First time posting on here. Awhile back I had ideas for cards that I never really shared with anyone, they were mostly things I recalled from weird dreams I was having so here comes a bunch of random stuff.
Back Track 2UU
Instant (R)
Split Second
Return all other spells cast this turn from anywhere to there owners hand. Each player gains life equal to the amount of life lost this turn and loses life equal to the amount gained this turn. This change of life can not be prevented or redirected.
Burning Greed R
Sorcery (C)
Draw three cards, then choose and discard one.
~ deals 1 damage to you.
Countermeasure 2UUU
Instant
You may exile two blue card from your hand instead of paying Countermeasures mana cost.
You may choose new targets for target spell or ability.
Degraft UBR
Enchantment
Choose a keyword, creatures your opponent controls loose and can not gain the chosen keyword.
Sacrifice a creature: If the sacrificed creature has a keyword, return Degraft to it's owners. Activate only as a sorcery.
Déjà Vu 3UU
Sorcery (R)
Exile all spells that were cast last turn. Until end of turn all spells exiled this way gain "Pay three life: This spell gains Flash and can be played without paying its mana cost".
If ~ would be put into a graveyard from anywhere, exile it instead.
Faustius the Impersonator 3WW
Lengendary Creature — Human Advisor (R)
Tap ~ and one other creature you control: ~ becomes a copy of a tapped creature your opponent controls and gains "During your upkeep reveal two lands from your hand, if you don't, return this permanent to it's owners hand".
2/4
Glacier
Basic Snow Land - Glacier (C)
T: Add C to your mana pool
Shimmering Merfolk 1UU
Creature — Merfolk Shaman (U)
Phasing
When ~ phases in choose a land type in play. All permanents withe the chosen type phase out.
U: Return ~ to it's owners hand.
2/3
Vedalken Summoner 1
Creature - Vedalken Wizard
U, discard a card: Add 1 to your mana pool. If this mana is used to cast a creature spell, that creature can activate mana abilities as though it had haste. Draw a Card.
1/2
Zuritan, The Last Temple
Legendary Artifact Enchantment Land - Island Shrine (M)
Colour Identity Black and White.
As ~ enters the battlefield choose a demon in play. Destroy that permanent it can't be regenerated.
When ever a creature an opponent controls dies, exile it at end of turn.
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Back Track 2UU
Instant (R)
Split Second
Return all other spells cast this turn from anywhere to there owners hand. Each player gains life equal to the amount of life lost this turn and loses life equal to the amount gained this turn. This change of life can not be prevented or redirected.
Burning Greed R
Sorcery (C)
Draw three cards, then choose and discard one.
~ deals 1 damage to you.
Countermeasure 2UUU
Instant
You may exile two blue card from your hand instead of paying Countermeasures mana cost.
You may choose new targets for target spell or ability.
Degraft UBR
Enchantment
Choose a keyword, creatures your opponent controls loose and can not gain the chosen keyword.
Sacrifice a creature: If the sacrificed creature has a keyword, return Degraft to it's owners. Activate only as a sorcery.
Déjà Vu 3UU
Sorcery (R)
Exile all spells that were cast last turn. Until end of turn all spells exiled this way gain "Pay three life: This spell gains Flash and can be played without paying its mana cost".
If ~ would be put into a graveyard from anywhere, exile it instead.
Faustius the Impersonator 3WW
Lengendary Creature — Human Advisor (R)
Tap ~ and one other creature you control: ~ becomes a copy of a tapped creature your opponent controls and gains "During your upkeep reveal two lands from your hand, if you don't, return this permanent to it's owners hand".
2/4
Glacier
Basic Snow Land - Glacier (C)
T: Add C to your mana pool
Shimmering Merfolk 1UU
Creature — Merfolk Shaman (U)
Phasing
When ~ phases in choose a land type in play. All permanents withe the chosen type phase out.
U: Return ~ to it's owners hand.
2/3
Vedalken Summoner 1
Creature - Vedalken Wizard
U, discard a card: Add 1 to your mana pool. If this mana is used to cast a creature spell, that creature can activate mana abilities as though it had haste. Draw a Card.
1/2
Zuritan, The Last Temple
Legendary Artifact Enchantment Land - Island Shrine (M)
Colour Identity Black and White.
As ~ enters the battlefield choose a demon in play. Destroy that permanent it can't be regenerated.
When ever a creature an opponent controls dies, exile it at end of turn.