Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Common 4 of 10:
Venomous StingG
Sorcery (C)
Put a venom counter on target creature (Permanents with venom counters on them have "At the beginning of your end step, sacrifice this permanent.") 'Making friends with scorpions' -Tepuko expression meaning "to throw away you life"
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Common 6 of 10:
Stung1B
Sorcery (C)
Until your next turn, whenever a player sacrifices a permanent with a venom counter on it, put 1/1 black Insect creature token with venomous onto the battlefield. "Serves them right!" - Hijura, Son of the Centripede
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C) Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Common 8 of 10:
Scorched Waste
Land-Desert (C)
Scorched waste enters the battlefield tapped. T: Add R to your mana pool. R,T: Deal 1 damage to target attacking creature with toughness greater than 1. Activate this ability only during the end of combat step.
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Acidic Expanse
Land-Desert (C)
Acidic Expanse enters the battlefield tapped. T: Add G to your mana pool. 3G,T, Sacrifice another permanent: Search your library for a card called Acidic Expanse, and put it onto the battlefield.
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C) Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Common 9 of 10:
Desperate Raid2R
Instant (C)
Attacking creatures get +2/0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike.
Fools' Treasure1(U/B)
Sorcery (C)
Put two artifact tokens named Gold with "sacrifice this artifact: add one mana of any color to your mana pool" onto the battlefield. Each of those tokens enters the battlefield with a venom counter on it. You better be far away when alchemy-made gold disappears.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card. Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C) Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1 Perfect for beans, excellent for bludgeoning.
Uncommon 1 of 3
Stubborn Resolve(R/W)(G/W)
Instant (U)
Untap target creature, it gets +3/+3 until end of turn. Until end of turn, that creature gets +0/+1 for each point of damage it receives. An ox can win almost any argument.
Oppressive Heat1R
Enchantment (U)
When a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 1 damage to that creature, and 1 damage to that creature's controller.
Town DrunkR
Creature-Human (U)
Town Drunk enters the battlefield tapped
Scrounge-When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card. "Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card. Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C) Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1 Perfect for beans, excellent for bludgeoning.
Town DrunkR
Creature - Human (U)
Town Drunk enters the battlefield tapped
Scrounge-When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card. "Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Uncommon 2 of 3:
Oppressive Heat1R
Enchantment (U)
When a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 1 damage to that creature, and 1 damage to that creature's controller.
Longest Journey1W
Enchantment (U)
Creatures with toughness equal or less than number of Deserts you control can't attack you or a planeswalker you control. "Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card. Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1 Perfect for beans, excellent for bludgeoning.
Town DrunkR
Creature - Human (U)
Town Drunk enters the battlefield tapped Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card. "Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control. "Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Rare 1 of 1
The Great Golden God6
Legendary Artifact (M)
When The Great Golden God enters the battlefield, put 3 artifact tokens called Gold onto the battlefield with "Sacrifice this artifact: Add 1 mana of any color to your mana pool."
At the beginning of your end step, gain 2 life, and put a fascination counter on target creature. Creatures can't attack unless their controllers pay 1 for each fascination counter on them. As Giphuro's party entered the chamber, desire engulfed each of their souls.
Melle Deller, Bandit queen2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking. "If they ain't got gold, we'll take the very clothes off their backs!"
3/3
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card. Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1 Perfect for beans, excellent for bludgeoning.
Town DrunkR
Creature - Human (U)
Town Drunk enters the battlefield tapped Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card. "Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control. "Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Melle Deller, Bandit queen2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking.
"If they ain't got gold, we'll take the very clothes off their backs!"
3/4
Next:
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
The Prism of Kuapai changes the perception of mana ineluctably. But an outside force that seeks the most mana-rich planes to consume threatens the Kuapaian way of life: The Eldrazi, twisted into forms not even the eldest planeswalker has seen, are coming, and it will take everything Kuapai has to mount a Chromatic Resistance.
I gathered up the alternate reality packs (although a few cards still got left out.) We're just two packs from a sealed pool.
Powerlode2G
Instant (C)
Put a +1/+1 counter on target creature.
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Neardell Kapungo1R
Creature - Human Rogue (C)
Gold Rush - if you spent mana produced by Gold token to cast ~, it gains haste.
2/1
Bloodwealth4B
Instant (C)
Put three colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool." You lose 3 life.
Selfless Avenger2(W/U)
Creature - Human Warrior Shaman (C)
~ can't be blocked as long as defending player controls a permanent named Gold. Riko left his daily earnings in the saloon. In the river, he left his life.
2/2
Yachoteh Bloodbather2(B/G)
Creature - Human Berserker (C)
Frenzy 3 "Be thankful I chose not to take a trophy this time."
1/4
Unmarked Trail(U/R)
Instant (C)
Target creature can't be blocked this turn. "It's important enough not to be seen when on the defensive, my dear apprentice, but imagine how much better it is on the offensive." - Hathawikte Rides-His-Pony-Backward
Tepuko MustangRR
Creature - Horse (C)
Haste
Frenzy 1 Some horse breeds are workers, some racers, and some will never bend to the bridle.
2/1
Village Butcher2(B/G)
Creature - Goblin Rogue (C)
When ~ enters the battlefield, you may sacrifice a Boar, Goat, Horse, Ox or Sheep. If you do, you gain life equal to sacrificed creature's toughness.
2/1
Yachoteh Waziya4(B/G)(B/G)
Creature - Giant Berserker (C)
Deathtouch
Yachoteh Waziya can't be blocked by creatures with deathtouch. His vanity and arrogance are such that he sees all weapons save his own as unworthy of slaying him.
