EDIT: Pfft, thats my luck, someone posts while i try to NOT look like a noob and copy the style used in this thread. Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Slam3B
Instant (C)
Destroy target creature. Cockroach hunt - if ~ targets a token, it costs 3 less to cast. It's clear why Furo warriors tend to prefer blunt weapons to edged.
Common 6 of 10
Torching Bughunters2R
Creature - Human Soldier
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Cindertrail1R
Sorcery
Cindertrail deals 2 damage to target creature or player. Cockroach Hunt - As long as Cindertrail targets a token, you may have it deal 1 damage to another creature or player. Professional exterminators know seven ways to hurl the hot remains of a campfire at the insects.
Mad BedbugsR
Creature - Insect
Whenever ~ enters the battlefield, it deals 1 damage to target player.
Inescapable RR (When this creature leaves the battlefield, you may pay RR. If you do, return it to the battlefield under your control.) When they appear, burn the sheets. If they linger burn the bed. If all else fails, burn the house and move far, far away
1/1
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Common 8 of 10
Save From BookwormsU
Sorcery (C)
Each player draws a card, then each player who controls an Insect discards a card. Furo wizards are constantly trying to invent insect-proof paper.
Scabies1W
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, create a 1/1 white Insect creature token.
Enchanted creature can't attack or block as long as any player controls an Insect.
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Common 9 of 10:
Ointment-Lathered Giant4W
Creature - Giant (C)
Protection from converted mana cost 1 or less
When Ointment-Lathered Giant enters the battlefield, you gain 1 life. "Greased up is the only comfortable way to travel around here."
3/4
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Common 10 of 10
Sulfur Bomb2
Artifact - Equipment (C)
As long as ~ is attached to creature, it has "2, sacrifice ~ and equipped creature: ~ deals 3 damage divided as you choose among any number of target creatures."
Equip 2
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Uncommon 1 of 3:
Hive War Signals3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof. One body containing the strategic minds of millions.
Wall of Impressions4R
Creature - Wall (U)
Defender
As Wall of Impressions enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play those cards, and Wall of Impressions has toughness equal to the greatest converted mana cost among those cards.
0/*
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof. One body containing the strategic minds of millions.
Uncommon 2 of 3:
Cricket Fields
Land (U)
Cricket Fields enters the battlefield tapped. When it does, create a 1/1 white Insect creature token. T: Add W to your mana pool. You lose 1 life. 1W, T: Target creature can't attack or block this turn unless its controller pays 1 for each Insect you control. Some are driven mad by the chirping. Others, deaf.
City of Ants
Land (U)
City of Ants enters the battlefield tapped. When it does, create a 1/1 red Insect creature token. T: Add R to your mana pool. You lose 1 life. 3R, T, Tap five untapped insect creatures you control: City of Ants deals 5 damage to target creature. Horse and rider stripped to bone in two minutes or less.
Crash of Beetles3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG(When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.) Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C(
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof. One body containing the strategic minds of millions.
Crash of Beetles3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG(When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.) Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Uncommon 3 of 3:
Embalmed Exterminator3W
Creature - Human Soldier (U)
Vigilance Exterminator - Whenever another creature with power 2 or less dies, you may pay W. If you do, you gain 2 life. Best ointments for bug bites are made from them.
3/3
Dragonfly Exterminator3U
Creature - Human Scout (U)
Flying Exterminator - Whenever another creature with power 2 or less dies, you may pay 1U. If you do, scry 2. She glides above, checking for swarms coming.
3/2
Marshgunner Exterminator3B
Creature - Human Rouge (U)
Deathtouch Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn. In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Hiveburner Exterminator1R
Creature - Human Warrior (U)
Haste Exterminator - Whenever another creature with power 2 or less dies, you may pay R. If you do, ~ deals 1 damage to target player. "The only thing more effective than burning the pests in your home is burning the pests in their home." 2/1
Huskweaver Exterminator4G
Creature - Human Scout (U)
Trample Exterminator - Whenever another creature with power 2 or less dies, you may pay G. If you do, put a +1/+1 counter on another target creature. "Keep their dead close to your body and ensure their living are further away."
3/4
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, create a 1/1 white Insect creature token. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C)
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof. One body containing the strategic minds of millions.
