Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Common 9 of 9 (There's a foil in this pack):
Maraja Ambushers4R
Creature - Human Mercenary (C)
First strike Morbid - When Maraja Ambushers enters the battlefield, it gets +4/+0 and gains haste until end of turn if a creature died this turn.
3/1
Awful Shakedown4B
Sorcery (C)
Each opponent discards two cards. Employ - Then you may pay 2. If you do, search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield, then shuffle your library.
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect)
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Uncommon 1 of 4 (There's a foil in this pack):
Night Raid2B
Sorcery (U)
Destroy target tapped creature. Nightfall - if you control no untapped lands, destroy up to two target tapped creatures instead, and ~ can't be countered.
Heartless Doll3
Artifact Creature - Golem (U)
1/4
Defender, deathtouch Nightfall - if you control no untapped lands, you can cast ~ as though it had flash. She can't be detected by heartbeat.
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect)
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
It's usually bad etiquette to try to "force" a mechanic like that, but what the hell. I like it. I would have chosen a nightfall card anyhow.
Uncommon 2 of 3 (There's a foil in this pack):
Lesser Nekrataal2BB
Creature - Human Assassin Mercenary (U)
First strike
When Lesser Nekrataal enters the battlefield, destroy target creature.
Unearth - 3BB, Sacrifice a creature
1/1
Aspersion3R
Instant (U)
Put a mark counter on each creature target opponent controls.
Draw a card.
Cutter ThugB
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect) Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter ThugB
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Uncommon 3 of 3 (There's a foil in this pack):
Stalking Oathbreaker1UB
Creature - Zombie Assassin
When ~ enters the battlefield, choose one:
- put a mark counter on target creature.
- target player discards a card.
Unearth 2UB
2/2
Lafienda Lawkeepers4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature. Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Coilblade2
Artifact - Equipment
Equipped creature gets +1/+1 and can't be blocked by creatures with converted mana cost X or less, where X is the number of mark counters on permanents your opponents controls.
Equip 2
I thought of Unearth as a mechanic, but making a reanimator mechanic and not tying it to the W Healers from the lore seemed like such a huge flavor fail... :/ Oh well.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect) Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter ThugB
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature. Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Foil 1 of 1 (There's a foil in this pack):
Stalking Bandit1U
Creature - Merfolk Rogue (C)
When Stalking Bandit enters the battlefield, you may put a mark counter on target creature.
Creatures with mark counters can't block Stalking Bandit. "You can hide, sure, but that just makes it more fun for her." - Lacra, Tercretian spy
1/3
Crimson-Eye Guildleader1BR
Creature - Orc Mercenary (U)
Haste Employ - When Crimson-Eye Guildleader deals combat damage to a player, you may pay 2. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it on the battlefield. Then shuffle your library.
3/2
Ilkreuz Lifebringer2WG
Creature - Human Cleric (U)
Creatures with power 2 or less in your graveyard have unearth. Their unearth cost are equal to their mana cost.
Whenever a creature enters the battlefield under your control from a graveyard, put a +1/+1 counter on it.
2/4
Hunting Season1G
Enchantment (U)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature. 3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Don't worry, we can already create a booster from second set of Vahiel block, with more strong reanimation theme... right?
Btw, I LIKE five-colored assassinating theme. It reminds me of something...
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect) Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter ThugB
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers4W
Creature - Human Soldier (U)
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature. Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Hunting Season1G
Enchantment (U, foil)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature. 3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Rare 1 of 1:
Nekrataal Patriarch2BBB
Creature - Human Assassin (M)
Deathtouch, shroud
You can cast creature cards from your opponents graveyards as though it has unearth 3B (3B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenver you cast a card from the graveyard, you may put mark counter on target creature.
3/4
Night of the Long Knives2BB
Instant (R)
Choose one:
- Destroy all creatures with mark counters on it.
- Destroy all creatures without mark counters on it.
Come on, guys. It was almost five days ago and no one wants to finish it?
