The world of Fespinia has beautiful princesses, fearsome dragons and brave knights. Join the valiant corps of Dragon Warriors as they rescue their young from the evil princesses whilst dealing with the Knights gallivanting around the countryside destroying their cities.
Blackplate Knight BB
Creature - Human Knight
First Strike
2/2
Break the Storehouses 2R
Sorcery
You can only cast Pillage if you control a Knight.
Destroy target artifact or land. Then you lose 2 life if you don't control a Princess.
Iron-Hard Egg W
Creature - Dragon
Defender, indestructible
At the beginning of your upkeep, you may pay 2W. If you do, Iron-Hard Egg Gets +4/+2, gains flying, and loses defender and indistructible.
0/2
Magical Arrows 2G
Enchantment - Aura
Enchant Creature.
Enchanted creature gets +2/+0 and gains reach.
The bane of the noble Dragon orders everywhere.
Disapprove 2UU
Instant (C)
Counter target spell.
Supremacy — If you control the permanent with the highest converted mana cost among all permanents on the battlefield, draw two cards.
"Power is wasted on these lizards." —Verassa, Sapphire Princess
Alonian TeaserU
Sorcery
Reveal the top three cards of your library. Choose one and put it onto your hand. Put the rest of the cards revealed this way in any order on top of your library.
Although the faeries of Alonia are smart, some are known to be very sloppy with secret keeping.
Undead Scaleback 4B
Creature - Zombie Dragon (C)
Undead Scaleback enters the battlefield tapped.
"I have no use for an abomination that slithers, Omarre. You should have found a way to salvage the wings." —Nocette, Obsidian Princess
4/5
Coalspark SlingR
Instant
Coalspark Sling deals 2 damage to target creature or player. If creature targeted this way is white or blue, Coalspark Sling deals 4 damage instead.
It just take a spark from a burning coal to cause a flashfire in the dry land.
Devoted Manservant 1WW
Creature - Human
Devoted Manservant cannot attack or block unless you control a Princess.
W, Sacrifice Devoted Manservant: Prevent all damage dealt to target Princess you control this turn
"For you my lady, I shall offer my life"
1/5
Scion of the Claw 3G
Creature - Human Princess (C)
When Scion of the Claw enters the battlefield, put a 3/3 green Beast creature token onto the battlefield.
"Summon enough direbacks, and even the mightiest dragon will fall beneath their teeth."
1/1
Dragonscale Broadsword2
Artifact - Equipment
Equipped creature gets +2/+2 and gains "3, t: Put a +1/+1 counter on this creature."
Equip 2
The scale has an empowering magic as powerful as the blood that the longer you wield it, the stronger you will be.
Scorchscale Berserker 4RR
Creature - Dragon Barbarian
Flying, Trample
1R: Scorchscale Berserker gets +1/+0 until end of turn. It gets an additional +1/+1 until end of turn unless any player pays 1
4/4
Princess Porpentine of Lillia 2GG
Legendary Creature - Elf Princess
Beast Sovereign (When this enters play, gain control of all Beasts. When it leaves play, return all Beasts to their owners.)
2/2
Towering Castle3
Artfact - Fortification
Fortified land has "T: search yor library for a land card, put onto the battlefield tapped, then shuffle your library. This land doesn't untap during you next untap step."
Fortify 3
In a familiar and long-past time and place, but a strange causality, the Predator, pride of the Rathi deathfleet, was forged beneath the Evincar's Stronghold. We follow its captain, Greven il-Vec, and his subordinates, as they strive to conquer the renegade tribes for Volrath's sake, and as they chafe under the caprices of their unseen Phyrexian over-masters...
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Ganesh Blessing1U
Enchantment - Aura
Enchanted creature gets +1/+1 and whenever this creature deals combat damage to a player or planeswalker, you may draw a card. The touch from God of Knowledge enlighten the mortal and the devas alike.
Deva WindriderwWW
Creature - Deva Knight
Flying RaveW(W: Swap Deva Windrider power and toughness until end of turn.)
1/3
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Common number 2:
Blood of Kadesh1B
Sorcery
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Awake to the WorldU
Counter target enchantment spell.