4/5
Sift the SandU
Instant (C)
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Rapid Wurm2GG
Creature - Wurm (U)
Trample, haste "This won't be like ridin' anything else. So make sure you hold tight, now." - Shothe Brinton, wurm wrangler
4/3
Goblin Miner3R
Creature - Goblin (U)
When Goblin Miner enters the battlefield, flip a coin. If you win the flip, destroy target nonbasic land an opponent controls. If you lose the flip, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
1/1
Swallowed by the Arroyo4G
Instant (U)
Destroy target noncreature permanent. Its controller can't cast noncreature spells this turn.
Payola2R
Instant (R)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Gold Rush - this spell costs R if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer WingsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U) (T: Add W to your mana pool.)
~ enters the battlefield tapped. W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Son of the Owl1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card. G: Son of the Owl gets +0/+1 until end of turn. U: Son of the Owl gains flying until end of turn.
2/2
Trekken, Scruffy Sheriff3(R/G)(R/G)
Legendary Creature - Goblin Soldier (R)
Frenzy 2
Soldier and Rogue creatures you control have menace. 1(R/G): target creature must be blocked this turn if able.
3/4
Desperate Raid2R
Instant (C)
Attacking creatures get +2/0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike.
Jolly Herdsman2W
Creature-Human
When Jolly Herdsman enters the battlefield, put a 0/3 white Ox creature token with defender into play.
Sacrifice an Ox: Gain life equal to its toughness. "Ain't you worried 'bout the state of the mines? Or them War-Axe crazies?"
"...Nope."
2/1
Lowland Wendigo2R
Creature - Beast (C)
Whenever ~ blocks or becomes blocked, you may pay (R/G). If you don't, ~ gets -1/-0 until end of turn. Don't show fear, lest the wendigo learns just how weak human beings really are." - Aspirra, to Giphuro
3/3
Venomous StingG
Sorcery (C)
Put a venom counter on target creature (Permanents with venom counters on them have "At the beginning of your end step, sacrifice this permanent.") 'Making friends with scorpions' -Tepuko expression meaning "to throw away you life"
Longtail Sheriff3(R/W)
Creature - Viashino Soldier (C)
First strike The law in Bravado doesn't have only a long arm.
3/1
Stung1B
Sorcery (C)
Until your next turn, whenever a player sacrifices a permanent with a venom counter on it, put 1/1 black Insect creature token with venomous onto the battlefield. "Serves them right!" - Hijura, Son of the Centripede
Tumbleweed1(G/W)
Creature - Plant (C)
Defender
Tumbleweed can block an additional creature each combat.
0/4
Acidic Expanse
Land-Desert (C)
Acidic Expanse enters the battlefield tapped. T: Add G to your mana pool. 3G,T, Sacrifice another permanent: Search your library for a card called Acidic Expanse, and put it onto the battlefield.
Fools' Treasure1(U/B)
Sorcery (C)
Put two artifact tokens named Gold with "sacrifice this artifact: add one mana of any color to your mana pool" onto the battlefield. Each of those tokens enters the battlefield with a venom counter on it. You better be far away when alchemy-made gold disappears.
Sturdy Stool1
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Equip 2 There's nothing better for a brawl.
Stubborn Resolve(R/W)(G/W)
Instant (U)
Untap target creature, it gets +3/+3 until end of turn. Until end of turn, that creature gets +0/+1 for each point of damage it receives. An ox can win almost any argument.
Raid of Desperados3R
Instant (U)
Attacking creatures get +2/+0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike and trample until end of turn.
Obsessive Mining4R
Sorcery (U)
Target player discards a card, then draws a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) "There must be some gold left!"
The Great Golden God6
Legendary Artifact (M)
When The Great Golden God enters the battlefield, put 3 artifact tokens called Gold onto the battlefield with "Sacrifice this artifact: Add 1 mana of any color to your mana pool."
At the beginning of your end step, gain 2 life, and put a fascination counter on target creature. Creatures can't attack unless their controllers pay 1 for each fascination counter on them. As Giphuro's party entered the chamber, desire engulfed each of their souls.
Desert Cultivator1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped. One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search2U
Instant (C)
Draw two cards and discard a card. Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card. "There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert. "He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip2
Artifact (C) 1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn. Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent"). "Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped. T: Add U to your mana pool. U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo PupG
Creature - Beast (C)
Flash
1/2 "'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1 Perfect for beans, excellent for bludgeoning.
Town DrunkR
Creature - Human (U)
Town Drunk enters the battlefield tapped Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card. "Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control. "Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Melle Deller, Bandit queen2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking.
"If they ain't got gold, we'll take the very clothes off their backs!"
3/4
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Common 1 of 10
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out, any player my play this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Steadfast Cartographer2G
Creature- Kithkin Advisor (C)
When Steadfast Cartographer comes into play, choose one-
-Destroy target aura enchanting a land.
-Search your library for an aura with "enchant land", reveal it, put it into your hand, and shuffle your library.
2/2
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out, any player my play this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Common 2 of 10:
Amphin Spelltracker1U
Creature - Salamander Rogue
Enchanted landwalk (This creature can't be blocked as long as defending player controls an enchanted land.)
2/1
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1[/quote]
Common 4 of 10: Watcher of Amaja3B
Creature - Cat Shaman
When Watcher of Amaja blocks, target attacking creature gets -1/-1 until end of turn. "The Fornaka are spirits of change. Hoping they stay under restraint for too long without someone to stop them is wishful thinking." - Ertu, Priest of Amaja
2/3
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Erratic Lightning1R
Instant
Choose target creature, then flip a coin. If you win the flip, Erratic Lightning deals 4 damage to target creature. Otherwise it deals 3 damage to that creature instead.
