The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Attract to (creature type) N (This spell costs N less to cast if at least one of it's targets is a (creature type).
Invigorating Cry1G
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
Unyielding Horror1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 [i](This spell costs 1 less to cast if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn. you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
Common number 5 out of 9 (foil card in this pack):
fearless Torch-Bearer1R
Crature - Human Warrior
Oath with Warriors R
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path an scour our enemies".[/i]
Burn the Faceless1R
Instant
Put 2 -1/-1 counters on target unpaired creature.
[i]"After I'll burn them, they'll be faceless anyway". - Sharka, The purifyer[/i]
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Common 6 of 9: (There's a foil card in this pack.)
Symbiotic Mass3GG
Creature (C) G: Symbiotic Mass gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Lashimire Remnant1BB
Creature - Zombie Warrior (C)
When Lashimire Remnant enters the battlefield, each player sacrifices a Human or an Elf creature. "I wonder what your predecessors would say, noble Zifael, if they knew who marches beside you now." —Gauxone the Reaver, Tyrant of Lashimire
2/2
I really don't like the idea of a Typeless card that isn't a Faceless creature, but the set needs Symbiotic Mass sooo much... ugh.
Can't we make it a Ooze?
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Creature (C) G: Symbiotic Mass gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Common 7 of 9: (There's a foil card in this pack.)
Zalonian Sparkmage4R
Creature - Giant Wizard (C)
Whenever Zalonian Sparkmage or a creature paired with it dies, you may have Zalonian Sparkmage deal 1 damage to target player. A giant's spark is a human's blaze.
4/3
Murderous DarkspawnB
Creature (C)
Faceless (This creature can't have creature types.)
Whenever Murderous Darkspawn blocks or becomes blocked by a Human, Elf, Giant or Merfolk creature, it gets deathtouch until end of turn. Under the corrupting strings of the shadows, even a tiny creature becomes a deadly predator.
1/1
Alliance of the Skythrone2W
Instant
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
I really don't like the idea of a Typeless card that isn't a Faceless creature, but the set needs Symbiotic Mass sooo much... ugh.
Can't we make it a Ooze?
I was wondering the same thing, and I'd like to propose a fix:
Symbiotic Mass3GG
Creature (C)
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Thoughts?
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Creature (C) G: Symbiotic Mass gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Common 8 of 9: (There's a foil card in this pack.)
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Tempered Rage2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by two or more creatures. "You needed an army. You found me." —Gauxone the Reaver, Tyrant of Lashimire
Floodweave3U
Enchantment - Aura (C)
Enchant creature
When Floodweave enters the battlefield, untap enchanted creature.
Enchanted creature gets +2/+2 and has hexproof. "I am the ebb and the flow, the wave and the swell. I am the vengeance of the tides, and you shall drown before me." —Vlisse, tidal champion
I was wondering the same thing, and I'd like to propose a fix:
Symbiotic Mass3GG
Creature (C)
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Thoughts?
That's perfect. Relevant to both Faceless matters and type matters. Me likes.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Common 9 of 9: (There's a foil card in this pack.)
Rujei MindmageU
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard. "Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Thunderous Awakening4R
Sorcery
Destroy target land. Thunderous Awakening deals 1 damage to each creature with a creature type. For thousands of years, underground beings silently plotted the awakening of the evils nested within the plane. Once this silence was broken, the whole plane knew.
Peel from Reality1U
Instant
Return target creature you control and target creature you don't control to their owners' hands. As a last resort, Coalition mages are taught to banish themselves to avoid the corruption of the shadows.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei MindmageU
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard. "Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Foil 1 of 1:
Explusion Decree5W
Sorcery (C - Foil)
Exile target creature. You gain life equal to that creature's converted mana cost. Iadri slumped, blood running down her chin. "So much effort now," she whispered, "for so little gain."
