Thunderous Stomp 1GG
Sorcery
Choose target opponent and target creature you control. Your creature deals damage equal to its power to target creature that player controls. If your creature's power is 6 or greater, it instead deals damage equal to its power to target creature that player controls and half as much damage to each other creature without flying that player controls.
Next: Oketra, of many
Kefnet, of mind
Bontu, of betrayal (
Going off the idea that Bontu was the one to help bolas take over Amonkhet
Golgari Plaguelord 3BG
Creature - Elf Zombie Shaman
Whenever a creature card is placed in your graveyard from anywhere, put a +1/+1 counter on target creature you control. BG, put the top 3 cards of your library in your graveyard, remove a +1/+1 counter from a creature you control: Creatures you don't control get -1/-1 until end of turn.
2/5
Tides of Time 4UUU
Enchantment
At the end of each player's turn, if it was not an extra turn, that player takes an extra turn after that one
Sleeping Sun 3
Artifact
Whenever you play a land, put a charge counter on Sleeping Sun.
As long as sleeping sun has 5 or more charge counters on it, if a source you control would generate mana, it generates twice that much mana instead
Next:
Nicol Bolas the Peacekeeper
Muted Mage
Mirrodin's Supernova
Muted Mage 1UR
Creature - Human Wizard
Trample
Whenever a player casts a non-creature spell, Muted Mage gets +1/+1 until end of turn Even without the ability to cast his own spells, he still leeches off the power of others.
2/2
Mirrodin's Supernova 3WW
Sorcery
Destroy all creatures. For each artifact you don't control destroyed this way, create a 1/1 colorless myr creature token. The white sun exploded, taking with it New Phyrexia's hold on the plane.
Story Spotlight 1/5, Fall of Phyrexia
Next: The price of a mile
Midnight Sunrise
Ashes of Eternity
(Sidebar, metal song names are a gold mine for this game)
Ashes of Eternity3
Artifact
When you would lose the game, exile ~. If you do, your life total would become your starting life total and shuffle your graveyard into your library and draw cards until you have seven cards.
Midnight Sunrise3WB
Sorcery
Each opponent loses three life and you gain that much life.
Cycling WB
Next:
Miraculous Medal
Sunflame Extinguisher
Luxa Dragonfly
Luxa DragonflyU
Creature-Insect
Flying
Luxa dragonfly gets +1/+1 as long as you control a forest
1/1
Sunflame Extinguisher 2BB
When Sunflame Extinguisher etb, each player loses one life, discards a card, sacrifices a creature, and sacrifices a land
3/1
Rabid Caracal1
Creature - Cat
Whenever ~ attacks you may exert it. If you do, ~ deals damage equal to its power to target creature you don't control.
3/3
Rising Moon2G
Enchantment
At the beginning of your postcombat main phase, if a you control a nonhuman Werewolf you may transform all Human Werewolfs you control. XXC: Transform up to X target creatures.
Yeacovix Leviathan3UUU
Creature - Leviathan
Trample
Instant and sorcery spells you cast cost 1 less to cast and can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell, draw a card. The Sea of Yeacovix is sweet fresh water, and its mana is filtered into purity by the leviathans.
6/6
Next: Smoldering Axe Askari Evil Eye of Krov Macabre Mood
Smoldering Axe Askari3R
Creature — Spirit Knight (U)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next time a creature you control dies, Smoldering Axe Askari deals 5 damage to target creature.
3/3
Evil Eye of KrovB
Enchantment — Aura (C)
Enchant creature
Cumulative upkeep B(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature gets -1/-1 for each age counter on Evil Eye of Krov.
Macabre Mood2B
Enchantment (R) XBB, T, Sacrifice Macabre Mood: Return up to X target cards from graveyards to their owner’s hands, discard two cards, then exile up to X target cards from graveyards.
Flesh Nemesis1BB
Creature - Horror Shapeshifter (R)
As ~ enters the battlefield, chose a creature card name.
~ has protection from the chosen card. 3U: Return ~ to its owner's hand.
3/3
Alternatively
Flesh Nemesis3(W/P)(W/P)
Artifact creature - Horror Knight (U)
Vigilance
Prevent all damage non-artifact creatures would deal to ~. "Arise my new champion. It is time to spread the gospel of compleation." Elesh Norn, mother of machines
3/3
Next Gilded Shackles
Wandering Haven
Thoughtsplinter
ThoughtSplinter 1UR
Instant
Counter target instant or sorcery spell. If the spell is countered in this way, copy that spell, and that spell's controller copies that spell. Neither copy can target the original spells targets.
Next: Chasing the Dragon
Menace of Vanity
Banish your Illusion
Natural Corruption
Natural Corruption2BG
Enchantment
At the beginning of your upkeep, destroy target artifact, enchantment, or planeswalker.
