I feel like this is a pretty major issue, and has been touched on previously. Whenever you edit any block of text, if you had card names in it those card names dissapear as soon as you click edit.
Realistically he should only be unblockable without equipment
Guard 1: There goes a sword floating down the street!
Guard 2: Well, he's unblockable, so ignore it.
Eat your greens kids, omnath does, and it makes him strong....
Yea, I kinda figured it was that. But why does only Salvation make text disappear? On other websites I can edit text just fine with card names in it and text is not deleted.
Realistically he should only be unblockable without equipment
Guard 1: There goes a sword floating down the street!
Guard 2: Well, he's unblockable, so ignore it.
Eat your greens kids, omnath does, and it makes him strong....
Yea, I kinda figured it was that. But why does only Salvation make text disappear? On other websites I can edit text just fine with card names in it and text is not deleted.
1.) Salvation has its own [ c] tags which probably mess with it,
and
2.) It isn't just salvation which does weird things with AA. If you go to pokemon showdown and try to export by text and copy/paste it, anything that autocarded will not be copied.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
So is your fix just "delete AA"? No wonder I'm using this site less and less...
Private Mod Note
():
Rollback Post to RevisionRollBack
Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
So is your fix just "delete AA"? No wonder I'm using this site less and less...
Or you could disable it for mtgsalvation. Given that most people on this site use card tags on their posts you don't really need it. And if they use card tags it prevents AA from displaying. It's not really Curse's responsibility to make sure the site works with every browser extensions.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
So is your fix just "delete AA"? No wonder I'm using this site less and less...
Or you could disable it for mtgsalvation. Given that most people on this site use card tags on their posts you don't really need it. And if they use card tags it prevents AA from displaying. It's not really Curse's responsibility to make sure the site works with every browser extensions.
Well no, but it can't be that hard of a fix to make it not delete autocarded text. Facebook doesn't delete autocarded text, so why does Salvation? I don't think Facebook has any special scripting to make Autocard not delete text when you try to edit things.
Realistically he should only be unblockable without equipment
Guard 1: There goes a sword floating down the street!
Guard 2: Well, he's unblockable, so ignore it.
Eat your greens kids, omnath does, and it makes him strong....
So is your fix just "delete AA"? No wonder I'm using this site less and less...
Or you could disable it for mtgsalvation. Given that most people on this site use card tags on their posts you don't really need it. And if they use card tags it prevents AA from displaying. It's not really Curse's responsibility to make sure the site works with every browser extensions.
Well no, but it can't be that hard of a fix to make it not delete autocarded text. Facebook doesn't delete autocarded text, so why does Salvation? I don't think Facebook has any special scripting to make Autocard not delete text when you try to edit things.
Facebook also doesn't have its own system for linking cards, which is where I imagine the issue is stemming from.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Google Chrome, newest version.
Come help me make my Pauper cube awsome!
Come help me make my Pauper cube awsome!
1.) Salvation has its own [ c] tags which probably mess with it,
and
2.) It isn't just salvation which does weird things with AA. If you go to pokemon showdown and try to export by text and copy/paste it, anything that autocarded will not be copied.
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd
Or you could disable it for mtgsalvation. Given that most people on this site use card tags on their posts you don't really need it. And if they use card tags it prevents AA from displaying. It's not really Curse's responsibility to make sure the site works with every browser extensions.
Well no, but it can't be that hard of a fix to make it not delete autocarded text. Facebook doesn't delete autocarded text, so why does Salvation? I don't think Facebook has any special scripting to make Autocard not delete text when you try to edit things.
Come help me make my Pauper cube awsome!
Facebook also doesn't have its own system for linking cards, which is where I imagine the issue is stemming from.