Stabilize 3R(You may choose to cast this spell by its stabilize cost. If you do, treat the spell as if you won all coin flips.)
Wanderer's Twig1
Artifact 1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Even though Shekhei is made of many landscapes, life still blooms in every one of them.
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Common 6 of 10
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its's controller adds an additional G to his or her mana pool.
Skroph Thug3B
Creature-Boar Rogue (C)
When Skroph Thug deals combat damage to a player, that player reveals his or her hand. You may choose a nonland card in that player's hand, and pay XB, where X is that card's converted mana cost. If you do, that player discards that card.
3/2
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Common 8 of 10:
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Aura Fracture2W
Enchantment (C)
Sacrifice a land: Destroy target enchantment.
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Common 9 of 10
Arrago Blademaster2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) The Arrago seldom stay to see the result of a battle.
2/1
Shift in reality2U
Instant
All creatures phase out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) "Wasn't there... a battle going on?"
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Arrago Blademaster2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) The Arrago seldom stay to see the result of a battle.
2/1
Hubris1U
Instant (C)
Return target creature and all Auras attached to it to their owners' hands. "I swear, she was here a moment ago!"
Uncommon 1 of 3:
Amphin AwakerWU
Creature - Salamander Wizard (U)
When ~ becomes tapped, you may untap another target permanent. "You aren't supposed to be a great wizard to enter the circle of night and day magic. Just follow your nature". - Wajio, Arrago spellshifter
1/4
Wild Hunt4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~. "You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Arrago Blademaster2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) The Arrago seldom stay to see the result of a battle.
2/1
EraseW
Instant (C)
Exile target enchantment. The only constant in Shekhei is volatility.
Wild Hunt4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~. "You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Uncommon 2 of 3:
Righteous Strafing4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W(If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Skroph Butcher4BB
Creature - Boar Warrior (U)
When Skroph Butcher enters the battlefield, target player loses 2 life and discards a card at random.
4/4
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Arrago Blademaster2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) The Arrago seldom stay to see the result of a battle.
2/1
EraseW
Instant (C)
Exile target enchantment. The only constant in Shekhei is volatility.
Wild Hunt4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~. "You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Righteous Strafing4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W(If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Uncommon 3 of 3
Uraka's ChannelerG
Creature-Lizard Shaman (U)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) T: Add G to your mana pool. T, Remove a whim counter from Uraka's Channeler: Add B or W to your mana pool.
0/1
Erratic EruptionXR
Sorcery (U)
Flip X coins. For each time you win, deal 1 damage to target creature or player.
Stabilize XRRR(If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.) In Shekhei, when an eruption is imminent, there is nowhere safe. Just pick a place and hope.
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) t: Add C to your mana pool. t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.) t: add R to your mana pool. So close but so far.
Arrago Blademaster2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.) The Arrago seldom stay to see the result of a battle.
2/1
EraseW
Instant (C)
Exile target enchantment. The only constant in Shekhei is volatility.
Wild Hunt4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~. "You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Righteous Strafing4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W(If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Uraka's ChannelerG
Creature-Lizard Shaman (U)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.) T: Add G to your mana pool. T, Remove a whim counter from Uraka's Channeler: Add B or W to your mana pool.
0/1
Skroph Trade Caravan4BR
Creature - Boar Nomad (R)
Other Boar creatures you control get +2/+0.
Whenever ~ attacks, Boar creatures you control gain a random choice of haste, trample or menace. "Trade caravan" is how the skrophs define what others may call "raid party".
5/4
Excellent. You guys kick ass. Next:
Sakana is a cosmic playground. It consists not one world, but several neighboring cosmic bodies, each with its own inhabitants and types of magic. Each world, a living creature in itself. Great land-creatures are able carry people through space from corpus to corpus. All the while, Nagano the restless seeks to devour her sibling worlds, and Rogai the Constant's nantuko monks unlock secret magics of the cosmos. The World supertype returns, and cosmic entities lurk patiently.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Common 2 of 10:
Dezuan Priestess2G
Creature-Snake Shaman (C) T: Add G to your mana pool. The Dezuan are deaf themselves, but have an acute attunement to the rhythms of their world.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this card.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4 Heartwarming SerenadeR
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Common 4 of 10:
Winged TheoristW
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance. 3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Flamed Songwriter3R
Creature - Elemental Advisor (C)
Crescendo
Remove a verse counter from Flamed Songwriter: Flamed Songwriter deals 1 damage to target creature.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4 Heartwarming SerenadeR
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged TheoristW
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance. 3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Common 5 of 10
Distant MelodyU
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card
Jovial Flautist1G
Creature-Faerie Bard (C)
Flying
Song spells you cast enter the battlefield with an additional verse counter on them. Dirullian Fae are usually to captivated by the music of the Nivenwood to notice what's actually going on.
1/1
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming SerenadeR
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged TheoristW
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance. 3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant MelodyU
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter. Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Common 7 of 10:
Wrong NoteU
Instant (C)
Counter target Song spell or activated ability of a Bard.
Funeral March1BB
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.) 1B, remove X verse counters from ~: target creature gets -X/-X until end of turn.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming SerenadeR
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged TheoristW
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance. 3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant MelodyU
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter. Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Wrong NoteU
Instant (C)
Counter target Song spell or activated ability of a Bard.
