Unique name of your choice is a weird thing to put in paper Magic, but that aside, no particular qualm on this. Serves as a blink, worst case scenario, helps deal with multiple auras where applicable.... Though I think the cantrip has to go.
Recycling Watcher2G
Creature - Elemental (U)
At the beginning of your end step, you may put target card in your graveyard at the bottom of your library. If you do, put the top card of your library into your graveyard. What it sees in mulch and humus is a new life waiting to sprout.
2/4
It's too much work for what is just a wheel effect.
It's not just a wheel effect, it's more a complicated Ophidian than anything, ha. Still and all, though...
Thought-Stirrer UR
Creature - Human Rogue
Haste, Skulk
When Thought-Stirrer deals combat damage to a player, you may pay 1. If you do, shuffle your your hand into your library, then draw that many cards plus 1.
1/2
Recycling Watcher2G
Creature - Elemental (U)
At the beginning of your end step, you may put target card in your graveyard at the bottom of your library. If you do, put the top card of your library into your graveyard. What it sees in mulch and humus is a new life waiting to sprout.
2/4
Too strong for a slow recycling effect?
It's perfectly fine at that cost. In fact, I kind of wish it were 1 cheaper on a smaller body. Maybe even 2!
?
Land
, exile 3 cards from your graveyard: Add one mana of any color to your mana pool. You gain 1 life. 1, , Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice a permanent: Untap all creatures and all artifacts you control.
Land
Land (R) T: Add C to your mana pool
Exile 2 cards from your graveyard, T: Add one mana of any color to your mana pool.
That's nice, simple, interesting. You, on the other hand, couldn't help but add one life to one mana of any color for the 1st ability, and gave it a classic overcosted-but-still-broken effect.
Bring Low13R
Sorcery
Choose 1 -
* Bring Low deals 18 damage to target creature. If it has indestructible, it loses indestructible until end of turn.
* Bring Low deals 18 damage to target player. If a spell or effect prevent that player from losing the game and/or you from winning the game, until end of turn that player can lose the game and you can win the game.
Entwine - R
Even with discarding a card and sacrificing a permanent, untapping all creatures and all artifacts you control with a land is too powerful especially when the land doesn't even come in tapped. Even untapping one artifact or one creature with a land ability could be devastating with some powerful mana abilities that a lot of creatures and artifacts have, ex. Selvala, Heart of the Wilds, Thran Dynamo, this land is easily way too over powered, I would suggest rethinking on it. But overall interesting idea.
Reborn from Banishment XXGWU
Sorcery MR
Kicker GWU
Return target card you own from exile with converted mana cost X to your hand. If that card was a permanent and the kicker cost was paid put that card onto the battlefield instead.
“Even kings who have chosen exile, have risen back up to reclaim there throne.”
I'm not the biggest fan of return from exile cards, but this one is narrow enough in color restrictions and mana cost for it to be okay. I would however imagine that those colors are more in tune with Sultai than Bant (see Torrent Elemental, Riftsweeper and Misthollow Griffin). The only reason I see it being white is for flavour reasons.
--
Hadra, Siege Commander2BR
Legendary Creature: Human Soldier [Mythic Rare]
Other creatures you control have menace.
Spells or abilities your opponents control can’t prevent creatures you control from attacking.
Whenever one or more creatures you control attack, defending player sacrifices a creature unless he or she pays X life, where X is the number of attacking creatures.
3/3
I'm not sure if the wording on the second ability is done well enough, but it's meant to bypass effects like Ghostly Prison and to break down pillowfort decks (which is flavorful). The third ability is a bit oddly worded too, but I wanted a Hellrider-meets-Mogis sort of effect, and I think this is the correct version. I'm not sure if him granting other creatures menace is overkill (in which case I'll just give him menace), but as somebody in charge of a siege I don't see him being an attacker himself.
Seem's pretty powerful for a rush deck just other creatures gives a wide variety of creatures you could be sending at your opponent. Usually cards like this are tribal, maybe it should be changed to other human or soldier creatures you control have menace but then again there are cards like Ravos, Soultender, so I don't know, seems like it could be a good mythic rare to me. And the second ability seems to be worded fine and it is quite a nice ability could be very nasty in large numbers. Nice card.
