The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Special 1 of 1
Horror (B)
Token Creature - Horror (S)
4/6
Goblin (R)
Token Creatue - Goblin (S)
1/1
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Boulder (R)
Token Creature - Boulder (S)
Defender
4/4
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Common 1 of 10
Dwarven Quarryman2R
Creature- Dwarf (C) T: Add C to your mana pool. You may flip a coin. If you win the flip, add one mana of any color to your mana pool instead. "Nothing surprises me down here any more."
2/2
Pit Basilisk3G
Creature- Basilisk (C)
Deathtouch "Never get comfortable. It's better that way." - Garu Vurd, Miner
3/3
Jet Fragment3
Artifact (C) T: Add B to your mana pool. Gain 1 life. There are many tales of the Moxen in Chignia. The stones are said to lie deep beneath sacred mountains.
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer-- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Common 2/10
Deepvault Banker2B
Creature - Goblin Advisor
When ~ enters the battlefield, put a colorless artifact token called "Gold" onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." "Oh, others might sing the praises of volcanite, or gush about the qualities of astronium crystals, but to me, the most valuable thing you can mine is gold." - Windget Mintson, rank 4 Banker
2/2
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Facets of Knowledge2UU
Instant (C) Glimmer -- if mana produced by an artifact was spent to cast this spell, scry 2.
Draw two cards.
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Common 3 of 10
Rooted Scarcling1G
Creature - Plant (C)
Defender, deathtouch Scarcling is a most trustworthy sign of toxic minerals' prescence.
2/2
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Common 4 of 10:
Carven Karst
Land (C)
Carven Karst enters the battlefield tapped. T: Add G to your mana pool. If Carven Karst is an artifact, add GG to your mana pool instead.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Albino Geggid4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too DeepB
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Common 7 of 10:
Hardy Mossdog3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Mining Juggernaut2
Artifact Creature - Worker Juggernaut (C)
When Mining Juggernait enters the battlefield, sacrifice an artifact or a land. "Effective often. Dramatic always. Expensive more than we'd like." - Dunhi, Csades foreman
3/3
FWIW, neither of those is really appropriate at common...
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Absorb
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too DeepB
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Common 9 of 10:
Fall Deep4U
Instant (C)
Put target creature into its owner's library just beneath the top half of that library, rounded up.
Lifestone Shaft
Land (C) T: Add C to your mana pool. T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too DeepB
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C) T: Add C to your mana pool. T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2(2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Uncommon 1 of 3
Pale Quartz2
Artifact (U) 1, t: add CCC to your mana pool. Spend only colored mana to activate this ability. Unrepresentable looking mineral costs more than gold and gems, if you know how to use it properly.
Shaft Overseer2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1. t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
As to your initial question of why we do multiples: it serves as a check to the imbalanced cards that we all make at various points. I like to think of the unused cards as other parts of the set (balance issues aside), that way, we generate 2-3 times as many cards in each set. I almost wish we could finish them all.
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too DeepB
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless Gold artifact onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C) T: Add C to your mana pool. T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2(2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Shaft Overseer2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1. t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
Sky Prospector3
Artifact Creature - Drone (U)
Flying
When Sky Prospector enters the battlefield search your library for a land, reveal it and put it in your hand. Shuffle your library.
0/3
Uncommon 3 of 3
Painhoarder1BB
Creature- Elemental (U)
Absorb 2
When Painhorder absorbs damage, put that many Pain counters on it.
Remove 2 Pain counters from Painhoarder: Painhoarder deals 1 damage to each other creature and each player. "Whatever's down there, it ain't good." - Pavi, Burvvin Miner
2/1
Vinaean JewelerU
Creature- Human Artificer (U)
Glimmer - When Vinaean Jeweler enters the battlefield, if mana produced by an artifact was spent to cast it, draw a card. 2U, T, Sacrifice Vinaean Jeweler: Search your library for an artifact with converted mana cost 1 or less. Reveal it, put it into your hand, and shuffle your library. "I deal in the beautiful and the valuable. I doubt highly that you have the foggiest understanding of either."
