How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
So I built my own Modern Masters set. It's got 260 unique cards - 4 of each common, 2 of each UC, and 1 of each R and/or MR. I haven't gotten to draft it yet, but some friends and I have used it to play sealed and it seems to work pretty well. I made archetypes for each of the color pairings, although, TBH, I'm not even sure I can tell you what the U/B archetype is. I guess it's basically control with creature stealing.
Votes: Stoner, Soramaro (I'm not sure I like ambush as an ability, but I like the idea of a Mogg Maniac with flash.)
Neverending Army1W
Sorcery (U)
Create a 1/1 white Soldier creature token. Then if an opponent controls more creatures than you, return Neverending Army to its owner's hand. "Even if you kill me, there will always be another to take my place."
Magus of the HavenBG
Creature - Human Wizard (R) T: Add C to your mana pool. T: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. 2, T, Sacrifice Magus of the Haven: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. "Ugin, ancestor great and true, guide us again!"
1/3
void_nothing & scrad_the_wanderer
HM: Flatline (This is my favorite card here, and it has possibly even better flavor than Reef Worm, but I've already voted for this exact mechanic twice in as many months.)
Unstable Sands
Land — Desert (U) T: Add C to your mana pool. 2, Return a land you control to its owner's hand: Put Unstable Sands from your hand onto the battlefield. When you do, return target attacking creature to its owner's hand.
Punisher of Complacency1BB
Creature - Demon (M)
Flying, lifelink
As long as you have 10 or more life, you can't win the game and your opponents can't lose the game. He'll grant you eternal life, but at what cost?
5/5
Host of Greed3UB
Creature - Demon (R)
Flying T: Target player reveals his or her hand. You may choose a card revealed this way and play it as though it had flash.
5/3 They are the most solitary of the seven, 'host' being a purely decorative title, for fear that they would steal from one another. No one is saying it is an irrational fear.
DressRW
Instant (Rare)
Attach target Aura or Equipment to target creature you control.
/////////////////////////////////////// ImpressWU
Sorcery (Rare)
Aftermath
Tap all creatures that aren't enchanted or equipped.
Will4UU
Legendary Creature - Human Wizard (MR)
Exile a blue card from your hand, pay 1 life: Counter target spell. He is a pretty nice guy. His only character flaw is that he says "no" in a pretty forceful manner.
1/1
Magus of the BoltR
Creature - Human Wizard (R) R, T, Sacrifice Magus of the Bolt: Magus of the Bolt deals 3 damage to target creature or player.
--Live by the bolt, die by the bolt--
1/2
I was very disappointed by the green cyclers in Amonkhet. Also, sadface for Rhonas.
Feral Confrontation2G
Sorcery (C)
Target creature you control deals damage equal to its power to target creature you don't control.
Cycling 2 "Learn from my beasts and you'll always know when to strike."
—Rhonas, God of Strength
Unhallowing1BB
Instant [Mythic Rare]
Creatures you control gain undying until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, you may pay 2BB. If you do return Unhallowing from your graveyard to your hand. "Undeath will protect you from the true evil in the moon. Innistrad needs us to embrace its darkness."
- Mikaeus, Protector of Innistrad.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
ExposeG
Sorcery (U)
Until end of turn, creatures your opponents control lose hexproof and can't have or gain hexproof.
///// Illness2B
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets -4/-4 until end of turn.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Raincaller1GG
Creature - Naga Shaman [Uncommon]
When Raincaller enters the battlefield, each player untaps up to two creatures he or she controls. T: Each player gains 2 life.
"Rain the refreshes this wasted land"
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Dig Deep1U
Sorcery (R)
Choose a card name, then reveal the top ten cards of your library. If no cards revealed this way have the chosen name, you may search your library for a card with the chosen name, reveal it, put it into your hand, then shuffle your library. Otherwise, shuffle your library and draw a card.
Hungering Heft1
Artifact — Equipment (C)
Equipped creature gets +2/+0
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 1
Stoner, netn10 (probably one of my favourite cards this month!)
Foundational Research1UU
Sorcery (UC)
Draw two cards, then discard a card.
At the beginning of each end step, if you cast two or more spells this turn, you may return Foundational Research from your
graveyard to your hand. No matter how far they advance in their fields, wizards always find themselves going back to the very basics of magic.
