the non silver bordered game
nice use of Tel-Jilad Stylus, surprised it isn't played more
by my count I 6-0 XScorpion and WhammWhamme
more points then I expected, mainly beacuse XScorpion thought this week was backbuild apparently and I got lucky with WhammWhamme picking the wrong land
5 | 6 6 6 0 X 6 6 | 30 5.0 + 3.46 = 8.5
Friggin' tabernacle from Tane is all that stopped a perfect 6.
No longer staff here.
5.3 + 3.42 = 8.72
Basic 5CB Rules
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.2. Decks are subject to some restrictions.
2.3. Points determine tournament standings.
2.4. In rounds of twenty or more players, the moderator may choose to divide players randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down). 2.5. The player with the most POTM points over the course of a month is the Player of the Month.
No longer staff here.