In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
land born should be ok imo.. it's restricted to only basic land types.. or maybe we can restrict it further by doing one of my option below, so that it won't be too strong in monocolored decks unless you played shockland or dual land, it will just untap less land
Common 5 of 9 (Foil Alert!) Wretched Juggernaut2BB
Creature - Zombie Giant
Echo 2RR
Wretched Juggernaut attack each turn if able. Although it was not exactly what Chandra had hoped for, this particular specimen peaked her interest much.
6/3
Amber Elemental2W
Creature - Elemental
Flying
Echo 1W
When you pay Amberstorm Elemental echo, you may destroy target artifact or enchantment.
2/3
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Common 6 of 9 (Foil Alert!)
Gravewitch's Pact1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. "Many a man has come to our coven seeking something to defeat the Kaijathi. None have met the price we demand." —Eiera, gravewitch
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Common 8 of 9 (Foil Alert!) Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Gift of the Ice1UU
Tribal Enchantment - Elemental
Enchant creature
Enchanted creature gains "U, t: Tap target creature or artifact, it doesn't untap during it's controller next untap step." A fickle of the elemental's power may make the impossible possible.
Terramancy3GGG
Sorcery
Search your library for two land cards, then put them onto the battlefield. Terrain altering is what the sage of the Dayakians do best.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Common 9/9 (Foil Alert!)
Walking Bog3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Rubble Shot1R
Tribal Instant - Elemental
~ deals 3 damage to target creature. If you control an elemental draw a card.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Uncommon 1/3 Pillar Guardian2WW
Creature - Cat Soldier
Flash
Echo 1W
When Pillar Guardian enters the battlefield or when it's echo cost is paid, choose a color. Creatures you control gains protection from that color until end of turn.
2/4
Merfolk Torrentmage1U
Creature - Merfolk Wizard
Whenever a player cast an Elemental spell, you may tap target creature, it doesn't untap during it's controller next untap step. Tapping into greater power is what they do best.
1/1 Thick-Skinned Goblin1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way. "We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Uncommon 3/3 Earthwreck Savant3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Guardian of Miolit1WW
Creature - Elemental
Echo 2WW
When Miolit Den-Guard dies, put a +1/+1 counter on each creature you control. It created such bond with the mortal being that it no longer seek to destroy, but only to preserve.
4/5
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way. "We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Earthwreck Savant3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Rare 1 of 1:
Temporal Anomaly2U
Sorcery R
Choose one — Target player skips his or her next upkeep step; or at the beginning of target player's next upkeep, that player gets an additional upkeep step after this step. "It's almost feels as though we've been here before." —Teija, blind healer
Path of Evanescence3WW
Sorcery R
Choose three target creatures an opponent controls. That player chooses and exiles two of those creatures, then returns one of the exiled creatures to the battlefield under its owner's control. Put a +1/+1 counter on the third creature. Sometimes one of the Athanae monks sequesters himself in a solitary chamber for a month and a day, to 'walk the paths of the stars'. Sometimes at the end of that time, the chamber is unsealed to reveal nothing but an empty room.
Vital Renaissance6GG
Sorcery R
Your life total becomes 20. "Your cities are your weakness. Your civilization is your undoing. See how the wild has strengthened me." —Muhari, leonin outcast
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche4RR
Creature - Elemental
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn. Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card. "You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library. In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn. It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way. "We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Earthwreck Savant3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Path of Evanescence3WW
Sorcery R
Choose three target creatures an opponent controls. That player chooses and exiles two of those creatures, then returns one of the exiled creatures to the battlefield under its owner's control. Put a +1/+1 counter on the third creature. Sometimes one of the Athanae monks sequesters himself in a solitary chamber for a month and a day, to 'walk the paths of the stars'. Sometimes at the end of that time, the chamber is unsealed to reveal nothing but an empty room.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Omniira appears lifeless and barren on the surface but beneath the soil lies a massive cave system where life has retreated and florished. But all is not well, cracks to the barrens aboves are appearing and the races of the 'neath-land blame each other for thier appearance. War looms between the light-lovers, elves, humans, and merfolk, refugees from the surface, and the gloom-walkers, blind goblins, thallids, and the dwarves that always inhabitted the depths.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Common 1/11:
Satyr Hedonist1G
Creature - Satyr (C) R, Sacrifice Satyr Hedonist: Add RRR to your mana pool.