When Natural Corruption is put into a graveyard from the battlefield, you lose 6 life.
Renzala, Crystal Gazer 4
Legendary Creature - Human Wizard
Lands you control have "T, remove a gem counter from this land: add one mana of any color to your mana pool." as long as they have gem counters on them
Domain - At the beginning of your upkeep, put a gem counter on up to X target lands you control, where X is the number of basic land types among lands you control. WUBRG: Draw 3 cards.
3/3
Next: Menace of Vanity
Banish your Illusion
[color name] Sun's Eclipse (WUBRG)
Menace of Vanity 4
Artifact Creature- Golem
Creatures spells with converted mana cost 3 or less cost 2 more to cast
1/4
Banish your Illusion 1BB
Instant
Exile any number of target Token creatures
(alternative)
Banish Your Illusions
Scheme
When you set this scheme in motion, Exile all token creatures, then create 3 1/1 Blue illusion creature tokens with flying
Black Sun's Eclipse 2BB
Sorcery
Put 3 -1/-1 counters on each creature
Shuffle Black Sun's Eclipse into your library
(the idea that each has a similar and better effect than the Zeniths, but are locked at a cost)
Next:
Venser's Bauble
Stars' Alignment
Unleash the Heavens
Lord of the Flies 2BBB
Legendary Creature - Insect
Flying
Whenever a creature an opponent controls dies, if it had a -1/-1 counter on it, create X 1/1 black insect creature tokens with flying, where X is half of that creature's base toughness, rounded up.
Whenever an insect you control dies, you may pay B. If you do, put a -1/-1 counter on target creature.
3/5
White Sun's Eclipse3WWW
Instant
Create a 5/5 white Cat Warrior Spirit creature token with flying, first strike, and vigilance. Shuffle White Sun's Eclipse into its owner's library.
Blue Sun's Eclipse2UUU
Instant
Reveal cards from the top of your library into you reveal two instant or sorcery cards. Put those cards into your hand and the rest on the bottom of your library in any order. Shuffle Blue Sun's Eclipse into its owner's library.
Red Sun's Eclipse4R
Sorcery
Red Sun's Eclipse deals 5 damage to up to one target creature, 3 damage to up to one target player, and 1 damage to up to one target planeswalker. Shuffle Red Sun's Eclipse into its owner's library.
Green Sun's Eclipse6G
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. Shuffle Green Sun's Eclipse into its owner's library.
Next: Yawgmoth's Contemplation Bulwark of Valeron Into the Sandstorm
Into the Sandstorm2W
Sorcery (U)
Exile target creature. If that creature had toughness 4 or greater, return it to the battlefield under its owner's control at the beginning of its owner's next end step.
Blessing of Locusts 1UR
Enchantment
Whenever a creature deals damage to you, blessing of locusts deals 1 damage to that creature. When a creature dealt damage by Blessing of Locusts this turn dies, you may draw a card. If you do, discard a card. The Locust God's spawn became a new Hekma.
Blessing of Scarabs 2UB
Enchantment
At the beginning of each upkeep, choose target creature card in your graveyard with converted mana cost less than or equal to the number of zombies you control. You may pay 2 life. If you do, return that creature card to the battlefield, except it's a zombie in addition to its other types. The Scarab God's power birthed a new citizenry.
Next: Life Finds a way
Clever Girl
Chaos Theory
Spared No Expense
Life Finds a Way 2WWGG
Sorcery
Exile all nonland permanents except nonartifact creatures. For each permanent exiled this way, its controller creates a 1/1 green Saproling creature token.
Darksteel Geode3
Artifact
Indestructible
Darksteel Geode comes into play with five Gem Counters on it.
, Remove a Gem Counter from Darksteel Geode: Add one mana of any color to your mana pool.
, Remove a Gem Counter from Darksteel Geode: Put a Gem Counter on a land or artifact you control.
: Lands and Artifacts you control with gem counters on them have Indestructible.
---
Infected Sliver
Corroded Myr
Rotted Thallid
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Rotted Thallid 1BG
Creature - Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove 3 spore counters from ~: Create a 1/1 green saproling creature token, and put a -1/-1 counter on ~.
Whenever a saproling dies, remove a -1/-1 counter from Rotted Thallid.
0/5
Next: Burning Sun's Champion
Wakening Sun's Champion
Verdant Sun's Champion
Day for nightmare (story spotlight card 4 or 5 of five from Nyxmare on Theros)
Sorcery
Choose target opponent and target creature you control. Your creature deals damage equal to its power to target creature that player controls. If your creature's power is 6 or greater, it instead deals damage equal to its power to target creature that player controls and half as much damage to each other creature without flying that player controls.