1/1
Political BriberyUU
Instant (U)
Counter target spell. Its owner puts a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." "I think we can come to a mutually beneficial arrangement." - Berrol Wissk, Vinaean Baron
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend3B
Creature - Elemental (C)
~ must be blocked if able. In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too DeepB
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless Gold artifact onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land. Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C) T: Add C to your mana pool. T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3(3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2(2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Shaft Overseer2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1. t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
Sky Prospector3
Artifact Creature - Drone (U)
Flying
When Sky Prospector enters the battlefield search your library for a land, reveal it and put it in your hand. Shuffle your library.
0/3
Political BriberyUU
Instant (U)
Counter target spell. Its owner puts a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." "I think we can come to a mutually beneficial arrangement." - Berrol Wissk, Vinaean Baron
Rare 1 of 1
Golden Sentinel4
Creature - Golem (R)
Vigilance
Glimmer - ~ enters the battlefield with +1/+1 counter on it for each mana produced by artifact spent to cast it.
Sacrifice a Gold: regenerate ~.
2/2
Berrol Wisk2UR
Legendary Creature - Human Artificier (R)
When ~ enters the battlefield, put a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, you can search your library for an artifact card with converted mana cost X plus one, where X is the greatest mana cost among artifacts you control and put it into your hand. Then shuffle your library.
2/3
I'm assuming the name of the set is Yinma and Angla. If not, it can be modified.
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Construct
Artifact Creature Token - Construct
5/5
Common 1 of 10
Port Loader4W
Creature - Giant (C)
When ~ enters the battlefield, tap target artifact. Giants and ogres are both important parts of Yinma trading and traveling industry. Strong enough to lift any baggage but also ungainly, they sometimes cause chaos in ports. {Watermark: Yinma}
4/4
Air Defense Duty1G
Enchantment - Aura (C)
Enchanted creature has reach and "whenever a creature enters the battlefield, this creature gets +1/+1 until your next turn."
{Watermark: Angla} "Redistribute forces. Our defence has some blind spots." - Musor, Vana tactician
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Common 3 of 10
Glideshield InfantryRW
Creature - Human Soldier (C)
Vigilance
~ attacks each combat if able. {Watermark: Yinma}
2/3
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to N target creatures defending player controls.) Special: instead of a number, N can be "all".
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Common 5 of 10
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Delrian Javelineer1W
Creature- Kithkin Soldier (C)
Delrian Javelineer enters the battlefield with a Javelin counter on it. T, Remove a Javelin counter from Delrian Javelineer: Delrian Javelineer deals 1 damage to target attacking or blocking creature. In Delri, citizens have a duty to their gods and their empress to donate five years to the war. About half return.
{Watermark: Yinma}
2/1
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to N target creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Common 6 of 10:
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Deluu Naval Officer2UU
Creature - Vedalken Soldier (C) UU, T: Target creature gets +1/+4 until end of turn. Scry 1.
When Deluu Naval Officer dies, scry X, where X is the number of Islands you control.
1/4
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Common 8 of 10
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Common 9 of 10:
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Drink of Brilliance2U
Instant (C)
Untap target artifact, target creature, and target land. Concerted shots - Draw a card if Drink of Brilliance targets fewer than three total permanents.
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Common 10 of 10:
Hideout
Land (C) T: Add C to your mana pool.
Deploy 1 (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost 1 or less.)
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Zikuran SageUW
Creature- Kithkin Wizard (C)
At the beginning of your upkeep, if your have 5 or more cards in hand, upgrade Zikuran Sage
1/3
(2+): T: Scry 1 and gain 1 life.
2/4
{Watermark: Yinma}
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Uncommon 1 of 10
Azzira's Battleseers4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Trustworthy Blockage4
Artifact Creature - Wall (U)
Defender
~ blocks each combat if able.
Prevent all combat damage that would be dealt to ~ by attacking creatures.
0/7
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Uncommon 2 of 3
Rift Lurker1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Pentapod Transport5
Artifact Creature- Construct (U)
Deploy 5 Once the gulf could easily be crossed, it wasn't long before the wars began.
2/5
Between the Worlds3UU
Sorcery (U)
Shuffle target creature into its owner's library. Many have lived to see what lies between, but none of them sane.
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Umcommon 3 of 3
Brilliant Defence2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample. 3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Memorial Chapel
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, put 1/1 white Cleric creature token with "T: Gain 1 life" onto the battlefield. t: add W to your mana pool.
