Next week is a special week: 100cbb second impact the following rules will apply in addition to the normal rules
1) In addition to the card you pick that starts in your hand, there are 99 basic land cards that start the game in your library. Don't tell me what basic land you want, I'll assume you pick the best ones for each match.
2) No rule 1.5. Players don't get to play a free basic land each turn.
3) You lose the game if you can't draw a card. clarifications
the library doesn't start the game shuffled, so you can submit multicolored cards.
you still draw 7 cards at the start of the game as normal.
the next test deck is: Dwarven Armorer
Rules:
0. Overview
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Here's the salted md5 checksum for my next deck: "52077724045a4b51b4e5efbb16b8a3a1"
Please send me your submissions by 5PM central on Friday April 1st.
what, no, Terravore wins the race, you still need to discard if you have more then 7 cards in your hand so the terravore starts getting +1/+1 a turn starting about 6th turn, and any pump the dwarf does just makes the Lhurgoyf larger.
no one decks out, the terravore is a huge trampling creature, that is always going to be at least twice the size of the dwarf
as a rules clarification, assume the lands in your deck are stacked, and not shuffled before hand, of course anything you do that causes you to shuffle will put it back in the worst possible order
what, no, Terravore wins the race, you still need to discard if you have more then 7 cards in your hand so the terravore starts getting +1/+1 a turn starting about 6th turn, and any pump the dwarf does just makes the Lhurgoyf larger.
no one decks out, the terravore is a huge trampling creature, that is always going to be at least twice the size of the dwarf
Except that you need 7 turns in order to have at least 1 land in your graveyard, and after that 3 more turns before Terravore comes down, by which time you'll be dead.
If you don't wait to cast him (assuming the Dwarf is pumping), then the dwarf will always be able to attack you first (since if you attack he'll trade). If he pumps to 4 power, then he'll kill you before you can get back up to 8 cards in hand (so you can discard a land).
you still draw 7-8 at the start of the game like normal magic, there's no rule saying you don't, and you start the game with one in hand, so you can always discard first turn
you still draw 7-8 at the start of the game like normal magic, there's no rule saying you don't, and you start the game with one in hand, so you can always discard first turn
That makes some sense, although it doesn't follow intuitively from the function of rule 1.5. I was under the assumption that the feel of normal 1CBB was being replicated and that instead of getting to play a land for free each turn, we were drawing them from our deck instead.
You may want to explicitly put this in the format description as it can affect the viability of certain decks.
Also, I presume this means that mulligans are fair game. If it would be in my best interest to mulligan down to 0 so that I have extra cards in my library to prevent potential decking, then I could do that, correct?
That makes some sense, although it doesn't follow intuitively from the function of rule 1.5. I was under the assumption that the feel of normal 1CBB was being replicated and that instead of getting to play a land for free each turn, we were drawing them from our deck instead.
You may want to explicitly put this in the format description as it can affect the viability of certain decks.
Also, I presume this means that mulligans are fair game. If it would be in my best interest to mulligan down to 0 so that I have extra cards in my library to prevent potential decking, then I could do that, correct?
Doesn't this make you auto-lose? My understanding of the formt is that random events happen in the least favorable way possible--meaning that your one card gets shuffled to the bottom of your library and it takes you 100 turns to draw it.
That makes some sense, although it doesn't follow intuitively from the function of rule 1.5. I was under the assumption that the feel of normal 1CBB was being replicated and that instead of getting to play a land for free each turn, we were drawing them from our deck instead.
You may want to explicitly put this in the format description as it can affect the viability of certain decks.
I wasn't really trying to replace 1.5, the intent was just to make it more like regular magic. As far as I know you draw 7 cards at the start of all cb formats, it just doesn't normally do anything.
Also, I presume this means that mulligans are fair game. If it would be in my best interest to mulligan down to 0 so that I have extra cards in my library to prevent potential decking, then I could do that, correct?
if you mulligan to 0 then your win card will end up on the bottom, so unless you can survive without it, it doesn't make sense. In any case, mulligan is more of a tournament rule then a game rule, and cb formats don't follow most of the mtg tournament rules
Doesn't this make you auto-lose? My understanding of the formt is that random events happen in the least favorable way possible--meaning that your one card gets shuffled to the bottom of your library and it takes you 100 turns to draw it.
the card you pick starts the game in your hand so you don't need to draw it. I decided that the library doesn't start the game shuffled so that multicoloured cards are legal, but of course if you shuffle your library it ends up in the worst order
Doesn't this make you auto-lose? My understanding of the formt is that random events happen in the least favorable way possible--meaning that your one card gets shuffled to the bottom of your library and it takes you 100 turns to draw it.
I can't think of a real card that it makes sense to do that with, but if Ancestral Vision also had "Target player sacrifices a creature" as part of its text, it would be a valid entry if mulligans aren't legal. However, if they are legal, then the test deck can just muilligan down to 0 on the play to win.
if you mulligan to 0 then your win card will end up on the bottom, so unless you can survive without it, it doesn't make sense. In any case, mulligan is more of a tournament rule then a game rule, and cb formats don't follow most of the mtg tournament rules
Actually, mulligans are a part of the MtG Comprehensive Rules, not just a part of tournament play.
ahh. the drawing seven makes terravore win. I was expecting them to be in the library, since "there are 99 basic land cards that start the game in your library."