Janius, Controller of Colors GUWBR
Legendary Creature - Human Wizard R
W: Janius deals 1 damage to target black creature or gains protection from black until the end of turn.
U: Janius deals 1 damage to target red creature or gains protection from red until the end of turn.
B: Janius deals 1 damage to target green creature or gains protection from green until the end of turn.
R: Janius deals 1 damage to target blue creature or gains protection from blue until the end of turn.
G: Janius deals 1 damage to target white creature or gains protection from white until the end of turn.
WUBRG: Janius deals 1 damage to target player.
2/2
That is way too many colors and way too much complication for what is essentially a red-white effect. Why a masculine-ending name for a character who's clearly a woman? Why the semi-useless player damage ability? Why does every color's activation hose an enemy color except green's?
Your abilities tie into each other pretty well, but I think maybe drop one of them? Also, I like that second ability but I'm not sure how feasible it is in practice.
That's nice, simple, interesting. You, on the other hand, couldn't help but add one life to one mana of any color for the 1st ability, and gave it a classic overcosted-but-still-broken effect.
Oh, would you like an even more complicated card? Gotcha!
But for the moment...
Hmmm. I have this idea for a unifying mechanic that can go on more than one card. How's this?
?? 1GG
Creature - Treefolk Warrior
When ?? dies, reveal the top four cards of your library. You may put a basic forest from among those cards and onto the battlefield tapped. Put all other revealed cards on the bottom of your library in ay order.
1/4
It was just suppose to be a fun card, maybe not fitting in to the color pie well. Janus is a girls name, Janius is a spawn of the name Janus I'm pretty sure.
That seems like a fairly costed card. Could be seen at common or uncommon depending on the set. The basic restriction is fine, but why bother I ask?
Plague of Maggots2G
Enchantment - Aura Curse [Rare]
Enchant Player
If a nontoken creature enchanted player controls would die, instead exile that card and create a 1/1 green Insect creature token. "War is a banquet to those who feed on death." -Jotham, Plague Doctor
Well, repeated shuffling is not fun times. i am led to understand! Plus, if notning else, it digs 4 deep which I think a bunch of people like. This way, I could make multiple cards with this ability and not bog down on shuffling.
Your card itself is fine at that cost, but that name reads rather Black to me, and Curses really should be restricted to opponents, not a good flavor fit if it isn't, you see. I'd think about the name, uh, restrict it to opponents and, if it's restricted like that, you can drop the nontoken clause. Just a thought, really!
Here's a treefolk ball lightning:
?? 2RG
Creature - Elemental Treefolk Shaman
Trample, Haste
When ?? dies, reveal the top four cards of your library. You may put a basic forest from among those cards and onto the battlefield tapped. Put all other revealed cards on the bottom of your library in ay order.
5/2
By the way, I want to add that those are ideas for an rGw faction of plants and elementals based on the burn cycle of some biomes.
Curses have never been restricted to opponents, they all have "enchant player". This is a feature and not a bug when it comes to things like Curse of the Bloody Tome.
As far as I know, Treefolk have always had a higher toughness than their power. That's kind of their thing, so it seems a bit off to see a 5/2 treefolk, but this can be offset flavorfully seeing as he's on fire, but in that case I'd add the sac at the end of turn effect that Ball Lightning creatures have, but in that case you might want to balance it out by making it a 4/2 instead. I'd also probably make the card go to the graveyard rather than the bottom of the library, as it ties more into your idea of burning biomes (dead stuff fuels life ie graveyard => mana).
So here's a Legendary creature based off of the Pied Piper. Hopefully he's flavourful.
Ilal, the Wandering Bard1UB
Legendary Creature - Human Wizard [Rare]
At the beginning of your upkeep, if you control no rats, create a 1/1 black Rat creature token with deathtouch. XUB, T: Choose target creature you control and target creature an opponent controls. Exchange control of those creatures unless that player pays X. "Why don't you dance for me?"
1/3
Treefolk traditionally have higher toughness than power, but there are exceptions.