Gluttonous Dark4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way. "Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Involuntary SeizureR
Instant (C - Foil)
Involuntary Seizure deals 1 damage to target creature. That creature loses all creature types until end of turn. "I have already died with Pendra. I beg of you, do not let me die with Eonas." —Talor, Pendran scout
The [b]Faceless[/b] march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
[b]Invigorating Cry[/b] 1G
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
[b]Unyielding Horror[/b] 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
[b]Nesting Veil[/b] 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
[b]Plague's Touch[/b] 3B
Instant (C)
Attract to Zombies 1 [i](This card costs 1 less if at least one of its targets is a Zombie.)[/i]
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
[b]Fearless Torch-Bearer[/b] 1R
Creature - Human Warrior (C)
Oath with Warriors R [i](R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)[/i]
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path and scour our enemies."[/i]
1/1
[b]Symbiotic Mass[/b] 3GG
Faceless [i](This creature can't have creature types.)[/i] G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
[i]"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss[/i]
4/5
[b]Alliance of the Skythrone[/b] 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
[b]Grave Awakening[/mana] B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
[i]"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse[/i]
[b]Rujei Mindmage[/b] U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
[i]"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."[/i]
1/2
[b]Gluttonous Dark[/b] 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
[/i]"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss[/i]
Uncommon number 1:
[b]Guardian of Evermoss[/b] GG
Creature -Elf Knight
Oath with elves 2G
Creatures Paired With Guardian of evermoss get +1/+1 and have hexproof.
[i]"Even now, in the most dire time our world has seen, Evermoss stands strong. That alone brings me hope." -Zifael, high scion of Evermoss[/i]
[b]Mindsplinter[/b] 2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
[i]It gives the coalition warriors ingenious new ways to fight the encroacing darkness.[/i]
2/3
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1(This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei MindmageU
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard. "Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way. "Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card." It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Uncommon 2 of 3:
Unflinching Response3WW
Instant (U)
Creatures you control get +1/+1 until end of turn. You gain 5 life.
Draw a card. "We deserve a victory for our last act." - Oufaris, Remnant Hand of the Skythrone
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei MindmageU
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard. "Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way. "Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card." It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Uncommon 3 of 3: DeathmarkB
Sorcery (U)
Destroy target green or white creature. In a plane with many faceless abomination, a certain mark will still show which one is fated for gruesome night.
Flaming Willpower1R
Sorcery Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control. "The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
The [b]Faceless[/b] march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Flaming Willpower 1R
Sorcery
Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control.
"The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
Rare:
[b]Kragian Heaven-Ruin[/b] 2BR
Creature
Faceless, Protection from white
[i]Channel[/i]-3BR, discard this card: destroy all creatures with creature type.
[i]A monstrosity so alien that it can't even be described.[/b]
3/4
[b]Zifael of Evermoss[/b] 3GG
Legendary creature -Elf Soldier
Oath with elves 1G
Creatures paired vith Zifael of Evermoss Get +3/+3 and have protection from unpaired creatures.
4/3
lets go to Sliver planeeesss!!! but well.. in the plane full of sliver imo gameplay would be better if we uses the M15 template so it doesn't boost opponent's sliver creature as well..
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Common 1 of 10:
Sapphire SliverU
Creature - Sliver (C)
Sliver creatures you control gets +0/+1. Its bluish hide glimmer as the moonlight shine upon it.
1/1
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned that a spell effective enough to deal with daily dose of stranded sliver.
1/1
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Common number 2:
Flashing-Claw2WW
Creature - Sliver
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Traverse the Caves2G
Sorcery
Put a +1/+1 counter on up to two target creatures, then scout 3 (look at the top three cards of your library. you may put a land card from them into your hand). "Even elven eyes would be blinded in that darkness. Only by embracing the ways of those creatures we could navigate in it." - Nissa
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Common number 3
Growth Sliver2G
Creature-Sliver
Slivers you control have: whenever this creature deals combat damage to a player or a planeswalker, put a +1/+1 counter on it. "They have achieved a perfect harmony amongst their species, one that no other can hope to achieve. Unless we leave our differences behind, they will always win." - Tamiyo
2/1
@Hippohugger: quote the person before you , choose one of his card, then propose 2 other cards for anyone after you to continue.. since you have not chosen any of the previous card , i will choose among Scrad's and yours..
@Scrad: Scout should specify what to do with the rest of the card i think.. the closes wording should follow Satyr Wayfinder or like Delver's way by revealing.
Scout X (Reveal the top X cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in any order.)
Scout X (Look at the top X cards of your library. You may reveal a land card from among them, if you do put it into your hand. Put the rest on the bottom of your library in any order.)
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Common 3 of 10: Ancient Brawl1R
Instant (C)
Contest (When you cast this spell, gain control of another spell with Contest on the stack. If you do, you may choose new target for it.)
Target creature gets +3/+0 and gains haste until end of turn.