So let's start with a new one.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
OR
What happens if powerful life magic one day overcomes death itself? What if the witness who was killed yesterday, gives evidence against you in court today? What if murder is not the ultimate answer anymore? How can the ancient assassin schools deal with it? It's called Renovation, second set of Vahiel block and a completely new page of Vahiel history.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Common 1 of 10:
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Skyvault Guardian3U
Creature - Insect Soldier (C)
Flying, hexproof "I will only recruit from races with an underdeveloped sense of personal wealth." - Kai Mazann
2/2
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Common 2 of 10:
Chained Sumotori4R
Creature - Human Berserker (C)
Defender
Whenever a creature you control fights, ~ loses defender until end of turn. Sumotori are generally calm, but can't resist the gong sound.
4/5
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Enforcer2G
Creature - Human Warrior (C)
Kendo 1 (whenever this creature fights, it gets +1/+1 until end of turn).
Whenever you attach equipment to ~, you may have it fight target creature you don't control.
3/2
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Common 3 of 10:
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Miscue1W
Instant (C)
Target creature gains defender until end of turn.
Draw a card. "Whoops, wrong feint..."
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Common 4 of 10:
Shorelooting Kappa3U
Creature - Merfolk Rogue (C)
When ~ enters the battlefield, look at the top five cards of your library. You may reveal an equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Kappas of Togoshima island are not so interested in the use of kongohki, but always ready to well-paid quests for drowned spares.
2/3
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Tengu Bretteur4W
Creature - Bird Warrior (C)
Flying
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/2
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Common 5 of 10:
Portcullis Guard3W
Creature - Human Archer (C)
First strike, vigilance, reach "You need only shoot to wound. An arrow-shot thief can hardly make off with a kongohki." - Kai Mazann
2/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Common 6 of 10:
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Armed Oppressing2W
Instant (C)
Tap up to two target creatures.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Mask of Enraged Oni2
Artifact - Equipment (C)
When ~ enters the battlefield, target creature an opponent controls can't block this turn.
Equipped creature gets +1/+1 for each Equipment attached to it.
Equip 2
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Common 7 of 10:
Otoroshi Forgepriest3W
Creature - Dwarf Cleric (C)
When Otoroshi Forgepriest enters the battlefield, you may exile target artifact. T: Target creature gains protection from artifacts until end of turn. (This causes equipment to become unattached.)
2/2
Toothed Cuirass2
Artifact - Equipment (C)
Equipped creature gets +2/+4. Consumptive - At the beginning of your upkeep, you may sacrifice equipped creature. If you do, you gain 4 life.
Equip 4
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Hyojin Pugilist3R
Creature - Elemental Warrior (C)
Spar (When this creature enters the battlefield, you may have it fight target creature except both creatures deal damage equal to half their power. If you control the creature this creature fought, put a +1/+1 counter on each of them afterwards.)
2/3
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Common 8 of 10:
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Charging Nekomata2R
Creature - Cat Assassin (C)
2/2
When ~ enters the battlefield, if you cast an artifact spell this turn, it gains haste and gets +2/+2 until end of turn.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Common 9 of 10:
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Undead Strangler1B
Creature - Zombie (C)
When Undead Strangler enters the battlefield, sacrifice a creature. Reikon priests always end funerals with a heavy headstone.
2/4
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Common 10 of 10:
Soaring Tengu1W
Creature - Bird Soldier (C)
Flying
As long as ~ is equipped, it gets +2/+1 and loses flying.
1/2
Shigeto's TeachingsW
Enchantment - Aura (C)
Enchanted creature gets +0/+1. 1: prevent next 1 damage that would be dealt to enchanted creature this turn.
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Uncommon 1 of 3:
Wagi Herbalist1G
Creature - Human Druid (U) T: Add G to your mana pool. T: Regenerate target permanent. "There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Turn to Treasure3WB
Instant (U)
Exile target creature. You gain 5 life. "Now, insolent wretch, your shame will end and your glory will begin." - Yi Bai Wang
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist1G
Creature - Human Druid (U) T: Add G to your mana pool. T: Regenerate target permanent. "There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Uncommon 2 of 3:
Silver-Plated Konghoki3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Legacy Research1UU
Enchantment (U)
When ~ enters the battlefield, draw a card.