Crash of Beetles3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG(When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.) Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Marshgunner Exterminator3B
Creature - Human Rouge (U)
Deathtouch Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn. In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Rare 1 of 1
Extermination1WW
Instant (R)
Destroy all tokens. For the first time from the world's birth, night on Furo was perfectly silent.
Kashirek, Scorcher3RR
Legendary Creature - Dragon (R)
Dormancy 3 (This creature enters the battlefield tapped with three +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Flying 2RR, t: ~ deals damage equal to its power to target creature without flying.
2/2
Ant Queen3GG
Creature — Insect (R) 1G: Create a 1/1 green Insect creature token. Some insects on Furo can be pretty big. People just never saw them thanks to their small entourage.
5/5
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Inescapable COST (When this creature leaves the battlefield, you may pay COST. If you do, return it to the battlefield under your control.) Cockroach Hunt - As long as this spell or ability targets a token, x happens Dormancy X(This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.) Exterminator - Whenever another creature with power 2 or less dies...
Insect (R)
Token Creature - Insect (S)
1/1
Needle Centripedes1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles2B
Creature - Insect (C) U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites2W
Enchantment (C)
Whenever you cast a creature spell, create a 1/1 white Insect creature token. "If you invited one guest to your house, prepare to meet ten of them or more." - Furo proverb
Beating Spree3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls. The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn. Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters2R
Creature - Human Soldier (C)
Menace Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn. How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it. Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life. "The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
SanitationW
Instant (C)
Gain 1 life for each permanent left the battlefield this turn. Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof. One body containing the strategic minds of millions.
Crash of Beetles3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG(When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.) Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Marshgunner Exterminator3B
Creature - Human Rouge (U)
Deathtouch Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn. In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Kashirek, Scorcher3RR
Legendary Creature - Dragon (R)
Dormancy 3 (This creature enters the battlefield tapped with three +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Flying 2RR, t: ~ deals damage equal to its power to target creature without flying.
2/2
Three unlikely scoundrels form a Band Of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Token 1 of 1:
Goblin Barbarian
• Token Creature - Goblin Barbarian (S)
2/1
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Sneak Peak1U
Instant (C)
Look at the top card of your library. You may put that card into your graveyard. Draw a card.
Buyback U, Tap an untapped Rogue creature you control.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Common 2 of 10:
Disgraced Second-Born1B
Creature - Elf Knight Rogue (C) "Quests? No, I prefer to think I have an itemized list of errands to accomplish before I die. It begins with 'get rich by any means necessary' and ends with 'kill Father for disowning me'."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Pledge seems pretty perplexing on commons, too. Can it give counters to itself because it shares a creature type with itself?
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Common 4 of 10
Beginner Adventurer1W
Creature - Human (C)
When ~ enters the battlefield, you you may have it become a creature type of your choice in addition to its other creature types. "They said i can be anything."
2/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Pledge looks fine at common; I'm actually gonna try it again.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Common 5 of 10:
Desiccated Barbarian4B
Creature - Skeleton Barbarian (C)
Trample
Whenever Desiccated Barbarian attacks, you lose 1 life. R: Desiccated Barbarian gains protection from your choice of white or Knights until end of turn.
4/5
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
I'll try to change it by keeping both options. Like this. Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Common 6 of 10
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Suffocating Gas2B
Instant (C)
All creatures that aren't blocking get -1/-1 until end of turn. "It lighter than air, so we'll better find a shelter."
- O'Ken, Xurvaan infantry captain
If you happen to pick my (type)Skill mechanic, feel free to rename it, i think there is a better name for it. Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1 Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Common 7 of 10
Way of the WarriorW
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a warrior, put a +1/+1 counter on it. Many can take a journey, but only true warriors return always stronger.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rouge, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Whirlwind ShotG
Instant
~ deals 3 damage to target creature with flying. Archer Skill - If you control an Archer, put a +1/+1 counter on target Archer you control. An elegant technique to take down elegant prey.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
I think Skill is okay. Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rouge, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Common 8 of 10
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Unspoken Truth1U
Sorcery (C)
Draw two cards, then discard two cards. Wizard Skill - if you control a Wizard, draw two cards, then discard a card instead. "Be careful. Make sure that you can to teach someone before you die."
