How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
SO MANY FRESH FACED RECRUITS, SO MANY ENTRIES, AND SO MUCH SHIFTING. WHO WILL RISE, WHO WILL PERISH?
I agree, Indi! Unfortunately, I haven't drafted Amonkhet as much as I wanted to, but the format is definitely fun. My best moment was copying my Regal Caracal with a Vizier of Many Faces. Twice.
Warleader's FervorRRWW
Enchantment — Aura (MR)
Enchant creature you control
Enchanted creature has: "Whenever this creature attacks for the first time each turn, untap all creatures you control. After this phase there is an additional attack phase".
Whenever three or more creatures you control deal combat damage to an opponent, you may pay RW. If you do, return Warleader's Fervor from your graveyard to your hand. "Courage to inspire. Fury to strike."
—Aurelia, the Warleader
The Port City AccordsCBGU
Legendary Enchantment
At the beginning of your upkeep, choose Trade or Tariff.
- Trade — Whenever an opponent casts a spell, you may draw a card, if you do, that opponent draws a card.
- Tariff — Whenever an opponent draws a card, he or she loses 1 life and you gain 1 life.
Hold for RansomUB
Enchantment (R)
When Hold for Ransom enters the battlefield, exile target creature you don't control. At the beginning of its controller's upkeep, that player may discard two cards. When he or she does, return the exiled creature to the battlefield under its owner's control, and draw two cards.
Throat Wolf3RG
Legendary Creature - Wolf
Vigilance, First strike
If a creature blocking or blocked by Throat Wolf has first strike or double strike, it loses those abilities until end of combat. Any creature that loses double strike this way gets +X/+0 until end of combat, where X is it's power.
4/4
AetherwingsU
Enchantment - Aura (R)
Enchant creature
When Aetherwing enters the battlefield, exile card from your hand face-down.
Enchanted creature has flying. 2UU, Sacrifice Aetherwings: You mast cast exiled card without paying its mana cost.
Time for obscure pre-revisionist characters! Loot Niptil, Irreverent TricksterUR
Legendary Creature -- Human Wizard (R) 2, t: Choose target tapped artifact or creature and flip a coin. If you win the flip, destroy that permanent. Otherwise, untap it. "Trash? Treasure? I don't like the sound of either anymore!"
2/2
Advanced Training Module -- 4
Artifact Creature -- Construct (R)
If Advanced Training Module would fight a creature, instead it gets +2/+2 until end of turn, then it fights that creature.
If a creature that fought Advanced Training Module this turn would die, instead remove all +1/+1 counters from that creature, exile it, then return it to the battlefield with that many +1/+1 counters plus one on it. T: Advanced Training Module fights target creature. Activate this ability only any time you could cast a sorcery.
2/2
Ogre Kidnapper3B
Creature - Ogre Mercenary Rogue (C) Domineer(When this creature becomes blocked, you may gain control of a creature blocking it with less power for as long as you control this creature. If you do, remove that creature from combat.)
3/3
So... if you block this with two Hill Giants, in response I can Echoing Decay them, then gain control of one of them and it takes 1 damage. You can shock it at any point before damage, and it dies when combat damage hits, but I still have a small window to sacrifice your giant.
If you block with a wild mongrel, you may discard one card after it blocks in response to the trigger to make it a 3/3 so they trade (or 2 cards, so yours lives).
I'm not sure how I feel about this as an evergreen keyword, but it sure feels UB and does some interesting things in combat. Blocking my 3/1 Domineer guy with your 1/1 is not a good idea, but blocking him with two 1/1s gets the job done.
Bloodwrath Avenger6RR
Creature - Angel (Mythic)
Flash
Flying
Bloodwrath Avenger cost 1 less to cast for each 1 damage dealt to you this turn by your opponents.
When Bloodwrath Avenger enters the battlefield, it deals damage to each opponent equel to the damage dealt to you this turn by your opponents.
4/4
Geode Grotto
Land (U) Landfall — Whenever a land enters the battlefield under your control, put a crystal counter on Geode Grotto. T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Votes: atogstorm, Ebontail (I think you're looking for "if a spell or effect an opponent would target a land you control, you may have it target this instead"; as is it's just giving you a 2nd Strip Mine. :laugh2:)
Eloquent Inciter1R
Creature - Human Rebel Rogue (U)
Whenever a creature blocks Eloquent Inciter, remove it from combat. It deals damage equal to its power to its controller. What can I say? She made some good points.