Clavichord Tuner1W
Creature - Homunculus (C)
When ~ enters the battlefield, exile target artifact or
enchantment, then return it to the battlefield under its owner's control. The small size of Homunculi makes them perfect for this job.
1/1
Common 9 of 10
Order of the Silent Shroud2BB
Creature-Human Knight (C)
Silence 2(Spells and abilities that target this permanent cost an additional 2.) BB: Order of the Silent Shroud gains first strike until end of turn. Their intentions are clear enough without speaking.
3/1
Initiates of the Silent ShroudB
Creature- Human Cleric (C) 1: Add B to your mana pool. If you've already activated this ability two ore more times this turn, this ability costs an additional 1 to activate. The removal of the tongue is the climax of the initiation ritual. It is a most somber affair.
1/1
You forgot the power/ toughness, but I liked that guy. I figured 1/1 seemed balanced for a common, since it could have minor constructed applications.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Silence [Cost] (Spells and abilities that target this permanent cost an additional [Cost].)
Flute of the Chorus3U
Creature - Bird Bard (C)
Flying Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming SerenadeR
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged TheoristW
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance. 3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant MelodyU
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter. Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Wrong NoteU
Instant (C)
Counter target Song spell or activated ability of a Bard.
Clavichord Tuner1W
Creature - Homunculus (C)
When ~ enters the battlefield, exile target artifact or
enchantment, then return it to the battlefield under its owner's control. The small size of Homunculi makes them perfect for this job.
1/1
Order of the Silent Shroud2BB
Creature-Human Knight (C)
Silence 2(Spells and abilities that target this permanent cost an additional 2.) BB: Order of the Silent Shroud gains first strike until end of turn. Their intentions are clear enough without speaking.
3/1
Bone Flute3
Artifact (C) 2, t: All creatures get -1/-0 until end of turn.
Uncommon 1 of 3
Wave of DiscordRR
Sorcery (U)
Switch each creature's power and toughness until end of turn. Wave of Discord deals 2 damage to each creature "The Discord can shatter a building, but leave a wine bottle unharmed. Beautiful in its way."
Symphonic Hall
Land (U)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.) T: Add C to your mana pool. T, Remove 2 verse counters from Symphonic hall: Add 1 mana of any color to your mana pool.
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Common 4 of 10:
Venomous Sting G
Sorcery (C)
Put a venom counter on target creature (Permanents with venom counters on them have "At the beginning of your end step, sacrifice this permanent.")
'Making friends with scorpions' -Tepuko expression meaning "to throw away you life"
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Good days of Stavado are completely gone. Wounded world created a powerful deity who turned all gold to useless holystone. But Stavado people still have a legend about the last source of priceless gold, and the reckless hero of a civil war, known as Giphuro the Unbeatable, continues to look for it... Can he find the Golden God?
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Common 6 of 10:
Stung 1B
Sorcery (C)
Until your next turn, whenever a player sacrifices a permanent with a venom counter on it, put 1/1 black Insect creature token with venomous onto the battlefield.
"Serves them right!" - Hijura, Son of the Centripede
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Common 8 of 10:
Scorched Waste
Land-Desert (C)
Scorched waste enters the battlefield tapped.
T: Add R to your mana pool.
R,T: Deal 1 damage to target attacking creature with toughness greater than 1. Activate this ability only during the end of combat step.
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Acidic Expanse
Land-Desert (C)
Acidic Expanse enters the battlefield tapped.
T: Add G to your mana pool.
3G,T, Sacrifice another permanent: Search your library for a card called Acidic Expanse, and put it onto the battlefield.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous- When this creature deals damage to a creature, put a venom counter on that creature
Venom counters- Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step."
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous - Whenever ~ deals damage to a creature, put a venom counter on that creature (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Common 9 of 10:
Desperate Raid 2R
Instant (C)
Attacking creatures get +2/0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike.
Fools' Treasure 1(U/B)
Sorcery (C)
Put two artifact tokens named Gold with "sacrifice this artifact: add one mana of any color to your mana pool" onto the battlefield. Each of those tokens enters the battlefield with a venom counter on it.
You better be far away when alchemy-made gold disappears.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan 2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1
Perfect for beans, excellent for bludgeoning.
Uncommon 1 of 3
Stubborn Resolve (R/W)(G/W)
Instant (U)
Untap target creature, it gets +3/+3 until end of turn. Until end of turn, that creature gets +0/+1 for each point of damage it receives.
An ox can win almost any argument.
Oppressive Heat 1R
Enchantment (U)
When a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 1 damage to that creature, and 1 damage to that creature's controller.
Town Drunk R
Creature-Human (U)
Town Drunk enters the battlefield tapped
Scrounge-When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card.
"Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
Venomous - When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with onto the battlefield. Those tokens have "Whenever this creature deals damage to a creature, put a venom counter on that creature." (Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan 2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1
Perfect for beans, excellent for bludgeoning.
Town Drunk R
Creature - Human (U)
Town Drunk enters the battlefield tapped
Scrounge-When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card.
"Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Uncommon 2 of 3:
Oppressive Heat 1R
Enchantment (U)
When a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 1 damage to that creature, and 1 damage to that creature's controller.
Longest Journey 1W
Enchantment (U)
Creatures with toughness equal or less than number of Deserts you control can't attack you or a planeswalker you control.
"Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan 2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1
Perfect for beans, excellent for bludgeoning.
Town Drunk R
Creature - Human (U)
Town Drunk enters the battlefield tapped
Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card.
"Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey 1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control.
"Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave 1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Rare 1 of 1
The Great Golden God 6
Legendary Artifact (M)
When The Great Golden God enters the battlefield, put 3 artifact tokens called Gold onto the battlefield with "Sacrifice this artifact: Add 1 mana of any color to your mana pool."
At the beginning of your end step, gain 2 life, and put a fascination counter on target creature. Creatures can't attack unless their controllers pay 1 for each fascination counter on them.
As Giphuro's party entered the chamber, desire engulfed each of their souls.
Melle Deller, Bandit queen 2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking.
"If they ain't got gold, we'll take the very clothes off their backs!"
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
Scrounge - If you control no untapped permanents, ...
Venomous (When this creature deals damage to a creature, put a venom counter on that creature)
Venom counters (Permanents with venom counters have "Sacrifice this permanent at the beginning of your end step.")
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan 2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1
Perfect for beans, excellent for bludgeoning.
Town Drunk R
Creature - Human (U)
Town Drunk enters the battlefield tapped
Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card.
"Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey 1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control.
"Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave 1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Melle Deller, Bandit queen 2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking.
"If they ain't got gold, we'll take the very clothes off their backs!"
3/4
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
The Prism of Kuapai changes the perception of mana ineluctably. But an outside force that seeks the most mana-rich planes to consume threatens the Kuapaian way of life: The Eldrazi, twisted into forms not even the eldest planeswalker has seen, are coming, and it will take everything Kuapai has to mount a Chromatic Resistance.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (C)
Put a +1/+1 counter on target creature.
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Neardell Kapungo 1R
Creature - Human Rogue (C)
Gold Rush - if you spent mana produced by Gold token to cast ~, it gains haste.
2/1
Bloodwealth 4B
Instant (C)
Put three colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool." You lose 3 life.
Selfless Avenger 2(W/U)
Creature - Human Warrior Shaman (C)
~ can't be blocked as long as defending player controls a permanent named Gold.
Riko left his daily earnings in the saloon. In the river, he left his life.
2/2
Yachoteh Bloodbather 2(B/G)
Creature - Human Berserker (C)
Frenzy 3
"Be thankful I chose not to take a trophy this time."
1/4
Unmarked Trail (U/R)
Instant (C)
Target creature can't be blocked this turn.
"It's important enough not to be seen when on the defensive, my dear apprentice, but imagine how much better it is on the offensive." - Hathawikte Rides-His-Pony-Backward
Tepuko Mustang RR
Creature - Horse (C)
Haste
Frenzy 1
Some horse breeds are workers, some racers, and some will never bend to the bridle.
2/1
Village Butcher 2(B/G)
Creature - Goblin Rogue (C)
When ~ enters the battlefield, you may sacrifice a Boar, Goat, Horse, Ox or Sheep. If you do, you gain life equal to sacrificed creature's toughness.
2/1
Yachoteh Waziya 4(B/G)(B/G)
Creature - Giant Berserker (C)
Deathtouch
Yachoteh Waziya can't be blocked by creatures with deathtouch.
His vanity and arrogance are such that he sees all weapons save his own as unworthy of slaying him.
4/5
Sift the Sand U
Instant (C)
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Rapid Wurm 2GG
Creature - Wurm (U)
Trample, haste
"This won't be like ridin' anything else. So make sure you hold tight, now." - Shothe Brinton, wurm wrangler
4/3
Goblin Miner 3R
Creature - Goblin (U)
When Goblin Miner enters the battlefield, flip a coin. If you win the flip, destroy target nonbasic land an opponent controls. If you lose the flip, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
1/1
Swallowed by the Arroyo 4G
Instant (U)
Destroy target noncreature permanent. Its controller can't cast noncreature spells this turn.
Payola 2R
Instant (R)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Gold Rush - this spell costs R if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer Wings B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd 4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief 2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U)
(T: Add W to your mana pool.)
~ enters the battlefield tapped.
W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Son of the Owl 1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card.
G: Son of the Owl gets +0/+1 until end of turn.
U: Son of the Owl gains flying until end of turn.
2/2
Trekken, Scruffy Sheriff 3(R/G)(R/G)
Legendary Creature - Goblin Soldier (R)
Frenzy 2
Soldier and Rogue creatures you control have menace.
1(R/G): target creature must be blocked this turn if able.
3/4
Instant (C)
Attacking creatures get +2/0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike.
Jolly Herdsman 2W
Creature-Human
When Jolly Herdsman enters the battlefield, put a 0/3 white Ox creature token with defender into play.
Sacrifice an Ox: Gain life equal to its toughness.
"Ain't you worried 'bout the state of the mines? Or them War-Axe crazies?"
"...Nope."
2/1
Lowland Wendigo 2R
Creature - Beast (C)
Whenever ~ blocks or becomes blocked, you may pay (R/G). If you don't, ~ gets -1/-0 until end of turn.
Don't show fear, lest the wendigo learns just how weak human beings really are." - Aspirra, to Giphuro
3/3
Venomous Sting G
Sorcery (C)
Put a venom counter on target creature (Permanents with venom counters on them have "At the beginning of your end step, sacrifice this permanent.")
'Making friends with scorpions' -Tepuko expression meaning "to throw away you life"
Longtail Sheriff 3(R/W)
Creature - Viashino Soldier (C)
First strike
The law in Bravado doesn't have only a long arm.
3/1
Stung 1B
Sorcery (C)
Until your next turn, whenever a player sacrifices a permanent with a venom counter on it, put 1/1 black Insect creature token with venomous onto the battlefield.
"Serves them right!" - Hijura, Son of the Centripede
Tumbleweed 1(G/W)
Creature - Plant (C)
Defender
Tumbleweed can block an additional creature each combat.
