Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Common 8 of 10:
Sigil of Fortification1
Artifact - Equipment (C)
Equipped creature gets +1/+2 and can't attack.
Equip (2/W)((2/W): Attach to target creature you control. Equip only as a sorcery.) "The Empress's will has sustained us for eons. It shall not waver before the rabble and their sticks." —Kalmar, Imperial captain
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
as you can see in the left side, i am quite the noob and don't know how to do spoilers. for now, i will post only the card i chosen and my two suggestions.
thornsteel bracers4
artifact - equipment
equipped creature gets +2/+2.
:symtap:: equipped creature gets +3/+3. at the beginning of you next end step, sacrifice thornsteel bracers.
equip 2 "while it is indeed true that we have been left to our own governance, i do not recall any restrictions against the sale of arms." - saet dyr, elvish merchant
common number 9:
rouse the rabble3R
instant
creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
or
communicate with the rebels1UU
sorcery
tap target creature. it dosen't untap during it's controller next untap step.
diplomacy - if you didn't declare any attackers during your last combat step, gain control of that creature instead.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Common 10 of 10: Highland Giant2RR
Creature - Giant They're mostly living quiet life, the disturbance around their surroundings forced them to pick up their stone clubs.
3/3
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Uncommon 1 of 3:
Twin-Edge Thresher3
Artifact - Equipment
Equipped creature gets +2/+0 ann double strike
Equip (2) What once fed the royals is now used as a tool against them.
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U) Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2 Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U) Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2 Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Uncommon 2/3
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4 Not even death will sway the devotion of an Everdawn Knight.
Snarlhide Brambleboar3GG
Creature - Boar
Trample
Whenever a forest enters the battlefield under your control ~ gets +2/+1 until end of turn.
4/4 As big as they are territorial, Brambleboars are equally hunted and feared.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U) Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2 Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Uncommon 2/3
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4 Not even death will sway the devotion of an Everdawn Knight.
opress is a really neat idea!
i want to make another opress cards!
uncummon nuber 3
loyal noble-serfW
craeture-human
opress- 1W, sacrifice a creature with power 2 or less: destroy all creatures an opponent controls with power 2 or less. "bah! those fools don't understand! without the empire the will starve! they will see!"
0/1
executioner's podium3
artifact
opress - sacrifice a creature with power 2 or less: target creature an oponnent controls gets -2/-2 until end of turn.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U) Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2 Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4 Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rare 1/1
Rebel Recruiter1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it. "Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/quote]
Royal Tutor1BB
Sorcery (R)
Diplomacy - If you didn't declare any attackers during your last combat step, search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. "A is for Anarchists, who must be eliminated"
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 ([i]As long as this creature is equipped, it gets +1/+1[/i])
2/2
[i]Well, he is running... and he has weapons...[/i]
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach
[i]"Like an elven arrow" - Phrase meaning "unexpected"[/i]
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 [i](2: Attach to target creature you control. Equip only as a sorcery.)[/i]
[i]"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant[/i]
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
[i]"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader[/i]
Kremir Apes1G
Creature - Ape
Armed 2
[i]"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch[/i]
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U)
[i]Oppress[/i] - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
[i]Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.[/i]
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
[i]Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rebel Recruiter1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it.
[i]"Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/i]
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Common 1/10
Arcane Initiate1U
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, draw a card when Arcane Initiate enters the battlefield.
1/2
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
SootheG
Instant (C)
Target player gains 4 life. Draw a card. Not all magics must be destructive, sometimes the kindest action is reward itself
Common 3/10
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine 1 "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites2U
Sorcery (U)
Put a 1/1 blue faerie token with flying on to the battlefield.
Rebound New mages often had trouble controlling even the most simple of summons.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Valsharen Druid
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts
1/1
Common 3/10 Bleaksun Initiate1B
Creature - Viashino Wizard Enlighten - If you played an instant or sorcery spell this turn, when ~ enters the battlefield put a 2/2 black zombie creature token onto the battlefield.
1/1
Glimmer of Strength(2/W)
Instant
Target creature gets +2/+2 until end of turn. "One doesn't need to look strong to win a fight, sonetimes the appearence of weakness can ve a strength." - Akor, Guard Captain
[quote from="WantonWizard" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1507"]In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Common 2/10
Valsharen Druid
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts
1/1
i also cose coastline srcabbler.
common number 4:
spirit of the spell(2/U)(2/U)(2/U)
insntant (c)
counter target spell. put a 1/1 blue spirit creature token onto the battlefield under your control. "each spell has a spark of enrgy, a soul yearning to be released from it's enslavement. sometimes, the best thing to do is to free her." - kald the wise
necromantic initiate1B
creature - human wizard (c)
enlighten - when necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
i think that this version of elighten is more versatile.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Necromantic Initiate1B
creature - human wizard (c)
enlighten - when necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Scrad, you forgot power and toughness. I hope you don't mind my setting it to 1/1?