- Vella, Oath Breaker
2/1
Foraging Jiangshi3BB
Creature - Zombie Vampire (R)
Whenever you gain life, if Foraging Jiangshi is untapped you may tap it. If you do, return target creature card from your graveyard to your hand.
3/4 Putting a jiangshi's hunger to practical use is a sure sign of a competent necromancer.
Marchesan Orb0
Artifact - Orb (U)
Sacrifice a creature: You gain 2 life. "I will go to any lengths to achieve my goal. Eternal life is worth any sacrifice."
- Queen Marchesa, the Black Rose
Living WishRGWU
Creature — Avatar (M)
Flash, Vigilance, Trample
Living Wish can't be countered or sacrificed.
Living Wish's's power and toughness can't be less than 6. (If either would be changed to less than 6 by damage or effects, it is changed to 6 instead.)
6/6
Sagharri & Indighost
HM: Ebontail
Shoot, I'm just realizing I didn't include a provision that removes the enchantment once the "ransom"
is paid. There should be a "sacrifice Hold for Ransom" somewhere in the triggered ability.
Sagharri: Fun! Free spells are dangerous, but attaching it to an obvious removal target and having to wait a few turns for the payoff makes it OK I think. And it's even reasonably useful in the interim, too. I'd draft this, and even eye it for a janky constructed strategy.
Indighost: This would have wrecked my prerelease deck Super relevant, given the focus on -1/-1 counters in Amonkhet, and fairly-costed. Easy sideboard include, and could even be built around.
Ebontail: Great idea for a design, but it's worded in a way that's unsupported by the rules. Additionally, you'd need to ensure it only works while Expendable Terrirory is still on the battlefield to avoid unintended exploitability. PLUS, like entombedhydra pointed out, this would mostly be used BY Strip Mine players, rather than against them. To make it a little more fair without changing how the second ability works, you could remove the mana ability, and reword the rest:
"Sacrifice Expendable Terrirory: The next time another land you control would be put into the graveyard from the battlefield, instead it isn't."
It's still Strip Mine #5 through 8 this way, but a less-good version. Maybe not quite as abusable?
Kefnet's PuzzleU
Instant (Rare)
Reveal the top card of your library. You may counter target spell if it has the same converted mana cost as the revealed card. Put the revealed card into your hand.
Dakir Efreet1RR
Creature -- Efreet (U)
Flying
When Dakir Efreet enters the battlefield, each opponent may return an instant or sorcery card from his or her graveyard to his or her hand. For each player who does, put a +1/+1 counter on Dakir Efreet.
4/4
Nettlevine Cluster2B
Creature — Plant
Defender, wither
Whenever Nettlevine Cluster is dealt damage, put that many -1/-1 counters on it and create that many 1/1 black Plant creature tokens with defender and wither. (3/3) "It's utterly brittle, and that's the point."
Splinterstone Ritual1BR
Sorcery (Rare)
Choose a creature card from your graveyard. Sacrifice a creature you control, then exile the chosen card from your graveyard. Create two token copies of the exiled card, they have haste and are exiled at the end of turn.
Quiver in fear - 1ub
Enchantment - aura
Enchant creature.
Enchanted creature becomea cowardly. (Whenever it becomez the tsrget of a spell or ability, return it and all cards attached to it to thier owners hands.)
Return1U
Instant (C)
Return target creature or artifact to its owner's hand.
// Cinder1R
Sorcery
Aftermath
~ deals X damage to target creature. Where X is the number of cards in your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andSO MANY FRESH FACED RECRUITS, SO MANY ENTRIES, AND SO MUCH SHIFTING. WHO WILL RISE, WHO WILL PERISH?
Stoner_of_Kruphix 17 (+5)
Rudyard 14 (+5)
Atogstorm 14 (+1)
BlackTempleGuardian 13 (+5)
Netn10 13 (+1)
EmtombedHydra 13 (+3)
Ebontail 12 (+0)
Indighost 12 (+2)
Sagharri 11 (+2)
Tim1137 9 (+1)
Ilgreven 8 (+2)
Roccovsky 7 (+1)
Groovelord 7 (+1)
Ruggley 6 (+0)
Forestguy 6 (+2)
Shukkets 6 (+2)
Figurative 4 (+1)
SnowBlack 2 (+0)
Amuzet 1 (+1)
Iphanx 1 (+0)
Jungle Totemspeaker -- 2GG
Creature -- Beast Shaman (U)
Trample
When Jungle Totemspeaker enters the battlefield, create a Totem artifact token.