0/4
Acidic Expanse
Land-Desert (C)
Acidic Expanse enters the battlefield tapped.
T: Add G to your mana pool.
3G,T, Sacrifice another permanent: Search your library for a card called Acidic Expanse, and put it onto the battlefield.
Fools' Treasure 1(U/B)
Sorcery (C)
Put two artifact tokens named Gold with "sacrifice this artifact: add one mana of any color to your mana pool" onto the battlefield. Each of those tokens enters the battlefield with a venom counter on it.
You better be far away when alchemy-made gold disappears.
Sturdy Stool 1
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Equip 2
There's nothing better for a brawl.
Stubborn Resolve (R/W)(G/W)
Instant (U)
Untap target creature, it gets +3/+3 until end of turn. Until end of turn, that creature gets +0/+1 for each point of damage it receives.
An ox can win almost any argument.
Raid of Desperados 3R
Instant (U)
Attacking creatures get +2/+0 until end of turn.
Scrounge - if you control no untapped permanents, attacking creatures gain first strike and trample until end of turn.
Obsessive Mining 4R
Sorcery (U)
Target player discards a card, then draws a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
"There must be some gold left!"
The Great Golden God 6
Legendary Artifact (M)
When The Great Golden God enters the battlefield, put 3 artifact tokens called Gold onto the battlefield with "Sacrifice this artifact: Add 1 mana of any color to your mana pool."
At the beginning of your end step, gain 2 life, and put a fascination counter on target creature. Creatures can't attack unless their controllers pay 1 for each fascination counter on them.
As Giphuro's party entered the chamber, desire engulfed each of their souls.
Desert Cultivator 1G
Creature - Human Druid (C)
When ~ enters the battlefield, you may search your library for a Desert land card and put it onto the battlefield tapped.
One of the few privileged souls that do not miss the shiny metal.
1/1
Desperate Search 2U
Instant (C)
Draw two cards and discard a card.
Scrounge - If you control no untapped permanents, instead draw three cards, and discard a card.
"There's nothin' to find down there."
"I said keep looking!!"
Blowgun Gaucho 1G
Creature - Human Archer (C)
Reach
Venomous (Whenever ~ deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
2/1
Giphuro's Guide 2(R/W)
Creature- Goblin Scout (C)
Desertwalk
Giphuro's Guide gets +0/+1 as long as you control a desert.
"He scares me, but the desert scares me more." -Nazzeen, Companion of Giphuro
2/2
Dead or Alive 1(W/B)(W/B)
Instant (C)
Exile target attacking or blocking creature, then exile any number of cards with that name from graveyards.
Driver's Whip 2
Artifact (C)
1, t: target non-Wall creature gets +2/+0 and loses defender until end of turn.
Giphuro swung his whip and a grazing herd became a galloping wave.
Scorpion Nest 2BB
Enchantment (C)
When one or more creatures attack you or a planeswalker you control, sacrifice Scorpion Nest and put two 1/1 black Scorpion creature tokens with venomous onto the battlefield. (Whenever one of those tokens deals damage to a creature, put a venom counter on that creature. Permanents with venom counters on it have "At the beginning of your end step, sacrifice this permanent").
"Don't step on it!" - Trekken's last words
Barren Isle
Land-Desert (C)
Barren Isle enters the battlefield tapped.
T: Add U to your mana pool.
U,T: Target attacking creature gets -1/-0 until end of turn.
Wendigo Pup G
Creature - Beast (C)
Flash
1/2
"'hose lil' fella is so playful! He just 'ants you to play 'ith 'im, 'til his mommy appears." - Yao, to Giphuro
Frying Pan 2
Artifact - Equipment (C)
Equipped creature has " : this creature deals 2 damage to target creature it's blocking".
At the beginning of each end step, if equipped creature is untapped, you gain 1 life.
Equip 1
Perfect for beans, excellent for bludgeoning.
Town Drunk R
Creature - Human (U)
Town Drunk enters the battlefield tapped
Scrounge - When Town Drunk enters the battlefield, if you control no untapped permanents, you may discard a card then draw a card.
"Ye knnow, I usedd ta be f-famous!" -Unknown
1/2
Longest Journey 1W
Enchantment (U)
Creatures with toughness equal or less than the number of Deserts you control can't attack you or a planeswalker you control.
"Where is the gold in Tepuko mountains? There is no gold!
Where is the god in Arroyo deserts? There is no god!"
Giphuro's chant
Oppressive Heat Wave 1RR
Enchantment (U)
Whenever a nonartifact creature attacks, its controller may pay (2/U). If he or she doesn't Oppressive Heat deals 2 damage to that creature, and 1 damage to that creature's controller.
Melle Deller, Bandit queen 2RR
Legendary Creature-Human Rogue (R)
Creatures you control have frenzy 2.
When Melle Deller attacks, put a 1/1 red rogue creature token into play tapped and attacking.
"If they ain't got gold, we'll take the very clothes off their backs!"
3/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Common 1 of 10
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out, any player my play this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Steadfast Cartographer 2G
Creature- Kithkin Advisor (C)
When Steadfast Cartographer comes into play, choose one-
-Destroy target aura enchanting a land.
-Search your library for an aura with "enchant land", reveal it, put it into your hand, and shuffle your library.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Phasing
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out, any player my play this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Common 2 of 10:
Amphin Spelltracker 1U
Creature - Salamander Rogue
Enchanted landwalk (This creature can't be blocked as long as defending player controls an enchanted land.)
