Congratulations to Memnarch for designing the next card of the month!
Meridian Tiller1RG
Creature - Human (U)
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn.
When Meridian Tiller enters the battlefield, if it is your postcombat main phase, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest.
3/2
We liked how this design put a very simple twist on the "when you play it matters" mechanic that resulted in interesting decisions. It's also an idea that works well being expanded to multiple cards. Kudos.
Honorable Mention: Clairval
Minister of Humility
Creature - Human Priest
Minister of Humility is white.
Suspend X - :xmana::symw:. X can't be zero.
While Minister of Humility is suspended, players can't cast spells with converted mana cost higher than the number of time counters on it.
1/3
Some aspects of this design could be better, but the ability is a creative take on Aeon Chronicler and friends that creates a really cool tension between duration and potency.
ATTACHMENTS
Meridian Tiller
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
"Haste
At the beginning of your end step, if ~ entered the battlefield this turn and didn't attack you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library."
Actually, maybe that's just as wordy.
I love the effect though.
--
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Listen to my M:tG flavor Podcast: Story Circle! (Newest episode is all about Innistrad previews.)
"Haste
At the beginning of your end step, if ~ entered the battlefield this turn and didn't attack you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library."
I'd say that's mechanically equitable to the current template but reads a little better. However, I think there is more design space Memnarch's way. Looking at when you played it could be used on non-creature spells and creature abilities that matter during combat; caring only about whether it attacked the turn you played it is limited to hasty creatures.
This card finally gives me a legit reason to declare my attack step while I have no creatures in play! I do it all the time in casual games, just for the hell of it. Love this card.
This card finally gives me a legit reason to declare my attack step while I have no creatures in play! I do it all the time in casual games, just for the hell of it. Love this card.
I don't entirely understand that statement except for the "Love this card" part, which I have to agree with. It is an interesting concept - it can play both offensively and defensively without giving up any slack - it seems like something Wizards might put in Worldwake!
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
"Haste
At the beginning of your end step, if ~ entered the battlefield this turn and didn't attack you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library."
Actually, maybe that's just as wordy.
I love the effect though.
--
I'd probably be inclined to cut down the wording this way:
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn. Otherwise, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Reduces wording and also provides the clever with a bonus for sneaking it out during other phases, by devious means. (Also presents a standard structure for other phase-benefits, making the most of the design space: "When BLAH enters the battlefield, if it is UPKEEP/COMBAT/NOT YOUR TURN, BENEFIT#1. Otherwise, SOMETHING ELSE.") Could easily use it with white (a medic coming postcombat raises dead), blue (not your turn = counter), and so forth.
Interesting design. Something that fits time spiral theme of when you play spells matter. This could easily be mono color using in color abilities for a simpler or even splashable effect.
Looking at the picture and the fact that he gets haste, he should have been a berserker imo.
The art choice was mine. I was really hoping to find something along the lines of Gruul War Plow, but it's really hard to find fantasy art related to farming or plowing. The scythe was the best connection I could find.
What would happen if card like Meridian Tiller was played between Combat Phases cloned with, say, Relentless Assault? Would it count as both pre-combat (because there is one more combat phase incoming) and post-combat (as one combat phase already happened) phase, thus triggering both effects?
Quote from Comp Rules »
505.1a If an effect causes a turn to have an additional combat phase and an additional main phase, the additional main phase is also a postcombat main phase.
It's also an intuitive distinction. If you had a combat phase then you can't have a pre-combat phase even if you do get to attack again.
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
Meridian Tiller is pretty ingenious actually. It could do with a class though.
The tiller strikes me as a farmer that when necesary wil defend it's crops and home with furious anger, so he is kind of a warrior, but only in dire times.
Shamen doens't strike me as a farmer though, and the pure farmers in mtg don't have a class.
Nice card, cool design and nice flavor
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Thanks to SpiderBoy4 @ High-Light Studio's for the awesome banner
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.” —Volrath
[quote=Kraj;/comments/8152004]The art choice was mine. I was really hoping to find something along the lines of Gruul War Plow, but it's really hard to find fantasy art related to farming or plowing. The scythe was the best connection I could find.[quote]
Oh. Okay. Even so, I still think being a berserker fits him. I must also agree that the land fetching could have made him a shaman/druid. Actually, I can't really imagine aberserker shaman (or a druid) That's why I wonder how it fits flavorwise, but I may just be an ass. Not my intention, really.
and that 'putting him into play during the combat step' doesn't really make sense. He says that if he is put onto the battlefield during the pre-or post combat main fase, so if he comes in during combat, he gets neither. Am I wrong?