- Tzwaan Order motto
I edited Loyal Hound. You'd think I'd have figured that sort of thing out by now, but oh well. Sorry for the spotty contributions...
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Common 10 of 10
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Pillager ScallywagU
Creature- Cat Pirate (C) 1U: Draw a card. Activate this ability only once each turn, and only if a Rogue or Pirate creature you control dealt damage to a player this turn. "Y'can't sneeze 'round here w'dout him takin' a share o'the profits"
1/1
Kerpen Mentor3R
Creature- Giant Berserker (C) R: Kerpen Mentor gains menace until end of turn. 2R: Berserker creatures you control gain menace until end of turn.
3/2
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Uncommon 1 of 3
Bonesmashers' Arena
Land (U) t: Add C to your mana pool. Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Coastal Scudder1GU
Creature - Lizard Scout (U)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Lizard ond/or Scout card you reveal in your hand.)
~ can't be blocked.
1/2
Last Curse1B
Tribal Enchantment - Shaman (U) B, t, sacrifice a Shaman: target opponent loses 2 life and you gain 2 life.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U) t: Add C to your mana pool. Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Uncommon 2 of 3:
Riveting Barnstormer2RG
Creature - Ogre Shaman (U)
Objective capture (Whenever this creature deals combat damage to a player, you may activate one of its activated abilities without paying its activation cost.) 3RR: Riveting Barnstormer deals 1 damage to target creature or player. 3GG: Put a +1/+1 counter on target creature.
3/3
Scoured Vista2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn. One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U) t: Add C to your mana pool. Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn. One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Uncommon 3 of 3:
Sacred Stone3
Artifact (U) T, Tap X Untapped Shaman creatures you control: add X+1 mana of any one color to your mana pool. 2,T: Put a Tatoo counter on target creature. That creature is a Shaman in addition to other types for as long as it has a Tattoo counter on it.
Versatile WandererW
Creature- Human Nomad (U) 1: Versatile Recruit becomes your choice of a Soldier, Warrior, Cleric, Barbarian, Artificer, Shaman, Wizard, Rogue, Pirate, or Advisor in addition to other types until end of turn. She can do anything... more or less.
2/1
Delayed FireballXR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U) t: Add C to your mana pool. Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn. One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Delayed FireballXR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Rare 1 of 1:
Dragonhost Imperator3URW
Creature - Human Wizard Knight (R)
Flying
Objective capture (Whenever this creature deals combat damage to a player, you may activate one of its activated abilities without paying its activation cost.) 4UU: Draw two cards. 4RR: Create a 4/4 red Dragon creature token with flying. 4WW: Return target noncreature permanent card from your graveyard to the battlefield.
2/7
Archmage's Dissertation3UR
Instant (R)
For each instant or sorcery spell, activated ability, and triggered ability on the stack, choose one -
• You may change any of its targets.
• Copy it and you may choose new targets for the copy.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.) Creature type Skill - If you control a (creature type)...
Loyal Hounds2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control. "Never travel alone."
2/2
Contempt for Danger3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn. "You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor2U
Creature - Human Pirate (C) U: ~ can't be blocked until end of turn. 5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste "A good head of steam, and we can bring any challenge down!"
1/1
Leadership1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn. True leader can be recognized by sight view.
Dose of Madness3B
Sorcery
Target player discards two cards. Rouge Skill - If you control a Rogue, that player loses 2 life. If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.) Disaster never comes alone.
3/3
Fighter's TrainingG
Instant (C)
Target creature gets +2/+2 until end of turn. Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead. Only the best can grasp the finest details of the art of smashing skulls.
Nomad's StashG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U) t: Add C to your mana pool. Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn. One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Delayed FireballXR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Archmage's Dissertation3UR
Instant (R)
For each instant or sorcery spell, activated ability, and triggered ability on the stack, choose one -
• You may change any of its targets.
• Copy it and you may choose new targets for the copy.
Next...
Within the Blind Eternities lies a plane long-forgotten by all but the shrewdest villains (including the Eldrazi, Nicol Bolas and in the Multiverse. On Eterna villains rule with an iron fist over populations of captured, but destructive races, including Atogs, Gremlins, Demons, and other humanoid species. However, there are whispers of a coup happening at the top of the governing chain...who will rise in rebellion?