2/1
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Common 2 of 10:
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Viral Infection1B
Sorcery C
If another creature died this turn, destroy target creature. Otherwise, that creature gets -1/-1 until end of turn. "As Paralictor Zeham enters his second week of sick leave, I ask that we all offer prayers for his recovery." —Paralictor Mara
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Common 3 of 10:
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Malicious Remnant3B
Creature - Spirit C
Flying
When Restless Spirit dies, target opponent loses 2 life. After the death of one of their own in secure custody, Valakii renegades destroyed the village of Audell in reprisal. Now travelers refuse to approach within miles of its ruins, fearful of the voices that whisper there each night.
2/2
[quote from="Ikeda" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1423"]Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Common 5/10
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Serene Monk1G
Creature - Human Monk
Hexproof On the far side of Orinir, lies a silent forest where the monks of Dilli Order commune and isolate themselves from the chaotic world outside.
2/1
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Common 6/10 Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Palim's FollowerRW
Creature - Cat Cleric RW,t: target creature gets +1/+1 until end of turn. "Without order nothing lasts, without chaos nothing changes, only in the balance of the two is perfection found." - Arko, Wandering Cleric
2/2
Not sure if Palim herself should be RW or RWU... Hm...
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Common 7/10 Sekard Marshstalker4B
Creature - Human Rogue
Intimidate
When Sekard Marsh Bandit deals combat damage to a player that player reveals 1 card from their hand. If that card is an artifact that player discards that card. They believe whoever has the biggest purse
2/2
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated
I hope you guys don't mind me jumping in, this seems like a fun contest!
@Indighost: the way it is described in the story description, it seems like she wants to create a structure which values change as well.. (although it is stated that she wants both, but she's trying to build a society and implement her view) this leads me that her primary is White and since there's additional she wants to value change too, which is dynamic, ready to change for the better if needed.. depending on what motivate her to change, is it passion? is it for groups greater good ? or for the good of the world? that has yet to be decided, but we can pick her personality from any falvor text put in the cards a long the way hehe.. for me myself, i would position her towards WR
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Common 8/10 Charred Plateau
Land
Charred Plateu comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Sylvan Grunt2GG
Creature - Elf Giant
Elf offering (You may cast this card any time you could cast an instant by sacrificing an Elf and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Trample It's the biggest of it's kind, also seems to be the weirdest around.
4/3
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateu comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Common 9/10 Crazed Hammersmith1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Bow Before the MightyU
Enchantment - Aura
Whenever enchanted creature becomes tapped it doesn't untap during its controller's next untap step
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Common 10 of 10:
Waveworn Crystis4U
Creature - Elemental (C)
When Waveworn Crystis enters the battlefield, untap all creatures you control.
Islandcycling 2 "I would shackle every rogue element in Hawthri if it would mean cleansing this land of all chaos." —Daxon, High Omniphus
3/3
Seaspray Barrier3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Seaspray Barrier3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Unommon 1 of 3: Dementing Wave3BB
Sorcery
Reckless BB(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player discard two cards at random from his or her hand. A hymn of the lunatics, damnation to the sane.
Ancient Recollection4UU
Instant
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library. We must seek the knowledge of our ancestor no matter what the cost.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Seaspray Barrier3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library. We must seek the knowledge of our ancestor no matter what the cost.
Uncommon 2 of 3:
Unhallowed Harvest4B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Forecast — 2B, Reveal Unhallowed Harvest from your hand: Put a 2/2 black Zombie creature token onto the battlefield tapped. (Activate this ability only during your upkeep and only once each turn.) Where the seeds of conflict are sown, the harvest can only be plentiful. —Kaald Cult cant
Ravenwing Mantle3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn." "The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat 1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Seaspray Barrier 3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection 4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library. We must seek the knowledge of our ancestor no matter what the cost.
Ravenwing Mantle 3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn." "The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Uncommon 3 of 3:
Reuse 1G
Sorcery (U)
Destroy target artifact. Then search your library for a land card and put it into play tapped. "They took my plow, so I took their swords." -Valakii farmer
Addictive Serum 3
Artifact (U) Gt: each creature you control gets +3/+3. Then put an addiction counter on each creature you control.
At the end of your upkeep, creatures you control get -1/-1 for each addiction counter on them.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat 1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Seaspray Barrier 3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection 4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library. We must seek the knowledge of our ancestor no matter what the cost.