Common 5/10:
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Uneducate1R
Instant
Target creatures loses all abilities until your next turn. That creature attacks this turn if able.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Necromantic Initiate1B
Creature - Human Wizard (c)
Enlighten - When necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Common 6/10:
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste Uncork the Sprites2(W/U)
Sorcery (C)
Put a 1/1 blue white faerie token with flying on to the battlefield.
Rebound New mages often had trouble controlling even the most simple of summons.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Common 7 of 10:
Steadfast Watch4W
Enchantment - Aura (C)
Enchanted creature gets +2/+2 and has vigilance.
When Steadfast Watch is put into a graveyard from the battlefield, you may return Steadfast Watch to the battlefield attached to a creature you control.
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, justicar initiate
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, justicar initiate
Common 8/10
Frantic Bureaucrat3W
Creature - Human Advisor
When ~ enters the battlefield or attacks you may tap target creature.
2/2 "Kald's tonic has caused such a muck for us at the bureau; all these unregistered mages, all this unauthorized magic!" - Elber Frim, Head of Sorcerous Regulations
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, justicar initiate
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Common 9/10
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Light BrawlerW
Creature - Human Cleric Enlightened - When Light Brawler enters the battlefield, if you cast an instant or sorcery spell this turn, put a +1/+1 counter on it. Hand to hand fighting in a world saturated with magic are more than just a matter of muscles.
1/2
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, peasant vigilante
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Common 10 of 10:
Spectral Mantle1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has protection from instants and sorceries. "I've heard enough boasting of your so-called 'power'. Now let's see how you stand against my blade." —Jemandra, Setrus enforcer
Spectral Shackles1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated. "We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."
Stormwarden2/2/
Creature-Human Knight Wizard Spellstorm - When Stormwarden enters the battlefield, for each instant and sorcery spell you cast this turn, scry 2.
2/2
Lightning Blaster2RR
Creature - Human Wizard spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, peasant vigilante
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Spectral Shackles1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated. "We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."[/quote]
Valsharen Grove Master1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster2RR
Creature - Human Wizard Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2
Uncommon 3/3
Snap Mind1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Enchantress's Aid(G/W)(G/W)(G/W)
Sorcery (U)
Choose one - Put a enchantment with converted mana cost 3 or less from you hand into play, or put a 1/1 white soldier token into play for each enchantment you control.
Entwine - (G/W)
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, peasant vigilante
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Spectral Shackles1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated. "We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive." Valsharen Grove Master1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster2RR
Creature - Human Wizard Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2Echo Archmage :sym2r::sym2r::sym2r:
Snap Mind1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Echo Master1RR Creature - Human Wizard(R)
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy. 2/2
The Gransung Ilse is a plane of islands, when the native of the plane have long been content to trade resources and live in peace. However, recent events have changed all that: a huge island has appeared in the center of the sea, along with rumors of treasure. Now that explorer are rushing to the island, and countries are beginning to fight over ownership of the island, how long will peace last? Furthermore, what is the true nature of the island?
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Firestarter Hooligan1R
Creature - Goblin Wizard
Whenever ~ or another red creature enters the battlefield under your control you may have ~ deal 1 damagevto target creature and 1 damage to you.
1/1 To him fire is a gift best shared.
Nocturne Cutpurse1BB
Creature - Rat Rogue
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Veldun Druid1G
Creature - Elf Druid 1,t: add GG to your mana pool.
1/1
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Rub Out4BB
Instant (C)
Delve
Destroy Target Creature. The Magistrate are no opposed to silencing those who would oppose them, or speak the truth.
Grug-Gang Demo Expert3R
Creature - Goblin Warrior (C)
When Grug-Gang Demo Expert enters of leaves the battlefield, deal 1 damage to target creature or player.
Disposable 2 (2, Sacrifice this permanent: Draw a card) Though dynamite is relatively new invention in Elohara, many young ruffians have found it quite useful for furthering natural selection.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
common number 3:
Gate to the Under-Ruins
Land
:symtap:: add 1 to your mana pool.
:symtap:, 1: add BG to your mana pool. Those gates are what keeps te general population here, and what keeps whatever may be lurking down - there.
Illegal Excavator2B
Creature - Rat Rouge
:symtap:: excavate 1 (look at the top card of your library. you may put it into your graveyard.) The diferrent magistrates had tried for decades to root the black market that thrived on antiquities mrom the under-ruins. That was a fruitless mission.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Common 3/10
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Search for Solution3UU
Sorcery (C)
Delve
Draw three cards, then discard two cards unless you discard a land.
Call in the Guards5W
Sorcery (C)
Delve
Put two 1/1 white soldier tokens onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
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Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Sigil of Fortification 1
Artifact - Equipment (C)
Equipped creature gets +1/+2 and can't attack.
