I recently made up a card game that me and my friends are pretty obsessed with. I've been tweaking, playtesting, tweaking, playtesting, etc and it seems to be a really solid game. I'm fleshing out a plan to bring it to production one day, but I have one problem: no interesting theme. The game is rather general, akin to a more complex game of Uno--it is played with one deck of cards for X amount of people, takes less than 5 min to learn and only as long as it takes to deal cards to set up, but lasts anywhere from 10 min - 1 hr depending on the # of people and how good your cards are.
I'm thinking of giving it some sort of general theme...something that any type of person would find funny, interesting, etc...sort of how Exploding Kittens pandered to the cat craze.
Anyone have any good suggestions? I had one theme I fully fleshed out for the deck and when I made the playtest set, I just didn't like the feel. It was something along the lines of the cast of a He-Man-like world in a modern setting and their struggles to adapt and shenanigans they'd get into. Sounds funny to read but playing it was kind of lackluster--actually made me a bit bored.
I'd like to give you some feedback, but I have a few questions about the game:
Does it play like UNO in the way that players are taking turns around the table, each playing a card on top of the one played previously in an attempt to either "match" or "one-up" what was just played?
How do the players interact with one another as they are playing the game? Are they competing with one another directly? Or all trying to individually, on their own achieve some goal or avoid some "danger" (i.e. losing condition)?
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I'm thinking of giving it some sort of general theme...something that any type of person would find funny, interesting, etc...sort of how Exploding Kittens pandered to the cat craze.
Anyone have any good suggestions? I had one theme I fully fleshed out for the deck and when I made the playtest set, I just didn't like the feel. It was something along the lines of the cast of a He-Man-like world in a modern setting and their struggles to adapt and shenanigans they'd get into. Sounds funny to read but playing it was kind of lackluster--actually made me a bit bored.
Does it play like UNO in the way that players are taking turns around the table, each playing a card on top of the one played previously in an attempt to either "match" or "one-up" what was just played?
How do the players interact with one another as they are playing the game? Are they competing with one another directly? Or all trying to individually, on their own achieve some goal or avoid some "danger" (i.e. losing condition)?