With spells like AK, it's fine. However, giving this to creatures seems too powerful. Vengevine reminds us of this and his restriction is pretty rough.
Unfortunately, doesn't get through Counterbalance. I wish it was more like Demigod of Revenge.
Also, at the very least should trigger when you cast it from your hand, or else each of the ones from your graveyard will trigger as well, and you can have absurd infinite loops with just one sac outlet.
Actual card, though, is fine. It's not exactly a card that will end control player's lives very quickly like Vengevine. I feel it's more supposed to be used to block x/2s then x/4s.
I'm sorry, not a fan of this card. A 2/1 is a really ugly body and the resonance doesn't really do anything unless you've already drawn, played, and killed off one or two copies. I don't really understand the lack of First Strike. That would pair really well with both Flash and Resonance for blockers. And besides, who ever heard of a knight without First Strike?
or, you could always dredge 'em into the yard...open your mind.
lol. I just re-read the text on the Resonance ability. Broken! Nothing can stop the reanimation. I'm gonna have to go ahead and call too powerful because of that.
I like the idea A LOT. For people criticizing the name, he's sworn his soul to defend his planeswalker and will do so from the grave (hence its duty to defend resonates within his soul) and do it even if it means dying again. If that's not a soulsworn duty, what is?
I think it should cost 1W or perhaps 2W and be a 2/3 or 1WW as a 2/1 with first strike... But that's just me.
I think a lot of thought was put into this card. Sadly, it's uncommon... making it not limited-playable. You'd need at least 1 in the grave to play this and smile mid-game. But the naming is EXCELLENT. "Soulsworn Defender" sounds like something that would "Resonate" for a cause and return from the grave to do this.
I do think resonate could be worded to meet different conditions though. For instance "Resonate: If your opponent destroyed an untapped creature you control this turn you may pay 1 and cast all copies of this card that are in the graveyard." An instant that resonates with extra card-draw or spell damage could then be triggered to resonate after that event happens. In other words... cards could resonate to things that share an affinity to its flavor not having a card with the same name cast.
One change I would make here is not to the card itself, but to Resonance. I would write it as:
Resonance X (When you cast this spell, you may cast up to X cards with the same name from your graveyard without paying their mana cost).
It's a small change (and Soulsworn Defender would obviously have Resonance 3), but that would allow the ability to be tailored to suit the power level of each card it was placed on.
As the ability is currently written, that change wouldn't do anything. Resonance 1 would let you resonate one guy, but the way that the ability is written, the guy brought back by the first resonance ability would trigger his own resonance, bringing back another... ad infinitum until one gets cast when there are no remaining targets or the controller chooses not to use the ability.
The ability would have to be rewritten if you wanted any such limitation, although as others have said it should probably be rewritten anyway to prevent trivially easy infinite loops.
I like the dredging idea thats exactly what i had in mind when i saw the card. And I actually don't think the resonance keyword is very powerful- getting more than 1 into the yard is not going to be easy in itself... great card. doesn't need first strike, but I can't see a deck for it. BGW dredge, I guess, but you have to A) dredge some of these guys into the yard which isn't nothing and B) have one in your hand after some really efficient dredging. Hedron crab mebbe? bant dredge with crabs, vengevine, this guy for t2? just pondering.
Well i have to say this that i like the card a lot its very good but the other thing i have to say is i hope wizards never prints anything like this ever because i would hope bye now they have learned there lesson that free cards are broken good examples cascade give you free cards and made a very broken extended deck that after rotation would have dominated horribly if they had not ban hypergenises. Also look at minds desire and the broken decks that can be built around it ect. they should regret that too in short free cards=broken
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I'd say the biggest failure of this card is the fact that it's an uncommon. This is a limited card, but the resonance will almost never be relevant as an uncommon.
Bloodbraid Elf is also uncommon and her cascade ability is pretty damn good.
in an homage to its art inspiration, i would have liked to see it have an ability to redirect effects to itself that targeted higher CMC creatures that shared its colors.
Is this Resonance ability supposed to be like Demigod of Revenge's effect? Or is there something different?
It's not suppose to be, but ultimately, Demigod's effect should have been what this card used. In it's current form it's simply a rules nightmare. I think this card could have easily had First Strike and still not been broken.
Ultimately, it's a really cool, flavorful card so I say well done
You should have to pay for Resonance. It's too broken when it's free.
Yep. Drop the "without paying its mana cost" and the card is cool. Without that, the mechanic is broken, particularly as a keyword where you'll have other, similar cards and can build around it.
Resonance (When you cast this spell, you may cast any number of cards in your graveyard with the same name without paying their mana costs.)