Ravenwing Mantle 3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn." "The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Addictive Serum 3
Artifact (U) G, t: each creature you control gets +3/+3. Then put an addiction counter on each creature you control.
At the end of your upkeep, creatures you control get -1/-1 for each addiction counter on them.
Rare 1/1 Jittery Landscaping1UG
Sorcery (R)
Search for target player library for three land cards. Shuffle that player library, then put those cards on top of his or her library in any order. "A little rearranging here and there is always a good for us." - Rafu.
Palim ZuurWUR
Planeswalker - Palim (MR)
+1 : Choose up to one target creature. Until your next upkeep step, if that creature attacks or blocks, its controller sacrifice it at the end of the combat step.
-3 : Return target permanent to it's owner hand. Draw a card.
-6 : Choose one - land or creature, put up to three permanent of the chosen type on top it's owner library in any order. Then put three 3/4 white blue red angel token with Flying, Vigilance and Haste onto the battlefield under your control.
[3]
Primal Instinct2RRG
Enchantment (R)
Creature spells you control cost less to play.
Whenever a creature enters the battlefield, if you cast it from your hand, it gets +2/+2 and gains haste and trample until end of turn. Change towards a more stable form of society just doesn't fit Valakiians, they fought back... very hard.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped. t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact The Valakii only build to destroy
3/2
Seaspray Barrier3U
Creature - Wall (C)
Defender 1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control. The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library. We must seek the knowledge of our ancestor no matter what the cost.
Ravenwing Mantle3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn." "The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Addictive Serum3
Artifact (U) G, t: each creature you control gets +3/+3. Then put an addiction counter on each creature you control.
At the end of your upkeep, creatures you control get -1/-1 for each addiction counter on them.
Palim ZuurWUR
Planeswalker - Palim (MR)
+1 : Choose up to one target creature. Until your next upkeep step, if that creature attacks or blocks, its controller sacrifice it at the end of the combat step.
-3 : Return target permanent to it's owner hand. Draw a card.
-6 : Choose one - land or creature, put up to three permanent of the chosen type on top it's owner library in any order. Then put three 3/4 white blue red angel token with Flying, Vigilance and Haste onto the battlefield under your control.
[3]
The drama on Samhayn is about to take an unexpected turn, one the fae might ironically have written in one of their living shadow-plays. A family claiming to be the Heirs of Maclyr, the Giant-King whom the Court deposed to take possession of the plane, seeks to sunder the Veil. The young spriggan agent sent to stop them finds himself embroiled in the machinations of more than one clan.
When Orzun experienced apocalypse decades ago, its inhabitants survived by escaping into its vast network of sewers, caverns, and underground aqueducts. Now entire generations have grown up knowing nothing but the undercity, and they must use every bit of knowledge they have to avoid a new creature that scours the tunnels: a savage and ravenous being that hunts them down one by one, and tears their hearts from their chests.
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
land born should be ok imo.. it's restricted to only basic land types.. or maybe we can restrict it further by doing one of my option below, so that it won't be too strong in monocolored decks unless you played shockland or dual land, it will just untap less land
Common 5 of 9 (Foil Alert!)
Wretched Juggernaut 2BB
Creature - Zombie Giant
Echo 2RR
Wretched Juggernaut attack each turn if able.
Although it was not exactly what Chandra had hoped for, this particular specimen peaked her interest much.
6/3
Amber Elemental 2W
Creature - Elemental
Flying
Echo 1W
When you pay Amberstorm Elemental echo, you may destroy target artifact or enchantment.
2/3
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Gravewitch's Pact 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"Many a man has come to our coven seeking something to defeat the Kaijathi. None have met the price we demand." —Eiera, gravewitch
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Common 8 of 9 (Foil Alert!)
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Gift of the Ice 1UU
Tribal Enchantment - Elemental
Enchant creature
Enchanted creature gains "U, t: Tap target creature or artifact, it doesn't untap during it's controller next untap step."
A fickle of the elemental's power may make the impossible possible.
Terramancy3GGG
Sorcery
Search your library for two land cards, then put them onto the battlefield.
Terrain altering is what the sage of the Dayakians do best.
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy. [/quote]
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Common 9/9 (Foil Alert!)