Jungle Totemspeaker gets +1/+1 for each Totem you control.
3/3
Geode Grotto
Land (U)
Landfall — Whenever a land enters the battlefield under your control, put a crystal counter on Geode Grotto.
T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Eloquent Inciter 1R
Creature - Human Rebel Rogue (U)
Whenever a creature blocks Eloquent Inciter, remove it from combat. It deals damage equal to its power to its controller.
What can I say? She made some good points.
- Vella, Oath Breaker
2/1
Foraging Jiangshi 3BB
Creature - Zombie Vampire (R)
Whenever you gain life, if Foraging Jiangshi is untapped you may tap it. If you do, return target creature card from your graveyard to your hand.
3/4
Putting a jiangshi's hunger to practical use is a sure sign of a competent necromancer.
Marchesan Orb 0
Artifact - Orb (U)
Sacrifice a creature: You gain 2 life.
"I will go to any lengths to achieve my goal. Eternal life is worth any sacrifice."
- Queen Marchesa, the Black Rose
Creature — Avatar (M)
Flash, Vigilance, Trample
Living Wish can't be countered or sacrificed.
Living Wish's's power and toughness can't be less than 6. (If either would be changed to less than 6 by damage or effects, it is changed to 6 instead.)
6/6
Sagharri & Indighost
HM: Ebontail
is paid. There should be a "sacrifice Hold for Ransom" somewhere in the triggered ability.
Sagharri: Fun! Free spells are dangerous, but attaching it to an obvious removal target and having to wait a few turns for the payoff makes it OK I think. And it's even reasonably useful in the interim, too. I'd draft this, and even eye it for a janky constructed strategy.
Indighost: This would have wrecked my prerelease deck Super relevant, given the focus on -1/-1 counters in Amonkhet, and fairly-costed. Easy sideboard include, and could even be built around.
Ebontail: Great idea for a design, but it's worded in a way that's unsupported by the rules. Additionally, you'd need to ensure it only works while Expendable Terrirory is still on the battlefield to avoid unintended exploitability. PLUS, like entombedhydra pointed out, this would mostly be used BY Strip Mine players, rather than against them. To make it a little more fair without changing how the second ability works, you could remove the mana ability, and reword the rest:
"Sacrifice Expendable Terrirory: The next time another land you control would be put into the graveyard from the battlefield, instead it isn't."
It's still Strip Mine #5 through 8 this way, but a less-good version. Maybe not quite as abusable?
Kefnet's Puzzle U
Instant (Rare)
Reveal the top card of your library. You may counter target spell if it has the same converted mana cost as the revealed card. Put the revealed card into your hand.
Creature -- Efreet (U)
Flying
When Dakir Efreet enters the battlefield, each opponent may return an instant or sorcery card from his or her graveyard to his or her hand. For each player who does, put a +1/+1 counter on Dakir Efreet.
4/4
Votes: netn10, Shukkets
Creature — Plant
Defender, wither
Whenever Nettlevine Cluster is dealt damage, put that many -1/-1 counters on it and create that many 1/1 black Plant creature tokens with defender and wither.
(3/3)
"It's utterly brittle, and that's the point."
Votes: Roccovsky, Shukkets
Goblin Savant 1R
Creature-Goblin Wizard (R)
If you would draw a card, scry 1 and draw a card instead.
2/1
Based on victimize
Splinterstone Ritual 1BR
Sorcery (Rare)
Choose a creature card from your graveyard. Sacrifice a creature you control, then exile the chosen card from your graveyard. Create two token copies of the exiled card, they have haste and are exiled at the end of turn.
Quiver in fear - 1ub
Enchantment - aura
Enchant creature.
Enchanted creature becomea cowardly. (Whenever it becomez the tsrget of a spell or ability, return it and all cards attached to it to thier owners hands.)
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Return 1U
Instant (C)
Return target creature or artifact to its owner's hand.
//
Cinder 1R
Sorcery
Aftermath
~ deals X damage to target creature. Where X is the number of cards in your hand.