So if you have 3 in graveyard and you play one then you get the one you played and 3 triggers. Then the second one comes into play and you get 2 triggers and then the third one comes into play and you get one trigger right?
we can stop bickering about the ability Resonance.
i fix'd it.
i delivar:
Resonate
When you cast {if has_pt() then "this creature" else "this card"} from your hand, you may {if has_pt() then "return {if param1.value==1 then "a card named CARDNAME from your graveyard to the battlefield." else "return up to {english_number(param1)} cards named CARDNAME from your graveyard to the battlefield."}" else "{if param1.value==1 then "cast a card named CARDNAME from your graveyard without paying its mana cost." else "cast up to {english_number(param1)} cards named CARDNAME from your graveyard without paying their mana costs."}"}
made it play so it could theoretically be put onto a land. thatd be a badass land. just saying.(edit: it would never get put onto a land. ever. why? landfall. put it back to 'cast')
I'm fairly sure that the "infinite combo" involving three of these guys and 1 sac outlet doesn't work...the way I see it, you play one, cast 2 from your graveyard, get a bunch of resonate triggers, which resolve, and then all 3 guys resolve...at no point can you sacrifice them because they are on the stack
seems like a pretty bad card, as you need multiples before you can get any value from the miserable 2/1 body
Not broken. Powerful, due to vengevine shenanigans and dredge implications.
I would prefer it at 1 more colorless and First strike. Would be a powerful card against red, and provides WW more protection against board wipes.
Btw, the card:
U
Instant
Common.
Draw a card.
Resonance
Would see play in vintage. It would be on par than ancestral recall. It also adds more than 1 storm to the count. It can be tutored for, and yawg win would just set of a wall of card advantage.
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Also, at the very least should trigger when you cast it from your hand, or else each of the ones from your graveyard will trigger as well, and you can have absurd infinite loops with just one sac outlet.
Actual card, though, is fine. It's not exactly a card that will end control player's lives very quickly like Vengevine. I feel it's more supposed to be used to block x/2s then x/4s.
or, you could always dredge 'em into the yard...open your mind.
lol. I just re-read the text on the Resonance ability. Broken! Nothing can stop the reanimation. I'm gonna have to go ahead and call too powerful because of that.
Your cry I hear
I'll catch you
And I'll catch your tears
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I think it should cost 1W or perhaps 2W and be a 2/3 or 1WW as a 2/1 with first strike... But that's just me.
I think a lot of thought was put into this card. Sadly, it's uncommon... making it not limited-playable. You'd need at least 1 in the grave to play this and smile mid-game. But the naming is EXCELLENT. "Soulsworn Defender" sounds like something that would "Resonate" for a cause and return from the grave to do this.
I do think resonate could be worded to meet different conditions though. For instance "Resonate: If your opponent destroyed an untapped creature you control this turn you may pay 1 and cast all copies of this card that are in the graveyard." An instant that resonates with extra card-draw or spell damage could then be triggered to resonate after that event happens. In other words... cards could resonate to things that share an affinity to its flavor not having a card with the same name cast.
As the ability is currently written, that change wouldn't do anything. Resonance 1 would let you resonate one guy, but the way that the ability is written, the guy brought back by the first resonance ability would trigger his own resonance, bringing back another... ad infinitum until one gets cast when there are no remaining targets or the controller chooses not to use the ability.
The ability would have to be rewritten if you wanted any such limitation, although as others have said it should probably be rewritten anyway to prevent trivially easy infinite loops.
U Merfolk U
EDH
GBW Doran, the Siege Tower GBW
WU Hanna, Ship's Navigator WU
BBB Marrow-Gnawer BBB
:symu:::symr:UR Facts:symu::symr:
Bloodbraid Elf is also uncommon and her cascade ability is pretty damn good.
he meant that it wouldn't see constructed play, but rather play in draft/sealed, where the fact it's uncommon matters a lot.
It's not suppose to be, but ultimately, Demigod's effect should have been what this card used. In it's current form it's simply a rules nightmare. I think this card could have easily had First Strike and still not been broken.
Ultimately, it's a really cool, flavorful card so I say well done
Yes. Yes I am.
No, your anime sig is NOT cool.
Currently Playing:
Modern - R/G Tron
Standard - RDW
Yep. Drop the "without paying its mana cost" and the card is cool. Without that, the mechanic is broken, particularly as a keyword where you'll have other, similar cards and can build around it.
So if you have 3 in graveyard and you play one then you get the one you played and 3 triggers. Then the second one comes into play and you get 2 triggers and then the third one comes into play and you get one trigger right?
And this is not broken how?
Not to mention Hivestone
This card would have a threesome with Fauna Shaman and Vengevine.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
i fix'd it.
i delivar:
Resonate
made it play so it could theoretically be put onto a land. thatd be a badass land. just saying.(edit: it would never get put onto a land. ever. why? landfall. put it back to 'cast')
i also give you examples, sans pictures
standard deck
4x joraga treespeaker
4x overgrown battlement
4x llanowar elves
4x leatherback baloth
4x nest invader
4x kozilek's predator
4x fog
4x vines of vastwood
4x overrun
2x beastmaster ascension
lands
22x forest
5x mountain
3x terramorphic expanse
3x lightning bolt
3x fireball
1x comet storm
seems like a pretty bad card, as you need multiples before you can get any value from the miserable 2/1 body
The answer is still NO
I would prefer it at 1 more colorless and First strike. Would be a powerful card against red, and provides WW more protection against board wipes.
Btw, the card:
U
Instant
Common.
Draw a card.
Resonance
Would see play in vintage. It would be on par than ancestral recall. It also adds more than 1 storm to the count. It can be tutored for, and yawg win would just set of a wall of card advantage.
EDHCommanderWUBSharuum the HegemonBUW
UGRRiku of the Two ReflectionsRGU
Clan Limited