Walking Bog 3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Rubble Shot 1R
Tribal Instant - Elemental
~ deals 3 damage to target creature. If you control an elemental draw a card.
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog 3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender 2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying
Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Uncommon 1/3
Pillar Guardian 2WW
Creature - Cat Soldier
Flash
Echo 1W
When Pillar Guardian enters the battlefield or when it's echo cost is paid, choose a color. Creatures you control gains protection from that color until end of turn.
2/4
Merfolk Torrentmage 1U
Creature - Merfolk Wizard
Whenever a player cast an Elemental spell, you may tap target creature, it doesn't untap during it's controller next untap step.
Tapping into greater power is what they do best.
1/1
Thick-Skinned Goblin 1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.
It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog 3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender 2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying
Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin 1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.
It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy 1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way.
"We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Uncommon 3/3
Earthwreck Savant 3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Guardian of Miolit1WW
Creature - Elemental
Echo 2WW
When Miolit Den-Guard dies, put a +1/+1 counter on each creature you control.
It created such bond with the mortal being that it no longer seek to destroy, but only to preserve.
4/5
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog 3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender 2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying
Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin 1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.
It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy 1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way.
"We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Earthwreck Savant 3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Rare 1 of 1:
Temporal Anomaly 2U
Sorcery R
Choose one — Target player skips his or her next upkeep step; or at the beginning of target player's next upkeep, that player gets an additional upkeep step after this step.
"It's almost feels as though we've been here before." —Teija, blind healer
Path of Evanescence 3WW
Sorcery R
Choose three target creatures an opponent controls. That player chooses and exiles two of those creatures, then returns one of the exiled creatures to the battlefield under its owner's control. Put a +1/+1 counter on the third creature.
Sometimes one of the Athanae monks sequesters himself in a solitary chamber for a month and a day, to 'walk the paths of the stars'. Sometimes at the end of that time, the chamber is unsealed to reveal nothing but an empty room.
Vital Renaissance 6GG
Sorcery R
Your life total becomes 20.
"Your cities are your weakness. Your civilization is your undoing. See how the wild has strengthened me." —Muhari, leonin outcast
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Living Avalanche 4RR
Creature - Elemental
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Necrelemental Master 2B
Creature - Human Wizard
When Necrelemental Master enters the battlefield return target Elemental card from your graveyard to your hand.
2/2
Dusty Haze 1W
Instant
Mountainborn (When this creature enters the battlefield, untap all Mountains that produced mana spent to cast it.)
Up to two target creature can't attack or block this turn.
Desert at the mountain top of Miolit, giving a weird topological advantage to the native when it comes to war strategy.
Oppressive Glare 3B
Sorcery (C)
Target creature gets +1/+1 and gains intimidate until end of turn.
Draw a card.
"You tell yourself that you're going to change the world, that you're going to take down the Kaijathi with nothing but your sword and some youthful optimism. Then you see them... and that's when you run home with your tail between your legs like the dog you are." —Haisal, veteran scavenger
Render Neutral 1UU
Instant
Counter target Elemental spell or put target Elemental on top of it's owner library.
In the world like this, neutralizing element is among the highly useful technique among the mages.
Walking Bog 3BB
Creature - Elemental
When ~ dies choose one - put a 2/2 black zombie creature token onto the battlefield; or search your library for a basic swamp and put it onto the battlefield tapped.
4/3
Ilethune, the Skyrender 2WUB
Legendary Creature - Elemental Avatar (R-Foil)
Flying
Sweep -- When ~ enters the battlefield, return any number of lands you control to their owner's hand. Then, X target creatures gain flying and get +3/+3 until end of turn, where X is the number of lands returned to your hand this way.
3/3
Thick-Skinned Goblin 1R
Creature — Goblin Shaman
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.
It is ironic that the best spell stabilizing method are found by the least educated creature of the plane.
2/1
Barbed Canopy 1GG
Enchantment
Whenever a creature with flying attacks or blocks, you may tap any number of untapped Forests you control. If you do, ~ deals 2 damage to that creature for each Forest tapped this way.
"We cannot let those pesky skylings enter and leave our hallowed woods without any repercussions anymore!" - Methralin, Fanhaym druid
Earthwreck Savant 3RRR
Creature - Elemental Horror
Echo 2B
First Strike
When Earthwreck Elemental enters the battle field and when i'ts echo cost is paid, destroy target land.