{Watermark: Yinma}
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Brilliant Defence2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample. 3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Rare 1 of 1:
Feast of Fanatics3GW
Instant (R)
Any number of target creatures each get +2/+2 and gain first strike and trample until end of turn. Concerted shots - Put four +1/+1 counters on each of those creatures instead if Feast of Fanatics targets fewer than three total permanents.
Door Through the Gulf4
Legendary Artifact (M) 4: Exile target permanent, then return it to the battlefield under its owner's control. 4: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Level up Variant: Upgrade Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Construct
Artifact Creature Token - Construct
5/5
Kobolds Landing Party1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.) "The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile SpiderG
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C) t: Add C to your mana pool. t: Target creature gains haste until end of turn. To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers3W
Creature - Cat Knight (C)
First strike 3W, Sacrifice Bissanese Lancers: You gain 7 life. "The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.) By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Brilliant Defence2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample. 3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Door Through the Gulf4
Legendary Artifact (M) 4: Exile target permanent, then return it to the battlefield under its owner's control. 4: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Next:
On Lillibo, the very fabric of the plane is tied to music. From deep within the heart of the plane, The Distortion has risen to threaten the rhythm that has held the plane in harmony for thousands of years. Can the people of Lillibo put their world back in tune?
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Refugees (G)
Token Creature - Beast (S)
Swarm X(X, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost X. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
2/2
Elephant Warrior (G)
Token Creature - Elephant Warrior (S)
3/3
I really like Swarm, but I think such a toolbox should be on a card, rather than a token.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost COST. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
Pacifistic Svlynn2G
Creature- Snail Citizen (C)
Defender G: Regenerate Pacifistic Svlynn. "The Svlynn are naturally powerful and resilient. They would make ideal warriors if they weren't so accursedly gentle." - Darren of the Vygan Guard
4/4
Zandrin Scout3U
Creature- Eel Scout (C)
When Zandrin Scout enters the battlefield, target player reveals his or her hand. You may name a nonland card. That player can't play cards of that name during his or her next turn. "As the water expands, so does our domain."
3/3
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Special 1 of 1
Horror (B)
Token Creature - Horror (S)
4/6
Goblin (R)
Token Creatue - Goblin (S)
1/1
Skeleton (B)
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Boulder (R)
Token Creature - Boulder (S)
Defender
4/4
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Dwarven Quarryman 2R
Creature- Dwarf (C)
T: Add C to your mana pool. You may flip a coin. If you win the flip, add one mana of any color to your mana pool instead.
"Nothing surprises me down here any more."
2/2
Pit Basilisk 3G
Creature- Basilisk (C)
Deathtouch
"Never get comfortable. It's better that way." - Garu Vurd, Miner
3/3
Jet Fragment 3
Artifact (C)
T: Add B to your mana pool. Gain 1 life.
There are many tales of the Moxen in Chignia. The stones are said to lie deep beneath sacred mountains.
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer-- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Deepvault Banker 2B
Creature - Goblin Advisor
When ~ enters the battlefield, put a colorless artifact token called "Gold" onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
"Oh, others might sing the praises of volcanite, or gush about the qualities of astronium crystals, but to me, the most valuable thing you can mine is gold." - Windget Mintson, rank 4 Banker
2/2
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Facets of Knowledge 2UU
Instant (C)
Glimmer -- if mana produced by an artifact was spent to cast this spell, scry 2.
Draw two cards.
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Common 3 of 10
Rooted Scarcling 1G
Creature - Plant (C)
Defender, deathtouch
Scarcling is a most trustworthy sign of toxic minerals' prescence.
2/2
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Carven Karst
Land (C)
Carven Karst enters the battlefield tapped.
T: Add G to your mana pool. If Carven Karst is an artifact, add GG to your mana pool instead.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too Deep B
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector 2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog 3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Mining Juggernaut 2
Artifact Creature - Worker Juggernaut (C)
When Mining Juggernait enters the battlefield, sacrifice an artifact or a land.
"Effective often. Dramatic always. Expensive more than we'd like." - Dunhi, Csades foreman
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Absorb
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too Deep B
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector 2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog 3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin 1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Fall Deep 4U
Instant (C)
Put target creature into its owner's library just beneath the top half of that library, rounded up.
Lifestone Shaft
Land (C)
T: Add C to your mana pool.
T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too Deep B
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless artifact named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector 2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog 3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin 1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C)
T: Add C to your mana pool.