Next: Oketra, of many
Kefnet, of mind
Bontu, of betrayal (
Hazoret, of fury
Rhonas, of power
Instant
Put 2 -1/-1 counters divided as you choose on one or two target creatures
Surrender 2BB
Sorcery
Aftermath
Destroy each creature with a -1/-1 counter on it
NEXT
End of All
Bring//Light (aftermath)
Golgari Plaguelord
Creature - Elf Zombie Shaman
Whenever a creature card is placed in your graveyard from anywhere, put a +1/+1 counter on target creature you control.
BG, put the top 3 cards of your library in your graveyard, remove a +1/+1 counter from a creature you control: Creatures you don't control get -1/-1 until end of turn.
2/5
Next: A Virtual Dream
Sleeping Sun
Tides of Time
Enchantment
At the end of each player's turn, if it was not an extra turn, that player takes an extra turn after that one
Sleeping Sun 3
Artifact
Whenever you play a land, put a charge counter on Sleeping Sun.
As long as sleeping sun has 5 or more charge counters on it, if a source you control would generate mana, it generates twice that much mana instead
Next:
Nicol Bolas the Peacekeeper
Muted Mage
Mirrodin's Supernova
Creature - Human Wizard
Trample
Whenever a player casts a non-creature spell, Muted Mage gets +1/+1 until end of turn
Even without the ability to cast his own spells, he still leeches off the power of others.
2/2
Mirrodin's Supernova 3WW
Sorcery
Destroy all creatures. For each artifact you don't control destroyed this way, create a 1/1 colorless myr creature token.
The white sun exploded, taking with it New Phyrexia's hold on the plane.
Story Spotlight 1/5, Fall of Phyrexia
Next: The price of a mile
Midnight Sunrise
Ashes of Eternity
(Sidebar, metal song names are a gold mine for this game)
Artifact
When you would lose the game, exile ~. If you do, your life total would become your starting life total and shuffle your graveyard into your library and draw cards until you have seven cards.
Midnight Sunrise 3WB
Sorcery
Each opponent loses three life and you gain that much life.
Cycling WB
Next:
Miraculous Medal
Sunflame Extinguisher
Luxa Dragonfly
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature-Insect
Flying
Luxa dragonfly gets +1/+1 as long as you control a forest
1/1
Sunflame Extinguisher 2BB
When Sunflame Extinguisher etb, each player loses one life, discards a card, sacrifices a creature, and sacrifices a land
3/1
Next:
Rabid Caracal
Rising moon
Creature - Cat
Whenever ~ attacks you may exert it. If you do, ~ deals damage equal to its power to target creature you don't control.
3/3
Rising Moon 2G
Enchantment
At the beginning of your postcombat main phase, if a you control a nonhuman Werewolf you may transform all Human Werewolfs you control.
XXC: Transform up to X target creatures.
Next:
Yeacovix Captain
Yeacovix Leviathan
Yeacovix Shore
Creature - Leviathan
Trample
Instant and sorcery spells you cast cost 1 less to cast and can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell, draw a card.
The Sea of Yeacovix is sweet fresh water, and its mana is filtered into purity by the leviathans.
6/6
Next:
Smoldering Axe Askari
Evil Eye of Krov
Macabre Mood
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Spirit Knight (U)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next time a creature you control dies, Smoldering Axe Askari deals 5 damage to target creature.
3/3
Evil Eye of Krov B
Enchantment — Aura (C)
Enchant creature
Cumulative upkeep B (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature gets -1/-1 for each age counter on Evil Eye of Krov.
Macabre Mood 2B
Enchantment (R)
XBB, T, Sacrifice Macabre Mood: Return up to X target cards from graveyards to their owner’s hands, discard two cards, then exile up to X target cards from graveyards.
Neuvos:
Polyavus
Flesh Nemisis
Gremlin Umbra
Creature - Horror Shapeshifter (R)
As ~ enters the battlefield, chose a creature card name.
~ has protection from the chosen card.
3U: Return ~ to its owner's hand.
3/3
Alternatively
Flesh Nemesis 3(W/P)(W/P)
Artifact creature - Horror Knight (U)
Vigilance
Prevent all damage non-artifact creatures would deal to ~.
"Arise my new champion. It is time to spread the gospel of compleation." Elesh Norn, mother of machines
3/3
Next
Gilded Shackles
Wandering Haven
Thoughtsplinter
Instant
Counter target instant or sorcery spell. If the spell is countered in this way, copy that spell, and that spell's controller copies that spell. Neither copy can target the original spells targets.
Next: Chasing the Dragon
Menace of Vanity
Banish your Illusion
Natural Corruption
Enchantment
At the beginning of your upkeep, destroy target artifact, enchantment, or planeswalker.
When Natural Corruption is put into a graveyard from the battlefield, you lose 6 life.
