Spell sentence -- unless the set has morph stuff, wouldn't creating a token be simpler.
How common is the hunt ability? Naming cards (like meddling mage) is not really an ability that should appear on multiple permanents in the same set, even as rares, because of the amount of bookkeeping involved.
Rage -- not very useful, since you usually lose life during an opponent's turn, likely during combat. The only time this is useful is an opponent damages you _before_ an attack.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
While Hunt is an interesting design ability, this specific card seems like it's outside of green's color pie. It's essentially aMurder you have to set up a turn in advanced for one mana. If there are other cards with Hunt it becomes a reusable Murder.
Spell sentence -- unless the set has morph stuff, wouldn't creating a token be simpler.
Because it would end up as "effect + Sprout", which nobody would shut up about when I showed it last time somewhere. I do have plans for the face down part of it though. Morph as currently known isn't used for this though.
Rage -- not very useful, since you usually lose life during an opponent's turn, likely during combat. The only time this is useful is an opponent damages you _before_ an attack.
Not sure why I put the old version in there... Fixed one in first post.
Rage: (1) Memory Issues, (2) +N/+N, (3) Still hate 3/1s for 1R.
Bulwark - Neat. Should probably be Bulwark N though. Very Bannding-esque. Not sure about the name though.
Spell Sentience - Isn't this just a comes-into-play creature? I don't see the design space here; rather you're just limiting your CIP creatures to 2/2s.
Hunt: Nae is too generic. Worse, it does nothing on it's own. A 2/2 Vanilla with Hunt is just a functionally worse grizzly bears
Spell Sentience - Isn't this just a comes-into-play creature? I don't see the design space here; rather you're just limiting your CIP creatures to 2/2s.
Nope, it isn't. Reason being that it reverts back to original Instant/Sorcery when it goes from the battlefield to another zone. It can allow stuff like using return Instant/Sorcery from graveyard effects to get it back and cast it for a body again. Bouncing them back to hand can also allow reusability by allowing you to cast again. Not all examples of course.
Bulwark - Neat. Should probably be Bulwark N though. Very Bannding-esque. Not sure about the name though.
The reason it isn't Bulwark N is because of the potential get out of control a bit too fast.
Re: Spell sentience:
- Flickering the sentient spell kills it, not the C-i-P creature. (bad)
- it counts as an instant or sorcery in your graveyard (this is such a minor "benefit" that it doesn't seem worth limiting it's p/t to 2/2)
- You can return it to play again, like ant C-i-P creature.
Re: Bulwark N: It's a blocking mechanic. "getting out of hand" is not your fault; you're the blocker. I'm not suggesting you print multiple bulwark 3s; but having a rare bulwark 2 is perfectly fine and feels "big". Ultimately adding N just opens up design space, and even if you're not willing to use the design space often, it's still not something you should dismiss. It's like opting to buy a car that doesn't go over 40 MPH because you're not planning on driving on the highway in the foreseeable future.
Re: Bulwark N: It's a blocking mechanic. "getting out of hand" is not your fault; you're the blocker. I'm not suggesting you print multiple bulwark 3s; but having a rare bulwark 2 is perfectly fine and feels "big". Ultimately adding N just opens up design space, and even if you're not willing to use the design space often, it's still not something you should dismiss. It's like opting to buy a car that doesn't go over 40 MPH because you're not planning on driving on the highway in the foreseeable future.
This is such a surprising apt metaphor it scares me a little (metaphors are usually terrible and muddy the waters). However you are forgetting an important point, the car that can go over 40 MPH cost twice as much as the one you are buying(in case it's not obvious price is complexity[which in the context of set design you can look at complexity as a cost that has to fit your budget]).
Flickering the sentient spell kills it, not the C-i-P creature.
Why would I want to flicker it in the first place? Manifest could get away with it only because it could ignore costs of permanents, and can sometimes be free land.
it counts as an instant or sorcery in your graveyard(this is such a minor "benefit" that it doesn't seem worth limiting it's p/t to 2/2)
Not when you get stuff like Spellheart Chimera and the like involved. Also, the 2/2 thing is because I'm forced to. Wizards made a sort of standard for face down creatures in that they had to be 2/2s.
Re: Bulwark N: It's a blocking mechanic. "getting out of hand" is not your fault
The P/T boosting isn't the part I'm worried about, it's the many cards that can abuse it, Fling being a notorious example(but not the only example). I might consider a sort of Bulwark N depending on how easily other bodies can come in.
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EDIT: Added a couple more and a category.
How common is the hunt ability? Naming cards (like meddling mage) is not really an ability that should appear on multiple permanents in the same set, even as rares, because of the amount of bookkeeping involved.
Rage -- not very useful, since you usually lose life during an opponent's turn, likely during combat. The only time this is useful is an opponent damages you _before_ an attack.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
While Hunt is an interesting design ability, this specific card seems like it's outside of green's color pie. It's essentially aMurder you have to set up a turn in advanced for one mana. If there are other cards with Hunt it becomes a reusable Murder.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Because it would end up as "effect + Sprout", which nobody would shut up about when I showed it last time somewhere. I do have plans for the face down part of it though. Morph as currently known isn't used for this though.
Not sure why I put the old version in there... Fixed one in first post.
Bulwark - Neat. Should probably be Bulwark N though. Very Bannding-esque. Not sure about the name though.
Spell Sentience - Isn't this just a comes-into-play creature? I don't see the design space here; rather you're just limiting your CIP creatures to 2/2s.
Hunt: Nae is too generic. Worse, it does nothing on it's own. A 2/2 Vanilla with Hunt is just a functionally worse grizzly bears
Nope, it isn't. Reason being that it reverts back to original Instant/Sorcery when it goes from the battlefield to another zone. It can allow stuff like using return Instant/Sorcery from graveyard effects to get it back and cast it for a body again. Bouncing them back to hand can also allow reusability by allowing you to cast again. Not all examples of course.
The reason it isn't Bulwark N is because of the potential get out of control a bit too fast.
- Flickering the sentient spell kills it, not the C-i-P creature. (bad)
- it counts as an instant or sorcery in your graveyard (this is such a minor "benefit" that it doesn't seem worth limiting it's p/t to 2/2)
- You can return it to play again, like ant C-i-P creature.
Re: Bulwark N: It's a blocking mechanic. "getting out of hand" is not your fault; you're the blocker. I'm not suggesting you print multiple bulwark 3s; but having a rare bulwark 2 is perfectly fine and feels "big". Ultimately adding N just opens up design space, and even if you're not willing to use the design space often, it's still not something you should dismiss. It's like opting to buy a car that doesn't go over 40 MPH because you're not planning on driving on the highway in the foreseeable future.
Why would I want to flicker it in the first place? Manifest could get away with it only because it could ignore costs of permanents, and can sometimes be free land.
Not when you get stuff like Spellheart Chimera and the like involved. Also, the 2/2 thing is because I'm forced to. Wizards made a sort of standard for face down creatures in that they had to be 2/2s.
The P/T boosting isn't the part I'm worried about, it's the many cards that can abuse it, Fling being a notorious example(but not the only example). I might consider a sort of Bulwark N depending on how easily other bodies can come in.