Draw a card. "Only whan you can see with your eyes can hold power over you. Leave your delusions behind and see the world as it truly is." - Harek, Anchor of Reality
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Common 3 of 9: (There's a foil card in this pack.)
Martial Ascetic1W
Creature - Human Monk "I once believed that I would follow the will of the Devas and wrest power from the hands of the Rakshasa lords, but destiny decided otherwise."
2/2
Zenith Deva4W
Creature - Deva Soldier
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Common 4 of 9:
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Rakshasa of the Fearsome Whip3B
Creature - Cat Demon Warrior (C)
Intimidate Effort - Rakshasa of the Fearsome Whip gets +2/+0 as long as you have activated abilities of three or more nonland permanents this turn. "Strength, skill, and pride over any 'righteous cause.'"
2/3
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Common 5 of 9:
Hollow Gandharva2B
Creature - Spirit Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
Laksm's Kinnara2GG (Kinnara is said to be centaur actually in wikis.. but it looks more like satyr given it stands on two leg so i put satyr creature type instead)
Creature - Satyr Dryad
Hexproof
When Laksm's Kinnara enters the battlefield, search your library for a forest card and put it into play tapped then shuffle your library. The kinnaras are magical guardian of Lady Laskm's grove. Everywhere they step, the buds blossom and the leaves sprout.
3/2
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
Common 6 out of 9:
See Beyond (reprint) 1U
Sorcery
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
steward of the Forsaken1WW
Creature - Human Monk
When Steward of the Forsaken enters the battlefield, put two 1/1 white human creature tokens onto the battlefield. "Rise, little one. Don't be afraid, for the deva have a great destiny in store for you."
1/2
[quote from="avatarz »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1624"]Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier (C)
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala1G
Creature — Human Shaman (C) T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool. When you are a whole with the universe, your potential is infinite too.
1/2
At the time I posted this, you didn't have a P/T on the card D: So I added one that seemed reasonable.
Common 8 out of 9:
Preemptive Reincarnation1W
Instant
Destroy target nonwhite creature. That creature's controller puts a 1/1 white spirit creature token onto the battlefield. The only hell you will go to is the one you find yourself in already.
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4 "The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
[i]The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.[/i]
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
[i]Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.[/i]
Zenith Deva4W
Creature - Deva Soldier (C)
Flying
[i]"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378[/i]
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.)
[i]"Finally I may prove why I rule these mortals!"[/i]
1/4
Hollow Gandharva2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
[i]The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.[i]
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
[i]"The deva whisper to me. they will judge my thoughts and prune them, so I will be able to stand between them without shame."[/i]
Child of the Mandala1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
[i]When you are a whole with the universe, your potential is infinite too.[/i]
1/2
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
[i]"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."[/i]
last common out of nine:
Enlightened Worker
Creature - Human
When Enlightened Worker enters the battlefield, discard a card, themn draw two cards.
[i]He works tirelessly, sifting the gold from the sand.[/i]
Festival of the Darmala2W
Instant
Prevent all combat damage that would be deald this turn.
draw a card.
[i]The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.[/i]
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier (C)
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala1G
Creature — Human Shaman (C) T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool. When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4 "The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card. The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Foil 1/1 :
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated. Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Ganapati Devotee3UU
Creature - Human Spellshaper (R foil) U, t, Discard a card: Draw three cards. You must know to whom you devote your life to and the path he would lead you. Was it to the wisdom and enlightenment or was it to the path of destruction?
3/4
Ravena the Dasamukha 2WB
Legendary Creature - Giant Deva Warrior (M foil)
Vigilance
Whenever Ravena attacks, you may attach an equipment card you control to it. 1WB: You may put an equipment card from your hand onto the battlefield. The ten-faced and hundred handed deva was the living proof that there truly is a being much more powerful than mere mortals living in the Vantrika.
3/4
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier (C)
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala1G
Creature — Human Shaman (C) T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool. When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4 "The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card. The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated. Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Uncommon 1/3
Vengeful Asura3RR
Creature- Elemental Spirit
Effort- Vengeful Asura has double strike as long as you have activated the abilities of three or more nonland permanents this turn.