Primitive Salve2G
Instant (C)
Contest (When you cast this spell, gain control of another spell with Contest on the stack. If you do, you may choose new target for it.)
You gain 6 life.
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "T: Draw a card, then discard a card from your hand." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Common 4/10 Bloodstoker Sliver1R
Creature - Sliver (C)
Whenever a sliver creature you control attacks it gets +2/+0 until end of turn.
1/1 "This one doesn't look so dang- AEERGGHH! *GURGLE*"
Solar SpearW
Instant
~ deals 3 damage to target attacking or blocking creature. The sun is mostly a source of life, but sometimes also a source of death.
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Updating the archive: Hive of Caderith is our 129th expansion set. Eonas becomes our fifth completed three-set block, joining Quon, Clegohn, Kalagh, and Ul-Khadash. Homelands gets an alternate version that is separate from the Homelands sequel that was made through this thread.
Sets are given in the order in which they appeared, unless they're the second or third set in a block.
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Common 5 of 10:
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Organic Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature. "These creatures indeed have the ability for spontaneous evolution," Ming Qi mused, "but I see no evidence of an insatiable drive for consumption."
Monstrous Spinosaur4GG
Creature - Lizard (C) "I never thought I would be witness to a world where the slivers would not be akin to a swarm of locusts, but rather a mere footnote in the cycle of life." —Jyx Qentar
6/5
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Common 7 of 10
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Common 8 of 10:
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Terrible BoonB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 2B, Sacrifice a creature: Enchanted creature gets +X/-X until end of turn, where X is the sacrificed creature's toughness. "Negotiate the price of conquest to one you can afford before you purchase, Maluse." - Loquon, Paladin of Kalmar
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Common 9 of 10:
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Disturb the Nest4R
Sorcery (C)
Put three 1/1 colorless Sliver creature tokens onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Sliver creatures you control gain haste until end of turn. "Always check your surroundings for thrums, and make sure the sentries have all been flushed out before reaching in." —Vitor, sliver hunter
Mist Torrent3UU
Instant (C)
Counter target spell. Tap target nonland permanent that spell's controller controls. That permanent doesn't untap during its controller's next untap step. "The Azurites know of many ways to defuse a volatile situation, and gods help you if they decide to use more than one." —Giotta, Zalovian scout
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Common no. 10:
Feed the Hive4BB
Sorcery
Destroy target creature. Assault - If a creature entered the battlefield under your control this turn, put a 1/1 colorless sliver creature token onto the battlefield. "The hive is ravenous, and it will devour all of us. What had roused her hunger?" - Thiel, hivespeaker
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Uncommon 1 of 3:
Hiveculler Squad3W
Creature - Human Soldier (U)
When Hiveculler Squad enters the battlefield, you may destroy target Sliver creature. "They're little more than pests. And when you have a pest problem, you call for an exterminator." —Viceroy Relzin
2/3
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield. "I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn." "What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield. "I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Uncommon 2/3
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn." "What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Deep-Ways Hunter2BB
Creature - Human Warrior (U)
When ~ enters the battlefield destroy target creature you don't control. If that creature was a sliver, draw a card. "Oof, that's a big one, glad that's out of the gene pool." - Sandor, Bounty Clerl
2/2
Spine Shooter2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip - 3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
[i]The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.[/i]
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
[i]They are so fast that the only part you can ever see of them is the claw.[/i]
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card, then discard a card."
[i]Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.[/i]
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
[i]After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.[/i]
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
[i]Zalovian soldiers polish their silver shield well all the time. Things as simple as reflecting sunlight at the right time may decide who lives and who dies.[/i]
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G [i](Choose both if you pay the entwine cost.)[/i]
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
[i]"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen[/i]
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card.
[i]The one advantage the humans have in Caderith is intellect - and they use it as effectively as possible.[/i]
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
[i]"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher[/i]
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
[i]"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar[/i]
3/3
Uncommon no. 3:
Garruk's Roar2BG
Sorcery
Destroy target creature. Put a +1/+1 counter on target creature.
[i]"They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
United Charge1GG
Instant
Creatures you control gain trample until end of turn.
[i]Desperation[/i]-If an opponent controls more than five creatures, creatures you control get +3/+3 until end of turn.