Whenever an Equipment enters the battlefield, you may pay U. If you do, draw a card.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist1G
Creature - Human Druid (U) T: Add G to your mana pool. T: Regenerate target permanent. "There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Uncommon 3 of 3:
Hyojin Cometwielder5R
Creature - Elemental Shaman (U)
Hyojin Cometwielder can't be blocked by creatures with flying.
When Hyojin Cometwielder enters the battlefield, it deals 2 damage to target creature and 2 damage to that creature's controller.
4/4
Mazann's Kidnappers4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand. U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist1G
Creature - Human Druid (U) T: Add G to your mana pool. T: Regenerate target permanent. "There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Mazann's Kidnappers4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand. U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
Rare 1 of 1:
Marimo, Lord of Avashi5GG
Legendary Creature - Human Warrior (R)
Kendo 3 t: ~ fights target creature. If ~ still on the battlefield, put +1/+1 counter on each creature you control.
3/3 "He said he wants to fight me? No, no, don't bring me his head. Bring him to me."
Roaring Kaiju5BG
Creature - Beast (R)
Reach, Trample
At the beginning of each player's upkeep, that player sacrifices a creature with least toughness or a creature tied to least toughness other than creature named Roaring Kaiju that player controls.
8/7 Avashi people have many reasons to use kongohki. Much more reasons than other people of Konjin.
Grim Suffocator6
Legendary Artifact - Equipment (R)
Equipped creature gains +4/+4 and has menace.
Whenever equipped creature attacks or fights, you may pay (2/B)(2/B). If you do, creatures your opponents controls get -2/-2 until end of turn.
Equip 4 A Kongohki created by master Amano, a man without concept of fair fight.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi HeadtakerG
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi2U
Creature - Insect Soldier (C)
Flying 1U,t: tagret creature gets -2/-0 until end of turn. "Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.) Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3(Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn. Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist1G
Creature - Human Druid (U) T: Add G to your mana pool. T: Regenerate target permanent. "There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Mazann's Kidnappers4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand. U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
Marimo, Lord of Avashi5GG
Legendary Creature - Human Warrior (R)
Kendo 3 t: ~ fights target creature. If ~ still on the battlefield, put +1/+1 counter on each creature you control.
3/3 "He said he wants to fight me? No, no, don't bring me his head. Bring him to me."
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Common 1 of 1:
Observer Glass2
Artifact (C)
When ~ enters the battlefield, name a card type, then reveal a top card of your library. If it's a card of a chosen type, put that card into your hand. t: scry 1.
Mettarian Astrologer1U
Creature - Human Wizard (C) Concentrate - At the beginning of your end step at turn you cast ~, if you don't cast another spell this turn, draw two cards, then discard a card. Otherwise, draw a card. "Silence, my students. I'm trying to tune."
1/1
Drevey Homunculus2G
Creature - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Common 2 of 10:
Mettarian Meteorologist3U
Creature - Human Wizard (C)
Prowess Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, you may have target creature gain flying until end of turn.
2/2
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Common 3 of 10:
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Reckless Shelfsmashers1R
Creature - Goblin Rogue (C)
Haste
When ~ enters the battlefield, sacrifice it unless you discard a card at random. Tempestra goblins use clubs when they need help reaching a book on a shelf. They always use clubs, to be honest.
2/2
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Maraja Ambushers 4R
Creature - Human Mercenary (C)
First strike
Morbid - When Maraja Ambushers enters the battlefield, it gets +4/+0 and gains haste until end of turn if a creature died this turn.
3/1
Awful Shakedown 4B
Sorcery (C)
Each opponent discards two cards.
Employ - Then you may pay 2. If you do, search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield, then shuffle your library.
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Uncommon 1 of 4 (There's a foil in this pack):
Night Raid 2B
Sorcery (U)
Destroy target tapped creature.
Nightfall - if you control no untapped lands, destroy up to two target tapped creatures instead, and ~ can't be countered.
Heartless Doll 3
Artifact Creature - Golem (U)
1/4
Defender, deathtouch
Nightfall - if you control no untapped lands, you can cast ~ as though it had flash.