5/1 It does not care how many scriptures you have memorized, or the number of your earthly possessions. If you have been wicked, nothing will save you from its blades. Abyssal Horror4BB 9This card is a reprint)
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2 The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier (C)
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit (C) Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala1G
Creature — Human Shaman (C) T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool. When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4 "The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card. The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated. Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Abyssal Horror4BB
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2 The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
Grasp the Utopia2U
Instant (U)
Each spell becomes a copy of Grasp the Utopia.
Draw a card.
Uncommon 3 of 3:
Asura of the Deep Earth3R
Creature - Elemental Spirit (U) 3R: Target player sacrifices a land. Activate this ability only any time you could cast a sorcery. It paused, golden in the light of the flames, and said only a single word: "Judgment."
2/2
Flames of Agharānī2R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1. R: Enchanted creature gets +1/+0 until end of turn.
When enchanted creature dies, you may return Flames of Agharānī from your graveyard to the battlefield.
[quote from="Ikeda »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1631"]Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Path of AsceticismG
Instant (C)
Regenerate target creature. It gains hexproof until end of turn. The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh1B
Sorcery (C)
Target player loses 2 life and you gain 4 life. Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva4W
Creature - Deva Soldier (C)
Flying "And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.) "Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva2B
Creature - Spirit (C) Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn. The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library. "The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala1G
Creature — Human Shaman (C) T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool. When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4 "The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card. The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated. Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Abyssal Horror4BB
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2 The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
Grasp the Utopia2U
Instant (U)
Each spell becomes a copy of Grasp the Utopia.
Draw a card.
Flames of Agharānī2R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1. R: Enchanted creature gets +1/+0 until end of turn.
When enchanted creature dies, you may return Flames of Agharānī from your graveyard to the battlefield.
Rare 1/1 :
There's art for both of these. Kinda
Rakanna, Rider of Punishment4WBR
Legendary Creature- Archon (R)
Flying, haste
When Rakanna, Rider of Punishment enters the battlefield, destroy all creatures with activated abilities. For each creature destroyed this way, Rakanna deals 2 damage to that creature's controller.
6/6 Art
OR:
Hungering Rakshasha3B
Creature- Demon (R)
Haste
Hungering Rakshasha can't block.
Effort- Pay 2B: Return ~ from the graveyard to the battlefield. Activate this ability only if you have activated the abilities of three or more nonland permanents this turn.
3/2
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Common 1/10:
Mana JetRUG
Instant
Add 4 mana of any one color to your mana pool.
Brainmelt1UB
Instant
Counter target spell.
Summon the Surgespark3UR
Sorcery
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Wedges, definitely.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Mutation1U(B/G)
Creature - Vedalken Wizard (G/U)(U/B)(B/G): Put a +1/+1 counter on target creature.
1/4
Magus of Vengeance1R(W/B)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Magus of the Throne1W(U/R)
Creature - Spirit Wizard (R/W)(W/U)(U/R): Draw a card. If you control a legendary creature, draw three cards instead, then put a card from your hand onto the top of your library.
1/3
Maybe: WUR headed by W, RUG headed by G, BGW headed by B, RWB headed by R, BUG headed by U?
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Changed the mana cost a bit. Also: yhy not just makee the central colors the colors that are the rest of the wedge's enemies? Wbr, Urg, Bgw, Rwu and Gub?
Common number 3:
Frontier ExplorerR
Creature - human scout
As long as you control a blue creature, Frontier explorer get's +1/+1 and has flying. "From the back of my riding hawk, i see an entire world of glory."
1/1
Devourer of hopeGUB
Creature - Horror
Flying, Deathtouch It eats the whole body - first, the meat, then the bones, and last the soul.
3/1
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier explorer get's +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Common #4:
Mana-Infused Blade2
Artifact - Equipment (C) Surge - Whenever you spend three or more mana, equipped creature gets +3/+0 until the end of turn. (You spend mana by paying with it)
Equip 2
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Common 5
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Battle Plans2U(R/W)
Instant
Creatures you control get +0/+1 until end of turn.
wow for the super colorful commons! hahaha.. still amazed at those..
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1[/quote]
Common 6 of 9 for foil ?
lets have something to help them fix the color at common..
Slushy Shoreline
Land (C)
Slushy Shoreline enters the battlefield tapped. t: Add 1 to your mana pool. t: Add W or U into your mana pool. Play this ability only if you control a mountains. The long snowy stretch of shoreline in Janem overflew with powerful energy that can only be extracted by the chosen few.
Talisman of the Deep2
Artifact (C) B, t: Add WG to your mana pool. To the citizen of the deep, the talisman was treated as a sacred object, only the high priest were allowed to interact with this object.
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
The talisman is basically a strictly worse selesnya signet...
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark 3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1[/quote]
Elvish Channeler G
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Scapesurge2GU
Sorcery
Untap up to two target lands. those lands become the basic land type of your choice until end of turn.
Nostalgic contemplation1B(G/W)
Sorcery
Return target creature card from your graveyerd to you hand. you gain 4 life.
Bonus points: The guy who did the proposed art for Hungering Rakshasa actually produced art for Magic before.
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Common 9 of 9: (There's a foil card in this pack.)
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Spirit Ward3W
Instant (C)
Up to two target permanents you control gain protection from the color of your choice until end of turn. "Just because Ryagon stands at the hub of four other realms does not mean that their influence shall change her." —Isela, archmage of Ryagon
Hahahaha ya i realised it's much worse than the signets
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Foil 1 of 1: (There's a foil card in this pack.)
Talisman of the Deep2
Artifact (U) 2, t: Add three mana in any combination of W, B and/or G to your mana pool. To the citizen of the deep, the talisman was treated as a sacred object, only the high priest were allowed to interact with this object.
Mindcarve
Sorcery (R ~ i guess)
Look at the top five cards of target player library. You may choose up to two cards and put them into its owner graveyard, then put the rest on top of its owner library in any order. The lobotomist of the Armiel Clan, prevent any problems before it came up in any of their opposition mind.
Hahahaha ya i realised it's much worse than the signets
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature - Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Uncommon 1/10:
Rampaging Fluxbeast2URG
Creature - Elemental Beast
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Keeper of JusticeUW(2/R)
Creature - Human Wizard
When Keeper of Justice enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
1/1
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature — Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature — Elf Shaman (C) t, Pay 1 life: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control. Not everybody is lucky enough to see the light and be here to tell us.
Uncommon 3/3
Temple Spider2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Stigias Initiate1BG
Creature - Tortoise (U)
Tortoise spells you cast cost 1 less to cast. Threshold— As long as you have seven or more cards in your graveyard, you may cast Tortoise cards from your graveyard.
2/2
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature — Human Wizard (Foil Uncommon) (W/B)(B/R)(R/W): Magus of Vengeance deals 1 damage to target attacking creature and you gain 1 life.
2/2
Frontier ExplorerR
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature — Elf Shaman (C) t, Pay 1 life: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control. Not everybody is lucky enough to see the light and be here to tell us.
Temple Spider2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Fixed Magus of Vengeance, sorry about that, might have made it a bit OP for a common so I made it less powerful and made it a foil uncommon instead of a common.
Revelation of FlameXXRR(W/U)
Sorcery
Revelation of Flame deals X damage divided among up to X target creatures and/or players and you draw X cards.
Nobility XXXRWU(If you cast this card for its Nobility cost, you gain X life in addition to its other effects.)
Lightflame Warlord2WRB
Creature - Human Warrior
Haste, First Strike
Soldiers you control get +1/+1 and have first strike.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Creature - Human Knight
First Strike
2/2
Break the Storehouses 2R
Sorcery
You can only cast Pillage if you control a Knight.
Destroy target artifact or land. Then you lose 2 life if you don't control a Princess.
Iron-Hard Egg W
Creature - Dragon
Defender, indestructible
At the beginning of your upkeep, you may pay 2W. If you do, Iron-Hard Egg Gets +4/+2, gains flying, and loses defender and indistructible.
0/2
Magical Arrows 2G
Enchantment - Aura
Enchant Creature.
Enchanted creature gets +2/+0 and gains reach.
The bane of the noble Dragon orders everywhere.
Disapprove 2UU
Instant (C)
Counter target spell.
Supremacy — If you control the permanent with the highest converted mana cost among all permanents on the battlefield, draw two cards.
"Power is wasted on these lizards." —Verassa, Sapphire Princess
Alonian TeaserU
Sorcery
Reveal the top three cards of your library. Choose one and put it onto your hand. Put the rest of the cards revealed this way in any order on top of your library.
Although the faeries of Alonia are smart, some are known to be very sloppy with secret keeping.
Undead Scaleback 4B
Creature - Zombie Dragon (C)
Undead Scaleback enters the battlefield tapped.
"I have no use for an abomination that slithers, Omarre. You should have found a way to salvage the wings." —Nocette, Obsidian Princess
4/5
Coalspark SlingR
Instant
Coalspark Sling deals 2 damage to target creature or player. If creature targeted this way is white or blue, Coalspark Sling deals 4 damage instead.
It just take a spark from a burning coal to cause a flashfire in the dry land.
Devoted Manservant 1WW
Creature - Human
Devoted Manservant cannot attack or block unless you control a Princess.
W, Sacrifice Devoted Manservant: Prevent all damage dealt to target Princess you control this turn
"For you my lady, I shall offer my life"
1/5
Scion of the Claw 3G
Creature - Human Princess (C)
When Scion of the Claw enters the battlefield, put a 3/3 green Beast creature token onto the battlefield.
"Summon enough direbacks, and even the mightiest dragon will fall beneath their teeth."
1/1
Dragonscale Broadsword2
Artifact - Equipment
Equipped creature gets +2/+2 and gains "3, t: Put a +1/+1 counter on this creature."
Equip 2
The scale has an empowering magic as powerful as the blood that the longer you wield it, the stronger you will be.
Scorchscale Berserker 4RR
Creature - Dragon Barbarian
Flying, Trample
1R: Scorchscale Berserker gets +1/+0 until end of turn. It gets an additional +1/+1 until end of turn unless any player pays 1
4/4
Princess Porpentine of Lillia 2GG
Legendary Creature - Elf Princess
Beast Sovereign (When this enters play, gain control of all Beasts. When it leaves play, return all Beasts to their owners.)
2/2
Towering Castle 3
Artfact - Fortification
Fortified land has "T: search yor library for a land card, put onto the battlefield tapped, then shuffle your library. This land doesn't untap during you next untap step."
Fortify 3
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ganesh Blessing1U
Enchantment - Aura
Enchanted creature gets +1/+1 and whenever this creature deals combat damage to a player or planeswalker, you may draw a card.
The touch from God of Knowledge enlighten the mortal and the devas alike.
Deva WindriderwWW
Creature - Deva Knight
Flying
Rave W (W: Swap Deva Windrider power and toughness until end of turn.)
1/3
Path of AsceticismG
Instant
Regenerate target creature. It gained hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Instant
Regenerate target creature. It gained hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Common number 2:
Blood of Kadesh 1B
Sorcery
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Awake to the World U
Counter target enchantment spell.
Draw a card.
"Only whan you can see with your eyes can hold power over you. Leave your delusions behind and see the world as it truly is." - Harek, Anchor of Reality
Instant
Regenerate target creature. It gained hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Common 3 of 9: (There's a foil card in this pack.)
Martial Ascetic 1W
Creature - Human Monk
"I once believed that I would follow the will of the Devas and wrest power from the hands of the Rakshasa lords, but destiny decided otherwise."
2/2
Zenith Deva 4W
Creature - Deva Soldier
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Instant
Regenerate target creature. It gained hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Rakshasa of the Fearsome Whip 3B
Creature - Cat Demon Warrior (C)
Intimidate
Effort - Rakshasa of the Fearsome Whip gets +2/+0 as long as you have activated abilities of three or more nonland permanents this turn.
"Strength, skill, and pride over any 'righteous cause.'"
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Regenerate target creature. It gained hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Common 5 of 9:
Hollow Gandharva2B
Creature - Spirit
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
Laksm's Kinnara2GG (Kinnara is said to be centaur actually in wikis.. but it looks more like satyr given it stands on two leg so i put satyr creature type instead)
Creature - Satyr Dryad
Hexproof
When Laksm's Kinnara enters the battlefield, search your library for a forest card and put it into play tapped then shuffle your library.
The kinnaras are magical guardian of Lady Laskm's grove. Everywhere they step, the buds blossom and the leaves sprout.
3/2
Instant
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
Common 6 out of 9:
See Beyond (reprint) 1U
Sorcery
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
steward of the Forsaken 1WW
Creature - Human Monk
When Steward of the Forsaken enters the battlefield, put two 1/1 white human creature tokens onto the battlefield.
"Rise, little one. Don't be afraid, for the deva have a great destiny in store for you."
1/2
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
When you are a whole with the universe, your potential is infinite too.
1/2
At the time I posted this, you didn't have a P/T on the card D: So I added one that seemed reasonable.
Common 8 out of 9:
Preemptive Reincarnation 1W
Instant
Destroy target nonwhite creature. That creature's controller puts a 1/1 white spirit creature token onto the battlefield.
The only hell you will go to is the one you find yourself in already.
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
[i]The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.[/i]
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
[i]Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.[/i]
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
[i]"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378[/i]
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR(RRR: Switch this creature's power and toughness until end of turn.)
[i]"Finally I may prove why I rule these mortals!"[/i]
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
[i]The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.[i]
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
[i]"The deva whisper to me. they will judge my thoughts and prune them, so I will be able to stand between them without shame."[/i]
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
[i]When you are a whole with the universe, your potential is infinite too.[/i]
1/2
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
[i]"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."[/i]
last common out of nine:
Enlightened Worker
Creature - Human
When Enlightened Worker enters the battlefield, discard a card, themn draw two cards.
[i]He works tirelessly, sifting the gold from the sand.[/i]
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be deald this turn.
draw a card.
[i]The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.[/i]
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card.
The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Foil 1/1 :
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated.
Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Ganapati Devotee 3UU
Creature - Human Spellshaper (R foil)
U, t, Discard a card: Draw three cards.
You must know to whom you devote your life to and the path he would lead you. Was it to the wisdom and enlightenment or was it to the path of destruction?
3/4
Ravena the Dasamukha 2WB
Legendary Creature - Giant Deva Warrior (M foil)
Vigilance
Whenever Ravena attacks, you may attach an equipment card you control to it.
1WB: You may put an equipment card from your hand onto the battlefield.
The ten-faced and hundred handed deva was the living proof that there truly is a being much more powerful than mere mortals living in the Vantrika.
3/4
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card.
The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated.
Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Uncommon 1/3
Vengeful Asura 3RR
Creature- Elemental Spirit
Effort- Vengeful Asura has double strike as long as you have activated the abilities of three or more nonland permanents this turn.
5/1
It does not care how many scriptures you have memorized, or the number of your earthly possessions. If you have been wicked, nothing will save you from its blades.
Abyssal Horror 4BB 9This card is a reprint)
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2
The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card.
The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated.
Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Abyssal Horror 4BB
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2
The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
Grasp the Utopia 2U
Instant (U)
Each spell becomes a copy of Grasp the Utopia.
Draw a card.
Uncommon 3 of 3:
Asura of the Deep Earth 3R
Creature - Elemental Spirit (U)
3R: Target player sacrifices a land. Activate this ability only any time you could cast a sorcery.
It paused, golden in the light of the flames, and said only a single word: "Judgment."
2/2
Flames of Agharānī 2R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
R: Enchanted creature gets +1/+0 until end of turn.
When enchanted creature dies, you may return Flames of Agharānī from your graveyard to the battlefield.
Instant (C)
Regenerate target creature. It gains hexproof until end of turn.
The path leads us away from sorrowful life, breaking the life and death cycle to the land of joy.
Blood of Kadesh 1B
Sorcery (C)
Target player loses 2 life and you gain 4 life.
Kadesh, the god of blood and darkness, rewards his worshippers in... unusual ways.