T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock 0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2 (2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Uncommon 1 of 3
Pale Quartz 2
Artifact (U)
1, t: add CCC to your mana pool. Spend only colored mana to activate this ability.
Unrepresentable looking mineral costs more than gold and gems, if you know how to use it properly.
Shaft Overseer 2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1.
t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too Deep B
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless Gold artifact onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector 2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog 3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin 1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C)
T: Add C to your mana pool.
T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock 0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2 (2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Shaft Overseer 2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1.
t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
Sky Prospector 3
Artifact Creature - Drone (U)
Flying
When Sky Prospector enters the battlefield search your library for a land, reveal it and put it in your hand. Shuffle your library.
0/3
Uncommon 3 of 3
Painhoarder 1BB
Creature- Elemental (U)
Absorb 2
When Painhorder absorbs damage, put that many Pain counters on it.
Remove 2 Pain counters from Painhoarder: Painhoarder deals 1 damage to each other creature and each player.
"Whatever's down there, it ain't good." - Pavi, Burvvin Miner
2/1
Vinaean Jeweler U
Creature- Human Artificer (U)
Glimmer - When Vinaean Jeweler enters the battlefield, if mana produced by an artifact was spent to cast it, draw a card.
2U, T, Sacrifice Vinaean Jeweler: Search your library for an artifact with converted mana cost 1 or less. Reveal it, put it into your hand, and shuffle your library.
"I deal in the beautiful and the valuable. I doubt highly that you have the foggiest understanding of either."
1/1
Political Bribery UU
Instant (U)
Counter target spell. Its owner puts a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
"I think we can come to a mutually beneficial arrangement." - Berrol Wissk, Vinaean Baron
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Absorb
Gold tokens
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Bloated Sootfiend 3B
Creature - Elemental (C)
~ must be blocked if able.
In a crumped tunnels, you can't avoid choking, painful snag.
1/5
Dig Too Deep B
Sorcery {C}
As an additional cost to cast Dig Too Deep, sacrifice a creature.
Put a colorless Gold artifact onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Albino Geggid 4W
Creature - Beast (C)
Protection from white
When Albino Geggid enters the battlefield, scry 2 and tap target land.
Geggids feed on scrap and gravel, but the albino variety will only eat diamond dust.
3/3
Set Prospector 2G
Creature - Badger {C}
When Set Prospector enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. Shuffle your library.
1/1
Hardy Mossdog 3G
Creature - Plant Hound (C)
Absorb 1
Spells that target Hardy Mossdog cost 1 more to cast.
3/3
Thieving Urchin 1UB
Creature - Human Rogue {C}
Skulk
Whenever Thieving Urchin deals combat damage to a player, that player discards a card. If they do, draw a card.
1/2
Lifestone Shaft
Land (C)
T: Add C to your mana pool.
T, Sacrifice Lifestone Shaft: You gain 1 life. If Lifestone Shaft is an artifact, you gain 3 life and draw a card instead.
Sculpt 3 (3: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Wall of Rock 0
Artifact (C)
As long as Wall of Rock has a charge counter on it, it's a 2/2 Wall creature in addition to its other types.
Sculpt 2 (2: If this isn't an artifact, put a charge counter on it and it becomes an artifact in addition to its other types. Sculpt only as a sorcery.)
Shaft Overseer 2WW
Creature - Mole Worker (U)
Mole creatures you control have absorb 1.
t, sacrifice a Gold: put 1/1 white Mole creature token onto the battlefield.
3/3
Sky Prospector 3
Artifact Creature - Drone (U)
Flying
When Sky Prospector enters the battlefield search your library for a land, reveal it and put it in your hand. Shuffle your library.
0/3
Political Bribery UU
Instant (U)
Counter target spell. Its owner puts a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
"I think we can come to a mutually beneficial arrangement." - Berrol Wissk, Vinaean Baron
Rare 1 of 1
Golden Sentinel 4
Creature - Golem (R)
Vigilance
Glimmer - ~ enters the battlefield with +1/+1 counter on it for each mana produced by artifact spent to cast it.
Sacrifice a Gold: regenerate ~.
2/2
Berrol Wisk 2UR
Legendary Creature - Human Artificier (R)
When ~ enters the battlefield, put a colorless Gold artifact token onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, you can search your library for an artifact card with converted mana cost X plus one, where X is the greatest mana cost among artifacts you control and put it into your hand. Then shuffle your library.