[quote from="Indighost »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=2075"]Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield. "I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn." "What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Garruk's Roar2BG
Sorcery (U)
Destroy target creature. Put a +1/+1 counter on target creature. "They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
Quaking Sliver1RR
Creature - Sliver (R)
Whenever ~ or another Sliver enters the battlefield under your control, target creature cannot block this turn.
4/3
next: Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
Modern Master 2022 - Imagine in the year of 2022, Wizards has decided to do a MM2022 which in it, there will be cards from Theros onwards so it can be a reprint from Theros, Tarkir and all other set afterwards... and they will consist of many cards that is staples for Modern format then (which most likely be somewhat similar to our current plus minus a few staples)
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Attract to (creature type) N (This spell costs N less to cast if at least one of it's targets is a (creature type).
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
Unyielding Horror 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 [i](This spell costs 1 less to cast if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn. you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
Common number 5 out of 9 (foil card in this pack):
fearless Torch-Bearer 1R
Crature - Human Warrior
Oath with Warriors R
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path an scour our enemies".[/i]
Burn the Faceless 1R
Instant
Put 2 -1/-1 counters on target unpaired creature.
[i]"After I'll burn them, they'll be faceless anyway". - Sharka, The purifyer[/i]
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Common 6 of 9: (There's a foil card in this pack.)
Symbiotic Mass 3GG
Creature (C)
G: Symbiotic Mass gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Lashimire Remnant 1BB
Creature - Zombie Warrior (C)
When Lashimire Remnant enters the battlefield, each player sacrifices a Human or an Elf creature.
"I wonder what your predecessors would say, noble Zifael, if they knew who marches beside you now." —Gauxone the Reaver, Tyrant of Lashimire
2/2
Can't we make it a Ooze?
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Creature (C)
G: Symbiotic Mass gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Common 7 of 9: (There's a foil card in this pack.)
Zalonian Sparkmage 4R
Creature - Giant Wizard (C)
Whenever Zalonian Sparkmage or a creature paired with it dies, you may have Zalonian Sparkmage deal 1 damage to target player.
A giant's spark is a human's blaze.
4/3
Murderous Darkspawn B
Creature (C)
Faceless (This creature can't have creature types.)
Whenever Murderous Darkspawn blocks or becomes blocked by a Human, Elf, Giant or Merfolk creature, it gets deathtouch until end of turn.
Under the corrupting strings of the shadows, even a tiny creature becomes a deadly predator.
1/1
Alliance of the Skythrone 2W
Instant
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
I was wondering the same thing, and I'd like to propose a fix:
Symbiotic Mass 3GG
Creature (C)
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Thoughts?
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Creature (C)
G: Symbiotic Mass gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Common 8 of 9: (There's a foil card in this pack.)
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Tempered Rage 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by two or more creatures.
"You needed an army. You found me." —Gauxone the Reaver, Tyrant of Lashimire
Floodweave 3U
Enchantment - Aura (C)
Enchant creature
When Floodweave enters the battlefield, untap enchanted creature.
Enchanted creature gets +2/+2 and has hexproof.
"I am the ebb and the flow, the wave and the swell. I am the vengeance of the tides, and you shall drown before me." —Vlisse, tidal champion
That's perfect. Relevant to both Faceless matters and type matters. Me likes.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Common 9 of 9: (There's a foil card in this pack.)
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Thunderous Awakening 4R
Sorcery
Destroy target land. Thunderous Awakening deals 1 damage to each creature with a creature type.
For thousands of years, underground beings silently plotted the awakening of the evils nested within the plane. Once this silence was broken, the whole plane knew.
Peel from Reality 1U
Instant
Return target creature you control and target creature you don't control to their owners' hands.
As a last resort, Coalition mages are taught to banish themselves to avoid the corruption of the shadows.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Foil 1 of 1:
Explusion Decree 5W
Sorcery (C - Foil)
Exile target creature. You gain life equal to that creature's converted mana cost.
Iadri slumped, blood running down her chin. "So much effort now," she whispered, "for so little gain."
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Involuntary Seizure R
Instant (C - Foil)
Involuntary Seizure deals 1 damage to target creature. That creature loses all creature types until end of turn.