Re: Ilal - I never pegged Pied Piper as UB. I sincerely don't like the idea of it popping out a deathtoucher each turn... that's bassically "game over"" in limited, and stupid card advantage for 3 mana. And the exchange thing seems fair, but kind of silly. I'd be much more interesting in something like this:
Peter Piper1UU
Legendary Creature - Human Wizard
As you play ~, choose a creature type. When ~ enters the battlefield, gain control of all creature tokens of that type. 2U, T: Gain control of target creature token.
2/3
Put it in a block with lots of small creature tokens, and you're good.
In any case, here's mine: Mirror LightningR
Instant (C)
Mirror Lightning deals 3 damage to target creature or player, then target opponent may have Mirror Lightning deal 3 damage to a target creature or player of that player's choice.
A common Bolt variant is always going to be strong, even with such a drawback. Depending on the rest of the set, it could be fine as a common or might need to be upgraded to an uncommon.
Also in defense of Ilal: I just realised how silly putting deathtouch on the rat tokens actually was. I was imagining him trading creatures one rat at a time and wanted to give the opponents a better time. I might make you lose life for the rat tokens, or swap the cost to XXUB.
Either way:
Brightrock Mason1GW
Creature - Human Soldier (Uncommon)
When Brightrock Mason enters the battlefield, search your library for a basic land card or a creature card with defender and reveal it. Shuffle your library and put that card on top of it. "A good wall, like a good city, depends on its foundation."
2/3
Mirror Erasure is interesting. I wonder if there is some way it could be made to be balanced in 1v1 while still having that interesting effect for EDH.
So this next card is a bit weird but I was trying to come up with something to allow for a playable deck with One With Nothing
-------------------------------------------------- Something for Nothing (no casting cost, like with some Suspend cards)
Instant
Something for Nothing is a black card.
Draw 2 cards.
At the end of the turn, if Something for Nothing was put into your graveyard from anywhere, and you have no cards in hand, each opponent discards their hand.
Flashback B, pay 2 life.
--------------------------------------------------
So let me explain how this card works because it looks confusing. It has no casting cost so you can't cast it normally. Basically it doesn't do anything unless you can get it into your graveyard via discarding or mill effect, and it has an extremely powerful ability if it gets there and you have no cards in hand. Then it can later be used to gain card advantage. The actual effect on casting can only be triggered normally from the Flashback cost (or something like Cascade or anything else that lets a spell cast without paying its casting cost).
It's probably really wonky, which demonstrates how hard it is to design a card meant to make One With Nothing good.
EDIT: I realize the templating is actually more confusing than I intended but I'm not really sure how to clarify that the "draw 2 cards" is generated when cast, and the "if it was put in the graveyard from anywhere" part has nothing to do with the card being cast.
Many decks don't run enchantments, meaning Mirror Erasure is functionally erase in those decks.
Something for Nothing:
1. No mana cost is absuable. Make it cost 4BB. No one wants to play it for that cost.
2. Re: One with Nothing: It's easy enough to just give this Madness 0.
3. Making this "Hellbent: Each opponent discards their hand." in any variation is obscene.
4. I don't really think we should be looking for ways to make One with Nothing Broken, but if we did we'd have to make it not just work with any old discard outlet.
Party Favors1W
Instant (U)
Each player gains 2 life, creates a 1/1 white solider creature token, may return a permanent card with a converted mana cost of 2 or less from his or her graveyard to the battlefield, and may put a +1/+1 counter on a creature he or she controls.
2. Re: One with Nothing: It's easy enough to just give this Madness 0.
I was thinking about that, but I wasn't sure if it would resolve before or after One with Nothing resolves. Drawing two cards before One With Nothing resolves would be kind of silly.
It'd be awesome. Note that you could just make it an enchantment w/ a sacrifice clause or maybe an ETB draw 2 cards at the end of turn, and during your upkeep lose 1 life (and nothing else) thing.
I think Party Favors needs to be a sorcery given how ridiculous its effect can be. I'm especially worried about the reanimation part; sure, small permanents only, but what if you have something like that 2-mana 5/6 Myr something (What's the name again?)? And not to mention you can remove their best dead weenies first before your drop your own. And 2 mana feels like pushing it as well. Without the reanimation, this as 2 mana instant seems ok, but with that reanimation, I consider 3 mana sorcery to be a minimum.
Authoritative RejectionWU
Instant (U)
Choose one:
* You gain 4 life, or,
* Counter target spell if its controller has less life than you.
Entwine 2
A good counterspell... or a too good counterspell?
EDIT:
Authoritative RejectionWU
Instant (U)
Choose one:
* You gain 4 life, or,
* Counter target spell if its controller has more life than you.
Entwine 1
A rather unexciting counterspell, to be honest. I do like it, though! I rally dig it whenever I see that restriction on a card. I'd make that entwine cost 1 personally.
Subject16 brought up such a good point - thank you! Okay, I'll go copy the text of Mulch, tweak it, and then come up with something for anew card.
Here goes!
Epiphyte-Bearer 2WW
Creature - Treefolk Druid
When Epiphyte-Bearer dies, reveal the top four cards of your library. Put a plains card revealed this way onto the battlefield tapped and the rest into your graveyard.
2/4
Party Favors1W
Instant (U)
Each player gains 2 life, creates a 1/1 white solider creature token, may return a permanent card with a converted mana cost of 2 or less from his or her graveyard to the battlefield, and may put a +1/+1 counter on a creature he or she controls.
This is amazing with Snapcaster Mage. Bring back Snapcaster, flashback Party Favors, bring back 2nd Snapcaster, cast some other spell from the graveyard.
Authoritative RejectionWU
Instant (U)
Choose one:
* You gain 4 life, or,
* Counter target spell if its controller has less life than you.
Entwine 2
A good counterspell... or a too good counterspell?
I like it. One thing I would change, though... I would switch the 2nd mode to say "if its controller has more life than you." White tends to be more defensive around effects like this, and so it would make sense that it would get a benefit if you are the one who is behind. Punishing the opponent for being at lower life than you is more of a black effect.
I might also suggest changing the first mode so that it has a blue aspect to it, since the 2nd mode incorporates both colors in its effect. Maybe "Gain 1 life for each Instant in your graveyard".
I have no card idea to post, I just wanted to comment on these two because I found them interesting.
Epiphyte-Bearer - I can't help but think this would be cooler as a 2/4 vigilance that got you a forest... also, I wouldn't be adverse to it entering untapped, so combo with sacrifice outlets.
Speaking of which:
Wasteful MinerR
Creature - Goblin (C)
Sacrifice two lands: Add R to your mana pool. I'm a combo piece with something... maybe!
1/1
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Recycling Watcher 2G
Creature - Elemental (U)
At the beginning of your end step, you may put target card in your graveyard at the bottom of your library. If you do, put the top card of your library into your graveyard.
What it sees in mulch and humus is a new life waiting to sprout.
2/4
Too strong for a slow recycling effect?
It's not just a wheel effect, it's more a complicated Ophidian than anything, ha. Still and all, though...
Thought-Stirrer UR
Creature - Human Rogue
Haste, Skulk
When Thought-Stirrer deals combat damage to a player, you may pay 1. If you do, shuffle your your hand into your library, then draw that many cards plus 1.
1/2
It's perfectly fine at that cost. In fact, I kind of wish it were 1 cheaper on a smaller body. Maybe even 2!
?
Land
, exile 3 cards from your graveyard: Add one mana of any color to your mana pool. You gain 1 life.
1, , Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice a permanent: Untap all creatures and all artifacts you control.
Shards of awful never
I think you want to make the following card:
Land
Land (R)
T: Add C to your mana pool
Exile 2 cards from your graveyard, T: Add one mana of any color to your mana pool.
That's nice, simple, interesting. You, on the other hand, couldn't help but add one life to one mana of any color for the 1st ability, and gave it a classic overcosted-but-still-broken effect.
Bring Low13R
Sorcery
Choose 1 -
* Bring Low deals 18 damage to target creature. If it has indestructible, it loses indestructible until end of turn.
* Bring Low deals 18 damage to target player. If a spell or effect prevent that player from losing the game and/or you from winning the game, until end of turn that player can lose the game and you can win the game.
Entwine - R
Reborn from Banishment XXGWU
Sorcery MR
Kicker GWU
Return target card you own from exile with converted mana cost X to your hand. If that card was a permanent and the kicker cost was paid put that card onto the battlefield instead.