Next:
Scrubland Pony
Lys Alana Netters
Dreamwash
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Horse [U]
As long as you control a Swamp and a Plains, Scrubland Pony gets +1/+1.
2/3
Next:
Renzala, Crystal Gazer
Slice // Dice
King Raam
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Legendary Creature - Human Wizard
Lands you control have "T, remove a gem counter from this land: add one mana of any color to your mana pool." as long as they have gem counters on them
Domain - At the beginning of your upkeep, put a gem counter on up to X target lands you control, where X is the number of basic land types among lands you control.
WUBRG: Draw 3 cards.
3/3
Next: Menace of Vanity
Banish your Illusion
[color name] Sun's Eclipse (WUBRG)
Artifact Creature- Golem
Creatures spells with converted mana cost 3 or less cost 2 more to cast
1/4
Banish your Illusion 1BB
Instant
Exile any number of target Token creatures
(alternative)
Banish Your Illusions
Scheme
When you set this scheme in motion, Exile all token creatures, then create 3 1/1 Blue illusion creature tokens with flying
Black Sun's Eclipse 2BB
Sorcery
Put 3 -1/-1 counters on each creature
Shuffle Black Sun's Eclipse into your library
(the idea that each has a similar and better effect than the Zeniths, but are locked at a cost)
Next:
Venser's Bauble
Stars' Alignment
Unleash the Heavens
Legendary Creature - Insect
Flying
Whenever a creature an opponent controls dies, if it had a -1/-1 counter on it, create X 1/1 black insect creature tokens with flying, where X is half of that creature's base toughness, rounded up.
Whenever an insect you control dies, you may pay B. If you do, put a -1/-1 counter on target creature.
3/5
Next: _____ Sun's Eclipse (WU
BRG)Instant
Create a 5/5 white Cat Warrior Spirit creature token with flying, first strike, and vigilance. Shuffle White Sun's Eclipse into its owner's library.
Blue Sun's Eclipse 2UUU
Instant
Reveal cards from the top of your library into you reveal two instant or sorcery cards. Put those cards into your hand and the rest on the bottom of your library in any order. Shuffle Blue Sun's Eclipse into its owner's library.
Red Sun's Eclipse 4R
Sorcery
Red Sun's Eclipse deals 5 damage to up to one target creature, 3 damage to up to one target player, and 1 damage to up to one target planeswalker. Shuffle Red Sun's Eclipse into its owner's library.
Green Sun's Eclipse 6G
Sorcery
You may put an artifact or creature card from your hand onto the battlefield. Shuffle Green Sun's Eclipse into its owner's library.
Next:
Yawgmoth's Contemplation
Bulwark of Valeron
Into the Sandstorm
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (U)
Exile target creature. If that creature had toughness 4 or greater, return it to the battlefield under its owner's control at the beginning of its owner's next end step.
Next:
Widowisp
Hatchling Wurm
Bone Whistle
Creature - Wurm
GGT: Put a +1/+1 counter on ~.
When ~'s power is 6 or greater, it has Trample.
3/3
Widowisp 2BB
Creature - Spirit
Deathtouch
Indestructible.
Defender
1/3
Next:
Blessing of Scorpions
Blessing of Locusts
Blessing of Scarabs
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature deals damage to you, blessing of locusts deals 1 damage to that creature. When a creature dealt damage by Blessing of Locusts this turn dies, you may draw a card. If you do, discard a card.
The Locust God's spawn became a new Hekma.
Blessing of Scarabs 2UB
Enchantment
At the beginning of each upkeep, choose target creature card in your graveyard with converted mana cost less than or equal to the number of zombies you control. You may pay 2 life. If you do, return that creature card to the battlefield, except it's a zombie in addition to its other types.
The Scarab God's power birthed a new citizenry.
Next: Life Finds a way
Clever Girl
Chaos Theory
Spared No Expense
Sorcery
Exile all nonland permanents except nonartifact creatures. For each permanent exiled this way, its controller creates a 1/1 green Saproling creature token.
Glasswood Wisp
Bloody Halo
Darksteel Geode
Artifact
Indestructible
Darksteel Geode comes into play with five Gem Counters on it.
, Remove a Gem Counter from Darksteel Geode: Add one mana of any color to your mana pool.
, Remove a Gem Counter from Darksteel Geode: Put a Gem Counter on a land or artifact you control.
: Lands and Artifacts you control with gem counters on them have Indestructible.
---
Infected Sliver
Corroded Myr
Rotted Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove 3 spore counters from ~: Create a 1/1 green saproling creature token, and put a -1/-1 counter on ~.
Whenever a saproling dies, remove a -1/-1 counter from Rotted Thallid.
0/5
Next:
Burning Sun's ChampionWakening Sun's Champion
Verdant Sun's Champion
Day for nightmare (story spotlight card 4 or 5 of five from Nyxmare on Theros)