Blizzard Wizard1W
Creature — Human Wizard (C)
When Blizzard Wizard enters the battlefield, if U was spent to cast it, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/1
Centaur Apothecary3W
Creature — Centaur Cleric (C)
When Centaur Apothecary enters the battlefield, you gain 1 life for each creature you control.
2/4
Eternal SpringW
Instant (U)
Creatures you control gain indestructible until end of turn.
Featherduster3W
Creature — Elemental (U)
Flying, lifelink
When Featherduster enters the battlefield, creatures you control gain lifelink until end of turn.
3/1
FlutterW
Instant (C)
Create a 1/1 white Bird creature token with flying.
Gelid ShacklesW
Snow Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block and its activated abilities can’t be activated. S: Enchanted creature gains defender until end of turn.
Ghost of Winters Past2W
Snow Creature — Spirit (R) Snowfall — Whenever a snow permanent enters the battlefield under your control, return target snow card from your graveyard to your hand.
1/4
Hearth Ranger1W
Creature — Human Scout (C)
Whenever another creature enters the battlefield, Hearth Ranger gets +1/+1 until end of turn.
2/2
Jackalope Knight2WW
Creature — Human Knight (C)
Flash
When Jackalope Knight enters the battlefield, creatures you control get +1/+1 until end of turn.
2/2
Lost in the Snow3WW
Snow Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it’s a snow card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Love in the Air2W
Sorcery (C)
Create a 1/1 white Bird creature token with flying, then populate. (Put a token onto the battlefield that’s a copy of a creature token you control.)
New Life2W
Enchantment (U)
At the beginning of each end step, if you gained 3 or more life this turn, populate. (Create a token thats a copy of a token you control.)
O’Klaus’s Reindeer2W
Creature — Elk (C) S: O’Klaus’s Reindeer gains flying until end of turn.
2/3
Restore Innocence3WW
Sorcery (R)
Destroy all nontoken creatures.
Seller of Songbirds2W
Creature — Human (C)
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1/2
Sentinel Snowman2WW
Snow Creature — Elemental (U)
Vigilance Snowfall — Whenever a snow permanent enters the battlefield under your control, put a +1/+1 counter on Sentinel Snowman.
2/2
Snow Angel3WW
Snow Creature — Angel (U)
Flying, prowess 1S: Return target snow permanent you control to its owner’s hand.
3/3
Snowball2W
Snow Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each snow permanent you control.
Snowbros1W
Snow Creature — Elemental (C)
When Snowbros enters the battlefield, you may search your library for up to three cards named Snowbros, reveal them, put them into your hand, then shuffle your library.
2/2
Snowdrift1WW
Instant (U)
Put target creature into its owner’s library just beneath the top X cards of that library, where X is the number of snow permanents you control.
Spring Breeze1W
Instant (C)
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token thats a copy of a creature token you control.)
Squirrel CharmerW
Creature — Human (U) 2G: Create a 1/1 green Squirrel creature token. She’ll drive you nuts.
1/1
Twinkle3W
Sorcery (C)
Create two snow 1/1 white and blue Faerie creature tokens with flying. You gain 2 life.
Winter Wayfarer3W
Creature — Human Nomad (C)
When Winter Wayfarer enters the battlefield, you may search your library for a snow land card, put it onto the battlefield tapped, then shuffle your library.
2/2
Winter WispW
Snow Creature — Spirit (C) Snowfall — Whenever a snow permanent enters the battlefield under your control, you gain 1 life.
1/1
Wonder RabbitW
Creature — Rabbit (R)
At the beginning of your upkeep, if you control another Rabbit, create a token thats a copy of Wonder Rabbit.
1/1
Æther Freeze2U
Instant (C)
Spells your opponents cast this turn cost 2 more to cast.
Bouncing Bumble3U
Creature — Yeti (U) 3W: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
3/3
Build a Snowman1U
Instant (U)
Exile target creature. Its controller creates a snow 2/2 blue Elemental creature token.
Chronicle2U
Instant (C)
Relive target permanent you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Draw a card.
Clockhopper2U
Creature — Illusion (C)
When Clockhopper enters the battlefield, if B was spent to cast it, target player puts a card from his or her hand on top of his or her library.
2/2
Cold TrailUU
Instant (C)
As an additional cost to cast Cold Trail, return a snow permanent you control to its owner’s hand.
Counter target spell. This path will lead you nowhere.
Cold Truth2U
Sorcery (C)
Draw three cards. Then discard two cards unless you discard a snow card.
Coldheart Revenant2UU
Snow Creature — Spirit (R)
When Coldheart Revenant enters the battlefield, gain control of target artifact, creature or land for as long as you control Coldheart Revenant.
2/1
Constellate XUU
Instant (U)
Put target spell into its owner’s library just beneath the top X cards of that library.
Flying Time3UU
Creature — Illusion (U)
Flying
When Flying Time enters the battlefield, you may put target creature on top of its owner’s library.
1/5
Foresee3U
Sorcery (C)
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gifts Ungiven3U
Instant (R)
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ImpermanenceU
Instant (C)
Counter target permanent spell unless its controller pays 2.
Mooncatcher1UU
Creature — Bird Spirit (U)
Flash
Flying
When Mooncatcher enters the battlefield, return target spell to its owner’s hand.
1/1
Moondance1U
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.).
Moonphase Sphinx4UU
Creature — Sphinx (R)
Flying, prowess U: Relive Moonphase Sphinx. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
4/4
Nightsky ScribeU
Creature — Human Wizard (C)
When Nightsky Scribe enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
PermafrostU
Snow Enchantment — Aura (U)
Enchant land
Enchanted land is a colorless snow land with “T: Add C to your mana pool” and loses all other card types and abilities.
Remember1U
Instant (C)
Return target creature to its owner’s hand. You may look at that player’s hand.
Snow Roller1U
Snow Creature — Elemental (C) T: Add C to your mana pool. Spend this mana only to cast snow spells, activate an ability of a snow permanent, or pay a cost that contains S.
1/1
Snow Sage2U
Snow Creature — Spirit Wizard (U) Snowfall — Whenever a snow permanent enters the battlefield under your control, you may pay S. If you do, draw a card.
2/2
Snowy Owl1U
Snow Creature — Bird (C)
Flying Snowfall — Whenever a snow permanent enters the battlefield under your control, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Spare Time1UU
Enchantment (R)
When Spare Time enters the battlefield, skip your next turn.
Exile Spare Time: Take an extra turn after this one.
Sugarplum FaerieU
Creature — Faerie Wizard (C)
Flying S: Sugarplum Faerie gains hexproof until end of turn.
1/1
Two-Time2U
Instant (U)
Relive target permanent you control, then when that card returns to the battlefield, its controller relives it again. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
All Hallows’ End2BB
Sorcery (U)
Each opponent loses 2 life. You gain life equal to the life lost this way.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Blood BanquetB
Sorcery (R)
Target player draws a card and loses 1 life.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Buy Time3BB
Sorcery (R)
Target opponent skips his or her next turn unless he or she pays half his or her life, rounded up. If not now, when?
Count Shockula1B
Creature — Vampire (C)
Lifelink
When Count Shockula enters the battlefield, if R was spent to cast it, it deals 2 damage to target player.
2/1
Death’s Emissary2B
Creature — Spirit (U)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2U: Target creature attacks this turn if able.
2/3
DeathtollerB
Creature — Spirit (C)
When Deathtoller dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Decapitate1B
Sorcery (U)
Destroy target creature unless its controller discards his or her hand.
Eclipse Agent3B
Creature — Human Rogue (U)
When Eclipse Agent enters the battlefield, target player loses 4 life.
When Eclipse Agent leaves the battlefield, that player gains 4 life.
4/2
Fall Faerie1BB
Creature — Faerie (U)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
3/1
Fate ForeshadowedBB
Instant (C)
Target creature gets -2/-2 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gourd Ghast4BB
Creature — Spirit (R)
When Gourd Ghast enters the battlefield, create three 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
Whenever another creature dies, put a +1/+1 counter on Gourd Ghast.
3/3
Grief Keeper1B
Creature — Nightmare (C)
Grief Keeper enters the battlefield tapped. 3B: Relive Grief Keeper. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
2/2
Headless Horseman2B
Creature — Zombie Knight (C) “The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast.”
2/2
Hour-Eater2BB
Creature — Horror (R)
Hour-Eater gets -X/-X, where X is your life total.
When Hour-Eater dies, you may have target creature get -12/-12 until end of turn.
12/12
Lost Hours1B
Sorcery (C)
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
Monster Mash3B
Sorcery (U)
Create a 2/2 black Zombie creature token.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Newmoon Eidolon3B
Creature — Spirit (C)
When Newmoon Eidolon dies, return another target creature card from your graveyard to your hand.
2/2
No Escape1B
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block.
When enchanted creature becomes tapped, destroy it. One must be vigilant if they wish to cheat death.
Patchwork ZombieB
Creature — Zombie (C)
As an additional costs to cast Patchwork Zombie, exile a creature card from your graveyard.
Patchwork Zombie enters the battlefield tapped.
3/3
Roll Heads2B
Sorcery (C)
Target player discards a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Spite Sprite1B
Creature — Faerie Rogue (C)
Flying
Sacrifice Spite Sprite: Target creature gets -1/-1 until end of turn.
1/1
Squash SkeletonB
Creature — Skeleton (C)
When Squash Skeleton dies, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
1/1
Stroke of Midnight2B
Sorcery (C)
Put the top twelve cards of your library into your graveyard. Is this the end? Or only the beginning?
Time’s UpB
Sorcery (U)
Choose draw step, main phase or combat phase. Target player skips all instances of the chosen step or phase during his or her next turn unless that player sacrifices a creature.
UnhallowB
Instant (C)
Exile target card from a graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Vicious Cycle4B
Sorcery (U)
Return target creature card from your graveyard to the battlefield, then relive it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Autumn Warlock3R
Creature — Human Wizard (C)
When Autumn Warlock enters the battlefield, create two 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
2/2
Bleeding EarthXR
Sorcery (R)
Each land you sacrifice while casting this spell pays for 1.
Bleeding Earth deals X damage to target creature or player.
Cinder Ghast3R
Creature — Spirit Knight (U)
Haste 1B: Return Cinder Ghast from your graveyard to the battlefield tapped.