She can't be detected by heartbeat.
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Uncommon 2 of 3 (There's a foil in this pack):
Lesser Nekrataal 2BB
Creature - Human Assassin Mercenary (U)
First strike
When Lesser Nekrataal enters the battlefield, destroy target creature.
Unearth - 3BB, Sacrifice a creature
1/1
Aspersion 3R
Instant (U)
Put a mark counter on each creature target opponent controls.
Draw a card.
Cutter Thug B
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter Thug B
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Uncommon 3 of 3 (There's a foil in this pack):
Stalking Oathbreaker 1UB
Creature - Zombie Assassin
When ~ enters the battlefield, choose one:
- put a mark counter on target creature.
- target player discards a card.
Unearth 2UB
2/2
Lafienda Lawkeepers 4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature.
Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Coilblade 2
Artifact - Equipment
Equipped creature gets +1/+1 and can't be blocked by creatures with converted mana cost X or less, where X is the number of mark counters on permanents your opponents controls.
Equip 2
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter Thug B
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers 4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature.
Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Foil 1 of 1 (There's a foil in this pack):
Stalking Bandit 1U
Creature - Merfolk Rogue (C)
When Stalking Bandit enters the battlefield, you may put a mark counter on target creature.
Creatures with mark counters can't block Stalking Bandit.
"You can hide, sure, but that just makes it more fun for her." - Lacra, Tercretian spy
1/3
Crimson-Eye Guildleader 1BR
Creature - Orc Mercenary (U)
Haste
Employ - When Crimson-Eye Guildleader deals combat damage to a player, you may pay 2. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it on the battlefield. Then shuffle your library.
3/2
Ilkreuz Lifebringer 2WG
Creature - Human Cleric (U)
Creatures with power 2 or less in your graveyard have unearth. Their unearth cost are equal to their mana cost.
Whenever a creature enters the battlefield under your control from a graveyard, put a +1/+1 counter on it.
2/4
Hunting Season 1G
Enchantment (U)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature.
3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Btw, I LIKE five-colored assassinating theme. It reminds me of something...
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter Thug B
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers 4W
Creature - Human Soldier (U)
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature.
Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Hunting Season 1G
Enchantment (U, foil)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature.
3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Rare 1 of 1:
Nekrataal Patriarch 2BBB
Creature - Human Assassin (M)
Deathtouch, shroud
You can cast creature cards from your opponents graveyards as though it has unearth 3B (3B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenver you cast a card from the graveyard, you may put mark counter on target creature.
3/4
Night of the Long Knives 2BB
Instant (R)
Choose one:
- Destroy all creatures with mark counters on it.
- Destroy all creatures without mark counters on it.
So let's start with a new one.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
OR
What happens if powerful life magic one day overcomes death itself? What if the witness who was killed yesterday, gives evidence against you in court today? What if murder is not the ultimate answer anymore? How can the ancient assassin schools deal with it? It's called Renovation, second set of Vahiel block and a completely new page of Vahiel history.
Common 1 of 10:
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Skyvault Guardian 3U
Creature - Insect Soldier (C)
Flying, hexproof
"I will only recruit from races with an underdeveloped sense of personal wealth." - Kai Mazann
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Common 2 of 10:
Chained Sumotori 4R
Creature - Human Berserker (C)
Defender
Whenever a creature you control fights, ~ loses defender until end of turn.
Sumotori are generally calm, but can't resist the gong sound.
4/5
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Enforcer 2G
Creature - Human Warrior (C)
Kendo 1 (whenever this creature fights, it gets +1/+1 until end of turn).
Whenever you attach equipment to ~, you may have it fight target creature you don't control.
3/2
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Miscue 1W
Instant (C)
Target creature gains defender until end of turn.
Draw a card.
"Whoops, wrong feint..."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Common 4 of 10:
Shorelooting Kappa 3U
Creature - Merfolk Rogue (C)
When ~ enters the battlefield, look at the top five cards of your library. You may reveal an equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Kappas of Togoshima island are not so interested in the use of kongohki, but always ready to well-paid quests for drowned spares.
2/3
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Tengu Bretteur 4W
Creature - Bird Warrior (C)
Flying
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/2
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Portcullis Guard 3W
Creature - Human Archer (C)
First strike, vigilance, reach
"You need only shoot to wound. An arrow-shot thief can hardly make off with a kongohki." - Kai Mazann
2/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Armed Oppressing 2W
Instant (C)
Tap up to two target creatures.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Mask of Enraged Oni 2
Artifact - Equipment (C)
When ~ enters the battlefield, target creature an opponent controls can't block this turn.
Equipped creature gets +1/+1 for each Equipment attached to it.
Equip 2
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Common 7 of 10:
Otoroshi Forgepriest 3W
Creature - Dwarf Cleric (C)
When Otoroshi Forgepriest enters the battlefield, you may exile target artifact.
T: Target creature gains protection from artifacts until end of turn. (This causes equipment to become unattached.)
2/2
Toothed Cuirass 2
Artifact - Equipment (C)
Equipped creature gets +2/+4.
Consumptive - At the beginning of your upkeep, you may sacrifice equipped creature. If you do, you gain 4 life.
Equip 4
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Hyojin Pugilist 3R
Creature - Elemental Warrior (C)
Spar (When this creature enters the battlefield, you may have it fight target creature except both creatures deal damage equal to half their power. If you control the creature this creature fought, put a +1/+1 counter on each of them afterwards.)
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Common 8 of 10:
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Charging Nekomata 2R
Creature - Cat Assassin (C)
2/2
When ~ enters the battlefield, if you cast an artifact spell this turn, it gains haste and gets +2/+2 until end of turn.
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Undead Strangler 1B
Creature - Zombie (C)
When Undead Strangler enters the battlefield, sacrifice a creature.
Reikon priests always end funerals with a heavy headstone.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power. Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Common 10 of 10:
Soaring Tengu 1W
Creature - Bird Soldier (C)
Flying
As long as ~ is equipped, it gets +2/+1 and loses flying.
1/2
Shigeto's Teachings W
Enchantment - Aura (C)
Enchanted creature gets +0/+1.
1: prevent next 1 damage that would be dealt to enchanted creature this turn.
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist 1G
Creature - Human Druid (U)
T: Add G to your mana pool.
T: Regenerate target permanent.
"There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Turn to Treasure 3WB
Instant (U)
Exile target creature. You gain 5 life.
"Now, insolent wretch, your shame will end and your glory will begin." - Yi Bai Wang
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist 1G
Creature - Human Druid (U)
T: Add G to your mana pool.
T: Regenerate target permanent.
"There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki 3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Legacy Research 1UU
Enchantment (U)
When ~ enters the battlefield, draw a card.
Whenever an Equipment enters the battlefield, you may pay U. If you do, draw a card.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist 1G
Creature - Human Druid (U)
T: Add G to your mana pool.
T: Regenerate target permanent.
"There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki 3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Hyojin Cometwielder 5R
Creature - Elemental Shaman (U)
Hyojin Cometwielder can't be blocked by creatures with flying.
When Hyojin Cometwielder enters the battlefield, it deals 2 damage to target creature and 2 damage to that creature's controller.
4/4
Mazann's Kidnappers 4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand.
U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist 1G
Creature - Human Druid (U)
T: Add G to your mana pool.
T: Regenerate target permanent.
"There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki 3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Mazann's Kidnappers 4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand.
U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
Rare 1 of 1:
Marimo, Lord of Avashi 5GG
Legendary Creature - Human Warrior (R)
Kendo 3
t: ~ fights target creature. If ~ still on the battlefield, put +1/+1 counter on each creature you control.
3/3
"He said he wants to fight me? No, no, don't bring me his head. Bring him to me."
Roaring Kaiju 5BG
Creature - Beast (R)
Reach, Trample
At the beginning of each player's upkeep, that player sacrifices a creature with least toughness or a creature tied to least toughness other than creature named Roaring Kaiju that player controls.
8/7
Avashi people have many reasons to use kongohki. Much more reasons than other people of Konjin.