“Even kings who have chosen exile, have risen back up to reclaim there throne.”
--
Hadra, Siege Commander 2BR
Legendary Creature: Human Soldier [Mythic Rare]
Other creatures you control have menace.
Spells or abilities your opponents control can’t prevent creatures you control from attacking.
Whenever one or more creatures you control attack, defending player sacrifices a creature unless he or she pays X life, where X is the number of attacking creatures.
3/3
I'm not sure if the wording on the second ability is done well enough, but it's meant to bypass effects like Ghostly Prison and to break down pillowfort decks (which is flavorful). The third ability is a bit oddly worded too, but I wanted a Hellrider-meets-Mogis sort of effect, and I think this is the correct version. I'm not sure if him granting other creatures menace is overkill (in which case I'll just give him menace), but as somebody in charge of a siege I don't see him being an attacker himself.
Janius, Controller of Colors GUWBR
Legendary Creature - Human Wizard R
W: Janius deals 1 damage to target black creature or gains protection from black until the end of turn.
U: Janius deals 1 damage to target red creature or gains protection from red until the end of turn.
B: Janius deals 1 damage to target green creature or gains protection from green until the end of turn.
R: Janius deals 1 damage to target blue creature or gains protection from blue until the end of turn.
G: Janius deals 1 damage to target white creature or gains protection from white until the end of turn.
WUBRG: Janius deals 1 damage to target player.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh, would you like an even more complicated card? Gotcha!
But for the moment...
Hmmm. I have this idea for a unifying mechanic that can go on more than one card. How's this?
?? 1GG
Creature - Treefolk Warrior
When ?? dies, reveal the top four cards of your library. You may put a basic forest from among those cards and onto the battlefield tapped. Put all other revealed cards on the bottom of your library in ay order.
1/4
Geez, having issues with the templating.
Shards of awful never
Plague of Maggots 2G
Enchantment - Aura Curse [Rare]
Enchant Player
If a nontoken creature enchanted player controls would die, instead exile that card and create a 1/1 green Insect creature token.
"War is a banquet to those who feed on death." -Jotham, Plague Doctor
Your card itself is fine at that cost, but that name reads rather Black to me, and Curses really should be restricted to opponents, not a good flavor fit if it isn't, you see. I'd think about the name, uh, restrict it to opponents and, if it's restricted like that, you can drop the nontoken clause. Just a thought, really!
Here's a treefolk ball lightning:
?? 2RG
Creature - Elemental Treefolk Shaman
Trample, Haste
When ?? dies, reveal the top four cards of your library. You may put a basic forest from among those cards and onto the battlefield tapped. Put all other revealed cards on the bottom of your library in ay order.
5/2
By the way, I want to add that those are ideas for an rGw faction of plants and elementals based on the burn cycle of some biomes.
Shards of awful never
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Shards of awful never
So here's a Legendary creature based off of the Pied Piper. Hopefully he's flavourful.
Ilal, the Wandering Bard 1UB
Legendary Creature - Human Wizard [Rare]
At the beginning of your upkeep, if you control no rats, create a 1/1 black Rat creature token with deathtouch.
XUB, T: Choose target creature you control and target creature an opponent controls. Exchange control of those creatures unless that player pays X.
"Why don't you dance for me?"
1/3
Re: Ilal - I never pegged Pied Piper as UB. I sincerely don't like the idea of it popping out a deathtoucher each turn... that's bassically "game over"" in limited, and stupid card advantage for 3 mana. And the exchange thing seems fair, but kind of silly. I'd be much more interesting in something like this:
Peter Piper 1UU
Legendary Creature - Human Wizard
As you play ~, choose a creature type. When ~ enters the battlefield, gain control of all creature tokens of that type.
2U, T: Gain control of target creature token.
2/3
Put it in a block with lots of small creature tokens, and you're good.
In any case, here's mine:
Mirror Lightning R
Instant (C)
Mirror Lightning deals 3 damage to target creature or player, then target opponent may have Mirror Lightning deal 3 damage to a target creature or player of that player's choice.
Also in defense of Ilal: I just realised how silly putting deathtouch on the rat tokens actually was. I was imagining him trading creatures one rat at a time and wanted to give the opponents a better time. I might make you lose life for the rat tokens, or swap the cost to XXUB.