Rimwall is a plane eternally covered in ice and snow, leading to adaptations in humanoids and non-humanoids alike to resist the harness of the plane. Harsh winds reduce the ability make fires, and in the darkness lurks mythical ice beasts call the Jotarr. The Jotarr are hybrid giant and ogre being with 2 heads that have survived for the longest time in Rimwall. They siege the primary walls of ice that humans have made to protect the city of Lothan. How will the humans and native planeswalkers fight back?
Within the Blind Eternities lies a plane long-forgotten by all but the shrewdest villains (including the Eldrazi, Nicol Bolas and in the Multiverse. On Eterna villains rule with an iron fist over populations of captured, but destructive races, including Atogs, Gremlins, Demons, and other humanoid species. However, there are whispers of a coup happening at the top of the governing chain...who will rise in rebellion?
Token 1 of 1:
Garill's Atog
••• Token Creature - Atog (S)
Sacrifice a permanent: Garill's Atog gets +1/+1 until end of turn.
1/2
Within the Blind Eternities lies a plane long-forgotten by all but the shrewdest villains (including the Eldrazi, Nicol Bolas and in the Multiverse. On Eterna villains rule with an iron fist over populations of captured, but destructive races, including Atogs, Gremlins, Demons, and other humanoid species. However, there are whispers of a coup happening at the top of the governing chain...who will rise in rebellion?
Garill's Atog
*** Token Creature - Atog (S)
Sacrifice a permanent: Garill's Atog gets +1/+1 until end of turn.
1/2
Common 1 of 10
Obsequious StewardW
Creature- Human Minion (C)
Servitude (As this permanent enters the battelfield you may have another creature you control become Overlord. Only one creature you control can be Overlord.) T: Untap your Overlord. That creature gets +1/+1 until end of turn.
1/1
Trial By Combat2G
Sorcery (C)
Target opponent chooses a creature he or she controls, then You choose a creature you control. Those creatures fight each other.
Draw a card. "If the system was meant to be fair, it would be." - Jinjin Uu, Overlord of Rukhili
Fool's Downfall4BB
Sorcery (C)
Destroy target nonartifact creature. Its controller loses 1 life, and discards a card. "When I drink this, I will be as a GOD!!" - Gaizok the Unstoppable, Last words
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Slam 3B
Instant (C)
Destroy target creature.
Cockroach hunt - if ~ targets a token, it costs 3 less to cast.
It's clear why Furo warriors tend to prefer blunt weapons to edged.
Common 6 of 10
Torching Bughunters 2R
Creature - Human Soldier
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Cindertrail 1R
Sorcery
Cindertrail deals 2 damage to target creature or player.
Cockroach Hunt - As long as Cindertrail targets a token, you may have it deal 1 damage to another creature or player.
Professional exterminators know seven ways to hurl the hot remains of a campfire at the insects.
Mad Bedbugs R
Creature - Insect
Whenever ~ enters the battlefield, it deals 1 damage to target player.
Inescapable RR (When this creature leaves the battlefield, you may pay RR. If you do, return it to the battlefield under your control.)
When they appear, burn the sheets. If they linger burn the bed. If all else fails, burn the house and move far, far away
1/1
Somewhere in East Europe, I play commander.
Furo suffers of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Common 8 of 10
Save From Bookworms U
Sorcery (C)
Each player draws a card, then each player who controls an Insect discards a card.
Furo wizards are constantly trying to invent insect-proof paper.
Scabies 1W
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, create a 1/1 white Insect creature token.
Enchanted creature can't attack or block as long as any player controls an Insect.
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Ointment-Lathered Giant 4W
Creature - Giant (C)
Protection from converted mana cost 1 or less
When Ointment-Lathered Giant enters the battlefield, you gain 1 life.
"Greased up is the only comfortable way to travel around here."
3/4
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sulfur Bomb 2
Artifact - Equipment (C)
As long as ~ is attached to creature, it has "2, sacrifice ~ and equipped creature: ~ deals 3 damage divided as you choose among any number of target creatures."
Equip 2
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals 3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof.
One body containing the strategic minds of millions.
Wall of Impressions 4R
Creature - Wall (U)
Defender
As Wall of Impressions enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play those cards, and Wall of Impressions has toughness equal to the greatest converted mana cost among those cards.
0/*
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals 3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof.
One body containing the strategic minds of millions.
Cricket Fields
Land (U)
Cricket Fields enters the battlefield tapped. When it does, create a 1/1 white Insect creature token.
T: Add W to your mana pool. You lose 1 life.
1W, T: Target creature can't attack or block this turn unless its controller pays 1 for each Insect you control.
Some are driven mad by the chirping. Others, deaf.
City of Ants
Land (U)
City of Ants enters the battlefield tapped. When it does, create a 1/1 red Insect creature token.
T: Add R to your mana pool. You lose 1 life.
3R, T, Tap five untapped insect creatures you control: City of Ants deals 5 damage to target creature.
Horse and rider stripped to bone in two minutes or less.
Crash of Beetles 3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG (When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.)
Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, put a 1/1 white Insect creature token onto the battlefield.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C(
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals 3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof.
One body containing the strategic minds of millions.
Crash of Beetles 3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG (When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.)
Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Embalmed Exterminator 3W
Creature - Human Soldier (U)
Vigilance
Exterminator - Whenever another creature with power 2 or less dies, you may pay W. If you do, you gain 2 life.
Best ointments for bug bites are made from them.
3/3
Dragonfly Exterminator 3U
Creature - Human Scout (U)
Flying
Exterminator - Whenever another creature with power 2 or less dies, you may pay 1U. If you do, scry 2.
She glides above, checking for swarms coming.
3/2
Marshgunner Exterminator 3B
Creature - Human Rouge (U)
Deathtouch
Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn.
In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Hiveburner Exterminator 1R
Creature - Human Warrior (U)
Haste
Exterminator - Whenever another creature with power 2 or less dies, you may pay R. If you do, ~ deals 1 damage to target player.
"The only thing more effective than burning the pests in your home is burning the pests in their home."
2/1
Huskweaver Exterminator 4G
Creature - Human Scout (U)
Trample
Exterminator - Whenever another creature with power 2 or less dies, you may pay G. If you do, put a +1/+1 counter on another target creature.
"Keep their dead close to your body and ensure their living are further away."
3/4
Somewhere in East Europe, I play commander.
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, create a 1/1 white Insect creature token.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C)
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals 3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof.
One body containing the strategic minds of millions.
Crash of Beetles 3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG (When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.)
Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Marshgunner Exterminator 3B
Creature - Human Rouge (U)
Deathtouch
Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn.
In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Extermination 1WW
Instant (R)
Destroy all tokens.
For the first time from the world's birth, night on Furo was perfectly silent.
Kashirek, Scorcher 3RR
Legendary Creature - Dragon (R)
Dormancy 3 (This creature enters the battlefield tapped with three +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Flying
2RR, t: ~ deals damage equal to its power to target creature without flying.
2/2
Ant Queen 3GG
Creature — Insect (R)
1G: Create a 1/1 green Insect creature token.
Some insects on Furo can be pretty big. People just never saw them thanks to their small entourage.
5/5
Cockroach Hunt - As long as this spell or ability targets a token, x happens
Dormancy X (This creature enters the battlefield tapped with X +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Exterminator - Whenever another creature with power 2 or less dies...
Token Creature - Insect (S)
1/1
Needle Centripedes 1G
Creature - Insect (C)
Inescapable 2G (When this creature leaves the battlefield, you may pay 2G. If you do, return it to the battlefield under your control.)
2/2
Night-Sky Beetles 2B
Creature - Insect (C)
U: Night-Sky Beetles gains or loses flying until end of turn.
2/3
Crawling Parasites 2W
Enchantment (C)
Whenever you cast a creature spell, create a 1/1 white Insect creature token.
"If you invited one guest to your house, prepare to meet ten of them or more."
- Furo proverb
Beating Spree 3G
Instant (C)
Destroy up to one target artifact.
Up to one target creature you control fights up to one target creature an opponent controls.
The "please get them off me" flailing motion actually serves some people well in real fights.
Pest Breeder 1GG
Creature - Lizard Shaman (C)
When ~ enters the battlefield, target creature gets +2/+2 until end of turn.
Cockroach hunt - if ~'s ability targets a token, that creature gets +4/+4 instead.