2/3
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Special 1 of 1
Construct
Artifact Creature Token- Construct
5/5
Lizard Warrior
(R/G)Creature Token- Lizard Warrior
{Watermark: Angla}
2/2
Cleric
(W)Creature Token- Cleric
T: Gain 1 life.
{Watermark: Yinma}
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature Token - Construct
5/5
Port Loader 4W
Creature - Giant (C)
When ~ enters the battlefield, tap target artifact.
Giants and ogres are both important parts of Yinma trading and traveling industry. Strong enough to lift any baggage but also ungainly, they sometimes cause chaos in ports.
{Watermark: Yinma}
4/4
Air Defense Duty 1G
Enchantment - Aura (C)
Enchanted creature has reach and "whenever a creature enters the battlefield, this creature gets +1/+1 until your next turn."
{Watermark: Angla}
"Redistribute forces. Our defence has some blind spots." - Musor, Vana tactician
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Common 3 of 10
Glideshield Infantry RW
Creature - Human Soldier (C)
Vigilance
~ attacks each combat if able.
{Watermark: Yinma}
2/3
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
The twin worlds of Yinma and Angla orbit each other and their dying star, locked in an aeon-long war. Massive constructs reach into the between, transporting troops, warriors and adventurers from one to another.
Bombard N (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to N target creatures defending player controls.) Special: instead of a number, N can be "all".
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Common 5 of 10
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Delrian Javelineer 1W
Creature- Kithkin Soldier (C)
Delrian Javelineer enters the battlefield with a Javelin counter on it.
T, Remove a Javelin counter from Delrian Javelineer: Delrian Javelineer deals 1 damage to target attacking or blocking creature.
In Delri, citizens have a duty to their gods and their empress to donate five years to the war. About half return.
{Watermark: Yinma}
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Bombard N (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to N target creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Deluu Naval Officer 2UU
Creature - Vedalken Soldier (C)
UU, T: Target creature gets +1/+4 until end of turn. Scry 1.
When Deluu Naval Officer dies, scry X, where X is the number of Islands you control.
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Common 8 of 10
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Lavatracer Merfolk 1UR
Creature - Merfolk Scout (C)
~ can't be blocked.
Bombard
{Watermark: Yinma}
1/1
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Drink of Brilliance 2U
Instant (C)
Untap target artifact, target creature, and target land.
Concerted shots - Draw a card if Drink of Brilliance targets fewer than three total permanents.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Hideout
Land (C)
T: Add C to your mana pool.
Deploy 1 (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost 1 or less.)
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Zikuran Sage UW
Creature- Kithkin Wizard (C)
At the beginning of your upkeep, if your have 5 or more cards in hand, upgrade Zikuran Sage
1/3
(2+): T: Scry 1 and gain 1 life.
2/4
{Watermark: Yinma}
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Uncommon 1 of 10
Azzira's Battleseers 4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Trustworthy Blockage 4
Artifact Creature - Wall (U)
Defender
~ blocks each combat if able.
Prevent all combat damage that would be dealt to ~ by attacking creatures.
0/7
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers 4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Uncommon 2 of 3
Rift Lurker 1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Pentapod Transport 5
Artifact Creature- Construct (U)
Deploy 5
Once the gulf could easily be crossed, it wasn't long before the wars began.
2/5
Between the Worlds 3UU
Sorcery (U)
Shuffle target creature into its owner's library.
Many have lived to see what lies between, but none of them sane.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers 4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker 1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Brilliant Defence 2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample.
3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Memorial Chapel
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, put 1/1 white Cleric creature token with "T: Gain 1 life" onto the battlefield.
t: add W to your mana pool.
{Watermark: Yinma}
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers 4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker 1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Brilliant Defence 2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample.
3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Feast of Fanatics 3GW
Instant (R)
Any number of target creatures each get +2/+2 and gain first strike and trample until end of turn.
Concerted shots - Put four +1/+1 counters on each of those creatures instead if Feast of Fanatics targets fewer than three total permanents.
Door Through the Gulf 4
Legendary Artifact (M)
4: Exile target permanent, then return it to the battlefield under its owner's control.
4: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bombard N (Whenever this creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between up to N creatures defending player controls.) Special: instead of a number, N can be "all".