3/1
CowerR
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and can’t attack or block alone.
Fall DevilR
Creature — Devil (C)
Sacrifice another creature: Fall Devil gets +2/+0 until end of turn.
1/1
Fire Festival1R
Enchantment (U)
Creatures you control have tinder. (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on each creature you control. Each instance of tinder triggers separately.)
Firefly3R
Creature — Insect (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.) R: Firefly gets +1/+0 until end of turn.
1/1
Fireside Tales2R
Sorcery (C)
Discard your hand, then draw three cards. Forget what you’ve heard and listen up!
Firework Phoenix2RR
Creature — Phoenix (R)
Flying, haste
Sacrifice a land: Return Firework Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep.
3/3
Forest FireR
Instant (C)
As an additional cost to cast Forest Fire, sacrifice a Forest.
Add three mana in any combination of R and/or G to your mana pool.
Goblin BardR
Creature — Goblin Rogue (U)
Haste
Whenever Goblin Bard attacks, the next spell you cast this turn costs 1 less to cast.
1/1
Goblin Pathcutter1R
Creature — Goblin Scout (C)
When Goblin Pathcutter enters the battlefield, if G was spent to cast it, you may destroy target land. If you do, its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
2/1
Gourd Goblin1R
Creature — Goblin Shaman (C)
When Gourd Goblin enters the battlefield, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
1/1
Gourd GrenadeR
Sorcery (C)
As an additional cost to cast Gourd Grenade, sacrifice a Jack-o’-Lantern.
Gourd Grenade deals 5 damage to target creature or player.
GrillR
Instant (C)
Destroy target creature with toughness 2 or less.
Harvest Pyre1R
Instant (C)
As and additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Lantern Liege2RRR
Creature — Spirit (R)
Flying
Red mana doesn’t empty from your mana pool as steps and phases end. R: Lantern Liege gets +1/+0 until end of turn.
3/3
Mischief Carnival3RR
Enchantment (R)
At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don’t control. Destroy one of them at random.
Reap the Field4RR
Sorcery (U)
Destroy target land.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Rolling Boulders2R
Enchantment (U)
Whenever a land card is put into your graveyard from the battlefield, Rolling Boulders deals 2 damage to target creature or player.
Runaway Flames4R
Sorcery (C)
Destroy target land. Add RRR to your mana pool.
Sickle Sear1R
Instant (C)
Sickle Sear deals 1 damage to target creature or player.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Sparkler Mage1RR
Creature — Human Wizard (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of each player’s end step, that player sacrifices an untapped land.
1/1
Tinderhorn2R
Creature — Elemental (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Whenever Tinderhorn attacks or blocks, sacrifice a land.
4/4
Trick-or-Treat1RR
Sorcery (U)
Any player may have Trick-or-Treat deal 5 damage to him or her. If no one does, search your library for a card and put that card into your hand. Then shuffle your library. Give me something good to eat.
Wisp Tyrant4R
Creature — Spirit (U)
Whenever Wisp Tyrant deals combat damage to a player, create that many 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
5/4
Acorn Shaman4G
Creature — Treefolk Shaman (U)
Reach
When Acorn Shaman enters the battlefield, create two 1/1 green Squirrel creature tokens.
2/5
Cabin SnailG
Creature — Slug (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Discard a land card: Cabin Snail gains hexproof until end of turn.
1/1
Centaur Bloom2G
Sorcery (C)
Create a 3/3 green Centaur creature token.
Centaur Glade3GG
Enchantment (U) 2GG: Create a 3/3 green Centaur creature token.
Charging Centaur3G
Creature — Centaur Warrior (C)
When Charging Centaur enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
Chop Wood1G
Instant (C)
Put the top four cards of your library into your graveyard. Target creature gets +1/+1 until end of turn for each land card in your graveyard.
Fertile Conditions1GG
Sorcery (R)
For each creature token you control, create a token that’s a copy of that creature.
Firelily DryadG
Creature — Dryad (U) 1R: Target land becomes a 4/4 red Elemental creature with haste until end of turn. Its still a land.
1/1
FlourishG
Instant (C)
Put a +1/+1 counter on each creature that entered the battlefield this turn.
Genesis Druid1G
Creature — Elf Druid (R)
Whenever another creature enters the battlefield, add one mana of any color to your mana pool.
0/1
Giant Bear2G
Creature — Bear (C)
Creatures with power less than Giant Bear’s power can’t block it.
3/3
Golden Stag1G
Creature — Elk (U) 2G, Sacrifice Golden Stag: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
2/2
Howl of Spring3G
Sorcery (C)
Create a 2/2 green Wolf creature token, then populate. (Create a token that's a copy of a creature token you control.)
Midsummer PilgrimG
Creature — Human (C) T: Add R to your mana pool.
1/1
Musk1G
Enchantment — Aura (C)
Enchant land
Enchanted land is a 3/3 green Elk creature. It’s still a land.
When enchanted land dies, return that card to the battlefield.
Nissa the Leyliner2GG
Planeswalker — Nissa (M)
Starting Loyalty: 3
+1: Untap target land you control and put three +1/+1 counters on it. It becomes a 0/0 green Elemental creature with haste. It’s still a land.
-2: Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
-8: Creatures you control gain trample and get +X/+X until end of turn., were X is the number of lands you control.
Rabid Jackalope2G
Creature — Rabbit Beast (C)
Whenever another Rabbit creature enters the battlefield under your control, put a +1/+1 counter on Rabid Jackalope.
2/2
Seek the Horizon3G
Sorcery (U)
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Spring Revival2GG
Sorcery (U)
Return target card from your graveyard to your hand. Populate. (Create a token thats a copy of a creature token you control.)
Stoic Builder2G
Creature — Human (C)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2/3
Summer Camper1G
Creature — Human Scout (C)
When Summer Camper enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
1/1
Tweetwig Elder3G
Creature — Treefolk (C)
Reach (This creature can block creatures with flying.)
When Tweetwig Elder enters the battlefield, if W was spent to cast it, create a 1/1 white Bird creature token with flying.
3/3
Underbridge Troll3G
Creature — Troll (R)
You may play an additional land on each of your turns.
If Underbridge Troll would be destroyed, instead sacrifice a land and it gains indestructible until end of turn.
3/3
Village Lumberjack1G
Creature — Human Scout (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.) T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.
2/2
Wise Wolf1G
Creature — Wolf (C)
When Wise Wolf enters the battlefield, if you control another Wolf, draw a card.
2/2
Wolf-Rider Scout1GG
Creature — Elf Scout (U)
When Wolf-Rider Scout enters the battlefield, create a 2/2 green Wolf creature token.
1/1
World Bloom1GG
Enchantment (R)
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
You may play lands cards from your graveyard.
Arbor Dragon3RG
Creature — Dragon (R)
Flying, tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Discard a land card: Arbor Dragon deals 3 damage to target creature or player.
3/3
Boisterous Bards1RG
Creature — Human Rogue (U)
When Boisterous Bards enters the battlefield, choose three target noncreature permanents. Destroy one of them at random.
3/3
Burnwillow DryadRG
Creature — Dryad (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
When Burnwillow Dryad enters the battlefield, sacrifice it unless you sacrifice a land.
2/2
CampfireRG
Enchantment — Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller RR to his or her mana pool (in addition to the mana the land produces).
Deadly PrankBR
Sorcery (C)
Destroy target creature an opponent controls chosen at random.
Doorway to Spring3GW
Enchantment (R)
Whenever a nontoken creature you control enters the battlefield, populate. (Create a token that’s a copy of a creature token you control.)
Eternal Journey3UB
Sorcery (C)
Destroy target creature if another player controls it. Otherwise relive that creature. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Frost Faerie1WU
Snow Creature — Faerie (U)
Flying Snowfall — Whenever a snow permanent enters the battlefield under your control, put a +1/+1 counter on Frost Faerie.
1/1
Haela the Turning LeafGWUB
Planeswalker — Haela (M)
Starting Loyalty: 4
+1: Until your next turn, another target permanent loses all abilities and becomes a Dryad creature with base power and toughness 1/1.
-1: Exchange a card in your hand with a card in your graveyard.
-6: An opponent chooses hand or graveyard. Exile all cards you own from the chosen zone. Until end of turn, you may cast nonland cards exiled this way without paying their mana cost.
Hollow Gourdling2BR
Creature — Spirit (C)
When Hollow Gourdling enters the battlefield, return target creature or sorcery card from your graveyard to your hand. Some things go bump in the night, others make the night go bump.
3/2
Icicle ShardsWU
Instant (C)
For each creature target player controls, tap that creature unless its controller pays 1.
Indefinite SuspensionUUB
Instant (R)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card for as long as it remains exiled and you may spend mana as though it were mana of any color to cast it.
Jacques the Pumpking1(B/R)
Planeswalker — Jacques (M)
Starting Loyalty: 3
+1: Create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
-2: The next sorcery spell you cast this turn has gravestorm.
-5: Exile all cards from your graveyard. Until end of turn you may play those cards.
LifespeakerGW
Creature — Elf Druid (C)
Whenever another creature enters the battlefield, you gain 1 life.
2/2
Light of SpringGW
Sorcery (C)
You gain 5 life.
Populate. (Create a token that’s a copy of a creature token you control.)
Moonchild1UB
Creature — Spirit Shaman (U)
When Moonchild enters the battlefield, target player discards a card.
When Moonchild dies, draw a card.
2/2
MoonglowUB
Enchantment — Aura (C)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Like moths to a flame, are men to the moon.
Pollinate1GW
Instant (U)
Create a 1/1 green Insect creature token with flying and deathtouch, then populate. (Create a token that’s a copy of a creature token you control.)
Scion of FallBBRR
Creature — Avatar (M)
Deathtouch
When you cast Scion of Fall, each player sacrifices a creature and a land. At the end of the summer will your field yield or will you be left to hunger?
4/4
Scion of SpringGGWW
Creature — Avatar (M)
Hexproof
When you cast Scion of Spring, put a +1/+1 counter on each creature you control.
4/4
Scion of SummerRRGG
Creature — Avatar (M)
Trample
When you cast Scion of Summer, discard your hand, then draw three cards. From spring to sprung.