2/2
Mudlash Snapper 1U
Creature - Turtle (C)
Defender
Dormancy 1 (This creature enters the battlefield tapped with a +1/+1 counter on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
0/3
Torching Bughunters 2R
Creature - Human Soldier (C)
Menace
Exterminator - Whenever another creature with power 2 or less dies, ~ gain +2/+0 until end of turn.
How mankind survived on Furo before fire is an unsolvable mystery
1/2
Netbeak Nightjar 1RR
Creature - Bird (C)
Flying
Whenever ~ blocks or becomes blocked, exile all Insects blocking or blocked by it.
Hell for people, Furo also can be a paradise for natural enemies of insects.
2/1
Paranoiac's Pathogen 3BB
Enchantment (C)
When Paranoiac's Pathogen enters the battlefield, target player loses 1 life.
At the beginning of your upkeep, target player loses 1 life.
When Paranoiac's Pathogen leaves the battlefield, target player loses 3 life.
"The merest hint of infestation is often enough to produce sympathetic symptoms." - Liugo, hemoentomologist
Sanitation W
Instant (C)
Gain 1 life for each permanent left the battlefield this turn.
Places infested by insects before can be used for habitation after proper treatment.
Hive War Signals 3UU
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+3 and can't be blocked.
Each creature you control other than enchanted creature has hexproof.
One body containing the strategic minds of millions.
Crash of Beetles 3GG
Creature- Insect (U)
Trample, Haste
Inescapable 2GG (When this creature leaves the battlefield, you may pay 2GG. If you do, return it to the battlefield under your control.)
Wherever they're going-- whatever they're doing, they won't be stopped.
4/4
Marshgunner Exterminator 3B
Creature - Human Rouge (U)
Deathtouch
Exterminator - Whenever another creature with power 2 or less dies, you may pay 1B. If you do, target creature gets -1/-1 until end of turn.
In the swamplands, the insects worth killing must be big enough to be more than a nuisance, but small enough to die from one shot.
2/3
Kashirek, Scorcher 3RR
Legendary Creature - Dragon (R)
Dormancy 3 (This creature enters the battlefield tapped with three +1/+1 counters on it. Whenever another permanent enters the battlefield tapped and under your control, untap this creature.)
Flying
2RR, t: ~ deals damage equal to its power to target creature without flying.
2/2
Three unlikely scoundrels form a Band Of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token 1 of 1:
Goblin Barbarian
• Token Creature - Goblin Barbarian (S)
2/1
Bird Soldier
• Token Creature - Bird Soldier (S)
Flying
1/1
Ogre Rogue
• Token Creature - Ogre Rogue (S)
Menace
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
. Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Sneak Peak 1U
Instant (C)
Look at the top card of your library. You may put that card into your graveyard. Draw a card.
Buyback U, Tap an untapped Rogue creature you control.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Disgraced Second-Born 1B
Creature - Elf Knight Rogue (C)
"Quests? No, I prefer to think I have an itemized list of errands to accomplish before I die. It begins with 'get rich by any means necessary' and ends with 'kill Father for disowning me'."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Beginner Adventurer 1W
Creature - Human (C)
When ~ enters the battlefield, you you may have it become a creature type of your choice in addition to its other creature types.
"They said i can be anything."
2/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Desiccated Barbarian 4B
Creature - Skeleton Barbarian (C)
Trample
Whenever Desiccated Barbarian attacks, you lose 1 life.
R: Desiccated Barbarian gains protection from your choice of white or Knights until end of turn.
4/5
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Suffocating Gas 2B
Instant (C)
All creatures that aren't blocking get -1/-1 until end of turn.
"It lighter than air, so we'll better find a shelter."
- O'Ken, Xurvaan infantry captain
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Common 7 of 10
Way of the Warrior W
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a warrior, put a +1/+1 counter on it.
Many can take a journey, but only true warriors return always stronger.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rouge, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Whirlwind Shot G
Instant
~ deals 3 damage to target creature with flying.
Archer Skill - If you control an Archer, put a +1/+1 counter on target Archer you control.
An elegant technique to take down elegant prey.
Somewhere in East Europe, I play commander.
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may have target attacking Soldier or Scout creature you control gain vigilance until end of turn.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rouge, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Unspoken Truth 1U
Sorcery (C)
Draw two cards, then discard two cards.
Wizard Skill - if you control a Wizard, draw two cards, then discard a card instead.
