Ruric-Thar, Unrelenting2RRGG
Legendary Creature - Ogre Warrior
~ can't be countered.
Haste, vigilance, trample, reach
Whenever ~ or another creature you control enters the battlefield or attacks, it gains hexproof until the end of your next turn.
6/6
Yet another guild leader. Borborygmos was pretty old during RTR's story, and Ruric-Thar (if I remember correctly) was the only one who could survive a fight with him. So this card represents him finally becoming the alpha and supplanting Borb.
Can't be countered and 4 evergreen abilities on a 6/6 creature for 6 mana seems pushed.
This is supposed to grant hexproof to your opponents' creatures that enter or attack as well?
It actually isnt supposed to affect opponents' creatures, no. Thanks for catching that.
As for the power level, it's supposed to be very splashy and aggressive. Do you have any suggestions as to make it safer while keeping the excitement and playability?
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Legendary Creature - Ogre Warrior
~ can't be countered.
Haste, vigilance, trample, reach
Whenever ~ or another creature you control enters the battlefield or attacks, it gains hexproof until the end of your next turn.
6/6
Yet another guild leader. Borborygmos was pretty old during RTR's story, and Ruric-Thar (if I remember correctly) was the only one who could survive a fight with him. So this card represents him finally becoming the alpha and supplanting Borb.
This is supposed to grant hexproof to your opponents' creatures that enter or attack as well?
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
As for the power level, it's supposed to be very splashy and aggressive. Do you have any suggestions as to make it safer while keeping the excitement and playability?