"I have already died with Pendra. I beg of you, do not let me die with Eonas." —Talor, Pendran scout
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
[b]Unyielding Horror[/b] 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
[b]Nesting Veil[/b] 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
[b]Plague's Touch[/b] 3B
Instant (C)
Attract to Zombies 1 [i](This card costs 1 less if at least one of its targets is a Zombie.)[/i]
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
[b]Fearless Torch-Bearer[/b] 1R
Creature - Human Warrior (C)
Oath with Warriors R [i](R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)[/i]
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path and scour our enemies."[/i]
1/1
[b]Symbiotic Mass[/b] 3GG
Faceless [i](This creature can't have creature types.)[/i]
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
[i]"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss[/i]
4/5
[b]Alliance of the Skythrone[/b] 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
[b]Grave Awakening[/mana] B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
[i]"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse[/i]
[b]Rujei Mindmage[/b] U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
[i]"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."[/i]
1/2
[b]Gluttonous Dark[/b] 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
[/i]"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss[/i]
Uncommon number 1:
[b]Guardian of Evermoss[/b] GG
Creature -Elf Knight
Oath with elves 2G
Creatures Paired With Guardian of evermoss get +1/+1 and have hexproof.
[i]"Even now, in the most dire time our world has seen, Evermoss stands strong. That alone brings me hope." -Zifael, high scion of Evermoss[/i]
[b]Mindsplinter[/b] 2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
[i]It gives the coalition warriors ingenious new ways to fight the encroacing darkness.[/i]
2/3
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Unflinching Response 3WW
Instant (U)
Creatures you control get +1/+1 until end of turn. You gain 5 life.
Draw a card.
"We deserve a victory for our last act." - Oufaris, Remnant Hand of the Skythrone
Aerial Nameless Thing 4UU
Creature (U)
Flying, hexproof
Faceless (This creature can't have creature types.)
5/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Aerial Nameless Thing 4UU
Creature (U)
Flying, hexproof
Faceless (This creature can't have creature types.)
5/2
Uncommon 3 of 3:
Deathmark B
Sorcery (U)
Destroy target green or white creature.
In a plane with many faceless abomination, a certain mark will still show which one is fated for gruesome night.
Flaming Willpower 1R
Sorcery
Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control.
"The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Aerial Nameless Thing 4UU
Creature (U)
Flying, hexproof
Faceless (This creature can't have creature types.)
5/2
Flaming Willpower 1R
Sorcery
Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control.
"The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
Rare:
[b]Kragian Heaven-Ruin[/b] 2BR
Creature
Faceless, Protection from white
[i]Channel[/i]-3BR, discard this card: destroy all creatures with creature type.
[i]A monstrosity so alien that it can't even be described.[/b]
3/4
[b]Zifael of Evermoss[/b] 3GG
Legendary creature -Elf Soldier
Oath with elves 1G
Creatures paired vith Zifael of Evermoss Get +3/+3 and have protection from unpaired creatures.
4/3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Common 1 of 10:
Sapphire Sliver U
Creature - Sliver (C)
Sliver creatures you control gets +0/+1.
Its bluish hide glimmer as the moonlight shine upon it.
1/1
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned that a spell effective enough to deal with daily dose of stranded sliver.
1/1
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Common number 2:
Flashing-Claw 2WW
Creature - Sliver
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Traverse the Caves 2G
Sorcery
Put a +1/+1 counter on up to two target creatures, then scout 3 (look at the top three cards of your library. you may put a land card from them into your hand).
"Even elven eyes would be blinded in that darkness. Only by embracing the ways of those creatures we could navigate in it." - Nissa
Common number 3
Growth Sliver 2G
Creature-Sliver
Slivers you control have: whenever this creature deals combat damage to a player or a planeswalker, put a +1/+1 counter on it.
"They have achieved a perfect harmony amongst their species, one that no other can hope to achieve. Unless we leave our differences behind, they will always win." - Tamiyo
2/1
@Scrad: Scout should specify what to do with the rest of the card i think.. the closes wording should follow Satyr Wayfinder or like Delver's way by revealing.
Scout X (Reveal the top X cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in any order.)
Scout X (Look at the top X cards of your library. You may reveal a land card from among them, if you do put it into your hand. Put the rest on the bottom of your library in any order.)
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Common 3 of 10:
Ancient Brawl1R
Instant (C)
Contest (When you cast this spell, gain control of another spell with Contest on the stack. If you do, you may choose new target for it.)
Target creature gets +3/+0 and gains haste until end of turn.
Primitive Salve2G
Instant (C)
Contest (When you cast this spell, gain control of another spell with Contest on the stack. If you do, you may choose new target for it.)
You gain 6 life.