4/4
Scion of TimeUUBB
Creature — Avatar (M)
Scion of Time can’t be blocked.
When you cast Scion of Time, target player’s life total becomes 20.
4/4
Scion of WinterWWUU
Creature — Avatar (M)
Flying
When you cast Scion of Winter, create two snow 1/1 white and blue Faerie creature tokens with flying.
4/4
Scythe Geist1BRR
Creature — Spirit Knight (R)
Trample, haste
At the beginning of your end step, sacrifice a creature. “Its someone’s head tonight, even if its my own!”
6/1
Silent Night1WUU
Instant (R)
Exile all other spells and counter all abilities. Your opponents can’t cast spells this turn.
Snowy Griffin2WU
Snow Creature — Griffin (C)
Flying S: Snowy Griffin gets +0/+1 until end of turn.
3/3
Wild Ride3BR
Sorcery (U)
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Ancestral Shaman(U/B)
Creature — Spirit Shaman (U) 3(U/B), T: Relive another target creature you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
1/1
Autumn Nightmare3(B/R)
Creature — Nightmare Beast (R)
Your opponents can’t gain life.
As long as Autumn Nightmare is in your graveyard, your opponents can’t gain life.
5/2
Avalancher2(W/U)(W/U)(W/U)
Snow Creature — Elemental (R)
Spells your opponents cast that target Avalancher costs 1 more to cast. Snowfall — Whenever a snow permanent enters the battlefield under your control, each opponent sacrifices a permanent unless he or she pays 1.
4/5
Barkbreak(R/G)
Sorcery (C)
If R was spent to cast Barkbreak, target creature gains double strike until end of turn. If G was spent to cast Barkbreak, put a +1/+1 counter on target creature.
Beatrix, Queen Bee1(G/W)(G/W)(G/W)
Legendary Creature — Insect Advisor (R)
Whenever one or more creatures attacks you or a planeswalker you control, if Beatrix, Queen Bee is untapped, create a 1/1 green Insect creature token with flying and deathtouch. That token blocks this combat if able.
3/4
Bigfoot3(R/G)(R/G)
Legendary Creature — Yeti (R)
You may sacrifice three lands rather than pay Bigfoot’s mana cost.
Whenever Bigfoot becomes the target of a spell or ability, it becomes a colorless Mountain Forest land until end of turn.
5/5
Boreal Aurora(W/U)(W/U)(W/U)(W/U)(W/U)
Enchantment (M)
When Boreal Aurora enters the battlefield, choose a color.
Spells your opponents cast of the chosen color cost X more to cast, where X is that spell’s converted mana cost.
Brushfire Elder(R/G)
Creature — Human Shaman (U) (R/G), Discard a land card: Draw a card.
1/1
Chronomancer(U/B)(U/B)
Creature — Human Wizard (R)
When Chronomancer enters the battlefield or dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
2/2
Early Decoration3(B/R)
Sorcery (U)
Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Eternal Recurrence3(U/B)(U/B)
Sorcery (R)
Relive each permanent you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Fall Charm(B/R)(B/R)
Instant (U)
Choose one —
• Fall Charm deals 1 damage to each creature and each player.
• Each player sacrifices a permanent.
• Add BBB or RRR to your mana pool.
Firewood Elemental2(R/G)
Creature — Elemental (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
4/1
Frighten(B/R)
Sorcery (C)
If B was spent to cast Frighten, target creature gets -2/-2 until end of turn. If R was spent to cast Frighten, target creature can’t block this turn.
Ghastlord of Harvests1(B/R)(B/R)
Creature — Spirit Knight (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Other Spirit creatures you control and Jack-o’-Lantern creatures you control get +1/+1 and have menace.
2/2
Go Mad2(B/R)
Sorcery (U)
Target creature deals damage to itself equal to its power. If that creature is white it also deals that much damage to its controller.
Golden Leaf Elder2(G/W)(G/W)(G/W)
Creature — Treefolk (R)
Golden Leaf Elder and other creatures you control can’t be the target of colored spells your opponents control.
5/6
Gut Out4(B/R)(B/R)
Sorcery (M)
Target player sacrifices half the permanents he or she controls, rounded down.
Harvest Horror(B/R)
Creature — Horror (R)
Whenever you sacrifice a permanent, put a +1/+1 counter on Harvest Horror.
1/1
Hearth Herder2(G/W)
Creature — Human Druid (R) T: Populate. Activate this ability only any time you could cast a sorcery. (Create a token that’s a copy of a creature token you control.)
2/2
Ice Over(W/U)
Instant (U)
Permanents enter the battlefield tapped this turn. Red permanents don’t untap during their controller’s next untap step.
Ice Queen1(W/U)(W/U)
Creature — Human Wizard (U) S, T: Tap target artifact, creature, or land.
1/4
Igloo(W/U)(W/U)
Snow Enchantment (U) Snowfall — Whenever a snow permanent enters the battlefield under your control, put an ice counter on Igloo.
Spells your opponents cast that target creatures you control cost 1 more to cast for each ice counter on Igloo.
Last Straw(B/R)
Instant (U)
Destroy target creature that was dealt damage this turn.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Leyline of Fall2(B/R)(B/R)
Enchantment (R)
If Leyline of Fall is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature dies, Leyline of Fall deals 1 damage to each player.
Leyline of Spring2(G/W)(G/W)
Enchantment (R)
If Leyline of Spring is in your opening hand, you may begin the game with it on the battlefield.
During your turn, prevent all damage that would be dealt to you.
Leyline of Summer2(R/G)(R/G)
Enchantment (R)
If Leyline of Summer is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control have haste.
Leyline of Time2(U/B)(U/B)
Enchantment (R)
If Leyline of Time is in your opening hand, you may begin the game with it on the battlefield.
Players can’t search libraries. There is not past or future, only now.
Leyline of Winter2(W/U)(W/U)
Enchantment (R)
If Leyline of Winter is in your opening hand, you may begin the game with it on the battlefield.
Artifacts and creatures your opponents control enter the battlefield tapped.
Looney Logger(R/G)(R/G)
Creature — Human (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard.
2/2
Lumberhauler Yeti4(R/G)
Creature — Yeti (U)
When Lumberhauler Yeti enters the battlefield, destroy target land.
3/3
Lunacy(U/B)
Sorcery (C)
If U was spent to cast Lunacy, target player draws a card. If B was spent to cast Lunacy, target player discards a card.
Mother of the Wood3(G/W)(G/W)
Creature — Centaur Shaman (M)
Whenever you cast a white spell, create a 1/1 white bird creature token with flying.
Whenever you cast a green spell, create 3/3 green Centaur creature token.
3/3
Mysterious Past1(U/B)
Instant (U)
Until end of turn, target creature becomes a copy of target creature card in a graveyard.
Nightcommers1(U/B)(U/B)(U/B)
Creature — Spirit (M)
You may cast Nightcommers from exile.
When Nightcommers enters the battlefield or dies, exile the top five cards of target player’s library.
5/5
North Winds(W/U)
Sorcery (C)
If W was spent to cast North Winds, target creature gains flying until end of turn. If U was spent to cast North Winds, return target creature to its owner’s hand.
Overpopulate3(G/W)
Sorcery (U)
Populate, then populate again. (Create a token that’s a copy of a creature token you control.)
Passing On(U/B)
Instant (U)
Target player puts the three cards of his or her library into his or her graveyard. If they’re all green, repeat this process.
Pumpking Ritual2(B/R)
Instant (C)
Create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Redwood Giant4(R/G)(R/G)
Creature — Giant Warrior (R)
Trample
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Sacrifice a land: Redwood Giant fights target creature.
5/5
Sable, Lantern Witch1(B/R)(B/R)
Legendary Creature — Human Wizard (R)
Whenever another nontoken creature dies, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
2/2
Saint O’Klause1(W/U)
Legendary Creature — Human Wizard (R)
All cards that aren’t on the battlefield, spells, and permanents are snow in addition to their other types. “Ho ho ho.”
2/2
Snow Fort2(W/U)
Snow Enchantment (U)
Creatures can’t attack you or planeswalkers you control unless their controller pays S or 2 for each creature he or she controls that’s attacking.
SnowflakesX(W/U)(W/U)
Instant (R)
Create X snow 1/1 white and blue Faerie creature tokens with flying.
Snowkin Storyteller1(W/U)
Snow Creature — Elemental (C) Snowfall — Whenever a snow permanent enters the battlefield under your control, tap target creature an opponent controls.
1/3
Solunar the Night Swimmer1(U/B)(U/B)
Legendary Creature — Avatar (R)
Whenever Solunar the Night Swimmer or another creature enters the battlefield under your control, exile the top card of your library.
Whenever Solunar or another creature you control dies, put a card exiled with Solunar into your hand.
3/3
Spring Charm(G/W)(G/W)
Instant (U)
Choose one —
• You gain 1 life for each creature you control.
• Untap each creature you control.
• Create a 1/1 green Squirrel creature token.
Springwood Stag2(G/W)
Creature — Elk (C)
2/3
Squirrel Around(G/W)
Sorcery (C)
If G was spent to cast Squirrel Around, create a 1/1 green Squirrel creature token. If W was spent to cast Squirrel Around, populate. (Create a token that’s a copy of a creature token you control.)
Stonebreak Colossus5(R/G)(R/G)(R/G)
Creature — Elemental (M)
Stonebreak Colossus can’t be countered.
Stonebreak Colossus must be blocked if able.
At the beginning of each upkeep, destroy target artifact or land.
8/8
Stormfront1(R/G)
Sorcery (U)
Stormfront deals 2 damage to each creature with flying and an additional 2 damage to each blue creature.
Summer Charm(R/G)(R/G)
Instant (U)
Choose one —
• Creatures you control gain haste until end of turn.
• Target creature gets +4/+2 until end of turn.
• Destroy target noncreature artifact.
Summer Glow2(R/G)
Enchantment (R)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Sundering Growth(G/W)(G/W)
Instant (C)
Destroy target artifact or enchantment, then populate. (Create a token that’s a copy of a creature token you control.)
Take Root(G/W)
Enchantment — Aura (U)
Enchant creature
As long as enchanted creature is black, its a Treefolk with base power and toughness 0/4 and loses all abilities. Otherwise it gets +0/+4.
