I'm currently straddling a few ramping strategies. My goal is to win with a turn 4-5 Blitzkrieg of insane proportions, while also having enough staying power for a longer game. I'm totally open to tron in fluences.
I don't have a final list yet of what will go in but if anyone has a recommendation for the most explosive combination or even recommendations on cards I'm missing. I was toying with the idea of a mana crypt. Generally trying to keep artifacts low key here as I use them allot in my other decks.
If you go with snow-covered forests, you can use Extraplanar Lens.
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I have played an Omnath, Locus of Mana deck for a long time.
The most popular builds in my opinion are a token strategy or a one-big-mana-turn strategy.
I play the latter.
It is basically:
- ramp a lot
- find a mana doubler
- find card draw
- (hopefully) end the game with one turn in which you have access to A LOT of mana
If you go with snow-covered forests, you can use Extraplanar Lens.
I'm trying to use as few artifacts as possible because of the meta in my play group right now. I have some very powerful decks that use artifacts so this is a counter to their new strategy of artifact hate. I'm also creating a mono black deck that has very little artifact ramp in it.
But I thank you, I have that same combo in my mono white, mono red and soon a mono blue deck(new thread starting on that soon)
I have played an Omnath, Locus of Mana deck for a long time.
The most popular builds in my opinion are a token strategy or a one-big-mana-turn strategy.
I play the latter.
It is basically:
- ramp a lot
- find a mana doubler
- find card draw
- (hopefully) end the game with one turn in which you have access to A LOT of mana
Not sure if linking tapped out is breaking any rules on here, just don't want to retype all the cards again.
It fires off well and consistently typically could achieve a win con by turn 5. I'll be playing it allot this weekend and likely tweaking as a result. I totally didn't even think of avenger of zendikar, and I have a foil of him too. So that will probably be making a move into the deck.
I do believe I would benefit from better draw though... its hard to tell cause once it gets going there is quite a bit of tutoring and deck thinning so late game it seems to do ok. Greatest weakness is the limited removal I have in it, IMHO. I have the deck focused on blitzing to a big melee, works well with my meta though I see the issues with it.
You'll want to run ways to give good old Ommy trample or evasion, as well as the classic shroud and haste. You don't necessarily need a lot of damage or fancy combat words, since he'll usually be big enough to just kill people. As a deck centered around its commander you'll also want to run some effects like Naturalize and Nature's Claim to get rid of things like Darksteel Mutation or Song of the Dryads that could keep Omnath down for good.
Lastly there are plenty of cards that draw based on a creature's power, like Life's Legacy or Soul's Majesty (in legacy's case you can totally just re-cast Omnath afterwards with all the floating mana).
You'll want to run ways to give good old Ommy trample or evasion, as well as the classic shroud and haste. You don't necessarily need a lot of damage or fancy combat words, since he'll usually be big enough to just kill people. As a deck centered around its commander you'll also want to run some effects like Naturalize and Nature's Claim to get rid of things like Darksteel Mutation or Song of the Dryads that could keep Omnath down for good.
Lastly there are plenty of cards that draw based on a creature's power, like Life's Legacy or Soul's Majesty (in legacy's case you can totally just re-cast Omnath afterwards with all the floating mana).
Good call on the recommendations. I have those card draw spells in my collection. I'm trying go keep non permanent spells to a minimum at this point, but should make accommodations.
I'm trying go keep non permanent spells to a minimum at this point, [...]
Why's that? Are you running Primal Surge or something?
Omnath himself is usually enough to 1-shot people due to commander damage. Giving him evasion and/or producing more mana to make him bigger tends to be more rewarding than actually attacking with other creatures, so you'll mostly want other creatures for mana ramp or blocking like Traproot Kami, Deadly Recluse, or Thornweald Archer.
If you want permanents that do the same thing, there is Greater Good and Reclamation Sage, although there are a lot fewer options using permanents for that than just using instants or sorceries.
So I'm kinda far along in an Omnath, Locust of Mana Deck.
I'm currently straddling a few ramping strategies. My goal is to win with a turn 4-5 Blitzkrieg of insane proportions, while also having enough staying power for a longer game. I'm totally open to tron in fluences.
Current ramp staples:
Burgeoning
Sol Ring
Exploration
Llanowar Elves
Elvish Mystic
Wild Growth
Arbor Elf
Fyndhorn Elves
Rampant Growth
Nature's Lore
Lotus Cobra
Selvala, Heart of the Wilds
Doubling Cube
Traverse the Outlands
Vorinclex, Voice of Hunger
Seedborn Muse
Bear Umbra
Caged Sun
Mana Reflection
Vernal Bloom
Green Sun's Zenith & Dryad Arbor
Karametra's Acolyte
Rishkar's Expertise
Oracle of Mul Daya
Courser of Kruphix
Kodama's Reach
Cultivate
Sakura-Tribe Elder
Explosive Vegetation
Search for Tomorrow
I don't have a final list yet of what will go in but if anyone has a recommendation for the most explosive combination or even recommendations on cards I'm missing. I was toying with the idea of a mana crypt. Generally trying to keep artifacts low key here as I use them allot in my other decks.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
If you go with snow-covered forests, you can use Extraplanar Lens.
On phasing:
I have played an Omnath, Locus of Mana deck for a long time.
The most popular builds in my opinion are a token strategy or a one-big-mana-turn strategy.
I play the latter.
It is basically:
- ramp a lot
- find a mana doubler
- find card draw
- (hopefully) end the game with one turn in which you have access to A LOT of mana
Finishers in my deck are:
- Genesis Wave
- Avenger of Zendikar + Craterhoof Behemoth + Haste (Concordant Crossroads or Akroma's Memorial)
- Squall Line
Card draw is crucial in the deck but a bit hard to find in mono green.
I run:
- Sylvan Library
- Life's Legacy
- Lifeblood Hydra
- Momentous Fall
- Greater Good
- Harmonize
- Mind's Eye
- Soul's Majesty
- Garruk, Primal Hunter
- Soul of the Harvest
- Regal Force
- Kozilek, Butcher of Truth
If you are interested in the token strategy you should take a look at the Omnath primer here in the forum.
UGTatyova, Benthic DruidUG | RBRakdos the DefilerRB | RNorin the WaryR | BGThelon of HavenwoodBG
I'm trying to use as few artifacts as possible because of the meta in my play group right now. I have some very powerful decks that use artifacts so this is a counter to their new strategy of artifact hate. I'm also creating a mono black deck that has very little artifact ramp in it.
But I thank you, I have that same combo in my mono white, mono red and soon a mono blue deck(new thread starting on that soon)
Great feed back. Here is my current build:
http://tappedout.net/mtg-decks/mana-avalanche/
Not sure if linking tapped out is breaking any rules on here, just don't want to retype all the cards again.
It fires off well and consistently typically could achieve a win con by turn 5. I'll be playing it allot this weekend and likely tweaking as a result. I totally didn't even think of avenger of zendikar, and I have a foil of him too. So that will probably be making a move into the deck.
I do believe I would benefit from better draw though... its hard to tell cause once it gets going there is quite a bit of tutoring and deck thinning so late game it seems to do ok. Greatest weakness is the limited removal I have in it, IMHO. I have the deck focused on blitzing to a big melee, works well with my meta though I see the issues with it.
Lastly there are plenty of cards that draw based on a creature's power, like Life's Legacy or Soul's Majesty (in legacy's case you can totally just re-cast Omnath afterwards with all the floating mana).
- Rabid Wombat
Good call on the recommendations. I have those card draw spells in my collection. I'm trying go keep non permanent spells to a minimum at this point, but should make accommodations.
Why's that? Are you running Primal Surge or something?
Omnath himself is usually enough to 1-shot people due to commander damage. Giving him evasion and/or producing more mana to make him bigger tends to be more rewarding than actually attacking with other creatures, so you'll mostly want other creatures for mana ramp or blocking like Traproot Kami, Deadly Recluse, or Thornweald Archer.
If you want permanents that do the same thing, there is Greater Good and Reclamation Sage, although there are a lot fewer options using permanents for that than just using instants or sorceries.
- Rabid Wombat