6/4
Path of Evanescence 3WW
Sorcery R
Choose three target creatures an opponent controls. That player chooses and exiles two of those creatures, then returns one of the exiled creatures to the battlefield under its owner's control. Put a +1/+1 counter on the third creature.
Sometimes one of the Athanae monks sequesters himself in a solitary chamber for a month and a day, to 'walk the paths of the stars'. Sometimes at the end of that time, the chamber is unsealed to reveal nothing but an empty room.
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Omniira appears lifeless and barren on the surface but beneath the soil lies a massive cave system where life has retreated and florished. But all is not well, cracks to the barrens aboves are appearing and the races of the 'neath-land blame each other for thier appearance. War looms between the light-lovers, elves, humans, and merfolk, refugees from the surface, and the gloom-walkers, blind goblins, thallids, and the dwarves that always inhabitted the depths.
Common 1/11:
Satyr Hedonist 1G
Creature - Satyr (C)
R, Sacrifice Satyr Hedonist: Add RRR to your mana pool.
2/1
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Common 2 of 10:
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Viral Infection 1B
Sorcery C
If another creature died this turn, destroy target creature. Otherwise, that creature gets -1/-1 until end of turn.
"As Paralictor Zeham enters his second week of sick leave, I ask that we all offer prayers for his recovery." —Paralictor Mara
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Common 3 of 10:
Palim's Flash1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Malicious Remnant 3B
Creature - Spirit C
Flying
When Restless Spirit dies, target opponent loses 2 life.
After the death of one of their own in secure custody, Valakii renegades destroyed the village of Audell in reprisal. Now travelers refuse to approach within miles of its ruins, fearful of the voices that whisper there each night.
2/2
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Common 5/10
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Serene Monk 1G
Creature - Human Monk
Hexproof
On the far side of Orinir, lies a silent forest where the monks of Dilli Order commune and isolate themselves from the chaotic world outside.
2/1
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Common 6/10
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Palim's Follower RW
Creature - Cat Cleric
RW,t: target creature gets +1/+1 until end of turn.
"Without order nothing lasts, without chaos nothing changes, only in the balance of the two is perfection found." - Arko, Wandering Cleric
2/2
Not sure if Palim herself should be RW or RWU... Hm...
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Common 7/10
Sekard Marshstalker 4B
Creature - Human Rogue
Intimidate
When Sekard Marsh Bandit deals combat damage to a player that player reveals 1 card from their hand. If that card is an artifact that player discards that card.
They believe whoever has the biggest purse
2/2
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated
I hope you guys don't mind me jumping in, this seems like a fun contest!
Signature by DarkNightCavalier at Heroes of the Plane Studios
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Common 8/10
Charred Plateau
Land
Charred Plateu comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Sylvan Grunt 2GG
Creature - Elf Giant
Elf offering (You may cast this card any time you could cast an instant by sacrificing an Elf and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Trample
It's the biggest of it's kind, also seems to be the weirdest around.
4/3
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Charred Plateau
Land
Charred Plateu comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Common 9/10
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact
The Valakii only build to destroy
3/2
Bow Before the Mighty U
Enchantment - Aura
Whenever enchanted creature becomes tapped it doesn't untap during its controller's next untap step
Signature by DarkNightCavalier at Heroes of the Plane Studios
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact
The Valakii only build to destroy
3/2
Waveworn Crystis 4U
Creature - Elemental (C)
When Waveworn Crystis enters the battlefield, untap all creatures you control.
Islandcycling 2
"I would shackle every rogue element in Hawthri if it would mean cleansing this land of all chaos." —Daxon, High Omniphus
3/3
Seaspray Barrier 3U
Creature - Wall (C)
Defender
1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control.
The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Unommon 1 of 3:
Dementing Wave 3BB
Sorcery
Reckless BB (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player discard two cards at random from his or her hand.
A hymn of the lunatics, damnation to the sane.
Ancient Recollection4UU
Instant
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library.
We must seek the knowledge of our ancestor no matter what the cost.
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact
The Valakii only build to destroy
3/2
Seaspray Barrier 3U
Creature - Wall (C)
Defender
1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control.
The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library.
We must seek the knowledge of our ancestor no matter what the cost.