Temporal Charm(U/B)(U/B)
Instant (U)
Choose one —
• Remove all counters from target permanent or face-up exiled card.
• Target player skips his or her next draw step.
• End the turn if its your turn.
Ticktocker1(U/B)
Creature — Illusion (C) “What you seek retreats, for even if you obtain what you are looking for, it moves away from you in time as you inch toward your end.”
— Solunar the Night Swimmer
2/1
Timeshift1(U/B)
Instant (C)
Target creature’s controller relives it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Turkery Vulture4(B/R)
Creature — Bird (C)
4/3
Twilight Lookout2(U/B)
Creature — Spirit Scout (U)
When Twilight Lookout enters the battlefield, exile the top card of target player’s library face down. For as long as that card remains exiled, you may look at and play that card.
2/2
Underbrush Boar2(R/G)
Creature — Boar (C)
3/2
Wildwood Elemental1(G/W)(G/W)
Creature — Elemental (U)
Vigilance
Wildwood Elemental’s power and toughness are each equal to the number of creatures you control.
*/*
Winter Charm(W/U)(W/U)
Instant (U)
Choose one —
• Exile target permanent, then return it to the battlefield under its owner’s control.
• Tap up to three target permanents.
• Counter target spell unless its controller pays 1.
Woodland Guardian1(G/W)
Creature — Human Druid (U)
Creature tokens you control get +1/+1.
2/1
Ugin, Time Warden7
Planeswalker — Ugin (M)
Starting Loyalty: 4
+2: Exile a nonland card from your hand. At the beginning of your next upkeep, cast that card without paying its mana cost.
-1: End the turn if its your turn. You may activate this ability during your turn any time you could cast an instant.
-4: Take an extra turn after this one.
-7: Your life total becomes equal to your starting life total. Shuffle your hand and graveyard into your library, then draw seven cards.
Autumn Monument2
Artifact (U) T: Add C to your mana pool. (B/R), T: Add BB, BR or RR to your mana pool.
Clock of Seasons4
Legendary Artifact (M) T: Add two mana in any combination of colors to your mana pool. T, Exile Clock of Seasons: Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
Clockwood Guardian4
Artifact Creature — Construct (U)
Clockwood Guardian enters the battlefield with four +1/+1 counters on it.
When Clockwood Guardian dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Clockwood Guardian.
0/0
Fateful Hourglass2
Artifact (U) T, Sacrifice Fateful Hourglass: Target creature’s controller relives it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Field Creeper2
Artifact Creature — Scarecrow (C) As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
2/1
Garden Golem3
Artifact Creature — Golem (C)
When Garden Golem dies, populate. (Create a token that’s a copy of a creature token you control.)
2/2
Ice Sickle1
Artifact — Equipment (C)
Equipped creature gets +1/+1 and has “Whenever this creature deals damage to another creature, tap that creature and it doesn’t untap during its controller’s next untap step.”
Equip 2
Lumberjack Axe2
Artifact — Equipment (C)
Equipped creature gets +2/+0 and has “T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.”
Equip 2
Lunar Monument2
Artifact (U) T: Add C to your mana pool. (U/B), T: Add UU, UB or BB to your mana pool.
Rod of Seasons3
Artifact (U) T: Target land becomes the basic land type of your choice in addition to its other types until end of turn. T: Until end of turn, target land becomes snow and produces colorless mana instead of any other type.
Snow Globe3
Snow Artifact (U)
Snow Globe enters the battlefield tapped. T: Add C to your mana pool. Snowfall — Whenever a snow permanent enters the battlefield under your control, untap Snow Globe.
Spring Monument2
Artifact (U) T: Add C to your mana pool. (G/W), T: Add GG, GW or WW to your mana pool.
Summer Monument2
Artifact (U) T: Add C to your mana pool. (R/G), T: Add RR, RG or GG to your mana pool.
Winter Monument2
Artifact (U) T: Add C to your mana pool. (W/U), T: Add WW, WU or UU to your mana pool.
Winterling Colossus7
Snow Artifact Creature — Construct (R) S: You may have Winterling Colossus assign its combat damage this turn as though it weren’t blocked. S: Winterling Colossus gains indestructible until end of turn. 1: Winterling Colossus gets +1/-1 until end of turn. 1: Winterling Colossus gets -1/+1 until end of turn.
5/5
Arctic Maze
Snow Land (R) T: Add C to your mana pool. S, T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Egg Garden
Land (R) T: Add C to your mana pool. T: Add G or W to your mana pool. Each opponent gains 1 life.
Gate of Precession
Land (R) T: An opponent chooses a color. Add one mana of any color except the chosen color to your mana pool.
Grove of the Burnwillows
Land (R) T: Add C to your mana pool. T: Add R or G to your mana pool. Each opponent gains 1 life.
Ice Castle
Land (R) T: Add C to your mana pool. T: Add W or U to your mana pool. Each opponent gains 1 life.
Memory Lane
Land (R) T: Add C to your mana pool. T: Add U or B to your mana pool. Each opponent gains 1 life.
Pumpkin Patch
Land (R) T: Add C to your mana pool. T: Add B or R to your mana pool. Each opponent gains 1 life.
Season Pass
Land (U) T: Add C to your mana pool. 1: Season Pass becomes the basic land type of your choice in addition to its other types until end of turn. 1: Season Pass becomes snow until end of turn.
Snow-Covered Waste
Snow Basic Land (C) (T: Add S to your mana pool.)
Winter Wonderland
Snow Land (C) T, Sacrifice Winter Wonderland: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
The mechanics you have do a good job conveying a feel of shifting seasons and an overall vibe of 'things change,' which's super positive. I don't think it's a good idea to have snow/snowfall though, unless an overarching part of the set is winter overcoming the other seasons. And even then, I think it could interfere too much with the relive/graveyard/sac/etb themes, unless you do some really really careful tuning.
I feel like for most people it's the other way around, but skimming through the card gallery I get a very strong feeling for the tone and vibe of Clockwood, but almost nothing about what this setting is, what the status quo is, what sort of scene the curtains are opening on, what I should expect from its people and locations, etc.
I am of the reverse ,I think snow works and didnt pick up the "change" theme. I may have to look again for that one.
Snow should be ok as its basically tribal, and tribal subthemes have been done before (re: bw warriors in khans)
This is an ally faction set yes? I am hsving troible picking out archetypes.
WU is snow obviously
UB is relive/flicker
BR is ramp but for some reason also killing at random?(fyi nice synergy eith gravestorm and saccing tokens for mana)
RG is lands in grave
GW is tokens? I don't get why its draft archetype gold uncommon is a nighthawk though.
RW seems to be a go wide ramp deck
WB maybethe same thing (i have to double check if w hasa lot of etb stuff to abuse relive with)
BG ramp
GU... **** if I know
UR... not sure
a write up of mechanical themes would be appreciated.
also flavorwise Summer is weaker as a theme becasue it lacks a marquee holiday in this hemisphere, make sure to account for that
Thanks for all the feedback guys. I've spent some time taking them into considerations and made some changes to the set and added flavor text to the Commons and a few other cards to help flesh out the story and characters in it a bit more. I'll have an updated text-version spoiler soon as well as the changes are currently only in the visible spoiler.
This set was intended to the Ally color focused and so the draft archetypes of the enemy color decks aren't explicitly mapped out as are the ally color decks. Though the second set in the block will be enemy color.
Is there a reason the jack-o-lantern tokens aren't plants or elementals?
Plants aren't' really BR though I could see changing it so that they are Plant tokens, although I think spelling out jack-o-lantern helps drive home the flavor and distinguish the tokens from other Plant tokens which are customarily 0/1 and green.
I only looked at gold cards so far. Some got typo like Deadly Prank, if you target a creature then it is not chosen at random, it is either random creature target opponent or random creature of random opponent.
The power level is not very balance, some commons are even more powerful than mythic. For example, Boisterous Bards, the least it can do is destroy a land and gives you a 3/3 body, it definitely should be THE mythic card here. Same with Pollinate, two deathtouch flyers at instant speed for 3 mana? Sign me up. The mythic Scions are not balance as well, Scion of Time basically is the death sentence to every aggro deck, any aggro deck in your pool will not work as long as this card is 4 mana. In the other hand, Scion of Summer, not that it is a weak card, it just seems like an uncommon comparing to the Scion of Time and Scion of Winter. Lastly, Jacques the Pumpking, 2cmc Planeswalker with 3 loyalty counters, and without any abilities with drawback, byebye Jace the Mind Sculptor.
However, I like the flavor of your set. Some effects are interesting. Just need to balance the power level and the set is good to go.
I only looked at gold cards so far. Some got typo like Deadly Prank, if you target a creature then it is not chosen at random, it is either random creature target opponent or random creature of random opponent.
The power level is not very balance, some commons are even more powerful than mythic. For example, Boisterous Bards, the least it can do is destroy a land and gives you a 3/3 body, it definitely should be THE mythic card here. Same with Pollinate, two deathtouch flyers at instant speed for 3 mana? Sign me up. The mythic Scions are not balance as well, Scion of Time basically is the death sentence to every aggro deck, any aggro deck in your pool will not work as long as this card is 4 mana. In the other hand, Scion of Summer, not that it is a weak card, it just seems like an uncommon comparing to the Scion of Time and Scion of Winter. Lastly, Jacques the Pumpking, 2cmc Planeswalker with 3 loyalty counters, and without any abilities with drawback, byebye Jace the Mind Sculptor.
However, I like the flavor of your set. Some effects are interesting. Just need to balance the power level and the set is good to go.
Hey thanks for the feedback! The text versions of the cards aren't up to date with the image spoiler links. A lot of the cards you pointed out all have had fixes since the original post and Jacque was always a 1BR so the text version must've been a typo.
I only looked at gold cards so far. Some got typo like Deadly Prank, if you target a creature then it is not chosen at random, it is either random creature target opponent or random creature of random opponent.
The power level is not very balance, some commons are even more powerful than mythic. For example, Boisterous Bards, the least it can do is destroy a land and gives you a 3/3 body, it definitely should be THE mythic card here. Same with Pollinate, two deathtouch flyers at instant speed for 3 mana? Sign me up. The mythic Scions are not balance as well, Scion of Time basically is the death sentence to every aggro deck, any aggro deck in your pool will not work as long as this card is 4 mana. In the other hand, Scion of Summer, not that it is a weak card, it just seems like an uncommon comparing to the Scion of Time and Scion of Winter. Lastly, Jacques the Pumpking, 2cmc Planeswalker with 3 loyalty counters, and without any abilities with drawback, byebye Jace the Mind Sculptor.
However, I like the flavor of your set. Some effects are interesting. Just need to balance the power level and the set is good to go.
Hey thanks for the feedback! The text versions of the cards aren't up to date with the image spoiler links. A lot of the cards you pointed out all have had fixes since the original post and Jacque was always a 1BR so the text version must've been a typo.
Sorry ya I didn't click into the link because I thought they are the same. I scrolled through the cards I talked about and it looks so much balanced. If I have time I will look into it.
CLOCKWOOD
Illus. indigodeep
80 Uncommons - http://imgur.com/a/yss4z
53 Rares + 15 Mythics - http://imgur.com/a/iwmdE
MSE:
Blizzard Wizard 1W
Creature — Human Wizard (C)
When Blizzard Wizard enters the battlefield, if U was spent to cast it, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/1
Centaur Apothecary 3W
Creature — Centaur Cleric (C)
When Centaur Apothecary enters the battlefield, you gain 1 life for each creature you control.
2/4
Eternal Spring W
Instant (U)
Creatures you control gain indestructible until end of turn.
Featherduster 3W
Creature — Elemental (U)
Flying, lifelink
When Featherduster enters the battlefield, creatures you control gain lifelink until end of turn.
3/1
Flutter W
Instant (C)
Create a 1/1 white Bird creature token with flying.
Gelid Shackles W
Snow Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block and its activated abilities can’t be activated.
S: Enchanted creature gains defender until end of turn.
Ghost of Winters Past 2W
Snow Creature — Spirit (R)
Snowfall — Whenever a snow permanent enters the battlefield under your control, return target snow card from your graveyard to your hand.
1/4
Hearth Ranger 1W
Creature — Human Scout (C)
Whenever another creature enters the battlefield, Hearth Ranger gets +1/+1 until end of turn.
2/2
Jackalope Knight 2WW
Creature — Human Knight (C)
Flash
When Jackalope Knight enters the battlefield, creatures you control get +1/+1 until end of turn.
2/2
Lost in the Snow 3WW
Snow Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it’s a snow card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Love in the Air 2W
Sorcery (C)
Create a 1/1 white Bird creature token with flying, then populate. (Put a token onto the battlefield that’s a copy of a creature token you control.)
New Life 2W
Enchantment (U)
At the beginning of each end step, if you gained 3 or more life this turn, populate. (Create a token thats a copy of a token you control.)
O’Klaus’s Reindeer 2W
Creature — Elk (C)
S: O’Klaus’s Reindeer gains flying until end of turn.
2/3
Restore Innocence 3WW
Sorcery (R)
Destroy all nontoken creatures.
Seller of Songbirds 2W
Creature — Human (C)
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1/2
Sentinel Snowman 2WW
Snow Creature — Elemental (U)
Vigilance
Snowfall — Whenever a snow permanent enters the battlefield under your control, put a +1/+1 counter on Sentinel Snowman.
2/2
Snow Angel 3WW
Snow Creature — Angel (U)
Flying, prowess
1S: Return target snow permanent you control to its owner’s hand.
3/3
Snowball 2W
Snow Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each snow permanent you control.
Snowbros 1W
Snow Creature — Elemental (C)
When Snowbros enters the battlefield, you may search your library for up to three cards named Snowbros, reveal them, put them into your hand, then shuffle your library.
2/2
Snowdrift 1WW
Instant (U)
Put target creature into its owner’s library just beneath the top X cards of that library, where X is the number of snow permanents you control.
Spring Breeze 1W
Instant (C)
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token thats a copy of a creature token you control.)
Squirrel Charmer W
Creature — Human (U)
2G: Create a 1/1 green Squirrel creature token.
She’ll drive you nuts.
1/1
Twinkle 3W
Sorcery (C)
Create two snow 1/1 white and blue Faerie creature tokens with flying. You gain 2 life.
Winter Wayfarer 3W
Creature — Human Nomad (C)
When Winter Wayfarer enters the battlefield, you may search your library for a snow land card, put it onto the battlefield tapped, then shuffle your library.
2/2
Winter Wisp W
Snow Creature — Spirit (C)
Snowfall — Whenever a snow permanent enters the battlefield under your control, you gain 1 life.
1/1
Wonder Rabbit W
Creature — Rabbit (R)
At the beginning of your upkeep, if you control another Rabbit, create a token thats a copy of Wonder Rabbit.
1/1
Æther Freeze 2U
Instant (C)
Spells your opponents cast this turn cost 2 more to cast.
Bouncing Bumble 3U
Creature — Yeti (U)
3W: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
3/3
Build a Snowman 1U
Instant (U)
Exile target creature. Its controller creates a snow 2/2 blue Elemental creature token.
Chronicle 2U
Instant (C)
Relive target permanent you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Draw a card.
Clockhopper 2U
Creature — Illusion (C)
When Clockhopper enters the battlefield, if B was spent to cast it, target player puts a card from his or her hand on top of his or her library.
2/2
Cold Trail UU
Instant (C)
As an additional cost to cast Cold Trail, return a snow permanent you control to its owner’s hand.
Counter target spell.
This path will lead you nowhere.
Cold Truth 2U
Sorcery (C)
Draw three cards. Then discard two cards unless you discard a snow card.
Coldheart Revenant 2UU
Snow Creature — Spirit (R)
When Coldheart Revenant enters the battlefield, gain control of target artifact, creature or land for as long as you control Coldheart Revenant.
2/1
Constellate XUU
Instant (U)
Put target spell into its owner’s library just beneath the top X cards of that library.
Flight U
Enchantment — Aura (C)
Enchant creature
Enchanted creature has flying.
Flying Time 3UU
Creature — Illusion (U)
Flying
When Flying Time enters the battlefield, you may put target creature on top of its owner’s library.
1/5
Foresee 3U
Sorcery (C)
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gifts Ungiven 3U
Instant (R)
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Impermanence U
Instant (C)
Counter target permanent spell unless its controller pays 2.
Mooncatcher 1UU
Creature — Bird Spirit (U)
Flash
Flying
When Mooncatcher enters the battlefield, return target spell to its owner’s hand.
1/1
Moondance 1U
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.).
Moonphase Sphinx 4UU
Creature — Sphinx (R)
Flying, prowess
U: Relive Moonphase Sphinx. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
4/4
Nightsky Scribe U
Creature — Human Wizard (C)
When Nightsky Scribe enters the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Permafrost U
Snow Enchantment — Aura (U)
Enchant land
Enchanted land is a colorless snow land with “T: Add C to your mana pool” and loses all other card types and abilities.
Remember 1U
Instant (C)
Return target creature to its owner’s hand. You may look at that player’s hand.
Snow Roller 1U
Snow Creature — Elemental (C)
T: Add C to your mana pool. Spend this mana only to cast snow spells, activate an ability of a snow permanent, or pay a cost that contains S.
1/1
Snow Sage 2U
Snow Creature — Spirit Wizard (U)
Snowfall — Whenever a snow permanent enters the battlefield under your control, you may pay S. If you do, draw a card.
2/2
Snowy Owl 1U
Snow Creature — Bird (C)
Flying
Snowfall — Whenever a snow permanent enters the battlefield under your control, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Spare Time 1UU
Enchantment (R)
When Spare Time enters the battlefield, skip your next turn.
Exile Spare Time: Take an extra turn after this one.
Sugarplum Faerie U
Creature — Faerie Wizard (C)
Flying
S: Sugarplum Faerie gains hexproof until end of turn.
1/1
Two-Time 2U
Instant (U)
Relive target permanent you control, then when that card returns to the battlefield, its controller relives it again. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
All Hallows’ End 2BB
Sorcery (U)
Each opponent loses 2 life. You gain life equal to the life lost this way.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Blood Banquet B
Sorcery (R)
Target player draws a card and loses 1 life.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Buy Time 3BB
Sorcery (R)
Target opponent skips his or her next turn unless he or she pays half his or her life, rounded up.
If not now, when?
Count Shockula 1B
Creature — Vampire (C)
Lifelink
When Count Shockula enters the battlefield, if R was spent to cast it, it deals 2 damage to target player.
2/1
Death’s Emissary 2B
Creature — Spirit (U)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2U: Target creature attacks this turn if able.
2/3
Deathtoller B
Creature — Spirit (C)
When Deathtoller dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
Decapitate 1B
Sorcery (U)
Destroy target creature unless its controller discards his or her hand.
Eclipse Agent 3B
Creature — Human Rogue (U)
When Eclipse Agent enters the battlefield, target player loses 4 life.
When Eclipse Agent leaves the battlefield, that player gains 4 life.
4/2
Fall Faerie 1BB
Creature — Faerie (U)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
3/1
Fate Foreshadowed BB
Instant (C)
Target creature gets -2/-2 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gourd Ghast 4BB
Creature — Spirit (R)
When Gourd Ghast enters the battlefield, create three 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
Whenever another creature dies, put a +1/+1 counter on Gourd Ghast.
3/3
Grief Keeper 1B
Creature — Nightmare (C)
Grief Keeper enters the battlefield tapped.
3B: Relive Grief Keeper. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
2/2
Headless Horseman 2B
Creature — Zombie Knight (C)
“The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast.”
2/2
Hour-Eater 2BB
Creature — Horror (R)
Hour-Eater gets -X/-X, where X is your life total.
When Hour-Eater dies, you may have target creature get -12/-12 until end of turn.
12/12
Lost Hours 1B
Sorcery (C)
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
Monster Mash 3B
Sorcery (U)
Create a 2/2 black Zombie creature token.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Newmoon Eidolon 3B
Creature — Spirit (C)
When Newmoon Eidolon dies, return another target creature card from your graveyard to your hand.
2/2
No Escape 1B
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t block.
When enchanted creature becomes tapped, destroy it.
One must be vigilant if they wish to cheat death.
Patchwork Zombie B
Creature — Zombie (C)
As an additional costs to cast Patchwork Zombie, exile a creature card from your graveyard.
Patchwork Zombie enters the battlefield tapped.
3/3
Roll Heads 2B
Sorcery (C)
Target player discards a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Spite Sprite 1B
Creature — Faerie Rogue (C)
Flying
Sacrifice Spite Sprite: Target creature gets -1/-1 until end of turn.
1/1
Squash Skeleton B
Creature — Skeleton (C)
When Squash Skeleton dies, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
1/1
Stroke of Midnight 2B
Sorcery (C)
Put the top twelve cards of your library into your graveyard.
Is this the end? Or only the beginning?
Time’s Up B
Sorcery (U)
Choose draw step, main phase or combat phase. Target player skips all instances of the chosen step or phase during his or her next turn unless that player sacrifices a creature.
Unhallow B
Instant (C)
Exile target card from a graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Vicious Cycle 4B
Sorcery (U)
Return target creature card from your graveyard to the battlefield, then relive it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Autumn Warlock 3R
Creature — Human Wizard (C)
When Autumn Warlock enters the battlefield, create two 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
2/2
Bleeding Earth XR
Sorcery (R)
Each land you sacrifice while casting this spell pays for 1.
Bleeding Earth deals X damage to target creature or player.
Cinder Ghast 3R
Creature — Spirit Knight (U)
Haste
1B: Return Cinder Ghast from your graveyard to the battlefield tapped.
3/1
Cower R
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and can’t attack or block alone.
Fall Devil R
Creature — Devil (C)
Sacrifice another creature: Fall Devil gets +2/+0 until end of turn.
1/1
Fire Festival 1R
Enchantment (U)
Creatures you control have tinder. (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on each creature you control. Each instance of tinder triggers separately.)
Firefly 3R
Creature — Insect (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
R: Firefly gets +1/+0 until end of turn.
1/1
Fireside Tales 2R
Sorcery (C)
Discard your hand, then draw three cards.
Forget what you’ve heard and listen up!
Firework Phoenix 2RR
Creature — Phoenix (R)
Flying, haste
Sacrifice a land: Return Firework Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep.
3/3
Forest Fire R
Instant (C)
As an additional cost to cast Forest Fire, sacrifice a Forest.
Add three mana in any combination of R and/or G to your mana pool.
Goblin Bard R
Creature — Goblin Rogue (U)
Haste
Whenever Goblin Bard attacks, the next spell you cast this turn costs 1 less to cast.
1/1
Goblin Pathcutter 1R
Creature — Goblin Scout (C)
When Goblin Pathcutter enters the battlefield, if G was spent to cast it, you may destroy target land. If you do, its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
2/1
Gourd Goblin 1R
Creature — Goblin Shaman (C)
When Gourd Goblin enters the battlefield, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
1/1
Gourd Grenade R
Sorcery (C)
As an additional cost to cast Gourd Grenade, sacrifice a Jack-o’-Lantern.
Gourd Grenade deals 5 damage to target creature or player.
Grill R
Instant (C)
Destroy target creature with toughness 2 or less.
Harvest Pyre 1R
Instant (C)
As and additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Lantern Liege 2RRR
Creature — Spirit (R)
Flying
Red mana doesn’t empty from your mana pool as steps and phases end.
R: Lantern Liege gets +1/+0 until end of turn.
3/3
Mischief Carnival 3RR
Enchantment (R)
At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don’t control. Destroy one of them at random.
Reap the Field 4RR
Sorcery (U)
Destroy target land.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Rolling Boulders 2R
Enchantment (U)
Whenever a land card is put into your graveyard from the battlefield, Rolling Boulders deals 2 damage to target creature or player.
Runaway Flames 4R
Sorcery (C)
Destroy target land. Add RRR to your mana pool.
Sickle Sear 1R
Instant (C)
Sickle Sear deals 1 damage to target creature or player.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Sparkler Mage 1RR
Creature — Human Wizard (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of each player’s end step, that player sacrifices an untapped land.
1/1
Tinderhorn 2R
Creature — Elemental (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Whenever Tinderhorn attacks or blocks, sacrifice a land.
4/4
Trick-or-Treat 1RR
Sorcery (U)
Any player may have Trick-or-Treat deal 5 damage to him or her. If no one does, search your library for a card and put that card into your hand. Then shuffle your library.
Give me something good to eat.
Wisp Tyrant 4R
Creature — Spirit (U)
Whenever Wisp Tyrant deals combat damage to a player, create that many 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add B or R to your mana pool.”
5/4
Acorn Shaman 4G
Creature — Treefolk Shaman (U)
Reach
When Acorn Shaman enters the battlefield, create two 1/1 green Squirrel creature tokens.
2/5
Cabin Snail G
Creature — Slug (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Discard a land card: Cabin Snail gains hexproof until end of turn.
1/1
Centaur Bloom 2G
Sorcery (C)
Create a 3/3 green Centaur creature token.
Centaur Glade 3GG
Enchantment (U)
2GG: Create a 3/3 green Centaur creature token.
Charging Centaur 3G
Creature — Centaur Warrior (C)
When Charging Centaur enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
Chop Wood 1G
Instant (C)
Put the top four cards of your library into your graveyard. Target creature gets +1/+1 until end of turn for each land card in your graveyard.
Fertile Conditions 1GG
Sorcery (R)
For each creature token you control, create a token that’s a copy of that creature.
Firelily Dryad G
Creature — Dryad (U)
1R: Target land becomes a 4/4 red Elemental creature with haste until end of turn. Its still a land.
1/1
Flourish G
Instant (C)
Put a +1/+1 counter on each creature that entered the battlefield this turn.
Genesis Druid 1G
Creature — Elf Druid (R)
Whenever another creature enters the battlefield, add one mana of any color to your mana pool.
0/1
Giant Bear 2G
Creature — Bear (C)
Creatures with power less than Giant Bear’s power can’t block it.
3/3
Golden Stag 1G
Creature — Elk (U)
2G, Sacrifice Golden Stag: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
2/2
Howl of Spring 3G
Sorcery (C)
Create a 2/2 green Wolf creature token, then populate. (Create a token that's a copy of a creature token you control.)
Midsummer Pilgrim G
Creature — Human (C)
T: Add R to your mana pool.
1/1
Musk 1G
Enchantment — Aura (C)
Enchant land
Enchanted land is a 3/3 green Elk creature. It’s still a land.
When enchanted land dies, return that card to the battlefield.
Nissa the Leyliner 2GG
Planeswalker — Nissa (M)
Starting Loyalty: 3
+1: Untap target land you control and put three +1/+1 counters on it. It becomes a 0/0 green Elemental creature with haste. It’s still a land.
-2: Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
-8: Creatures you control gain trample and get +X/+X until end of turn., were X is the number of lands you control.
Rabid Jackalope 2G
Creature — Rabbit Beast (C)
Whenever another Rabbit creature enters the battlefield under your control, put a +1/+1 counter on Rabid Jackalope.
2/2
Seek the Horizon 3G
Sorcery (U)
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Spring Revival 2GG
Sorcery (U)
Return target card from your graveyard to your hand. Populate. (Create a token thats a copy of a creature token you control.)
Stoic Builder 2G
Creature — Human (C)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2/3
Summer Camper 1G
Creature — Human Scout (C)
When Summer Camper enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
1/1
Tweetwig Elder 3G
Creature — Treefolk (C)
Reach (This creature can block creatures with flying.)
When Tweetwig Elder enters the battlefield, if W was spent to cast it, create a 1/1 white Bird creature token with flying.
3/3
Underbridge Troll 3G
Creature — Troll (R)
You may play an additional land on each of your turns.
If Underbridge Troll would be destroyed, instead sacrifice a land and it gains indestructible until end of turn.
3/3
Village Lumberjack 1G
Creature — Human Scout (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.
2/2
Wise Wolf 1G
Creature — Wolf (C)
When Wise Wolf enters the battlefield, if you control another Wolf, draw a card.
2/2
Wolf-Rider Scout 1GG
Creature — Elf Scout (U)
When Wolf-Rider Scout enters the battlefield, create a 2/2 green Wolf creature token.
1/1
World Bloom 1GG
Enchantment (R)
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
You may play lands cards from your graveyard.
Arbor Dragon 3RG
Creature — Dragon (R)
Flying, tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Discard a land card: Arbor Dragon deals 3 damage to target creature or player.
3/3
Boisterous Bards 1RG
Creature — Human Rogue (U)
When Boisterous Bards enters the battlefield, choose three target noncreature permanents. Destroy one of them at random.
3/3
Burnwillow Dryad RG
Creature — Dryad (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
When Burnwillow Dryad enters the battlefield, sacrifice it unless you sacrifice a land.
2/2
Campfire RG
Enchantment — Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller RR to his or her mana pool (in addition to the mana the land produces).
Deadly Prank BR
Sorcery (C)
Destroy target creature an opponent controls chosen at random.
Doorway to Spring 3GW
Enchantment (R)
Whenever a nontoken creature you control enters the battlefield, populate. (Create a token that’s a copy of a creature token you control.)
Eternal Journey 3UB
Sorcery (C)
Destroy target creature if another player controls it. Otherwise relive that creature. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Frost Faerie 1WU
Snow Creature — Faerie (U)
Flying
Snowfall — Whenever a snow permanent enters the battlefield under your control, put a +1/+1 counter on Frost Faerie.
1/1
Haela the Turning Leaf GWUB
Planeswalker — Haela (M)
Starting Loyalty: 4
+1: Until your next turn, another target permanent loses all abilities and becomes a Dryad creature with base power and toughness 1/1.
-1: Exchange a card in your hand with a card in your graveyard.
-6: An opponent chooses hand or graveyard. Exile all cards you own from the chosen zone. Until end of turn, you may cast nonland cards exiled this way without paying their mana cost.
Hollow Gourdling 2BR
Creature — Spirit (C)
When Hollow Gourdling enters the battlefield, return target creature or sorcery card from your graveyard to your hand.
Some things go bump in the night, others make the night go bump.
3/2
Icicle Shards WU
Instant (C)
For each creature target player controls, tap that creature unless its controller pays 1.
Indefinite Suspension UUB
Instant (R)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card for as long as it remains exiled and you may spend mana as though it were mana of any color to cast it.
Jacques the Pumpking 1(B/R)
Planeswalker — Jacques (M)
Starting Loyalty: 3
+1: Create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
-2: The next sorcery spell you cast this turn has gravestorm.
-5: Exile all cards from your graveyard. Until end of turn you may play those cards.
Lifespeaker GW
Creature — Elf Druid (C)
Whenever another creature enters the battlefield, you gain 1 life.
2/2
Light of Spring GW
Sorcery (C)
You gain 5 life.
Populate. (Create a token that’s a copy of a creature token you control.)
Moonchild 1UB
Creature — Spirit Shaman (U)
When Moonchild enters the battlefield, target player discards a card.
When Moonchild dies, draw a card.
2/2
Moonglow UB
Enchantment — Aura (C)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Like moths to a flame, are men to the moon.
Pollinate 1GW
Instant (U)
Create a 1/1 green Insect creature token with flying and deathtouch, then populate. (Create a token that’s a copy of a creature token you control.)
Scion of Fall BBRR
Creature — Avatar (M)
Deathtouch
When you cast Scion of Fall, each player sacrifices a creature and a land.
At the end of the summer will your field yield or will you be left to hunger?
4/4
Scion of Spring GGWW
Creature — Avatar (M)
Hexproof
When you cast Scion of Spring, put a +1/+1 counter on each creature you control.
4/4
Scion of Summer RRGG
Creature — Avatar (M)
Trample
When you cast Scion of Summer, discard your hand, then draw three cards.
From spring to sprung.
4/4
Scion of Time UUBB
Creature — Avatar (M)
Scion of Time can’t be blocked.
When you cast Scion of Time, target player’s life total becomes 20.
4/4
Scion of Winter WWUU
Creature — Avatar (M)
Flying
When you cast Scion of Winter, create two snow 1/1 white and blue Faerie creature tokens with flying.
4/4
Scythe Geist 1BRR
Creature — Spirit Knight (R)
Trample, haste
At the beginning of your end step, sacrifice a creature.
“Its someone’s head tonight, even if its my own!”
6/1
Silent Night 1WUU
Instant (R)
Exile all other spells and counter all abilities. Your opponents can’t cast spells this turn.
Snowy Griffin 2WU
Snow Creature — Griffin (C)
Flying
S: Snowy Griffin gets +0/+1 until end of turn.
3/3
Wild Ride 3BR
Sorcery (U)
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Ancestral Shaman (U/B)
Creature — Spirit Shaman (U)
3(U/B), T: Relive another target creature you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
1/1
Autumn Nightmare 3(B/R)
Creature — Nightmare Beast (R)
Your opponents can’t gain life.
As long as Autumn Nightmare is in your graveyard, your opponents can’t gain life.
5/2
Avalancher 2(W/U)(W/U)(W/U)
Snow Creature — Elemental (R)
Spells your opponents cast that target Avalancher costs 1 more to cast.
Snowfall — Whenever a snow permanent enters the battlefield under your control, each opponent sacrifices a permanent unless he or she pays 1.
4/5
Barkbreak (R/G)
Sorcery (C)
If R was spent to cast Barkbreak, target creature gains double strike until end of turn. If G was spent to cast Barkbreak, put a +1/+1 counter on target creature.
Beatrix, Queen Bee 1(G/W)(G/W)(G/W)
Legendary Creature — Insect Advisor (R)
Whenever one or more creatures attacks you or a planeswalker you control, if Beatrix, Queen Bee is untapped, create a 1/1 green Insect creature token with flying and deathtouch. That token blocks this combat if able.
3/4
Bigfoot 3(R/G)(R/G)
Legendary Creature — Yeti (R)
You may sacrifice three lands rather than pay Bigfoot’s mana cost.
Whenever Bigfoot becomes the target of a spell or ability, it becomes a colorless Mountain Forest land until end of turn.
5/5
Boreal Aurora (W/U)(W/U)(W/U)(W/U)(W/U)
Enchantment (M)
When Boreal Aurora enters the battlefield, choose a color.
Spells your opponents cast of the chosen color cost X more to cast, where X is that spell’s converted mana cost.
Brushfire Elder (R/G)
Creature — Human Shaman (U)
(R/G), Discard a land card: Draw a card.
1/1
Chronomancer (U/B)(U/B)
Creature — Human Wizard (R)
When Chronomancer enters the battlefield or dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
2/2
Early Decoration 3(B/R)
Sorcery (U)
Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Eternal Recurrence 3(U/B)(U/B)
Sorcery (R)
Relive each permanent you control. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Fall Charm (B/R)(B/R)
Instant (U)
Choose one —
• Fall Charm deals 1 damage to each creature and each player.
• Each player sacrifices a permanent.
• Add BBB or RRR to your mana pool.
Firewood Elemental 2(R/G)
Creature — Elemental (C)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
4/1
Frighten (B/R)
Sorcery (C)
If B was spent to cast Frighten, target creature gets -2/-2 until end of turn. If R was spent to cast Frighten, target creature can’t block this turn.
Ghastlord of Harvests 1(B/R)(B/R)
Creature — Spirit Knight (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Other Spirit creatures you control and Jack-o’-Lantern creatures you control get +1/+1 and have menace.
2/2
Go Mad 2(B/R)
Sorcery (U)
Target creature deals damage to itself equal to its power. If that creature is white it also deals that much damage to its controller.
Golden Leaf Elder 2(G/W)(G/W)(G/W)
Creature — Treefolk (R)
Golden Leaf Elder and other creatures you control can’t be the target of colored spells your opponents control.
5/6
Gut Out 4(B/R)(B/R)
Sorcery (M)
Target player sacrifices half the permanents he or she controls, rounded down.
Harvest Horror (B/R)
Creature — Horror (R)
Whenever you sacrifice a permanent, put a +1/+1 counter on Harvest Horror.
1/1
Hearth Herder 2(G/W)
Creature — Human Druid (R)
T: Populate. Activate this ability only any time you could cast a sorcery. (Create a token that’s a copy of a creature token you control.)
2/2
Ice Over (W/U)
Instant (U)
Permanents enter the battlefield tapped this turn. Red permanents don’t untap during their controller’s next untap step.
Ice Queen 1(W/U)(W/U)
Creature — Human Wizard (U)
S, T: Tap target artifact, creature, or land.
1/4
Igloo (W/U)(W/U)
Snow Enchantment (U)
Snowfall — Whenever a snow permanent enters the battlefield under your control, put an ice counter on Igloo.
Spells your opponents cast that target creatures you control cost 1 more to cast for each ice counter on Igloo.
Last Straw (B/R)
Instant (U)
Destroy target creature that was dealt damage this turn.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Leyline of Fall 2(B/R)(B/R)
Enchantment (R)
If Leyline of Fall is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature dies, Leyline of Fall deals 1 damage to each player.
Leyline of Spring 2(G/W)(G/W)
Enchantment (R)
If Leyline of Spring is in your opening hand, you may begin the game with it on the battlefield.
During your turn, prevent all damage that would be dealt to you.
Leyline of Summer 2(R/G)(R/G)
Enchantment (R)
If Leyline of Summer is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control have haste.
Leyline of Time 2(U/B)(U/B)
Enchantment (R)
If Leyline of Time is in your opening hand, you may begin the game with it on the battlefield.
Players can’t search libraries.
There is not past or future, only now.
Leyline of Winter 2(W/U)(W/U)
Enchantment (R)
If Leyline of Winter is in your opening hand, you may begin the game with it on the battlefield.
Artifacts and creatures your opponents control enter the battlefield tapped.
Looney Logger (R/G)(R/G)
Creature — Human (U)
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard.
2/2
Lumberhauler Yeti 4(R/G)
Creature — Yeti (U)
When Lumberhauler Yeti enters the battlefield, destroy target land.
3/3
Lunacy (U/B)
Sorcery (C)
If U was spent to cast Lunacy, target player draws a card. If B was spent to cast Lunacy, target player discards a card.
Mother of the Wood 3(G/W)(G/W)
Creature — Centaur Shaman (M)
Whenever you cast a white spell, create a 1/1 white bird creature token with flying.
Whenever you cast a green spell, create 3/3 green Centaur creature token.
3/3
Mysterious Past 1(U/B)
Instant (U)
Until end of turn, target creature becomes a copy of target creature card in a graveyard.
Nightcommers 1(U/B)(U/B)(U/B)
Creature — Spirit (M)
You may cast Nightcommers from exile.
When Nightcommers enters the battlefield or dies, exile the top five cards of target player’s library.
5/5
North Winds (W/U)
Sorcery (C)
If W was spent to cast North Winds, target creature gains flying until end of turn. If U was spent to cast North Winds, return target creature to its owner’s hand.
Overpopulate 3(G/W)
Sorcery (U)
Populate, then populate again. (Create a token that’s a copy of a creature token you control.)
Passing On (U/B)
Instant (U)
Target player puts the three cards of his or her library into his or her graveyard. If they’re all green, repeat this process.
Peppermint Knight (W/U)
Creature — Elemental Knight (C)
1/2
Pumpking Ritual 2(B/R)
Instant (C)
Create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
Redwood Giant 4(R/G)(R/G)
Creature — Giant Warrior (R)
Trample
Tinder (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Sacrifice a land: Redwood Giant fights target creature.
5/5
Sable, Lantern Witch 1(B/R)(B/R)
Legendary Creature — Human Wizard (R)
Whenever another nontoken creature dies, create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add B or R to your mana pool.”
2/2
Saint O’Klause 1(W/U)
Legendary Creature — Human Wizard (R)
All cards that aren’t on the battlefield, spells, and permanents are snow in addition to their other types.
“Ho ho ho.”
2/2
Snow Fort 2(W/U)
Snow Enchantment (U)
Creatures can’t attack you or planeswalkers you control unless their controller pays S or 2 for each creature he or she controls that’s attacking.
SnowflakesX(W/U)(W/U)
Instant (R)
Create X snow 1/1 white and blue Faerie creature tokens with flying.
Snowkin Storyteller 1(W/U)
Snow Creature — Elemental (C)
Snowfall — Whenever a snow permanent enters the battlefield under your control, tap target creature an opponent controls.