That changes things a bit, and makes the card I actually want to play illegal
Congratulations to Error1, FuriouslySleepingIdea, Shogun17, and Parsley. I didn't realize quite how hard it was to meta Ghost Hounds.
results
https://spreadsheets.google.com/pub?key=0Ank_h4-9InKRdFlBSmdpMFBPRkxsWEgyUC1BbGRzUUE&hl=en&output=html
Next week is a special week: 100cbb second impact
the following rules will apply in addition to the normal rules
1) In addition to the card you pick that starts in your hand, there are 99 basic land cards that start the game in your library. Don't tell me what basic land you want, I'll assume you pick the best ones for each match.
2) No rule 1.5. Players don't get to play a free basic land each turn.
3) You lose the game if you can't draw a card.
clarifications
the library doesn't start the game shuffled, so you can submit multicolored cards.
you still draw 7 cards at the start of the game as normal.
the next test deck is: Dwarven Armorer
0. Overview
One Card Blind Backbuild (1CBB) is a Magic tournament, run entirely within this forum. To compete, players submit one-card decks which are played against each other by the moderator. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the Magic: The Gathering Comprehensive Rules.
1.2. Players' decks contain exactly one card, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5 Whenever a player could play a Land card, that player may put a Basic Land card from outside the game onto the battlefield. (Basic Snow Lands are Basic.)
2. Tournament Rules
2.1. Players submit their decks to the 1CB moderator (error1).
2.1a. The moderator informs players of mistakes in a timely manner.
2.1b. A player may submit multiple decks, but only the most recent as of the deadline is counted.
2.1c. If a player's final deck is illegal, their most recent legal deck is used. If no legal deck has been submitted, they do not participate.
2.1d. All legal decks must win 6-0 versus the test deck.
2.2. For each match players exchange decks.
2.3. A deck may include any number of any card legal in Vintage (Type 1).
2.4. Each player plays one match, consisting of two games, against each other player. Each player is the starting player once per match. Results assume optimal play and perfect information.
2.4a. If no player can win, the game is a draw.
2.4b. A player that can't win or draw plays to extend the game.
2.5. Points determine tournament standings. Players are ranked, first to last, in order of decreasing number of points.
2.5a. For each match, a player earns 3 points per game win and 1 point per drawn game. Matches in which each player wins one game and loses one game are worth only 2 points per player, rather than 3.
2.5b. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match. A player's total points are listed at the end of his or her row.
Please send me your submissions by 5PM central on Friday April 1st.
..and I even knew I had to beat the hound
No longer staff here.
Terravore doesn't win the race
It would have been perfect! PERFECT I TELL YOU!
No longer staff here.
Heh, the poor man's Tarmogoyf
as a rules clarification, assume the lands in your deck are stacked, and not shuffled before hand, of course anything you do that causes you to shuffle will put it back in the worst possible order
Except that you need 7 turns in order to have at least 1 land in your graveyard, and after that 3 more turns before Terravore comes down, by which time you'll be dead.
If you don't wait to cast him (assuming the Dwarf is pumping), then the dwarf will always be able to attack you first (since if you attack he'll trade). If he pumps to 4 power, then he'll kill you before you can get back up to 8 cards in hand (so you can discard a land).
That makes some sense, although it doesn't follow intuitively from the function of rule 1.5. I was under the assumption that the feel of normal 1CBB was being replicated and that instead of getting to play a land for free each turn, we were drawing them from our deck instead.
You may want to explicitly put this in the format description as it can affect the viability of certain decks.
Also, I presume this means that mulligans are fair game. If it would be in my best interest to mulligan down to 0 so that I have extra cards in my library to prevent potential decking, then I could do that, correct?
I wasn't really trying to replace 1.5, the intent was just to make it more like regular magic. As far as I know you draw 7 cards at the start of all cb formats, it just doesn't normally do anything.
if you mulligan to 0 then your win card will end up on the bottom, so unless you can survive without it, it doesn't make sense. In any case, mulligan is more of a tournament rule then a game rule, and cb formats don't follow most of the mtg tournament rules
the card you pick starts the game in your hand so you don't need to draw it. I decided that the library doesn't start the game shuffled so that multicoloured cards are legal, but of course if you shuffle your library it ends up in the worst order
I can't think of a real card that it makes sense to do that with, but if Ancestral Vision also had "Target player sacrifices a creature" as part of its text, it would be a valid entry if mulligans aren't legal. However, if they are legal, then the test deck can just muilligan down to 0 on the play to win.
Actually, mulligans are a part of the MtG Comprehensive Rules, not just a part of tournament play.
That changes things a bit, and makes the card I actually want to play illegal
No longer staff here.