Equip (2/W) ((2/W): Attach to target creature you control. Equip only as a sorcery.)
"The Empress's will has sustained us for eons. It shall not waver before the rabble and their sticks." —Kalmar, Imperial captain
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
as you can see in the left side, i am quite the noob and don't know how to do spoilers. for now, i will post only the card i chosen and my two suggestions.
thornsteel bracers 4
artifact - equipment
equipped creature gets +2/+2.
:symtap:: equipped creature gets +3/+3. at the beginning of you next end step, sacrifice thornsteel bracers.
equip 2
"while it is indeed true that we have been left to our own governance, i do not recall any restrictions against the sale of arms." - saet dyr, elvish merchant
common number 9:
rouse the rabble 3R
instant
creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
or
communicate with the rebels 1UU
sorcery
tap target creature. it dosen't untap during it's controller next untap step.
diplomacy - if you didn't declare any attackers during your last combat step, gain control of that creature instead.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Common 10 of 10:
Highland Giant2RR
Creature - Giant
They're mostly living quiet life, the disturbance around their surroundings forced them to pick up their stone clubs.
3/3
Kremir Apes1G
Creature - Ape
Armed 2
"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2
"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Uncommon 1 of 3:
Twin-Edge Thresher 3
Artifact - Equipment
Equipped creature gets +2/+0 ann double strike
Equip (2)
What once fed the royals is now used as a tool against them.
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2
"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Uncommon 2/3
Everdawn Spectre 2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
Not even death will sway the devotion of an Everdawn Knight.
Snarlhide Brambleboar 3GG
Creature - Boar
Trample
Whenever a forest enters the battlefield under your control ~ gets +2/+1 until end of turn.
4/4
As big as they are territorial, Brambleboars are equally hunted and feared.
opress is a really neat idea!
i want to make another opress cards!
uncummon nuber 3
loyal noble-serf W
craeture-human
opress- 1W, sacrifice a creature with power 2 or less: destroy all creatures an opponent controls with power 2 or less.
"bah! those fools don't understand! without the empire the will starve! they will see!"
0/1
executioner's podium 3
artifact
opress - sacrifice a creature with power 2 or less: target creature an oponnent controls gets -2/-2 until end of turn.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2
"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Everdawn Spectre 2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium 3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rare 1/1
Rebel Recruiter 1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it.
"Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/quote]
Royal Tutor 1BB
Sorcery (R)
Diplomacy - If you didn't declare any attackers during your last combat step, search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
"A is for Anarchists, who must be eliminated"
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 ([i]As long as this creature is equipped, it gets +1/+1[/i])
2/2
[i]Well, he is running... and he has weapons...[/i]
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
[i]"Like an elven arrow" - Phrase meaning "unexpected"[/i]
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 [i](2: Attach to target creature you control. Equip only as a sorcery.)[/i]
[i]"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant[/i]
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
[i]"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader[/i]
Kremir Apes1G
Creature - Ape
Armed 2
[i]"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch[/i]
1/1
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
[i]Oppress[/i] - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
[i]Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.[/i]
Everdawn Spectre 2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
[i]Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium 3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rebel Recruiter 1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it.
[i]"Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/i]
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Common 1/10
Arcane Initiate 1U
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, draw a card when Arcane Initiate enters the battlefield.
1/2
Pyroclast Initiate 1R
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Pyroclast Initiate 1R
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Soothe G
Instant (C)
Target player gains 4 life. Draw a card.
Not all magics must be destructive, sometimes the kindest action is reward itself
Common 3/10
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine 1
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites 2U
Sorcery (U)
Put a 1/1 blue faerie token with flying on to the battlefield.
Rebound
New mages often had trouble controlling even the most simple of summons.
Pyroclast Initiate 1R
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Valsharen Druid
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Common 3/10
Bleaksun Initiate 1B
Creature - Viashino Wizard
Enlighten - If you played an instant or sorcery spell this turn, when ~ enters the battlefield put a 2/2 black zombie creature token onto the battlefield.
1/1
Glimmer of Strength (2/W)
Instant
Target creature gets +2/+2 until end of turn.
"One doesn't need to look strong to win a fight, sonetimes the appearence of weakness can ve a strength." - Akor, Guard Captain
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): untap ~.
1/3
i also cose coastline srcabbler.
common number 4:
spirit of the spell (2/U)(2/U)(2/U)
insntant (c)
counter target spell. put a 1/1 blue spirit creature token onto the battlefield under your control.
"each spell has a spark of enrgy, a soul yearning to be released from it's enslavement. sometimes, the best thing to do is to free her." - kald the wise
necromantic initiate 1B
creature - human wizard (c)
enlighten - when necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
i think that this version of elighten is more versatile.
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): untap ~.