Either way:
Brightrock Mason 1GW
Creature - Human Soldier (Uncommon)
When Brightrock Mason enters the battlefield, search your library for a basic land card or a creature card with defender and reveal it. Shuffle your library and put that card on top of it.
"A good wall, like a good city, depends on its foundation."
2/3
Mirror Erasure W
Instant (C)
Exile target enchantment, then target opponent exile up to one target enchantment of that player's choice.
(The idea is that it's a drawback in 1v1, but in commander it can allow for some politics...)
So this next card is a bit weird but I was trying to come up with something to allow for a playable deck with One With Nothing
--------------------------------------------------
Something for Nothing (no casting cost, like with some Suspend cards)
Instant
Something for Nothing is a black card.
Draw 2 cards.
At the end of the turn, if Something for Nothing was put into your graveyard from anywhere, and you have no cards in hand, each opponent discards their hand.
Flashback B, pay 2 life.
--------------------------------------------------
So let me explain how this card works because it looks confusing. It has no casting cost so you can't cast it normally. Basically it doesn't do anything unless you can get it into your graveyard via discarding or mill effect, and it has an extremely powerful ability if it gets there and you have no cards in hand. Then it can later be used to gain card advantage. The actual effect on casting can only be triggered normally from the Flashback cost (or something like Cascade or anything else that lets a spell cast without paying its casting cost).
It's probably really wonky, which demonstrates how hard it is to design a card meant to make One With Nothing good.
EDIT: I realize the templating is actually more confusing than I intended but I'm not really sure how to clarify that the "draw 2 cards" is generated when cast, and the "if it was put in the graveyard from anywhere" part has nothing to do with the card being cast.
Something for Nothing:
1. No mana cost is absuable. Make it cost 4BB. No one wants to play it for that cost.
2. Re: One with Nothing: It's easy enough to just give this Madness 0.
3. Making this "Hellbent: Each opponent discards their hand." in any variation is obscene.
4. I don't really think we should be looking for ways to make One with Nothing Broken, but if we did we'd have to make it not just work with any old discard outlet.
Party Favors 1W
Instant (U)
Each player gains 2 life, creates a 1/1 white solider creature token, may return a permanent card with a converted mana cost of 2 or less from his or her graveyard to the battlefield, and may put a +1/+1 counter on a creature he or she controls.
I was thinking about that, but I wasn't sure if it would resolve before or after One with Nothing resolves. Drawing two cards before One With Nothing resolves would be kind of silly.
Authoritative Rejection WU
Instant (U)
Choose one:
* You gain 4 life, or,
* Counter target spell if its controller has less life than you.
Entwine 2
A good counterspell... or a too good counterspell?
EDIT:
Authoritative Rejection WU
Instant (U)
Choose one:
* You gain 4 life, or,
* Counter target spell if its controller has more life than you.
Entwine 1
Subject16 brought up such a good point - thank you! Okay, I'll go copy the text of Mulch, tweak it, and then come up with something for anew card.
Here goes!
Epiphyte-Bearer 2WW
Creature - Treefolk Druid
When Epiphyte-Bearer dies, reveal the top four cards of your library. Put a plains card revealed this way onto the battlefield tapped and the rest into your graveyard.
2/4
Shards of awful never
This is amazing with Snapcaster Mage. Bring back Snapcaster, flashback Party Favors, bring back 2nd Snapcaster, cast some other spell from the graveyard.
I like it. One thing I would change, though... I would switch the 2nd mode to say "if its controller has more life than you." White tends to be more defensive around effects like this, and so it would make sense that it would get a benefit if you are the one who is behind. Punishing the opponent for being at lower life than you is more of a black effect.
I might also suggest changing the first mode so that it has a blue aspect to it, since the 2nd mode incorporates both colors in its effect. Maybe "Gain 1 life for each Instant in your graveyard".
I have no card idea to post, I just wanted to comment on these two because I found them interesting.
Speaking of which:
Wasteful MinerR
Creature - Goblin (C)
Sacrifice two lands: Add R to your mana pool.
I'm a combo piece with something... maybe!
1/1