Ragtag is small mechanic for Everhall, the Wonderland/Neverland/Oz plane.
In this world, our protagonist meets a bunch of oddballs from many different backgrounds.
Highstride Spores1G
Instant (C)
Ragtag - Choose up to one target artifact creature, and for each color, up to one target creature that is that color.
Each of those creatures gets +1/+3 and gains Reach until end of turn.
The artifact part may seem overkill, but in an Oz reenactment, you just can't leave out the tragic Golem found in the ruins of a city.
Anyways, ragtag represents a group of very dissimilar people, who join their complementary skills and personalities with unexpected results. As you assemble a team for a perfect ragtag spell, you feel like you are putting Dorothy's party together.
Blazer RunR
Sorcery (U)
Ragtag - Choose up to one target artifact creature, and for each color, up to one target creature that is that color.
Until end of turn, each of those creatures gain "Whenever this creature attacks, it deals 1 damage to target creature or player."
Ragtag doesn't need to target a team in the battlefield, it could also maximize stuff from libraries or graveyards:
Ickor Trickery3B
Sorcery (U)
Ragtag - Choose up to one target artifact creature card in your graveyard, and for each color, up to one target creature card in your graveyard that is that color.
Return each of those cards to your hand.
Since Ragtag is an ability word, it can go in creatures as well:
Hive Vanguard1W
Creature - Insect Soldier (R)
Ragtag - Sacrifice Hive Vanguard: Choose up to one target artifact creature, and for each color, up to one target creature that is that color. Those creatures gain indestructible until end of turn.
3/1
--
While ragtag pushes you to play many colors, a two color deck with a few artifact creatures could actually be pretty happy with ragtag spells.
And there's also the synergy with Uncanny:
Wirdling GoblinR
Creature - Goblin Warrior (C)
Haste
Uncanny 1 - 1R (1R: If this creature is monocolor, put a +1/+1 counter on it and it becomes all colors. Uncanny only as a sorcery.)
1/1
Uncanny represents the creatures that exist in the eerie landscapes of of Everhall: you think you know a goblin, an insect, a plant... when suddenly you notice that they have some strange features that don't really conform to reality...
These mechanics are difficult to evaluate in a vacuum because their appropriateness depends very heavily on context. Regardless of its thematic significance, the set needs a fairly high concentration of artifact creatures (scarecrow tribal, presumably) in order to justify your choice to single out artifact creatures and mention them first. To make that work well with the "colors matter" theme that your set has, I highly recommend that many of them be colored artifacts. You also want to make sure that the average power level is in a good spot. Having the full six card complement should be very strong, but it also needs to work fine with two or three.
Uncanny is in a very weird spot because it's such a boring mechanic, a more parasitic version of monstrous, but it also fits well with multicolor matters mechanics without having too many multicolor cards.
So... they reward you for having all 5 colors and an artifact creature?
Step 1: gatherer a few Domain cards.
Step 2: Mock up a Ragtag version
Step 3: Notice: (1) the increase in number of words and (2) the increase in difficulty in achieving.
I'm all for incentivizing variety, but this isn't that. This is tedious.
Having the artifact creature at the beginning of the clause puts the focus on The Tin Man instead of Dorothy, Alice, or Wendy. (Is that intentional?) Personally, I'd.prefer for the artifact creature to feel like a ragtagalong rather than the center of the story, unless that's your goal of course. Have you considered...
Ragtag - Up to one target creature of each color and up to one target colorless creature gets something special?
re Ragtag - Up to one target creature of each color and up to one target colorless creature gets something special?
This was going to be my suggestion - also because it lifts the silent - and in the big picture not applicable - assumption that artifact creatures and colorless creatures a synonyms. Land creatures were screwing with this long before colored artifacts and Eldrazi.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
After mulling it more, I think it just makes sense to make the golem character colored. This is a simpler solution to the problem. Maybe its race is sentient/colored, or maybe all artifact creatures in Evenhall are colored, because why not. Or maybe the Golem character has Uncanny! (after changing 'monocolor' to 'not multicolor' in that mechanic.)
Anyways, with that out of the way...
Ragtag - For each color, choose up to one target creature that is that color.
I don't think "of a color" is supported in the mechanical lingo. Anyways, "For each..." wording is clearer I think, since it replicates the way you'll be using the spell. You'd go looking into your creatures thinking "For white, this one, for blue, this one, for green, this one... etc"
In this world, our protagonist meets a bunch of oddballs from many different backgrounds.
Highstride Spores 1G
Instant (C)
Ragtag - Choose up to one target artifact creature, and for each color, up to one target creature that is that color.
Each of those creatures gets +1/+3 and gains Reach until end of turn.
The artifact part may seem overkill, but in an Oz reenactment, you just can't leave out the tragic Golem found in the ruins of a city.
Anyways, ragtag represents a group of very dissimilar people, who join their complementary skills and personalities with unexpected results. As you assemble a team for a perfect ragtag spell, you feel like you are putting Dorothy's party together.
Blazer Run R
Sorcery (U)
Ragtag - Choose up to one target artifact creature, and for each color, up to one target creature that is that color.
Until end of turn, each of those creatures gain "Whenever this creature attacks, it deals 1 damage to target creature or player."
Ragtag doesn't need to target a team in the battlefield, it could also maximize stuff from libraries or graveyards:
Ickor Trickery 3B
Sorcery (U)
Ragtag - Choose up to one target artifact creature card in your graveyard, and for each color, up to one target creature card in your graveyard that is that color.
Return each of those cards to your hand.
Since Ragtag is an ability word, it can go in creatures as well:
Hive Vanguard 1W
Creature - Insect Soldier (R)
Ragtag - Sacrifice Hive Vanguard: Choose up to one target artifact creature, and for each color, up to one target creature that is that color. Those creatures gain indestructible until end of turn.
3/1
--
While ragtag pushes you to play many colors, a two color deck with a few artifact creatures could actually be pretty happy with ragtag spells.
And there's also the synergy with Uncanny:
Wirdling Goblin R
Creature - Goblin Warrior (C)
Haste
Uncanny 1 - 1R (1R: If this creature is monocolor, put a +1/+1 counter on it and it becomes all colors. Uncanny only as a sorcery.)
1/1
Uncanny represents the creatures that exist in the eerie landscapes of of Everhall: you think you know a goblin, an insect, a plant... when suddenly you notice that they have some strange features that don't really conform to reality...
Uncanny is in a very weird spot because it's such a boring mechanic, a more parasitic version of monstrous, but it also fits well with multicolor matters mechanics without having too many multicolor cards.
Step 1: gatherer a few Domain cards.
Step 2: Mock up a Ragtag version
Step 3: Notice: (1) the increase in number of words and (2) the increase in difficulty in achieving.
I'm all for incentivizing variety, but this isn't that. This is tedious.
Ragtag - Up to one target creature of each color and up to one target colorless creature gets something special?
This was going to be my suggestion - also because it lifts the silent - and in the big picture not applicable - assumption that artifact creatures and colorless creatures a synonyms. Land creatures were screwing with this long before colored artifacts and Eldrazi.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Anyways, with that out of the way...
Ragtag - For each color, choose up to one target creature that is that color.
I don't think "of a color" is supported in the mechanical lingo. Anyways, "For each..." wording is clearer I think, since it replicates the way you'll be using the spell. You'd go looking into your creatures thinking "For white, this one, for blue, this one, for green, this one... etc"