1/3
Necromantic Initiate 1B
creature - human wizard (c)
enlighten - when necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Scrad, you forgot power and toughness. I hope you don't mind my setting it to 1/1?
Common 5/10:
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Uneducate 1R
Instant
Target creatures loses all abilities until your next turn. That creature attacks this turn if able.
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): untap ~.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Common 6/10:
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites 2(W/U)
Sorcery (C)
Put a 1/1 blue white faerie token with flying on to the battlefield.
Rebound
New mages often had trouble controlling even the most simple of summons.
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Common 7 of 10:
Steadfast Watch 4W
Enchantment - Aura (C)
Enchanted creature gets +2/+2 and has vigilance.
When Steadfast Watch is put into a graveyard from the battlefield, you may return Steadfast Watch to the battlefield attached to a creature you control.
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, justicar initiate
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, justicar initiate
Common 8/10
Frantic Bureaucrat 3W
Creature - Human Advisor
When ~ enters the battlefield or attacks you may tap target creature.
2/2
"Kald's tonic has caused such a muck for us at the bureau; all these unregistered mages, all this unauthorized magic!" - Elber Frim, Head of Sorcerous Regulations
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, justicar initiate
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Common 9/10
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Light BrawlerW
Creature - Human Cleric
Enlightened - When Light Brawler enters the battlefield, if you cast an instant or sorcery spell this turn, put a +1/+1 counter on it.
Hand to hand fighting in a world saturated with magic are more than just a matter of muscles.
1/2
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, peasant vigilante
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Spectral Mantle 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has protection from instants and sorceries.
"I've heard enough boasting of your so-called 'power'. Now let's see how you stand against my blade." —Jemandra, Setrus enforcer
Spectral Shackles 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated.
"We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."
I choose the Valsharen Grovemaster.
uncommon number 2
Stormwarden 2/2/
Creature-Human Knight Wizard
Spellstorm - When Stormwarden enters the battlefield, for each instant and sorcery spell you cast this turn, scry 2.
2/2
Lightning Blaster 2RR
Creature - Human Wizard
spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, peasant vigilante
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Spectral Shackles 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated.
"We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."[/quote]
Valsharen Grove Master 1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster 2RR
Creature - Human Wizard
Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2
Uncommon 3/3
Snap Mind 1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Enchantress's Aid (G/W)(G/W)(G/W)
Sorcery (U)
Choose one - Put a enchantment with converted mana cost 3 or less from you hand into play, or put a 1/1 white soldier token into play for each enchantment you control.
Entwine - (G/W)
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, peasant vigilante
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Spectral Shackles 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated.
"We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."
Valsharen Grove Master 1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster 2RR
Creature - Human Wizard
Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2Echo Archmage :sym2r::sym2r::sym2r:
Snap Mind 1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Echo Master 1RR
Creature - Human Wizard (R)
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy.
2/2
The Gransung Ilse is a plane of islands, when the native of the plane have long been content to trade resources and live in peace. However, recent events have changed all that: a huge island has appeared in the center of the sea, along with rumors of treasure. Now that explorer are rushing to the island, and countries are beginning to fight over ownership of the island, how long will peace last? Furthermore, what is the true nature of the island?
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Firestarter Hooligan 1R
Creature - Goblin Wizard
Whenever ~ or another red creature enters the battlefield under your control you may have ~ deal 1 damagevto target creature and 1 damage to you.
1/1
To him fire is a gift best shared.
Nocturne Cutpurse 1BB
Creature - Rat Rogue
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Veldun Druid 1G
Creature - Elf Druid
1,t: add GG to your mana pool.
1/1
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Rub Out 4BB
Instant (C)
Delve
Destroy Target Creature.
The Magistrate are no opposed to silencing those who would oppose them, or speak the truth.
Grug-Gang Demo Expert 3R
Creature - Goblin Warrior (C)
When Grug-Gang Demo Expert enters of leaves the battlefield, deal 1 damage to target creature or player.
Disposable 2 (2, Sacrifice this permanent: Draw a card)
Though dynamite is relatively new invention in Elohara, many young ruffians have found it quite useful for furthering natural selection.
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
common number 3:
Gate to the Under-Ruins
Land
:symtap:: add 1 to your mana pool.
:symtap:, 1: add BG to your mana pool.
Those gates are what keeps te general population here, and what keeps whatever may be lurking down - there.
Illegal Excavator 2B
Creature - Rat Rouge
:symtap:: excavate 1 (look at the top card of your library. you may put it into your graveyard.)
The diferrent magistrates had tried for decades to root the black market that thrived on antiquities mrom the under-ruins. That was a fruitless mission.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Common 3/10
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Search for Solution 3UU
Sorcery (C)
Delve
Draw three cards, then discard two cards unless you discard a land.
Call in the Guards 5W
Sorcery (C)
Delve
Put two 1/1 white soldier tokens onto the battlefield.