"Be careful. Make sure that you can to teach someone before you die."
- Tzwaan Order motto
Ors-Paak is a tribal plane focusing on class tribes. Knights, Shamans, Wizards, Barbarians, Rogues, and others all serve various clans, orders, and castes, often conflicting with one another. There are humanoid species of all kinds on Ors-Paak, but one's class determines loyalty, training, and destiny. Codes of honor and duty are often strict, but not everyone follows such a code.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Common 10 of 10
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Pillager Scallywag U
Creature- Cat Pirate (C)
1U: Draw a card. Activate this ability only once each turn, and only if a Rogue or Pirate creature you control dealt damage to a player this turn.
"Y'can't sneeze 'round here w'dout him takin' a share o'the profits"
1/1
Kerpen Mentor 3R
Creature- Giant Berserker (C)
R: Kerpen Mentor gains menace until end of turn.
2R: Berserker creatures you control gain menace until end of turn.
3/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Uncommon 1 of 3
Bonesmashers' Arena
Land (U)
t: Add C to your mana pool.
Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Coastal Scudder 1GU
Creature - Lizard Scout (U)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Lizard ond/or Scout card you reveal in your hand.)
~ can't be blocked.
1/2
Last Curse 1B
Tribal Enchantment - Shaman (U)
B, t, sacrifice a Shaman: target opponent loses 2 life and you gain 2 life.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U)
t: Add C to your mana pool.
Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Riveting Barnstormer 2RG
Creature - Ogre Shaman (U)
Objective capture (Whenever this creature deals combat damage to a player, you may activate one of its activated abilities without paying its activation cost.)
3RR: Riveting Barnstormer deals 1 damage to target creature or player.
3GG: Put a +1/+1 counter on target creature.
3/3
Scoured Vista 2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn.
One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U)
t: Add C to your mana pool.
Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista 2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn.
One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Sacred Stone 3
Artifact (U)
T, Tap X Untapped Shaman creatures you control: add X+1 mana of any one color to your mana pool.
2,T: Put a Tatoo counter on target creature. That creature is a Shaman in addition to other types for as long as it has a Tattoo counter on it.
Versatile Wanderer W
Creature- Human Nomad (U)
1: Versatile Recruit becomes your choice of a Soldier, Warrior, Cleric, Barbarian, Artificer, Shaman, Wizard, Rogue, Pirate, or Advisor in addition to other types until end of turn.
She can do anything... more or less.
2/1
Delayed Fireball XR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U)
t: Add C to your mana pool.
Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista 2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn.
One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Delayed Fireball XR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Dragonhost Imperator 3URW
Creature - Human Wizard Knight (R)
Flying
Objective capture (Whenever this creature deals combat damage to a player, you may activate one of its activated abilities without paying its activation cost.)
4UU: Draw two cards.
4RR: Create a 4/4 red Dragon creature token with flying.
4WW: Return target noncreature permanent card from your graveyard to the battlefield.
2/7
Archmage's Dissertation 3UR
Instant (R)
For each instant or sorcery spell, activated ability, and triggered ability on the stack, choose one -
• You may change any of its targets.
• Copy it and you may choose new targets for the copy.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Pledge X (When this creature enters the battlefield, put X +1/+1 counters on it or another target creature that shares a creature type with it.)
Creature type Skill - If you control a (creature type)...
(B) Token Creature - Ogre Rogue (S)
Menace
3/3
Loyal Hounds 2W
Creature- Hound (C)
Vigilance
When Loyal Hounds attacks, you may untap an attacking Soldier or Scout creature you control.
"Never travel alone."
2/2
Contempt for Danger 3G
Instant (C)
Untap target creature and put a +1/+1 counter on it. That creature gains indestructible until end of turn.
"You think a few volleys of javelins, a battle axe or two, a fireball, and an avalanche are going to get between me and saving this land?" - Glurodh, Son of the Soil
Underland Ritualist 3G
Creature - Mole Shaman (C)
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
The ancient gods are still revered in the Kam-Doir forest, but their greatest sanctuaries have never been touched by sunlight.
4/2
Contrabandist Mentor 2U
Creature - Human Pirate (C)
U: ~ can't be blocked until end of turn.
5U: Pirate creatures you control can't be blocked until end of turn.