2/1
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Phasing
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1[/quote]
Common 4 of 10:
Watcher of Amaja 3B
Creature - Cat Shaman
When Watcher of Amaja blocks, target attacking creature gets -1/-1 until end of turn.
"The Fornaka are spirits of change. Hoping they stay under restraint for too long without someone to stop them is wishful thinking." - Ertu, Priest of Amaja
2/3
Dawnglow Apparition W
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Erratic Lightning 1R
Instant
Choose target creature, then flip a coin. If you win the flip, Erratic Lightning deals 4 damage to target creature. Otherwise it deals 3 damage to that creature instead.
Stabilize 3R (You may choose to cast this spell by its stabilize cost. If you do, treat the spell as if you won all coin flips.)
Wanderer's Twig 1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Even though Shekhei is made of many landscapes, life still blooms in every one of them.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Common 6 of 10
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its's controller adds an additional G to his or her mana pool.
Skroph Thug 3B
Creature-Boar Rogue (C)
When Skroph Thug deals combat damage to a player, that player reveals his or her hand. You may choose a nonland card in that player's hand, and pay XB, where X is that card's converted mana cost. If you do, that player discards that card.
3/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Aura Fracture 2W
Enchantment (C)
Sacrifice a land: Destroy target enchantment.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Common 9 of 10
Arrago Blademaster 2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
The Arrago seldom stay to see the result of a battle.
2/1
Shift in reality 2U
Instant
All creatures phase out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
"Wasn't there... a battle going on?"
Edit: Simulpost issues corrected.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Arrago Blademaster 2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
The Arrago seldom stay to see the result of a battle.
2/1
Hubris 1U
Instant (C)
Return target creature and all Auras attached to it to their owners' hands.
"I swear, she was here a moment ago!"
Uncommon 1 of 3:
Amphin Awaker WU
Creature - Salamander Wizard (U)
When ~ becomes tapped, you may untap another target permanent.
"You aren't supposed to be a great wizard to enter the circle of night and day magic. Just follow your nature". - Wajio, Arrago spellshifter
1/4
Wild Hunt 4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~.
"You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Arrago Blademaster 2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
The Arrago seldom stay to see the result of a battle.
2/1
Erase W
Instant (C)
Exile target enchantment.
The only constant in Shekhei is volatility.
Wild Hunt 4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~.
"You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Righteous Strafing 4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W (If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Skroph Butcher 4BB
Creature - Boar Warrior (U)
When Skroph Butcher enters the battlefield, target player loses 2 life and discards a card at random.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Arrago Blademaster 2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
The Arrago seldom stay to see the result of a battle.
2/1
Erase W
Instant (C)
Exile target enchantment.
The only constant in Shekhei is volatility.
Wild Hunt 4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~.
"You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Righteous Strafing 4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W (If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Uncommon 3 of 3
Uraka's Channeler G
Creature-Lizard Shaman (U)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
T: Add G to your mana pool.
T, Remove a whim counter from Uraka's Channeler: Add B or W to your mana pool.
0/1
Erratic Eruption XR
Sorcery (U)
Flip X coins. For each time you win, deal 1 damage to target creature or player.
Stabilize XRRR (If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
In Shekhei, when an eruption is imminent, there is nowhere safe. Just pick a place and hope.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents, and anything attached to them are treated as they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Shifting Wilds
Land (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
t: Add C to your mana pool.
t, Remove a whim counter from ~: Add one mana of any color to your mana pool.
Guardian's Coppice 1G
Enchantment-Aura (C)
Enchant Land
When Guardian's Coppice enters the battlefield, put a 2/2 green Spirit creature token with defender onto the battlefield
When enchanted land becomes tapped for mana, its controller adds an additional G to his or her mana pool.
Vagrant's Knapsack 2
Artifact - Equipment (C)
Whenever equipped creature attacks, look at the top card of your library. If it's a land or enchantment card, you may reveal it and put it into your hand.
Equip 2
Unattainable Peak
Enchantment Land (C)
(~ isn't a spell.)
t: add R to your mana pool.
So close but so far.
Arrago Blademaster 2U
Creature- Thalakos Knight (C)
First Strike
When Arrago Blademaster deals combat damage to a creature, Arrago Blademaster phases out. (Phased out permanents, and anything attached to them are treated as if they don't exist. They phase in at the beginning of their controllers' untap steps. This doesn't count as entering or leaving the battlefield.)
The Arrago seldom stay to see the result of a battle.
2/1
Erase W
Instant (C)
Exile target enchantment.
The only constant in Shekhei is volatility.
Wild Hunt 4B
Creature - Zombie Skeleton Knight (U)
Deathtouch
Sacrifice a land: regenerate ~.
"You know that death is one of the few certainties in Shekhei, but better don't talk about it". - Wajio, Arrago spellshifter
3/4
Righteous Strafing 4W
Instant (U)
Put a 5/5 red Dragon creature token with flying onto the battlefield. Flip a coin. If you lose the flip, exile that token at end of turn.
Stabilize 6W (If you cast this spell for its stabilize cost, treat it as though you win all of its coin flips.)
Uraka's Channeler G
Creature-Lizard Shaman (U)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
T: Add G to your mana pool.
T, Remove a whim counter from Uraka's Channeler: Add B or W to your mana pool.
0/1
Skroph Trade Caravan 4BR
Creature - Boar Nomad (R)
Other Boar creatures you control get +2/+0.
Whenever ~ attacks, Boar creatures you control gain a random choice of haste, trample or menace.
"Trade caravan" is how the skrophs define what others may call "raid party".
