Blisterfoot ShamanRRR
Creature - Goblin Shaman
Creatures that you control with haste get +1/+1 and have trample. R: Blisterfoot Shaman gains haste until end of turn.
3/3
Blisterfoot Recruit
Creature — Goblin Warrior
Haste
Sacrifice ~: Creatures you control gain haste until end of turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Desperate Recruiter1W
Creature - Human Soldier
When Desperate Recruiter enters the battlefield, reveal cards from the top of your library until you reveal a creature card with power 1 or less. Put the revealed card in your hand and the rest on the bottom of your library in a random order.
2/1
Master Of Bows2GG
Creature-Archer
Reach T: deal 1 damage to target creature with flying.
Other archers you control gain +1/+1, reach and "T: deal 1 damage to target creature with flying".
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Nyxborn Avenger2WWRR
Enchantment Creature - Archon
Flying
Whenever an enchantment creature you control dies, Nyxborn Avenger deals damage equal to that creature's power to target creature or player.
Marble March 1WRU
Enchantment
When ~ enters the battlefield, put two 3/3 colorless Golem artifact enchantment creatures onto the battlefield.
When ~ leaves the battlefield, exile two Golem creatures you control.
Automaton Repurposer 6
Artifact
Whenever a non-Servo creature enters the battlefield, choose one:
Sacrifice an enchantment, then draw cards equal to it's CMC, then discard that many cards;
Pay 5 life, then put five +0/+1 counters on target creature.
Whenever a non-Servo creature leaves the battlefield, create a number of 1/1 Servo tokens equal to the combination of it's power and toughness divided by 2, rounded up.
Private Mod Note
():
Rollback Post to RevisionRollBack
BRGMy Deck(Modern): Bolts'n'Burns WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Minaldra's Matrix 3RR
Enchantment 2RR: Exile target instant or sorcery spell you control. At the beginning of your next upkeep, copy that spell twice. You may cast each of those copies without paying their mana costs.
Secret Agent 1u
Creature - rogue - un-card
T: choose a card name other that Secret Agent. That card name becomes the card name of your choice until end of turn.
2 1
Echoing Resolve
Instant
Put a +1/+1 counter on target creature and all other creatures with the same name as that creature. Untap those creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Reversal of Boons1B
Instant
Remove all counters from target permanent, then put X -1/-1 counters on it, where X is one plus the number of counters removed this way.
Mardu Thornweaver3BRW
Creature - Warrior
Whenever counters on a creature cause a creature's toughness to decrease, each player loses that much life.
Whenever counters on a creature cause a creature's toughness to increase, each player gains that much life.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
BRGMy Deck(Modern): Bolts'n'Burns WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Ravenous Leechmass1BB
Creature - Leech Horror (R)
Lifelink
Whenever an opponent would gain life, instead they do not and you put a +1/+1 counter on ~.
1/4
Power of the Mind
Enchantment — Aura
Enchant creature
When ~ enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever one or more +1/+1 counters are placed on enchanted creature, draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Orochi Lorekeeper2UG
Creature - Snake Shaman
Whenever you draw a card, you may pay 2 and tap ~. If you do, put a +1/+1 counter on another creature you control.
3/3
Bestow Strength1G
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
Arena Veteran1R
Creature - Human Warrior
Heroic - Whenever you cast a spell that targets ~, put a +1/+1 counter on it.
If there are four or more +1/+1 counters on ~, has Trample and Double Strike.
1/1
Creature - Goblin Shaman
Creatures that you control with haste get +1/+1 and have trample.
R: Blisterfoot Shaman gains haste until end of turn.
3/3
Creature — Goblin Warrior
Haste
Sacrifice ~: Creatures you control gain haste until end of turn.
1/1
Creature - Human Soldier
When Desperate Recruiter enters the battlefield, reveal cards from the top of your library until you reveal a creature card with power 1 or less. Put the revealed card in your hand and the rest on the bottom of your library in a random order.
2/1
Creature - Human Soldier
You may cast ~ without paying its mana cost if you control a creature with power 2 or more.
1/2
Creature - Archon
Flash, Flying
Creatures you control with power 2 or less get +0/+2 and have vigilance.
3/4
Creature - Elf Archer
Reach, Deathtouch
Other creatures you control with reach get +1/+2.
3/5
Creature-Archer
Reach
T: deal 1 damage to target creature with flying.
Other archers you control gain +1/+1, reach and "T: deal 1 damage to target creature with flying".
2/2
Graham from Loading Ready Run
Enchantment - Aura
Enchant creature
Enchanted creature has hexproof as long as it's power is 2 or less.
Enchantment Creature - Archon
Flying
Whenever an enchantment creature you control dies, Nyxborn Avenger deals damage equal to that creature's power to target creature or player.
3/4
Enchantment
When ~ enters the battlefield, put two 3/3 colorless Golem artifact enchantment creatures onto the battlefield.
When ~ leaves the battlefield, exile two Golem creatures you control.
Artifact
Whenever a non-Servo creature enters the battlefield, choose one:
WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Enchantment
At the beginning of your upkeep and/or whenever you cast an enchantment spell, you gain 1 life.
Enchantment Creature - Human Druid
Enchantment Spells you play costs 1 less to cast.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
2RR: Exile target instant or sorcery spell you control. At the beginning of your next upkeep, copy that spell twice. You may cast each of those copies without paying their mana costs.
Creature - rogue - un-card
T: choose a card name other that Secret Agent. That card name becomes the card name of your choice until end of turn.
2 1
Instant
Put a +1/+1 counter on target creature and all other creatures with the same name as that creature. Untap those creatures.
Instant
Remove all counters from target permanent, then put X -1/-1 counters on it, where X is one plus the number of counters removed this way.
Creature - Warrior
Whenever counters on a creature cause a creature's toughness to decrease, each player loses that much life.
Whenever counters on a creature cause a creature's toughness to increase, each player gains that much life.
4/4
WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Creature - Human Advisor
Lifelink
Whenever a player gains 2 or more life, that player draws a card.
2/4
Creature - Leech Horror (R)
Lifelink
Whenever an opponent would gain life, instead they do not and you put a +1/+1 counter on ~.
1/4
Enchantment — Aura
Enchant creature
When ~ enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever one or more +1/+1 counters are placed on enchanted creature, draw a card.
Creature - Snake Shaman
Whenever you draw a card, you may pay 2 and tap ~. If you do, put a +1/+1 counter on another creature you control.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two +1/+1 counters on enchanted creature.
Remove a +1/+1 counter enchanted creature: Target creature gets +2/+2 until end of turn.
Creature - Human Warrior
Heroic - Whenever you cast a spell that targets ~, put a +1/+1 counter on it.
If there are four or more +1/+1 counters on ~, has Trample and Double Strike.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Gnome
Sacrifice Dropper Gnome: Gain 1 life.
0/1