Endless Fertility7GG
Enchantment
Landfall- When a land enters the battlefield under your control, draw 3 cards.
Whenever a land you control becomes tapped for mana, add an additional GG to your mana pool. 10GGGGG: Create a 15/15 green Elemental creature token.
MoonlanceW
Instant
~ deals 3 damage to target Werewolf, Zombie, Eldrazi, or Vampire Creature. Though the moon may be Emrakul's prison, it's light still serves as a formidable weapon against monsters new and old.
Otherworldly Lattice1G
Enchantment - Aura (Mythic)
Enchant land
Enchanted land has "T, Exile a card from your graveyard: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if ten or more cards you own are exiled with Otherworldly Lattice, return all cards exiled with Otherworldly Lattice to your hand.
Fields of Lumengrass
Plane - Mirrodin
Whenever a creature attacks, Fields of Lumengrass deals 1 damage to it at end of combat.
Whenever you roll , return all creature cards with toughness 1 or less from your graveyard to the battlefield.
Lancer Shade2BB
Creature — Specter
Menace
As long as you control four or more swamps, ~ gets +1/+1.
As long as you control six or more swamps, ~ has deathtouch and first strike.
3/2
Pharaoh's Wisdom2WUB
Sorcery [Rare]
Draw seven cards.
You may cast a spell from your hand without paying its mana cost.
If you do, reveal your hand and lose life equal to the
total converted mana costs of the cards in your hand.
At the end of turn, discard your hand. All must seek the word of the Pharaoh.
And His word must be done at all costs.
Mangler Bangle3
Artifact - Equipment Jewelry
Whenever the equipped creature deals combat damage to a player put a jewel counter on ~.
At the beginning of your upkeep, equipped creature deals damage to itself equal to the number of jewel counters on it.
Equip 1
Remove a Jewel counter on ~: attach ~ to a creature.
Disasterrify1RBG
Sorcery — (R)
Target opponent discards two cards. Creatures that player controls can't block this turn.
Create a 3/2 Red Black and Green Elemental Horror creature token with haste and trample.
Trans-Substantiate4
Sorcery
Choose target non-land permanent you control. Reveal the top cards of your library until you reveal a card that shares a type with the chosen card. Put that card on the battlefield and shuffle the chosen card into your library.
Phyrexian Hulk 1(B/P)(B/P)
Creature - zombie beast 1(B/P), sacrifice a creature: Phyrexian hulk gets +1/+1 until end of turn. Put a +1/+1 counter on Phyrexian Hulk.
1/2
High Tower Chronicler 2WU
Creature - Human advisor
High Tower Chronicler2UW
Creature - Human Advisor (U)
Whenever a creature dies, place a lore counter onto High Tower Chronicler. If that creature was legendary, place an additional counter onto High Tower Chronicler.
When High Tower Chronicler dies, you may search your library for an instant or sorcery card with converted mana cost less than or equal to the number of lore counters on High Tower Chronicler. Reveal that card and put it into your hand. Then shuffle your library.
2/4
Samut, Voice of Rebirth 1WGGR
Legendary Creature - Human Warrior Druid
Goblin Medicine
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Samut, Voice of Rebirth 1WGGR
Legendary Creature - Human Warrior Druid
When ~ dies, you may pay X. Then search your library for a creature with power of the total of X + ~'s power. Reveal it and put it into the battlefield tapped. Shuffle your library afterwards.
5/4
Goblin Medicine RG
Instant
Target creature gets +3/+0, and gains trample. Deal 2 damage to that creature and all creatures blocking that creature. "Drink this to win any battle, and maybe you'll even survive it."
Hymn of a thousand voices7WWW
Enchantment
At the beginning of each end step, if you control 100 or more creatures and 10 or more differently named creatures you win the game.
Creatures you control have "W, T: Create a token that is a copy of this creature"
Druid's Final Reward2UGG
Instant
Reveal the top ten cards of your library. You may put any number of lands revealed this way into the battlefield tapped. Then choose a creature or Enchantment from among them with CMC less than or equal to the number of lands you control and put it into the battlefield. Then put the rest on the bottom of your library in random order and exile ~.