Grim Suffocator 6
Legendary Artifact - Equipment (R)
Equipped creature gains +4/+4 and has menace.
Whenever equipped creature attacks or fights, you may pay (2/B)(2/B). If you do, creatures your opponents controls get -2/-2 until end of turn.
Equip 4
A Kongohki created by master Amano, a man without concept of fair fight.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Depleted Helm 2
Artifact - Equipment (C)
When Depleted Helm enters the battlefield, draw a card.
Equipped creature gets -1/+3.
Equip 2
Duel of Honor 1R
Sorcery (C)
Cast ~ only during your first main phase.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Pre-battle duels of strongest fighters are always interesting and attract a lot of attention, even if the outsiders may suffer.
Avashi Headtaker G
Creature - Human Berserker (C)
Haste
Kendo 2 (Whenever this creature fights, it gets +2/+2 until end of turn.)
1/1
Noisy Semi 2U
Creature - Insect Soldier (C)
Flying
1U,t: tagret creature gets -2/-0 until end of turn.
"Cicadas are pretty annoying, but those ones are hundred times bigger!"
Domri, Splashing Rage
1/2
Plague Spray 4B
Sorcery (C)
All creatures get -1/-1 until end of turn.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Ancient Whispers 2B
Sorcery (C)
Target player draws a card and loses 1 life.
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Kotaro desired the kongohki for power and knowledge. It didn't even take him a week to regret that.
Shortsword of the Rough Guard 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has trample.
Assail 3 (Whenever this permanent becomes attached to a creature, you may pay 3. If you do, that creature fights another target creature.)
Equip 3
Otoroshi Sentinel 2WR
Creature - Ogre Soldier (C)
Haste
Whenever you attach equipment to ~, it gains indestructible until end of turn.
3/3
Mokuden Pikers 4W
Creature - Human Soldier (C)
First strike
Prevent all fight damage that would be dealt to Mokuden Pikers.
3/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gets +1/+1 and gains flying until end of turn.
Not so interseted of kongohki but konghoki users...
2/2
Wagi Herbalist 1G
Creature - Human Druid (U)
T: Add G to your mana pool.
T: Regenerate target permanent.
"There, duelist. The poultice will burn, but it's only to remind you to stop with the close calls."
1/1
Silver-Plated Konghoki 3
Artifact - Equipment (U)
Equipped creature gains +2/+2 and has Kendo 2 (each instance of Kendo triggers separately).
Assail 2 (Whenever this permanent becomes attached to a creature, you may pay 2. If you do, that creature fights another target creature.)
Equip 2
Mazann's Kidnappers 4U
Creature - Insect Rogue (U)
Flying, protection from Humans
Whenever Mazann's Kidnappers deals damage to a creature, if that creature is still on the battlefield, return that creature to its owner's hand.
U: Mazann's Kidnappers gets +1/-1 until end of turn.
1/6
Marimo, Lord of Avashi 5GG
Legendary Creature - Human Warrior (R)
Kendo 3
t: ~ fights target creature. If ~ still on the battlefield, put +1/+1 counter on each creature you control.
3/3
"He said he wants to fight me? No, no, don't bring me his head. Bring him to me."
With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1 of 1:
Observer Glass 2
Artifact (C)
When ~ enters the battlefield, name a card type, then reveal a top card of your library. If it's a card of a chosen type, put that card into your hand.
t: scry 1.
Mettarian Astrologer 1U
Creature - Human Wizard (C)
Concentrate - At the beginning of your end step at turn you cast ~, if you don't cast another spell this turn, draw two cards, then discard a card. Otherwise, draw a card.
"Silence, my students. I'm trying to tune."
1/1
Drevey Homunculus 2G
Creature - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Mettarian Meteorologist 3U
Creature - Human Wizard (C)
Prowess
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, you may have target creature gain flying until end of turn.
2/2
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Reckless Shelfsmashers 1R
Creature - Goblin Rogue (C)
Haste
When ~ enters the battlefield, sacrifice it unless you discard a card at random.
Tempestra goblins use clubs when they need help reaching a book on a shelf. They always use clubs, to be honest.
2/2