I'm going on with my custom Conspiracy set and I take this opportunity to show you the logo I made for it. Hope you find it cool!
And what would be a Conspiracy set without any voting mechanic? In the first Conspiracy set, the Will of the Council kinda represented democracy: the option with most votes was chosen. In Take the Crown, the Council's Dillema corresponded with the proportionnal system: for each choice, an effect occured.
For Quest for Power, I decided to opt for a kind of representation system with Council's Delegation: Council's Delegation - When ~ enters the battlefield, starting with you, each player votes for an opponent. Then, the player with the most votes chooses one –
- Choice 1
- Choice 2
This Delegation keeps the same principle of voting than the other ones, but this time, the hard decision lies on the shoulders of the elected player! Alliances (in particulary with my Covenant mechanic) will thus play a crucial role.
The only problem I encounter with this idea is how to do when the vote is tied... Make a new vote between the tied players? Once again, help is welcome
"Then, the player with the most votes, or you if it was tied, chooses one:"
Wording sucks, but that might work?
Private Mod Note
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Rollback Post to RevisionRollBack
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
I'm going on with my custom Conspiracy set and I take this opportunity to show you the logo I made for it. Hope you find it cool!
And what would be a Conspiracy set without any voting mechanic? In the first Conspiracy set, the Will of the Council kinda represented democracy: the option with most votes was chosen. In Take the Crown, the Council's Dillema corresponded with the proportionnal system: for each choice, an effect occured.
For Quest for Power, I decided to opt for a kind of representation system with Council's Delegation:
Council's Delegation - When ~ enters the battlefield, starting with you, each player votes for an opponent. Then, the player with the most votes chooses one –
- Choice 1
- Choice 2
This Delegation keeps the same principle of voting than the other ones, but this time, the hard decision lies on the shoulders of the elected player! Alliances (in particulary with my Covenant mechanic) will thus play a crucial role.
The only problem I encounter with this idea is how to do when the vote is tied... Make a new vote between the tied players? Once again, help is welcome
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Wording sucks, but that might work?
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
It works perfectly fine, I'll go for it! Thanks