Magus of the CastleRW
Creature - Human Wizard (R) T: Add C to your mana pool. 5, T, Sacrifice Magus of the Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying. Her own guardian, her own master.
0/4
Struggle for Survival1BG
Sorcery (U)
Target creature gets -2/-2 until end of turn. At the beginning of the next end step, if that creature is still on the battlefield, put two +1/+1 counters on it. What doens't kill you makes you stronger.
Zylora, the Cursed1BB
Legendary Creature - Human Wizard (M)
Whenever Zylora enters the attacks, target opponent chooses a creature card in a graveyard and returns it to the battlefield under your control tapped and attacking. You lose life equal to its converted mana cost.
--Everywhere she went, she was followed. Death ever closer.--
1/3
FadeUB
Instant (Rare)
Until end of turn, whenever a creature becomes the target of a spell or ability, destroy that creature.
////////////////////////////////////////////////////// GreyBG
Instant (Rare)
Aftermath
Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andSo I built my own Modern Masters set. It's got 260 unique cards - 4 of each common, 2 of each UC, and 1 of each R and/or MR. I haven't gotten to draft it yet, but some friends and I have used it to play sealed and it seems to work pretty well. I made archetypes for each of the color pairings, although, TBH, I'm not even sure I can tell you what the U/B archetype is. I guess it's basically control with creature stealing.
Flatline 60 (+6)
netn10 51 (+0)
scrad_the_wanderer 49 (+3)
soramaro 47 (+1)
StonerOfKruphix 45 (+3)
Shukkets 43 (+3)
entombedhydra 39 (+1)
Forestsguy 35 (+2)
void_nothing 35 (+2)
Rocco 32 (+1)
atogstorm 29
JamBlock 24
kjsharp 16
Tim1337 9
Groovelord 6
Sagharri 2
Indighost 1
Cardz5000 1
Expose G
Sorcery (U)
Until end of turn, creatures your opponents control lose hexproof and can't have or gain hexproof.
/////
Illness 2B
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets -4/-4 until end of turn.
Raincaller 1GG
Creature - Naga Shaman [Uncommon]
When Raincaller enters the battlefield, each player untaps up to two creatures he or she controls.
T: Each player gains 2 life.
"Rain the refreshes this wasted land"
2/4
seven deadly sins cycle part 5
Host of Sloth 2WU
Creature - Angel (R)
Flying
1, Tap an untapped creature you control: Tap target creature.
3/3
Their yawns are literally infectious.
Dig Deep 1U
Sorcery (R)
Choose a card name, then reveal the top ten cards of your library. If no cards revealed this way have the chosen name, you may search your library for a card with the chosen name, reveal it, put it into your hand, then shuffle your library. Otherwise, shuffle your library and draw a card.
HM: netn10, scrad
Hungering Heft 1
Artifact — Equipment (C)
Equipped creature gets +2/+0
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 1
Foundational Research 1UU
Sorcery (UC)
Draw two cards, then discard a card.
At the beginning of each end step, if you cast two or more spells this turn, you may return Foundational Research from your
graveyard to your hand.
No matter how far they advance in their fields, wizards always find themselves going back to the very basics of magic.
Magus of the Castle RW
Creature - Human Wizard (R)
T: Add C to your mana pool.
5, T, Sacrifice Magus of the Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Her own guardian, her own master.
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Struggle for Survival 1BG
Sorcery (U)
Target creature gets -2/-2 until end of turn. At the beginning of the next end step, if that creature is still on the battlefield, put two +1/+1 counters on it.
What doens't kill you makes you stronger.
Zylora, the Cursed 1BB
Legendary Creature - Human Wizard (M)
Whenever Zylora enters the attacks, target opponent chooses a creature card in a graveyard and returns it to the battlefield under your control tapped and attacking. You lose life equal to its converted mana cost.
--Everywhere she went, she was followed. Death ever closer.--
1/3
Fade UB
Instant (Rare)
Until end of turn, whenever a creature becomes the target of a spell or ability, destroy that creature.
//////////////////////////////////////////////////////
Grey BG
Instant (Rare)
Aftermath
Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated.