Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Common 4/10
Magistrate's CurseUW
Enchantment
Your opponents can't search their libraries In one of few press releases from the magistrate himself, he claimed that he acted "for the good of my people", and that he has seen what lies in those ruins and how he hopes never to see them again.
CuriosityR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
CuriosityR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Common 5/10
Deep Temple Slobberer 3W
Creature - Horror Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Deep Water Pilferer2U
Creature - Merfolk Rogue Depth Dweller - As long as you have an island in your graveyard, Deep Water Pilferer has "whenever this creature deals combat damage to a player, Excavate 2 (Look at the top two cards of your library. You may put them into your graveyard.)"
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ok guys excavate seems neat but what happens if you don't put the cards into your graveyard? There's no reveal clause so rearranging the cards as you put then back on top is a real possibility for cheaters.
Additionally Curiosity is already a card so I renamed it, sorry.
Common 6/10
Relic Diver2UU
Creature - Merfolk Rogue
Islandwalk
When ~ enters the battlefield you may return target instant or sorcery from your graveyard to your hand.
2/3 The merfolk of the docks district are invaluable to excavaters being one of few ways to deal with flooded sections of the under-ruin.
Ruin Gheist2W
Creature - Spirit
Defender t: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Gheist2W
Creature - Spirit
Defender t: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Common 7/10
Undeciphered Glyph2 t: add 1 to your mana pool 3, t, sacrifice ~: draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
King's Faeries1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way. According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
Pilferer of Antiquities1UU Creature - Human Rouge
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Peek Throgh the TunnelsU sorcery
Delve
Draw a card, then discard a card. "I see a light! Over here!" - anonymous trasure hunter, last words
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
: add 1 to your mana pool 3, , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Common 9/10
Deep Temple Slobberer3W
Creature - Horror (C) Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Brief DigU
Sorcery (C)
Excavate 2 (Look at the top four cards of your library. You may put them into your graveyard.)
Draw a card.
Fungal Serum3G
Instant (C)
Delve
Target creature gets +4/+4 until end of round. The glowing mushrooms of the depths are known to have strange properties.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
: add 1 to your mana pool 3, , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C) Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Common 10/10
Peek Throgh the TunnelsU
sorcery
You may remove a blue card in your graveyard from the game instead of paying ~'s mana cost
Excavate 2
Draw a card, then discard a card.
"I see a light! Over here!" - anonymous trasure hunter, last words
King's Faeries1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way.
According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
: add 1 to your mana pool 3, , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C) Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Common 10/10
Peek Throgh the TunnelsU
sorcery
You may remove a blue card in your graveyard from the game instead of paying ~'s mana cost
Excavate 2
Draw a card, then discard a card.
"I see a light! Over here!" - anonymous trasure hunter, last words
King's Faeries1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way.
According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
tap symbol : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
tap symbol : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
tap symbol : add 1 to your mana pool
3, tap symbol , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Uncommon 1/3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that"
OR
Barracade Golem5
Artifact Creature - Golem
Defender T, Exile Barricade Golem: Return all attacking creatures to their owners hand. Players cannot cast creature spells for the rest of the turn.
4/4
OR
Seasoned Relic Hunter2UU
Creature - Human Rogue
Whenever you excavate, if an artifact of converted mana cost 3 or less is in your graveyard, you may return it from your graveyard to your hand.
2/3 "When you learn where to look and where not to look your odds of surviving and finding something valuable becomes much greater"
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender t : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2 t : add 1 to your mana pool 3, t , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that"
Uncommon 2/3 Reckless Archaeologist1R
Creature - Human Artificer
Whenever you excavate, if you put an artifact card into graveyard this way, you may sacrifice Reckless Archaeologist. If you do, put that card into your hand. "No no no, I wanted that!" - Janum the archaeologist last words.
2/1
or
Relic Prodigy1U
Creature - Human Artificer Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library." If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
or
Absorb Essence5W
Instant
Delve
Destroy target artifact or enchantment. You gain life equals to its converted mana cost. As the relic crumbles, the wounds inflicted to the alabaster mage heals.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender t : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
Artifact - Glyph t : add 1 to your mana pool 3, t , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library." If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Uncommon 3/3
Ancient Hyroglyph2
Artifact - Glyph t, sacrifice ~: draw a card for each other glyph you control. "... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Magistrate's Shadow1W
Sorcery
At the beginning of your next upkeep, remove target creature from the game. The townspeople avoid business with the magistrate not only because of the guards, but because business with the magistrate never ends well for your party.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender t : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
Artifact - Glyph t : add 1 to your mana pool 3, t , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library." If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph2
Artifact - Glyph t, sacrifice ~: draw a card for each other glyph you control. "... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Rare 1/1
Myco-HydraxG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Tunneler Wurm5GG
Creature - Wurm
Trample
Whenever ~ attacks creatures with power less than ~'s power cannot block creatures you control this turn.
5/5 "Just follow the wurm, nothing's stupid enough to get in its way." - Hork, Goblin Miner
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the magistrate, srange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the magistrate suppressing all knowledge of them?
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
Artifact - Glyph
t : add 1 to your mana pool 3, t , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
2/2
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that."
Relic Prodigy1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library." If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph2
Artifact - Glyph
t, sacrifice ~: draw a card for each other glyph you control. "... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Myco-HydraxG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Garlack is a land of deep chasms and ckiffs, with few to none plains. There are very few safe peaks, and sometimes, they, too can crumble...
Siel is a plane of jungle and forest, that civilisation had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilasaton is spreading fast ant wide, and the wilds have to fight or face doom...
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Common 1/10
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) ) "You see those trees? They all have to go."
Educated Gentleman1W
Creature - Human (C) Civilized - As long as you control a non-basic land, Educated Gentleman gets +2/+2.
1/1 "Of course I know all about the flora and fauna of the wilds... I just refuse to be anywhere near them."
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Common 2/10
Long Fang Krawd2G
Creature - Beast 1R: ~ gains first strike until end of turn.
3/2
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Common 3/10 Reclaim the Land1G
Instant
Remove all Industry counter from all lands you control. Draw a card. "Enough is enough!" Galinma, Elvish High Priest
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Common 4/10
Fen Bonecruncher2BB
Creature - Crocodile
Swamp Habitat (You may pair this creature with an unpaired swamp when either enters the battlefield under your control. They remain paired for as long as you control both.)
As long as ~ is paired with a swamp it has deathtouch.
3/3
Habitat is basically soulbond with lands. At common I imagine it only buffs the creature, but at higher rarities the land might get some powers too.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Artifice's Surge1BB
Sorcery
Search your library for a basic swamp, reveal it, and put it into your hand. Then shuffle your library. Then you may Develop. (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) ) "Look at this place, once it was a bog serving civilation no purpose. Now it is a factory producing valuable goods for society." - Elgar Smit, Industrialist
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Common 5/10
Industrial Goblin1R
Creature - Goblin
At the beginning of your upkeep, you mey develop (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.)
Seil Forest
Land - Forest
~ comes into play tapped. t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped. t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Common 6/10 Bleakstrand Weaver2GG
Creature - Spider
Reach
As long as you control two or swamps ~ has deathtouch
2/4
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
We need some red in here...
common number 7:
Reclaim the Factories1R Sorcery (c)
Reclaim the Factories deals 3 damage to target creature or player. untamed - If you control no lands with industry counter on them, Reclaim the Factories deals 5 damagw to that creature of player instead and the damage can't be prevented. "Civilsation will be crushed, and nature's force will be revealed to all." - Umanara, sylvan druid
Deplete the ResourcesR Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
[quote from="scrad_the_wanderer »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1546"]
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
Common 8/10
Spear Volley3RR
Sorcery
~ deals 4 damage divided as you choose amongst up to four target creatures and/or players.
Seismic Fist2RR
Sorcery
Destroy target land. If that land has an industry counter on it ~ deals 3 damage to its controller.
Flamebelcher Gila2R
Creature - Lizard R: ~ gets +1/+0 until end of turn.
1/3
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped. (t: add G to your mana pool.)
Pay one colored mana, t: Add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests you may cast Savannah Ambusher as though it had flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: ~ gets +1/+0 until end of turn.
1/3
Common 9/10 Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Razor Barbwire1
Artifact - Fortification
Fortified land has "2, t: It deals 2 damage to target attacking creature."
Fortify 1
Mason's GuileU
Instant
Attach target fortification to target land. In the world where magic meets technology, the most impossible thing to mind can be done in just a mere blink.
I've fixed up the formatting and wording for several existing cards. Please feel free to adjust if you disagree with any changes.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Common 10 of 10:
Pathrazer Armodon3G
Creature - Elephant (C)
When Pathrazer Armodon enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. "The woods will grow back. You, however, will not." —Irasala, woodland avenger
4/4
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Uncommon 1/3
Primal Impulse2RG
Sorcery
Gain control of target creature until end of turn. Untap that creature it gets +2/+2 and gains haste until end of turn. "First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln, Former first lieutenent of New Galvin.
Gruesome Display3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Uncommon 2 of 3:
Wall of Sunlight2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight. Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Civilize3UU
Sorcery (U)
Gain control of target red or green creature. (This effect lasts indefinitely.) "I saw the Sylvan ambassador at Viscount Marqadt's little soirée last night — and when he sipped his tea, he didn't raise his little finger as he lifted the cup!" —Lady Tidmael
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Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Common 4/10
Magistrate's Curse UW
Enchantment
Your opponents can't search their libraries
In one of few press releases from the magistrate himself, he claimed that he acted "for the good of my people", and that he has seen what lies in those ruins and how he hopes never to see them again.
Curiosity R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Curiosity R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Common 5/10
Deep Temple Slobberer 3W
Creature - Horror
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Deep Water Pilferer 2U
Creature - Merfolk Rogue
Depth Dweller - As long as you have an island in your graveyard, Deep Water Pilferer has "whenever this creature deals combat damage to a player, Excavate 2 (Look at the top two cards of your library. You may put them into your graveyard.)"
1/2
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ok guys excavate seems neat but what happens if you don't put the cards into your graveyard? There's no reveal clause so rearranging the cards as you put then back on top is a real possibility for cheaters.
Additionally Curiosity is already a card so I renamed it, sorry.
Common 6/10
Relic Diver 2UU
Creature - Merfolk Rogue
Islandwalk
When ~ enters the battlefield you may return target instant or sorcery from your graveyard to your hand.
2/3
The merfolk of the docks district are invaluable to excavaters being one of few ways to deal with flooded sections of the under-ruin.
Ruin Gheist 2W
Creature - Spirit
Defender
t: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Gheist 2W
Creature - Spirit
Defender
t: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Common 7/10
Undeciphered Glyph 2
t: add 1 to your mana pool
3, t, sacrifice ~: draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
King's Faeries 1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way.
According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
i choose undeciphred glyph.
common number 8:
Pilferer of Antiquities 1UU
Creature - Human Rouge
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Peek Throgh the Tunnels U
sorcery
Delve
Draw a card, then discard a card.
"I see a light! Over here!" - anonymous trasure hunter, last words
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
: add 1 to your mana pool
3, , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Common 9/10
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Brief Dig U
Sorcery (C)
Excavate 2 (Look at the top four cards of your library. You may put them into your graveyard.)
Draw a card.
Fungal Serum 3G
Instant (C)
Delve
Target creature gets +4/+4 until end of round.
The glowing mushrooms of the depths are known to have strange properties.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
: add 1 to your mana pool
3, , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Common 10/10
Peek Throgh the Tunnels U
sorcery
You may remove a blue card in your graveyard from the game instead of paying ~'s mana cost
Excavate 2
Draw a card, then discard a card.
"I see a light! Over here!" - anonymous trasure hunter, last words
King's Faeries 1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way.
According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
: add 1 to your mana pool
3, , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Common 10/10
Peek Throgh the Tunnels U
sorcery
You may remove a blue card in your graveyard from the game instead of paying ~'s mana cost
Excavate 2
Draw a card, then discard a card.
"I see a light! Over here!" - anonymous trasure hunter, last words
King's Faeries 1U
Creature - Faerie
Flying
Whenever ~ would deal damage to an opponent, you may prevent that damage. If you do, each player draws a card for each damage prevented this way.
According to floklore, the King's Faeries were messengers of the ancient city, and those who listen can still hear their messages.
1/1
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
tap symbol : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
tap symbol : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
tap symbol : add 1 to your mana pool
3, tap symbol , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Uncommon 1/3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that"
OR
Barracade Golem 5
Artifact Creature - Golem
Defender
T, Exile Barricade Golem: Return all attacking creatures to their owners hand. Players cannot cast creature spells for the rest of the turn.
4/4
OR
Seasoned Relic Hunter 2UU
Creature - Human Rogue
Whenever you excavate, if an artifact of converted mana cost 3 or less is in your graveyard, you may return it from your graveyard to your hand.
2/3
"When you learn where to look and where not to look your odds of surviving and finding something valuable becomes much greater"
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
t : add 1 to your mana pool
3, t , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that"
Uncommon 2/3
Reckless Archaeologist1R
Creature - Human Artificer
Whenever you excavate, if you put an artifact card into graveyard this way, you may sacrifice Reckless Archaeologist. If you do, put that card into your hand.
"No no no, I wanted that!" - Janum the archaeologist last words.
2/1
or
Relic Prodigy1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library."
If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
or
Absorb Essence5W
Instant
Delve
Destroy target artifact or enchantment. You gain life equals to its converted mana cost.
As the relic crumbles, the wounds inflicted to the alabaster mage heals.
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
Artifact - Glyph
t : add 1 to your mana pool
3, t , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library."
If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Uncommon 3/3
Ancient Hyroglyph 2
Artifact - Glyph
t, sacrifice ~: draw a card for each other glyph you control.
"... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Magistrate's Shadow 1W
Sorcery
At the beginning of your next upkeep, remove target creature from the game.
The townspeople avoid business with the magistrate not only because of the guards, but because business with the magistrate never ends well for your party.
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
Artifact - Glyph
t : add 1 to your mana pool
3, t , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library."
If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph 2
Artifact - Glyph
t, sacrifice ~: draw a card for each other glyph you control.
"... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Rare 1/1
Myco-Hydra xG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Tunneler Wurm 5GG
Creature - Wurm
Trample
Whenever ~ attacks creatures with power less than ~'s power cannot block creatures you control this turn.
5/5
"Just follow the wurm, nothing's stupid enough to get in its way." - Hork, Goblin Miner
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the magistrate, srange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the magistrate suppressing all knowledge of them?
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
Artifact - Glyph
t : add 1 to your mana pool
3, t , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
2/2
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that."
Relic Prodigy 1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library."
If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph 2
Artifact - Glyph
t, sacrifice ~: draw a card for each other glyph you control.
"... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Myco-Hydra xG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Garlack is a land of deep chasms and ckiffs, with few to none plains. There are very few safe peaks, and sometimes, they, too can crumble...
Siel is a plane of jungle and forest, that civilisation had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilasaton is spreading fast ant wide, and the wilds have to fight or face doom...
Common 1/10
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
"You see those trees? They all have to go."
Educated Gentleman 1W
Creature - Human (C)
Civilized - As long as you control a non-basic land, Educated Gentleman gets +2/+2.
1/1
"Of course I know all about the flora and fauna of the wilds... I just refuse to be anywhere near them."
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Common 2/10
Long Fang Krawd 2G
Creature - Beast
1R: ~ gains first strike until end of turn.
3/2
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Common 3/10
Reclaim the Land 1G
Instant
Remove all Industry counter from all lands you control. Draw a card.
"Enough is enough!" Galinma, Elvish High Priest
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Common 4/10
Fen Bonecruncher 2BB
Creature - Crocodile
Swamp Habitat (You may pair this creature with an unpaired swamp when either enters the battlefield under your control. They remain paired for as long as you control both.)
As long as ~ is paired with a swamp it has deathtouch.
3/3
Habitat is basically soulbond with lands. At common I imagine it only buffs the creature, but at higher rarities the land might get some powers too.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Artifice's Surge 1BB
Sorcery
Search your library for a basic swamp, reveal it, and put it into your hand. Then shuffle your library. Then you may Develop. (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
"Look at this place, once it was a bog serving civilation no purpose. Now it is a factory producing valuable goods for society." - Elgar Smit, Industrialist
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Common 5/10
Industrial Goblin 1R
Creature - Goblin
At the beginning of your upkeep, you mey develop (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.)
Seil Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Common 6/10
Bleakstrand Weaver 2GG
Creature - Spider
Reach
As long as you control two or swamps ~ has deathtouch
2/4
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
We need some red in here...
common number 7:
Reclaim the Factories 1R
Sorcery (c)
Reclaim the Factories deals 3 damage to target creature or player.
untamed - If you control no lands with industry counter on them, Reclaim the Factories deals 5 damagw to that creature of player instead and the damage can't be prevented.
"Civilsation will be crushed, and nature's force will be revealed to all." - Umanara, sylvan druid
Deplete the Resources R
Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
Common 8/10
Spear Volley 3RR
Sorcery
~ deals 4 damage divided as you choose amongst up to four target creatures and/or players.
Seismic Fist 2RR
Sorcery
Destroy target land. If that land has an industry counter on it ~ deals 3 damage to its controller.
Flamebelcher Gila 2R
Creature - Lizard
R: ~ gets +1/+0 until end of turn.
1/3
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " tap symbol , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
(t: add G to your mana pool.)
Pay one colored mana, t: Add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast Savannah Ambusher as though it had flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on taget land you control.
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: ~ gets +1/+0 until end of turn.
1/3
Common 9/10
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Razor Barbwire1
Artifact - Fortification
Fortified land has "2, t: It deals 2 damage to target attacking creature."
Fortify 1
Mason's GuileU
Instant
Attach target fortification to target land.
In the world where magic meets technology, the most impossible thing to mind can be done in just a mere blink.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Common 10 of 10:
Pathrazer Armodon 3G
Creature - Elephant (C)
When Pathrazer Armodon enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
"The woods will grow back. You, however, will not." —Irasala, woodland avenger
4/4
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Uncommon 1/3
Primal Impulse 2RG
Sorcery
Gain control of target creature until end of turn. Untap that creature it gets +2/+2 and gains haste until end of turn.
"First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln, Former first lieutenent of New Galvin.
Gruesome Display 3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display 3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight 2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight.
Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Civilize 3UU
Sorcery (U)
Gain control of target red or green creature. (This effect lasts indefinitely.)
"I saw the Sylvan ambassador at Viscount Marqadt's little soirée last night — and when he sipped his tea, he didn't raise his little finger as he lifted the cup!" —Lady Tidmael