2/2
Kerpen Charger 2R
Creature - Goblin Berserker (C)
Pledge 1 (When this creature enters the battlefield, put a +1/+1 counter on it or another target creature that shares a creature type with it.)
Haste
"A good head of steam, and we can bring any challenge down!"
1/1
Leadership 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, this creature and all other creatures you control that share a creature type with it get +1/+1 until end of turn.
True leader can be recognized by sight view.
Dose of Madness 3B
Sorcery
Target player discards two cards.
Rouge Skill - If you control a Rogue, that player loses 2 life.
If you wandered into the Thieves' Den and lost only your mind, consider yourself lucky.
Foul Brute 2BB
Creature - Zombie Ogre Warrior (C)
When ~ enters the battlefield, put the top three cards of your library into your graveyard.
Staunch (When ~ dies, you may return a creature card with lesser converted mana cost that shares a creature type with it from your graveyard to the battlefield.)
Disaster never comes alone.
3/3
Fighter's Training G
Instant (C)
Target creature gets +2/+2 until end of turn.
Warrior Skill - If you control a Warrior, put two +1/+1 counters on that creature instead.
Only the best can grasp the finest details of the art of smashing skulls.
Nomad's Stash G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped for mana, its controller adds an additional C to his or her mana pool.
Sacrifice Nomad's Stash: Create a 1/2 green Nomad Warrior creature token, and gain 1 life.
Bonesmashers' Arena
Land (U)
t: Add C to your mana pool.
Berserker Skill - t: Add R or G to your mana pool. Activate this ability only if you control a Berserker.
Scoured Vista 2RW
Enchantment (U)
At the beginning of combat on each opponent's turn, all creatures lose flying, first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, prowess, and vigilance until end of turn.
One look at the devastation wrought by Ors-Paak's many interstitial wars causes a few to regret that they ever took place.
Delayed Fireball XR
Enchantment (U)
Delayed Fireball enters the battlefield with X Fire counters on it.
At the beginning of your upkeep, sacrifice Delayed fireball, then deal X damage to target creature or player.
Wizard Skill- When you sacrifice Delayed Fireball, Scry X if you control a Wizard.
Archmage's Dissertation 3UR
Instant (R)
For each instant or sorcery spell, activated ability, and triggered ability on the stack, choose one -
• You may change any of its targets.
• Copy it and you may choose new targets for the copy.
Next...
Within the Blind Eternities lies a plane long-forgotten by all but the shrewdest villains (including the Eldrazi, Nicol Bolas and in the Multiverse. On Eterna villains rule with an iron fist over populations of captured, but destructive races, including Atogs, Gremlins, Demons, and other humanoid species. However, there are whispers of a coup happening at the top of the governing chain...who will rise in rebellion?
Rimwall is a plane eternally covered in ice and snow, leading to adaptations in humanoids and non-humanoids alike to resist the harness of the plane. Harsh winds reduce the ability make fires, and in the darkness lurks mythical ice beasts call the Jotarr. The Jotarr are hybrid giant and ogre being with 2 heads that have survived for the longest time in Rimwall. They siege the primary walls of ice that humans have made to protect the city of Lothan. How will the humans and native planeswalkers fight back?
Token 1 of 1:
Garill's Atog
••• Token Creature - Atog (S)
Sacrifice a permanent: Garill's Atog gets +1/+1 until end of turn.
1/2
-1/-1 Counter
Counter (S)
Depletion Counter
Counter (S)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
*** Token Creature - Atog (S)
Sacrifice a permanent: Garill's Atog gets +1/+1 until end of turn.
1/2
Common 1 of 10
Obsequious Steward W
Creature- Human Minion (C)
Servitude (As this permanent enters the battelfield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
T: Untap your Overlord. That creature gets +1/+1 until end of turn.
1/1
Trial By Combat 2G
Sorcery (C)
Target opponent chooses a creature he or she controls, then You choose a creature you control. Those creatures fight each other.
Draw a card.
"If the system was meant to be fair, it would be." - Jinjin Uu, Overlord of Rukhili
Fool's Downfall 4BB
Sorcery (C)
Destroy target nonartifact creature. Its controller loses 1 life, and discards a card.
"When I drink this, I will be as a GOD!!" - Gaizok the Unstoppable, Last words
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.