Mercadia, City of Traders
Legendary Land
Mercadia, City of Traders enters the battlefield tapped T: add C to your mana pool 2, T: Draw a card, target opponent creates a 2/2 white knight creature token with vigilance. 4, T: Draw a card. Activate this ability only if an opponent controls 4 or more creatures with the same name.
Life Refraction1UGB
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay life equal to its power. If you do, create a token that's a copy of it.
Whenever a creature you control dies, you gain life equal to its power.
Rely on Instinct 2(R/G)
Instant
Target blocked creature gains trample and it's base power becomes X, where X is the total toughness of all creatures blocking it plus 1. "Instinct always manages to get me to just where I need to be" - Borkran, Gruul rage shaman
Brainwashed Mob 2UB
Creature - Human
~'s power and toughness is equal to the number of humans you control. 2UB: Gain control of target human creature.
*/*
Martyr of the Free Word 1WR
Creature - Human Rebel Cleric
Forlorn Chapel
Land
Forlorn Chapel enters the battlefield tapped, unless you control exactly one creature. T: Add W or B. Solitude -- (W/B), T: Target creature gains lifelink until end of turn. Activate this ability only if you control one or fewer creatures.
Sharknado4GU
Sorcery
Midnight Stroll
Private Mod Note
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Enchantment
Landfall- When a land enters the battlefield under your control, draw 3 cards.
Whenever a land you control becomes tapped for mana, add an additional GG to your mana pool.
10GGGGG: Create a 15/15 green Elemental creature token.
Moonlance W
Instant
Bullheaded Denial
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Instant
~ deals 3 damage to target Werewolf, Zombie, Eldrazi, or Vampire Creature.
Though the moon may be Emrakul's prison, it's light still serves as a formidable weapon against monsters new and old.
Bullheaded Denial1UU
Instant
Otherworldly Lattice
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Counter target spell.
If an opponent cast two or more spells this turn, ~ costs 1 less to cast.
Otherworldly Lattice 1G
Enchantment - Aura
Fields of Lumengrass
Enchantment - Aura (Mythic)
Enchant land
Enchanted land has "T, Exile a card from your graveyard: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if ten or more cards you own are exiled with Otherworldly Lattice, return all cards exiled with Otherworldly Lattice to your hand.
Fields of Lumengrass
Plane - Mirrodin
Ox Tosser
Plane - Mirrodin
Whenever a creature attacks, Fields of Lumengrass deals 1 damage to it at end of combat.
Whenever you roll , return all creature cards with toughness 1 or less from your graveyard to the battlefield.
Ox Tosser 4R
Creature - Giant
Lancer Shade
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ox Tosser 4R
Creature - Giant
1RT Sacrifice a Creature: ~ deals 4 damage to target creature.
3/3
Lancer Shade2BB
Pharaoh's Wisdom
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Specter
Menace
As long as you control four or more swamps, ~ gets +1/+1.
As long as you control six or more swamps, ~ has deathtouch and first strike.
3/2
Pharaoh's Wisdom 2WUB
Sorcery
Mangler Bangle
Sorcery [Rare]
Draw seven cards.
You may cast a spell from your hand without paying its mana cost.
If you do, reveal your hand and lose life equal to the
total converted mana costs of the cards in your hand.
At the end of turn, discard your hand.
All must seek the word of the Pharaoh.
And His word must be done at all costs.
Mangler Bangle 3
Artifact - Equipment Jewelry
Disasterrify
Mangler Bangle 3
Artifact - Equipment Jewelry
Whenever the equipped creature deals combat damage to a player put a jewel counter on ~.
At the beginning of your upkeep, equipped creature deals damage to itself equal to the number of jewel counters on it.
Equip 1
Remove a Jewel counter on ~: attach ~ to a creature.
Disasterrify 1RBG
Moon Face Scrying
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery — (R)
Target opponent discards two cards. Creatures that player controls can't block this turn.
Create a 3/2 Red Black and Green Elemental Horror creature token with haste and trample.
Moon Face Scrying UU
Enchantment
Trans-Substantiate
Enchantment [R]
At the beginning of your upkeep, you may pay CC. If you do, scry 1 then draw a card. Otherwise, scry 1.