Zenith Deva 4W
Creature - Deva Soldier (C)
Flying
"And a great cry came from the west, for the blood of Udara had spilled across the earth. North and south came, along with the stricken east, to avenge their fallen brother." —The Kitāba, verse 378
2/5
Rakshasa of the Unstained Sword 5R
Creature - Elephant Demon Warrior (C)
Double strike
Rave RRR (RRR: Switch this creature's power and toughness until end of turn.)
"Finally I may prove why I rule these mortals!"
1/4
Hollow Gandharva 2B
Creature - Spirit (C)
Effort - Hollow Gandharvas gains +1/+1 and intimidate as long as you have activated abilities of three or more nonland permanents this turn.
The people of Vantrika believed that they will be reborn as deva after they died. In fact, many descended to the underworld and become gandharvas and roam on the surface of the earth looking for salvations.
2/2
See Beyond 1U
Sorcery (C)
Draw two cards, then shuflle a card from you hand into you library.
"The deva whisper to me. they will judge my thoughts an prune them, so I will be able to stand between them without shame."
Child of the Mandala 1G
Creature — Human Shaman (C)
T, Reveal a card from your hand: Add one mana of any of that card's colors to your mana pool.
When you are a whole with the universe, your potential is infinite too.
1/2
Hungering Shesha 2GG
Creature- Snake
As long as Hungering Shesha's power is greater than 3, it has intimidate.
Rave 2G (2G: Switch this creature's power and toughness until end of turn.)
2/4
"The snake is a cunning creature. Concealing its head behind its coils its tail shakes like a worm. The only time you see its true form is when it strikes."
Festival of the Darmala 2W
Instant
Prevent all combat damage that would be dealt this turn.
draw a card.
The Darmala are kindli souls that were trapped between the worlds in the way to the afterlife. This festival of quiet prayers releases all of the year's Darmala, and it's holiness cannot be broken.
Dark Banishing2B
Instant (U foil)
Destroy target non-black creature. It can't be regenerated.
Vijasa do not know what hit him, his limbs felt numb and his body disintegrate into darkness. He heard Naesya's laughter in the background but he couldn't even scream. He knew this was his end.
Abyssal Horror 4BB
Creature- Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2
The wisest ascetic looked into it and knew that even reason was worthless against the great powers.
Grasp the Utopia 2U
Instant (U)
Each spell becomes a copy of Grasp the Utopia.
Draw a card.
Flames of Agharānī 2R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
R: Enchanted creature gets +1/+0 until end of turn.
When enchanted creature dies, you may return Flames of Agharānī from your graveyard to the battlefield.
Rare 1/1 :
There's art for both of these. Kinda
Rakanna, Rider of Punishment 4WBR
Legendary Creature- Archon (R)
Flying, haste
When Rakanna, Rider of Punishment enters the battlefield, destroy all creatures with activated abilities. For each creature destroyed this way, Rakanna deals 2 damage to that creature's controller.
6/6
Art
OR:
Hungering Rakshasha 3B
Creature- Demon (R)
Haste
Hungering Rakshasha can't block.
Effort- Pay 2B: Return ~ from the graveyard to the battlefield. Activate this ability only if you have activated the abilities of three or more nonland permanents this turn.
3/2
Art
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Common 1/10:
Mana Jet RUG
Instant
Add 4 mana of any one color to your mana pool.
Brainmelt 1UB
Instant
Counter target spell.
Summon the Surgespark 3UR
Sorcery
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Magus of Mutation 1U(B/G)
Creature - Vedalken Wizard
(G/U)(U/B)(B/G): Put a +1/+1 counter on target creature.
1/4
Magus of Vengeance 1R(W/B)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Magus of the Throne 1W(U/R)
Creature - Spirit Wizard
(R/W)(W/U)(U/R): Draw a card. If you control a legendary creature, draw three cards instead, then put a card from your hand onto the top of your library.
1/3
Maybe: WUR headed by W, RUG headed by G, BGW headed by B, RWB headed by R, BUG headed by U?
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Changed the mana cost a bit. Also: yhy not just makee the central colors the colors that are the rest of the wedge's enemies? Wbr, Urg, Bgw, Rwu and Gub?