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "T: Draw a card, then discard a card from your hand."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Common 4/10
Bloodstoker Sliver 1R
Creature - Sliver (C)
Whenever a sliver creature you control attacks it gets +2/+0 until end of turn.
1/1
"This one doesn't look so dang- AEERGGHH! *GURGLE*"
Solar Spear W
Instant
~ deals 3 damage to target attacking or blocking creature.
The sun is mostly a source of life, but sometimes also a source of death.
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia
Homelands alternate
Procella
Taulach
Hive of Caderith - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Common 5 of 10:
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Organic Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
"These creatures indeed have the ability for spontaneous evolution," Ming Qi mused, "but I see no evidence of an insatiable drive for consumption."
Monstrous Spinosaur 4GG
Creature - Lizard (C)
"I never thought I would be witness to a world where the slivers would not be akin to a swarm of locusts, but rather a mere footnote in the cycle of life." —Jyx Qentar
6/5
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Common 7 of 10
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Terrible Boon B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
2B, Sacrifice a creature: Enchanted creature gets +X/-X until end of turn, where X is the sacrificed creature's toughness.
"Negotiate the price of conquest to one you can afford before you purchase, Maluse." - Loquon, Paladin of Kalmar
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Common 9 of 10:
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Disturb the Nest 4R
Sorcery (C)
Put three 1/1 colorless Sliver creature tokens onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Sliver creatures you control gain haste until end of turn.
"Always check your surroundings for thrums, and make sure the sentries have all been flushed out before reaching in." —Vitor, sliver hunter
Mist Torrent 3UU
Instant (C)
Counter target spell. Tap target nonland permanent that spell's controller controls. That permanent doesn't untap during its controller's next untap step.
"The Azurites know of many ways to defuse a volatile situation, and gods help you if they decide to use more than one." —Giotta, Zalovian scout
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Common no. 10:
Feed the Hive 4BB
Sorcery
Destroy target creature.
Assault - If a creature entered the battlefield under your control this turn, put a 1/1 colorless sliver creature token onto the battlefield.
"The hive is ravenous, and it will devour all of us. What had roused her hunger?" - Thiel, hivespeaker
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Uncommon 1 of 3:
Hiveculler Squad 3W
Creature - Human Soldier (U)
When Hiveculler Squad enters the battlefield, you may destroy target Sliver creature.
"They're little more than pests. And when you have a pest problem, you call for an exterminator." —Viceroy Relzin
2/3
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Uncommon 2/3
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Deep-Ways Hunter 2BB
Creature - Human Warrior (U)
When ~ enters the battlefield destroy target creature you don't control. If that creature was a sliver, draw a card.
"Oof, that's a big one, glad that's out of the gene pool." - Sandor, Bounty Clerl
2/2
Spine Shooter 2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip - 3
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
[i]The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.[/i]
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
[i]They are so fast that the only part you can ever see of them is the claw.[/i]
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card, then discard a card."
[i]Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.[/i]
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
[i]After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.[/i]
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
[i]Zalovian soldiers polish their silver shield well all the time. Things as simple as reflecting sunlight at the right time may decide who lives and who dies.[/i]
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G [i](Choose both if you pay the entwine cost.)[/i]
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
[i]"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen[/i]
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
[i]The one advantage the humans have in Caderith is intellect - and they use it as effectively as possible.[/i]
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
[i]"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher[/i]
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
[i]"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar[/i]
3/3
Uncommon no. 3:
Garruk's Roar 2BG
Sorcery
Destroy target creature. Put a +1/+1 counter on target creature.
[i]"They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
United Charge 1GG
Instant
Creatures you control gain trample until end of turn.
[i]Desperation[/i]-If an opponent controls more than five creatures, creatures you control get +3/+3 until end of turn.
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Garruk's Roar 2BG
Sorcery (U)
Destroy target creature. Put a +1/+1 counter on target creature.
"They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
Quaking Sliver 1RR
Creature - Sliver (R)
Whenever ~ or another Sliver enters the battlefield under your control, target creature cannot block this turn.
4/3
next:
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
Modern Master 2022 - Imagine in the year of 2022, Wizards has decided to do a MM2022 which in it, there will be cards from Theros onwards so it can be a reprint from Theros, Tarkir and all other set afterwards... and they will consist of many cards that is staples for Modern format then (which most likely be somewhat similar to our current plus minus a few staples)