Edit: I also just discovered that I don't know how to quote properly yet
Nice card. Agree on the other wording. also makes more sense with flash, like if you played it during your opponents turn with teferi. yet more design space completely unexplored by wizards...:mad:
My only issue with the winning card is this - if you play it after your combat, haste doesn't really matter for it anyway right? So why doesn't it just say haste? Few cards would change that anyway.
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Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
Actually the first ability matters for blinking effects. If you had to blink it during the upkeep because a burn spell, it wouldn't have haste and wouldn't get to attack since it would still be sick.
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Meridian Tiller 1RG
Creature - Human (U)
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn.
When Meridian Tiller enters the battlefield, if it is your postcombat main phase, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest.
3/2
We liked how this design put a very simple twist on the "when you play it matters" mechanic that resulted in interesting decisions. It's also an idea that works well being expanded to multiple cards. Kudos.
Honorable Mention: Clairval
Minister of Humility
Creature - Human Priest
Minister of Humility is white.
Suspend X - :xmana::symw:. X can't be zero.
While Minister of Humility is suspended, players can't cast spells with converted mana cost higher than the number of time counters on it.
1/3
Some aspects of this design could be better, but the ability is a creative take on Aeon Chronicler and friends that creates a really cool tension between duration and potency.
Current New Favorite Person™: Mallory Archer
She knows why.
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
I vote Shaman. It could also pass for Rogue, Berserker, or Warrior.
I'd say Warrior Shaman. We've seen it before, and both the effects really shine in a flavor sense.
"Haste
At the beginning of your end step, if ~ entered the battlefield this turn and didn't attack you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library."
Actually, maybe that's just as wordy.
I love the effect though.
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
I'd say that's mechanically equitable to the current template but reads a little better. However, I think there is more design space Memnarch's way. Looking at when you played it could be used on non-creature spells and creature abilities that matter during combat; caring only about whether it attacked the turn you played it is limited to hasty creatures.
Current New Favorite Person™: Mallory Archer
She knows why.
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
I don't entirely understand that statement except for the "Love this card" part, which I have to agree with. It is an interesting concept - it can play both offensively and defensively without giving up any slack - it seems like something Wizards might put in Worldwake!
- To my youngest sister when she was 6.
I'd probably be inclined to cut down the wording this way:
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn. Otherwise, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Reduces wording and also provides the clever with a bonus for sneaking it out during other phases, by devious means. (Also presents a standard structure for other phase-benefits, making the most of the design space: "When BLAH enters the battlefield, if it is UPKEEP/COMBAT/NOT YOUR TURN, BENEFIT#1. Otherwise, SOMETHING ELSE.") Could easily use it with white (a medic coming postcombat raises dead), blue (not your turn = counter), and so forth.
Congrats!
Flavorwise, why does he fetch land?
Really cool art, though it makes me think even more that he should be a berserker.
simple and cool
Edit: The minister is cool!!! Are there ways to keep him in suspension?
Your cry I hear
I'll catch you
And I'll catch your tears
-
http://signup.leagueoflegends.com/?ref=4e0ab040511b7989424707
The art choice was mine. I was really hoping to find something along the lines of Gruul War Plow, but it's really hard to find fantasy art related to farming or plowing. The scythe was the best connection I could find.
It's also an intuitive distinction. If you had a combat phase then you can't have a pre-combat phase even if you do get to attack again.
Current New Favorite Person™: Mallory Archer
She knows why.
The tiller strikes me as a farmer that when necesary wil defend it's crops and home with furious anger, so he is kind of a warrior, but only in dire times.
Shamen doens't strike me as a farmer though, and the pure farmers in mtg don't have a class.
Nice card, cool design and nice flavor
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
outstanding card. great use of unused development space.
I have always looked at haste cards and had thoughts that tiptoed around this but never so well developed.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Oh. Okay. Even so, I still think being a berserker fits him. I must also agree that the land fetching could have made him a shaman/druid. Actually, I can't really imagine aberserker shaman (or a druid) That's why I wonder how it fits flavorwise, but I may just be an ass. Not my intention, really.
and that 'putting him into play during the combat step' doesn't really make sense. He says that if he is put onto the battlefield during the pre-or post combat main fase, so if he comes in during combat, he gets neither. Am I wrong?
Edit: I also just discovered that I don't know how to quote properly yet
Your cry I hear
I'll catch you
And I'll catch your tears
-
http://signup.leagueoflegends.com/?ref=4e0ab040511b7989424707