Common number 3:
Frontier Explorer R
Creature - human scout
As long as you control a blue creature, Frontier explorer get's +1/+1 and has flying.
"From the back of my riding hawk, i see an entire world of glory."
1/1
Devourer of hope GUB
Creature - Horror
Flying, Deathtouch
It eats the whole body - first, the meat, then the bones, and last the soul.
3/1
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier explorer get's +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Common #4:
Mana-Infused Blade 2
Artifact - Equipment (C)
Surge - Whenever you spend three or more mana, equipped creature gets +3/+0 until the end of turn. (You spend mana by paying with it)
Equip 2
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Common 5
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Battle Plans 2U(R/W)
Instant
Creatures you control get +0/+1 until end of turn.
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1[/quote]
Common 6 of 9 for foil ?
lets have something to help them fix the color at common..
Slushy Shoreline
Land (C)
Slushy Shoreline enters the battlefield tapped.
t: Add 1 to your mana pool.
t: Add W or U into your mana pool. Play this ability only if you control a mountains.
The long snowy stretch of shoreline in Janem overflew with powerful energy that can only be extracted by the chosen few.
Talisman of the Deep2
Artifact (C)
B, t: Add W G to your mana pool.
To the citizen of the deep, the talisman was treated as a sacred object, only the high priest were allowed to interact with this object.
Elvish ChannelerG
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace menages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1[/quote]
Elvish Channeler G
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Scapesurge 2GU
Sorcery
Untap up to two target lands. those lands become the basic land type of your choice until end of turn.
Nostalgic contemplation 1B(G/W)
Sorcery
Return target creature card from your graveyerd to you hand. you gain 4 life.
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish Channeler G
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation 1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Common 9 of 9: (There's a foil card in this pack.)
Extradite 3W
Instant (C)
Exile target attacking creature.
"Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Spirit Ward 3W
Instant (C)
Up to two target permanents you control gain protection from the color of your choice until end of turn.
"Just because Ryagon stands at the hub of four other realms does not mean that their influence shall change her." —Isela, archmage of Ryagon
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature - Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature - Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature - Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature - Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish Channeler G
Creature - Elf Shaman (C)
Pay 1 life, t: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation 1B(G/W)
Sorcery
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite 3W
Instant (C)
Exile target attacking creature.
"Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Foil 1 of 1: (There's a foil card in this pack.)
Talisman of the Deep2
Artifact (U)
2, t: Add three mana in any combination of W, B and/or G to your mana pool.
To the citizen of the deep, the talisman was treated as a sacred object, only the high priest were allowed to interact with this object.
Mindcarve
Sorcery (R ~ i guess)
Look at the top five cards of target player library. You may choose up to two cards and put them into its owner graveyard, then put the rest on top of its owner library in any order.
The lobotomist of the Armiel Clan, prevent any problems before it came up in any of their opposition mind.
Uncommon 1/10:
Rampaging Fluxbeast 2URG
Creature - Elemental Beast
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Keeper of Justice UW(2/R)
Creature - Human Wizard
When Keeper of Justice enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
1/1
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature — Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish Channeler G
Creature — Elf Shaman (C)
t, Pay 1 life: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation 1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite 3W
Instant (C)
Exile target attacking creature.
"Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve (U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order.
The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast 2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp 1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control.
Not everybody is lucky enough to see the light and be here to tell us.
Uncommon 3/3
Temple Spider 2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Stigias Initiate 1BG
Creature - Tortoise (U)
Tortoise spells you cast cost 1 less to cast.
Threshold— As long as you have seven or more cards in your graveyard, you may cast Tortoise cards from your graveyard.
2/2
Fixed Magus of Vengeance, sorry about that, might have made it a bit OP for a common so I made it less powerful and made it a foil uncommon instead of a common.
Revelation of Flame XXRR(W/U)
Sorcery
Revelation of Flame deals X damage divided among up to X target creatures and/or players and you draw X cards.
Nobility XXXRWU (If you cast this card for its Nobility cost, you gain X life in addition to its other effects.)
Lightflame Warlord 2WRB
Creature - Human Warrior
Haste, First Strike
Soldiers you control get +1/+1 and have first strike.
4/3