Trans-Substantiate 4
Sorcery
Phyrexian Husk
Trans-Substantiate 4
Sorcery
Choose target non-land permanent you control. Reveal the top cards of your library until you reveal a card that shares a type with the chosen card. Put that card on the battlefield and shuffle the chosen card into your library.
Phyrexian Husk1(B/P)(B/P)
High Tower Chronicler
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - zombie beast
1(B/P), sacrifice a creature: Phyrexian hulk gets +1/+1 until end of turn. Put a +1/+1 counter on Phyrexian Hulk.
1/2
High Tower Chronicler 2WU
Creature - Human advisor
Samut, Voice of Rebirth
High Tower Chronicler 2UW
Creature - Human Advisor (U)
Whenever a creature dies, place a lore counter onto High Tower Chronicler. If that creature was legendary, place an additional counter onto High Tower Chronicler.
When High Tower Chronicler dies, you may search your library for an instant or sorcery card with converted mana cost less than or equal to the number of lore counters on High Tower Chronicler. Reveal that card and put it into your hand. Then shuffle your library.
2/4
Samut, Voice of Rebirth 1WGGR
Legendary Creature - Human Warrior Druid
Goblin Medicine
Samut, Voice of Rebirth 1WGGR
Legendary Creature - Human Warrior Druid
When ~ dies, you may pay X. Then search your library for a creature with power of the total of X + ~'s power. Reveal it and put it into the battlefield tapped. Shuffle your library afterwards.
5/4
Goblin Medicine RG
Whispersilk Spinner
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Target creature gets +3/+0, and gains trample. Deal 2 damage to that creature and all creatures blocking that creature.
"Drink this to win any battle, and maybe you'll even survive it."
Whispersilk Spinner 3GG
Creature - Spider
Hymn of a thousand voices
Enchantment
At the beginning of each end step, if you control 100 or more creatures and 10 or more differently named creatures you win the game.
Creatures you control have "W, T: Create a token that is a copy of this creature"
Plowshares to Swords 2BB
Sorcery
Druid's Final Reward
Sorcery (U)
Soldiers, Warriors, and Knights you control get +2/+1 and gain menace until end of turn.
Druid's Final Reward 2UGG
Instant
Mercadia, City of Traders
Druid's Final Reward 2UGG
Instant
Reveal the top ten cards of your library. You may put any number of lands revealed this way into the battlefield tapped. Then choose a creature or Enchantment from among them with CMC less than or equal to the number of lands you control and put it into the battlefield. Then put the rest on the bottom of your library in random order and exile ~.
Mercadia, City of Traders
Legendary Land
Disturbed Wanderer
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Land
Mercadia, City of Traders enters the battlefield tapped
T: add C to your mana pool
2, T: Draw a card, target opponent creates a 2/2 white knight creature token with vigilance.
4, T: Draw a card. Activate this ability only if an opponent controls 4 or more creatures with the same name.
Disturbed Wanderer 1BR
Creature - Horror Scout
Life Refraction
Creature - Horror Scout
When ~ dies, each player discards a card at random.
3/2
Life Refraction 1UGB
Enchantment
Nectar of Decadence
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay life equal to its power. If you do, create a token that's a copy of it.
Whenever a creature you control dies, you gain life equal to its power.
Nectar of Decadence GG
Sorcery
Rely on Instinct
Instant
Target blocked creature gains trample and it's base power becomes X, where X is the total toughness of all creatures blocking it plus 1.
"Instinct always manages to get me to just where I need to be" - Borkran, Gruul rage shaman
Brainwashed Mob 2UB
Creature - Human
Martyr of the Free Word
Brainwashed Mob 2UB
Creature - Human
~'s power and toughness is equal to the number of humans you control.
2UB: Gain control of target human creature.
*/*
Martyr of the Free Word 1WR
Creature - Human Rebel Cleric
Forlorn Chapel
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
Forlorn Chapel enters the battlefield tapped, unless you control exactly one creature.
T: Add W or B.
Solitude -- (W/B), T: Target creature gains lifelink until end of turn. Activate this ability only if you control one or fewer creatures.
Sharknado 4GU
Sorcery
Midnight Stroll