I think when GB means ,,Needs a way to win'' he means ,,It needs a way to win against goldfish''
That's fairly accurate
Just to say, while this format is likely going to be a pain in the ass to calculate (lots of storage lands, lots of upkeep costs, all things that make my life hell), this format has brought out a serious creative streak in you guys. There's a lot of ingenius tech coming out.
I'm going with a deck that is just about the most ridiculously complicated and ineffective combination of three cards that I've seen. It kills in 42 turns. It probably won't win this, but I think it's funny
edit: I hope it's not the same deck as whammwhamme's "too good" deck
and yet you leave room for ties? why not go for something like turn 100 and not tie so much?
I'm making a huge gamble that may or may not pay off, depending on if my metagame assessment is correct.. my best was 95, I think, but it kills creatures so its not very good.
storage lands + mana batteries = sloooow
I wanted to do Time Vault + Chisei or animate artifact.. oh well
and yet you leave room for ties? why not go for something like turn 100 and not tie so much?
It all depends on what everyone else plays. After hearing all of the turn counts you guys have, I don't think I'll tie as much as I had initially thought.
Sure. Straw Golem. It's a strong creature for the mana, but most of the time you'll end up sacrificing it. Of course...it is fairly strong in this format.
well my deck is only a turn 40 kill, but its a very week and easily disrupted fragile win,with a possible accidental suicide mechinism, so we'll see.
ps. when is it being calculated?
pps. turn 452, wow, i am very curious and looking forward to seeing how it works, my guess being something that deals a very small amount of damage for alot of mana and a battery land to fuel it, and it would have to be something activated somewhat regularly, to empty the battery for a bit, also, i bet your removal slow your win in some fashion, but i guess ill have to wait
That's fairly accurate
Just to say, while this format is likely going to be a pain in the ass to calculate (lots of storage lands, lots of upkeep costs, all things that make my life hell), this format has brought out a serious creative streak in you guys. There's a lot of ingenius tech coming out.
-Goblinboy
Well, my initial idea (that took 42 turns) was WAY too good. Heck, the deck that took 134 turns was too powerful...
So I'm going with the deck that kills in ten turns.
edit: I hope it's not the same deck as whammwhamme's "too good" deck
Why? You'll see it...
I'm making a huge gamble that may or may not pay off, depending on if my metagame assessment is correct.. my best was 95, I think, but it kills creatures so its not very good.
storage lands + mana batteries = sloooow
I wanted to do Time Vault + Chisei or animate artifact.. oh well
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
It all depends on what everyone else plays. After hearing all of the turn counts you guys have, I don't think I'll tie as much as I had initially thought.
Yep.
ps. when is it being calculated?
pps. turn 452, wow, i am very curious and looking forward to seeing how it works, my guess being something that deals a very small amount of damage for alot of mana and a battery land to fuel it, and it would have to be something activated somewhat regularly, to empty the battery for a bit, also, i bet your removal slow your win in some fashion, but i guess ill have to wait
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc