Vault Skirge Argument for this card being broken isa terrible argument. What if its printed in a set without a cheap Flying lifelink card? This card is fine flavor wise. The only real problem is that a CC of 3 might make it to good in limited formats. Other than that possibility well done. Nice card!
There is the slight complication of flipping being a one-way process...
That's true. If you wanted to tone down the effect, you could have it say "when [name] deals combat damage, exile it. Return to play at the beginning of the next upkeep", assuming of course it came back in as the noncreature.
Ignoring the above, as is would this card see play in legacy?
I like it, i just dont think lifelink feels that artifacty at all. Angels have lifelink, artifacts do not. First strike would maybe make more flavorsense.
I don't know if it's really all that black and white. Just off the top of my head we have wurmcoil engine and batterskull.
Great card. I agree with TheOnlyOne though it'd be a better card (albeit a less powerful one) if it had Shroud instead of Hexproof. By giving it Shroud it would also limit the possibilties of broken-ness (i.e. You couldn't target the first one with subsequent ones, and there would be fewer cards you could use to shortcut.) Still I overall love the card, I'd certainly Cube it if Wizards printed it.
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Yeah, I gotta say that this being a flip card really doesn't make any sense. Flip cards all represent one thing becoming something else.
Blueprints don't turn into giant monsters.
Look at Dark Depths. Once you achieve the mini-task, you sac the card to unleash the monster within (presumably Marit Lage doesn't leave much of the land intact). These blueprints make me think of Dark Depths, and how awkward would it be for Dark Depths to be a flip card that flipped into Marit Lage?
I think there are two ways to fix this card:
1) "If that creature has Flying, Hexproof, and Lifelink, you may shuffle Tolarian Blueprints into its owner's deck. If you do, put an 8/8..." This represents the flavor of "Ok, testing is done, time to build the real thing, and hide the blueprints away so no one finds them!"
2) If you wanted to keep it a flip card - I think the flavor of a machine becoming self-aware would be the best way to capture the "Thing A levels-up into Thing B" For example:
Buffer Pod//Skynet
Starts out as a machine/drone/pod that grants buffs to your army. But once it's used enough and sees what it's capable of, it becomes self aware and levels-up/flips into a threat all its own...
Just a few thoughts. I've never ventured into this forum before, I'll definitely try to take a more active role next time!
I have to say I actually like the flavor as a flip card. Think about it as testing new tech out on existing things and then the finished product is built. The only problem I had were the abilities. I think for the cost, It kinda should have been: Flying, Shroud, and Trample. The shroud specifically so you could not use one to flip another. All in all I like the concept though. Great job!!
Being able to give a creature lifelink or flying in limited is amazing, and I would definitely try to play with this card to it's full potential in constructed.
I just couldn't stop thinking about making it an aura-transfer.
Aka when playing the blueprints 3 token auras is put unto the battlefield each representing an effect from the blueprints. Activating the blueprints transfer one of the aura's unto target creature. Since this most likely will be permanent attached, until transferred the activation-cost should most likely be increased to 4 or reduce the level of the effects. If you wish to keep the transformation effect (be it flip, transform, sac and token) all three aura-tokens should be attached to the same creature (to prevent the already existing keywords to speed this process, altho by being permanently attached it's possible to achieve over multiple turns instead of one turn to tap out to gain - this might need the transform to be slightly less powerful)
To fix the problem with destroying one or multiple of the aura's could give way to a new type of cards: Essence
Untargetable and indestructible aura-tokens which doesn't goes to the graveyard when the creature they are enchanting leaves the battlefield. However they leave the battlefield along with the card that put them unto the battlefield.
Generally an equipment without being vulnerable itself but the card that spawned them.
This could be a much-needed comeback for auras IMO, which I generally think is very inferior compared to equipment and especially mana-cost compared to power and effect.
However I do agree some of the abilities should be different. Other keywords would eventually be nice instead.
Regarding the hexproof's "3: counter target removal spell" by adding more cost and only 1 target at a time should fix some of the issues. Removal spells shouldn't be golden to get rid of annoying permanents.
I rather dislike this card. First of all, I don't see why you couldn't use the blueprints to make a second Dreadnought but that is secondary. My main issue is the combination of abilities. Flying is ok, hexproof on a dreadnough makes less sense but seems somewhat tolerable but ... lifelink? Really? On a machine?
Second, Vault Skirge. Play the blueprints turn 3, turn 4 Vault Skirge and BAM 8/8 flying hexproof lifelink.
I really think this should have been something like flying, trample, indestructible. That would actually make sense for a dreadnought and there's no cheap creature that has two of these abilities already.
Agreed 100%. Too powerful otherwise - I mean vault skirge + Blue prints is hard to disrupt. You can drop the blue prints, next turn drop the skirge and keep three mana open and just wait until you can safely target the skirge. Once flipped it basically wins. Aggro can't deal with gaining 8 life a turn, control can't target it so unless your playing white control you basically lose. Not to mention the flipped card also technically has haste. Which is why I agree both for flavor and power that the card should be sacrificed/shuffled into the deck to put a token into play.
...also, you can change it so it only targets non-token creatures that way there you can't just keep making more - altough with a 8/8 flying whatever whatever do you really need anything else?
I think this card rules! I like the flavor. I think the card should be a colored artifact though. either blue/white or blue/black maybe only the dreadnought half of the card should be colored. I like the card a lot and good job!
That's true. If you wanted to tone down the effect, you could have it say "when [name] deals combat damage, exile it. Return to play at the beginning of the next upkeep", assuming of course it came back in as the noncreature.
Ignoring the above, as is would this card see play in legacy?
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I don't know if it's really all that black and white. Just off the top of my head we have wurmcoil engine and batterskull.
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Vault Skirge's even better friend.
3: Counter target removal spell.
Blueprints don't turn into giant monsters.
Look at Dark Depths. Once you achieve the mini-task, you sac the card to unleash the monster within (presumably Marit Lage doesn't leave much of the land intact). These blueprints make me think of Dark Depths, and how awkward would it be for Dark Depths to be a flip card that flipped into Marit Lage?
I think there are two ways to fix this card:
1) "If that creature has Flying, Hexproof, and Lifelink, you may shuffle Tolarian Blueprints into its owner's deck. If you do, put an 8/8..." This represents the flavor of "Ok, testing is done, time to build the real thing, and hide the blueprints away so no one finds them!"
2) If you wanted to keep it a flip card - I think the flavor of a machine becoming self-aware would be the best way to capture the "Thing A levels-up into Thing B" For example:
Buffer Pod//Skynet
Starts out as a machine/drone/pod that grants buffs to your army. But once it's used enough and sees what it's capable of, it becomes self aware and levels-up/flips into a threat all its own...
Just a few thoughts. I've never ventured into this forum before, I'll definitely try to take a more active role next time!
Nice work guys.
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Aka when playing the blueprints 3 token auras is put unto the battlefield each representing an effect from the blueprints. Activating the blueprints transfer one of the aura's unto target creature. Since this most likely will be permanent attached, until transferred the activation-cost should most likely be increased to 4 or reduce the level of the effects. If you wish to keep the transformation effect (be it flip, transform, sac and token) all three aura-tokens should be attached to the same creature (to prevent the already existing keywords to speed this process, altho by being permanently attached it's possible to achieve over multiple turns instead of one turn to tap out to gain - this might need the transform to be slightly less powerful)
To fix the problem with destroying one or multiple of the aura's could give way to a new type of cards: Essence
Untargetable and indestructible aura-tokens which doesn't goes to the graveyard when the creature they are enchanting leaves the battlefield. However they leave the battlefield along with the card that put them unto the battlefield.
Generally an equipment without being vulnerable itself but the card that spawned them.
This could be a much-needed comeback for auras IMO, which I generally think is very inferior compared to equipment and especially mana-cost compared to power and effect.
However I do agree some of the abilities should be different. Other keywords would eventually be nice instead.
Regarding the hexproof's "3: counter target removal spell" by adding more cost and only 1 target at a time should fix some of the issues. Removal spells shouldn't be golden to get rid of annoying permanents.
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Agreed 100%. Too powerful otherwise - I mean vault skirge + Blue prints is hard to disrupt. You can drop the blue prints, next turn drop the skirge and keep three mana open and just wait until you can safely target the skirge. Once flipped it basically wins. Aggro can't deal with gaining 8 life a turn, control can't target it so unless your playing white control you basically lose. Not to mention the flipped card also technically has haste. Which is why I agree both for flavor and power that the card should be sacrificed/shuffled into the deck to put a token into play.
...also, you can change it so it only targets non-token creatures that way there you can't just keep making more - altough with a 8/8 flying whatever whatever do you really need anything else?
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My money says its a safe bet we won't (probably) ever see a card like this printed in standard, anytime soon.
Good job folks ;),
S.M.
Probably because we've seemed to stop creating them
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