5/4
Excellent. You guys kick ass. Next:
Sakana is a cosmic playground. It consists not one world, but several neighboring cosmic bodies, each with its own inhabitants and types of magic. Each world, a living creature in itself. Great land-creatures are able carry people through space from corpus to corpus. All the while, Nagano the restless seeks to devour her sibling worlds, and Rogai the Constant's nantuko monks unlock secret magics of the cosmos. The World supertype returns, and cosmic entities lurk patiently.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Common 2 of 10:
Dezuan Priestess 2G
Creature-Snake Shaman (C)
T: Add G to your mana pool.
The Dezuan are deaf themselves, but have an acute attunement to the rhythms of their world.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this card.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming Serenade R
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Common 4 of 10:
Winged Theorist W
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance.
3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Flamed Songwriter 3R
Creature - Elemental Advisor (C)
Crescendo
Remove a verse counter from Flamed Songwriter: Flamed Songwriter deals 1 damage to target creature.
3/3
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Lillibo is a plane where music and sound weave into the very heart of existence. The constant tectonic movements are a symphony only the Snake-folk can interpret. The Aven tribes rule the sky in the Infinite Chorus. Moonfolk return, able to make the winds and waters sing, and the Bard creature type is introduced. There are always harmonies and disharmonies, but deep in the heart of Lillibo, the Discord (a red antagonist, rather than black) grows stronger and stronger, unnoticed beneath the plane's great undulations.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming Serenade R
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged Theorist W
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance.
3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Common 5 of 10
Distant Melody U
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card
Jovial Flautist 1G
Creature-Faerie Bard (C)
Flying
Song spells you cast enter the battlefield with an additional verse counter on them.
Dirullian Fae are usually to captivated by the music of the Nivenwood to notice what's actually going on.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming Serenade R
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged Theorist W
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance.
3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant Melody U
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler 1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter.
Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Common 7 of 10:
Wrong Note U
Instant (C)
Counter target Song spell or activated ability of a Bard.
Funeral March 1BB
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
1B, remove X verse counters from ~: target creature gets -X/-X until end of turn.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming Serenade R
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged Theorist W
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance.
3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant Melody U
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler 1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter.
Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Wrong Note U
Instant (C)
Counter target Song spell or activated ability of a Bard.
Clavichord Tuner 1W
Creature - Homunculus (C)
When ~ enters the battlefield, exile target artifact or
enchantment, then return it to the battlefield under its owner's control.
The small size of Homunculi makes them perfect for this job.
1/1
Common 9 of 10
Order of the Silent Shroud 2BB
Creature-Human Knight (C)
Silence 2 (Spells and abilities that target this permanent cost an additional 2.)
BB: Order of the Silent Shroud gains first strike until end of turn.
Their intentions are clear enough without speaking.
3/1
Initiates of the Silent Shroud B
Creature- Human Cleric (C)
1: Add B to your mana pool. If you've already activated this ability two ore more times this turn, this ability costs an additional 1 to activate.
The removal of the tongue is the climax of the initiation ritual. It is a most somber affair.
1/1
You forgot the power/ toughness, but I liked that guy. I figured 1/1 seemed balanced for a common, since it could have minor constructed applications.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Harmony- As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Silence [Cost] (Spells and abilities that target this permanent cost an additional [Cost].)
Flute of the Chorus 3U
Creature - Bird Bard (C)
Flying
Harmony - As long as you control three or more Bard creatures with different names, creatures you control have flying.
2/2
Deepbellow Bannok 3RR
Creature-Giant (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
As long as Deebellow Bannok has 4 or more verse counters on it, it gets +1/+1 and has menace.
4/4
Heartwarming Serenade R
Enchantment - Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Remove four verse counters from ~ and sacrifice it: Gain control of target creature until end of turn, untap that creature and it gains haste until end of turn.
Winged Theorist W
Creature - Human Bard (C)
Vigilance
Bard token creatures you control have vigilance.
3U,T: Put a white 1/1 bard token creature onto the battlefield.
1/1
Distant Melody U
Enchantment-Song (C)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Sacrifice Distant Melody: Draw a card
Remove 3 verse counters from Distant Melody: Draw a card.
Syrinx Reveler 1G
Creature - Satyr Bard (C)
Hexproof
Each Song enchantment you control enters the battlefield with an additional verse counter.
Satyrs of the Nivenwood are usually too captivated by their own music to notice what's actually going on.
1/1
Wrong Note U
Instant (C)
Counter target Song spell or activated ability of a Bard.
Clavichord Tuner 1W
Creature - Homunculus (C)
When ~ enters the battlefield, exile target artifact or
enchantment, then return it to the battlefield under its owner's control.
The small size of Homunculi makes them perfect for this job.
1/1
Order of the Silent Shroud 2BB
Creature-Human Knight (C)
Silence 2 (Spells and abilities that target this permanent cost an additional 2.)
BB: Order of the Silent Shroud gains first strike until end of turn.
Their intentions are clear enough without speaking.
3/1
Bone Flute 3
Artifact (C)
2, t: All creatures get -1/-0 until end of turn.
Uncommon 1 of 3
Wave of Discord RR
Sorcery (U)
Switch each creature's power and toughness until end of turn. Wave of Discord deals 2 damage to each creature
"The Discord can shatter a building, but leave a wine bottle unharmed. Beautiful in its way."
Symphonic Hall
Land (U)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
T: Add C to your mana pool.
T, Remove 2 verse counters from Symphonic hall: Add 1 mana of any color to your mana pool.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.