1/3
Solunar the Night Swimmer 1(U/B)(U/B)
Legendary Creature — Avatar (R)
Whenever Solunar the Night Swimmer or another creature enters the battlefield under your control, exile the top card of your library.
Whenever Solunar or another creature you control dies, put a card exiled with Solunar into your hand.
3/3
Spring Charm (G/W)(G/W)
Instant (U)
Choose one —
• You gain 1 life for each creature you control.
• Untap each creature you control.
• Create a 1/1 green Squirrel creature token.
Springwood Stag 2(G/W)
Creature — Elk (C)
2/3
Squirrel Around (G/W)
Sorcery (C)
If G was spent to cast Squirrel Around, create a 1/1 green Squirrel creature token. If W was spent to cast Squirrel Around, populate. (Create a token that’s a copy of a creature token you control.)
Stonebreak Colossus 5(R/G)(R/G)(R/G)
Creature — Elemental (M)
Stonebreak Colossus can’t be countered.
Stonebreak Colossus must be blocked if able.
At the beginning of each upkeep, destroy target artifact or land.
8/8
Stormfront 1(R/G)
Sorcery (U)
Stormfront deals 2 damage to each creature with flying and an additional 2 damage to each blue creature.
Summer Charm (R/G)(R/G)
Instant (U)
Choose one —
• Creatures you control gain haste until end of turn.
• Target creature gets +4/+2 until end of turn.
• Destroy target noncreature artifact.
Summer Glow 2(R/G)
Enchantment (R)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Sundering Growth (G/W)(G/W)
Instant (C)
Destroy target artifact or enchantment, then populate. (Create a token that’s a copy of a creature token you control.)
Take Root (G/W)
Enchantment — Aura (U)
Enchant creature
As long as enchanted creature is black, its a Treefolk with base power and toughness 0/4 and loses all abilities. Otherwise it gets +0/+4.
Temporal Charm (U/B)(U/B)
Instant (U)
Choose one —
• Remove all counters from target permanent or face-up exiled card.
• Target player skips his or her next draw step.
• End the turn if its your turn.
Ticktocker 1(U/B)
Creature — Illusion (C)
“What you seek retreats, for even if you obtain what you are looking for, it moves away from you in time as you inch toward your end.”
— Solunar the Night Swimmer
2/1
Timeshift 1(U/B)
Instant (C)
Target creature’s controller relives it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Turkery Vulture 4(B/R)
Creature — Bird (C)
4/3
Twilight Lookout 2(U/B)
Creature — Spirit Scout (U)
When Twilight Lookout enters the battlefield, exile the top card of target player’s library face down. For as long as that card remains exiled, you may look at and play that card.
2/2
Underbrush Boar 2(R/G)
Creature — Boar (C)
3/2
Wildwood Elemental 1(G/W)(G/W)
Creature — Elemental (U)
Vigilance
Wildwood Elemental’s power and toughness are each equal to the number of creatures you control.
*/*
Winter Charm (W/U)(W/U)
Instant (U)
Choose one —
• Exile target permanent, then return it to the battlefield under its owner’s control.
• Tap up to three target permanents.
• Counter target spell unless its controller pays 1.
Woodland Guardian 1(G/W)
Creature — Human Druid (U)
Creature tokens you control get +1/+1.
2/1
Ugin, Time Warden 7
Planeswalker — Ugin (M)
Starting Loyalty: 4
+2: Exile a nonland card from your hand. At the beginning of your next upkeep, cast that card without paying its mana cost.
-1: End the turn if its your turn. You may activate this ability during your turn any time you could cast an instant.
-4: Take an extra turn after this one.
-7: Your life total becomes equal to your starting life total. Shuffle your hand and graveyard into your library, then draw seven cards.
Autumn Monument 2
Artifact (U)
T: Add C to your mana pool.
(B/R), T: Add BB, BR or RR to your mana pool.
Clock of Seasons 4
Legendary Artifact (M)
T: Add two mana in any combination of colors to your mana pool.
T, Exile Clock of Seasons: Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
Clockwood Guardian 4
Artifact Creature — Construct (U)
Clockwood Guardian enters the battlefield with four +1/+1 counters on it.
When Clockwood Guardian dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Clockwood Guardian.
0/0
Fateful Hourglass 2
Artifact (U)
T, Sacrifice Fateful Hourglass: Target creature’s controller relives it. (To relive a permanent, sacrifice it, then return it from its owner’s graveyard to the battlefield under its owner’s control.)
Field Creeper 2
Artifact Creature — Scarecrow (C)
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
2/1
Garden Golem 3
Artifact Creature — Golem (C)
When Garden Golem dies, populate. (Create a token that’s a copy of a creature token you control.)
2/2
Ice Sickle 1
Artifact — Equipment (C)
Equipped creature gets +1/+1 and has “Whenever this creature deals damage to another creature, tap that creature and it doesn’t untap during its controller’s next untap step.”
Equip 2
Lumberjack Axe 2
Artifact — Equipment (C)
Equipped creature gets +2/+0 and has “T, Sacrifice a Forest: Add three mana in any combination of R and/or G to your mana pool.”
Equip 2
Lunar Monument 2
Artifact (U)
T: Add C to your mana pool.
(U/B), T: Add UU, UB or BB to your mana pool.
Rod of Seasons 3
Artifact (U)
T: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
T: Until end of turn, target land becomes snow and produces colorless mana instead of any other type.
Snow Globe 3
Snow Artifact (U)
Snow Globe enters the battlefield tapped.
T: Add C to your mana pool.
Snowfall — Whenever a snow permanent enters the battlefield under your control, untap Snow Globe.
Spring Monument 2
Artifact (U)
T: Add C to your mana pool.
(G/W), T: Add GG, GW or WW to your mana pool.
Summer Monument 2
Artifact (U)
T: Add C to your mana pool.
(R/G), T: Add RR, RG or GG to your mana pool.
Winter Monument 2
Artifact (U)
T: Add C to your mana pool.
(W/U), T: Add WW, WU or UU to your mana pool.
Winterling Colossus 7
Snow Artifact Creature — Construct (R)
S: You may have Winterling Colossus assign its combat damage this turn as though it weren’t blocked.
S: Winterling Colossus gains indestructible until end of turn.
1: Winterling Colossus gets +1/-1 until end of turn.
1: Winterling Colossus gets -1/+1 until end of turn.
5/5
Arctic Maze
Snow Land (R)
T: Add C to your mana pool.
S, T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Egg Garden
Land (R)
T: Add C to your mana pool.
T: Add G or W to your mana pool. Each opponent gains 1 life.
Gate of Precession
Land (R)
T: An opponent chooses a color. Add one mana of any color except the chosen color to your mana pool.
Grove of the Burnwillows
Land (R)
T: Add C to your mana pool.
T: Add R or G to your mana pool. Each opponent gains 1 life.
Ice Castle
Land (R)
T: Add C to your mana pool.
T: Add W or U to your mana pool. Each opponent gains 1 life.
Memory Lane
Land (R)
T: Add C to your mana pool.
T: Add U or B to your mana pool. Each opponent gains 1 life.
Pumpkin Patch
Land (R)
T: Add C to your mana pool.
T: Add B or R to your mana pool. Each opponent gains 1 life.
Season Pass
Land (U)
T: Add C to your mana pool.
1: Season Pass becomes the basic land type of your choice in addition to its other types until end of turn.
1: Season Pass becomes snow until end of turn.
Snow-Covered Waste
Snow Basic Land (C)
(T: Add S to your mana pool.)
Winter Wonderland
Snow Land (C)
T, Sacrifice Winter Wonderland: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
I feel like for most people it's the other way around, but skimming through the card gallery I get a very strong feeling for the tone and vibe of Clockwood, but almost nothing about what this setting is, what the status quo is, what sort of scene the curtains are opening on, what I should expect from its people and locations, etc.
Snow should be ok as its basically tribal, and tribal subthemes have been done before (re: bw warriors in khans)
This is an ally faction set yes? I am hsving troible picking out archetypes.
WU is snow obviously
UB is relive/flicker
BR is ramp but for some reason also killing at random?(fyi nice synergy eith gravestorm and saccing tokens for mana)
RG is lands in grave
GW is tokens? I don't get why its draft archetype gold uncommon is a nighthawk though.
RW seems to be a go wide ramp deck
WB maybethe same thing (i have to double check if w hasa lot of etb stuff to abuse relive with)
BG ramp
GU... **** if I know
UR... not sure
a write up of mechanical themes would be appreciated.
also flavorwise Summer is weaker as a theme becasue it lacks a marquee holiday in this hemisphere, make sure to account for that
Love the set. Very fun (and occasionally silly) flavor yet you managed to not jump the shark. Have you played it? If so, how did it go?
This set was intended to the Ally color focused and so the draft archetypes of the enemy color decks aren't explicitly mapped out as are the ally color decks. Though the second set in the block will be enemy color.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Plants aren't' really BR though I could see changing it so that they are Plant tokens, although I think spelling out jack-o-lantern helps drive home the flavor and distinguish the tokens from other Plant tokens which are customarily 0/1 and green.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The power level is not very balance, some commons are even more powerful than mythic. For example, Boisterous Bards, the least it can do is destroy a land and gives you a 3/3 body, it definitely should be THE mythic card here. Same with Pollinate, two deathtouch flyers at instant speed for 3 mana? Sign me up. The mythic Scions are not balance as well, Scion of Time basically is the death sentence to every aggro deck, any aggro deck in your pool will not work as long as this card is 4 mana. In the other hand, Scion of Summer, not that it is a weak card, it just seems like an uncommon comparing to the Scion of Time and Scion of Winter. Lastly, Jacques the Pumpking, 2cmc Planeswalker with 3 loyalty counters, and without any abilities with drawback, byebye Jace the Mind Sculptor.
However, I like the flavor of your set. Some effects are interesting. Just need to balance the power level and the set is good to go.
Hey thanks for the feedback! The text versions of the cards aren't up to date with the image spoiler links. A lot of the cards you pointed out all have had fixes since the original post and Jacque was always a 1BR so the text version must've been a typo.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Sorry ya I didn't click into the link because I thought they are the same. I scrolled through the cards I talked about and it looks so much balanced. If I have time I will look into it.
Time Charm seems really broken with the "Target player skips its draw phase" choice