Deploy N (T, Return this permanent to owner's hand: You may put a creature card from your hand onto the battlefield with converted mana cost N or less.)
Artifact Creature Token - Construct
5/5
Kobolds Landing Party 1R
Creature - Kobold (C)
Whenever another Kobold enters the battlefield under your control, upgrade Kobolds Landing Party (put an upgrade counter on it).
1/2
(1-2):
2/3
(3+): Kobolds Landing Party's power is equal to the number of upgrade counters on it.
*/4
{Watermark: Angla}
Irate Alpha 1RG
Creature - Goat (C)
Menace
Whenever Irate Alpha becomes blocked, it gets +1/+1 for each creature blocking it.
2/2
Officer's Insignia 2
Artifact - Equipment (C)
When ~ enters the batlefield, upgrade target creature.
Equipped creature gets +1/+1 for each upgrade counter on it.
Equip 3
Bombardment Mage 1R
Creature - Kobold Wizard (C)
Bombard 1 (Whenever this creature attacks and isn’t blocked, you may have it deal its combat damage divided however you choose between up to 1 target creature defending player controls.)
3/1
Rusty Transport 4
Artifact Creature- Construct (C)
Defender
Deploy 2 (T: Return this permanent to owner's hand: you may put a creature card from your hand onto the battlefield with converted mana cost 2 or less.)
"The answer is clear. We must send more soldiers!" - Azzira, Supreme Empress of Yinma
3/4
Woodpile Spider G
Creature - Spider (C)
Reach
Woodpile Spider enters the battlefield with two +1/+1 counters on it if you didn't cast it from your hand.
1/1
Launch Pad
Land (C)
t: Add C to your mana pool.
t: Target creature gains haste until end of turn.
To travel from one world to another, the launch pads were built.
Bloodmad Paratrooper 1B
Creature - Vampire (C)
Flying
When ~ enters the battlefield, if it's not your turn, target opponent loses 2 life and you gain 2 life.
{Watermark: Angla}
1/1
Bissanese Lancers 3W
Creature - Cat Knight (C)
First strike
3W, Sacrifice Bissanese Lancers: You gain 7 life.
"The Gulf! The rift between our worlds! Look there for salvation!"
3/2
Commando Strike 1R
Instant (C)
Target creature you control gains Bombard All until end of turn. (Whenever that creature attacks and isn't blocked, you may have it deal its combat damage divided however you choose between any number of target creatures defending player controls.)
By the time the alarm was sounded, the camp was burning.
Azzira's Battleseers 4U
Creature - Vedalken Wizard (U)
Whenever a permanent you control upgrades, draw a card. Then, if you don't control a permanent with four or more upgrade counters on it, discard a card.
{Watermark: Yinma}
3/4
Rift Lurker 1B
Creature- Horror (U)
Flying, lifelink
When an opponent discards a card, upgrade Rift Lurker.
1/2
(1-3): Flying, lifelink
2/3
(4+): Flying, lifelink, deathtouch
3/4
Brilliant Defence 2WU
Enchantment (U)
Attacking creatures your opponents control get -1/-0 ang lose trample.
3W: put 1/1 white Soldier creature token onto the battlefield blocking target creature attacking you or a planeswalker you control.
Door Through the Gulf 4
Legendary Artifact (M)
4: Exile target permanent, then return it to the battlefield under its owner's control.
4: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Next:
On Lillibo, the very fabric of the plane is tied to music. From deep within the heart of the plane, The Distortion has risen to threaten the rhythm that has held the plane in harmony for thousands of years. Can the people of Lillibo put their world back in tune?
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Rabbit Knight (W)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Refugees (G)
Token Creature - Beast (S)
Swarm X (X, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost X. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
2/2
Elephant Warrior (G)
Token Creature - Elephant Warrior (S)
3/3
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Pacifistic Svlynn 2G
Creature- Snail Citizen (C)
Defender
G: Regenerate Pacifistic Svlynn.
"The Svlynn are naturally powerful and resilient. They would make ideal warriors if they weren't so accursedly gentle." - Darren of the Vygan Guard
4/4
Zandrin Scout 3U
Creature- Eel Scout (C)
When Zandrin Scout enters the battlefield, target player reveals his or her hand. You may name a nonland card. That player can't play cards of that name during his or her next turn.
"As the water expands, so does our domain."
3/3
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.