Unhallowed Harvest 4B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Forecast — 2B, Reveal Unhallowed Harvest from your hand: Put a 2/2 black Zombie creature token onto the battlefield tapped. (Activate this ability only during your upkeep and only once each turn.)
Where the seeds of conflict are sown, the harvest can only be plentiful. —Kaald Cult cant
Ravenwing Mantle 3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn."
"The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat 1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact
The Valakii only build to destroy
3/2
Seaspray Barrier 3U
Creature - Wall (C)
Defender
1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control.
The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection 4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library.
We must seek the knowledge of our ancestor no matter what the cost.
Ravenwing Mantle 3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn."
"The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Uncommon 3 of 3:
Reuse 1G
Sorcery (U)
Destroy target artifact. Then search your library for a land card and put it into play tapped.
"They took my plow, so I took their swords." -Valakii farmer
Addictive Serum 3
Artifact (U)
Gt: each creature you control gets +3/+3. Then put an addiction counter on each creature you control.
At the end of your upkeep, creatures you control get -1/-1 for each addiction counter on them.
Rare 1/1
Jittery Landscaping1UG
Sorcery (R)
Search for target player library for three land cards. Shuffle that player library, then put those cards on top of his or her library in any order.
"A little rearranging here and there is always a good for us." - Rafu.
Palim Zuur WUR
Planeswalker - Palim (MR)
+1 : Choose up to one target creature. Until your next upkeep step, if that creature attacks or blocks, its controller sacrifice it at the end of the combat step.
-3 : Return target permanent to it's owner hand. Draw a card.
-6 : Choose one - land or creature, put up to three permanent of the chosen type on top it's owner library in any order. Then put three 3/4 white blue red angel token with Flying, Vigilance and Haste onto the battlefield under your control.
[3]
Primal Instinct2RRG
Enchantment (R)
Creature spells you control cost less to play.
Whenever a creature enters the battlefield, if you cast it from your hand, it gets +2/+2 and gains haste and trample until end of turn.
Change towards a more stable form of society just doesn't fit Valakiians, they fought back... very hard.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok
Kalagh / Chorus of Roars
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash
Glem Arkadia
Samhayn
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat 1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Headlong Plunge 2R
Sorcery
Target creature you control gets +4/+0 until end of turn. Sacrifice that creature at the end of turn.
Another target creature can't block this turn
Consequences are overrated.
Charred Plateau
Land
Charred Plateau comes into play tapped.
t: Add R to your mana pool.
Plainscycling R, mountaincycling W
Crazed Hammersmith 1RR
Creature - Human Barbarian
Crazed Hammersmith has haste if an opponent controls an artifact
The Valakii only build to destroy
3/2
Seaspray Barrier 3U
Creature - Wall (C)
Defender
1U, Sacrifice Seaspray Barrier: Counter target spell that targets a creature you control.
The Flarecaster rebellion expected their opening salvo to last two hours. Instead, it lasted two seconds.
2/4
Ancient Recollection 4UU
Instant (U)
Reckless U(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Target player draw three cards then put two cards on top of his or her library.
We must seek the knowledge of our ancestor no matter what the cost.
Ravenwing Mantle 3BB
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and has "B, Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn."
"The wings... they are majestic. And the power... the power can barely be described. But for some reason I feel so much hungrier..." —Lady Tamar, diary excerpt
Addictive Serum 3
Artifact (U)
G, t: each creature you control gets +3/+3. Then put an addiction counter on each creature you control.
At the end of your upkeep, creatures you control get -1/-1 for each addiction counter on them.
Palim Zuur WUR
Planeswalker - Palim (MR)
+1 : Choose up to one target creature. Until your next upkeep step, if that creature attacks or blocks, its controller sacrifice it at the end of the combat step.
-3 : Return target permanent to it's owner hand. Draw a card.
-6 : Choose one - land or creature, put up to three permanent of the chosen type on top it's owner library in any order. Then put three 3/4 white blue red angel token with Flying, Vigilance and Haste onto the battlefield under your control.
[3]
The next poster is welcome to outline two planes.
When Orzun experienced apocalypse decades ago, its inhabitants survived by escaping into its vast network of sewers, caverns, and underground aqueducts. Now entire generations have grown up knowing nothing but the undercity, and they must use every bit of knowledge they have to avoid a new creature that scours the tunnels: a savage and ravenous being that hunts them down one by one, and tears their hearts from their chests.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