Green white is a given, however I'm looking at a 3rd color, or even 5. Sell me on either Naya, Bant or Penta.
Long(er) section-
Blue gets some sweet enchantments and counter spells. Red has some sweet "blue hate", which is good for my meta (combo heavy) black is ok, but not much that I care about. Penta gets me at least 4 of 5 desired colors.
----------
EDIT
On Mobile at the moment(1/14/16), so this section is currently a work-in-progress.
Neither green nor white are required for an enchantress deck. Enchantress decks only require you use enchantments too win.
And enchantments have trouble winning by themselves. I would with a Rxx deck. Assemble a bunch of enchantments and slam a mass land, creature, and artifact destruction spell like Jokulhaups to leave your board mostly unaffected while your opponents are decimated.
I would go with maya from your choices but there are no good naya enchantress commanders.
Personally I would use a Jeskai commander. Zedruu specifically. Donating Oblivion Rings and Stony Silence for cards is nice.
Bthepanda: By common knowledge, "Enchantress" decks are green white. Mesa Enchantress, Argothian Enchantress, Enchantress's Presence. I don't deny that Zedruu decks are great "Enchantment Themed" decks, I've done it before. As Moxnix chimed in, Omniscience adds to the Enchantress engine by gifting the deck speed, via free casts.
Jokulhaups is a good card, but also screws up my own lands, as well as removing my primary source of card draw, so I'm hesitant to run that kind of effect. Armageddon or Austere Command would serve well enough, without removing enchantments or my low costing creatures.
Sliver Hivelord
Collective restraint
Rancor/Steel of the Godhead
Pariah
Spirit of Resistance
Elemental Resonence
The abyss
Worship
Imagination is limitless if you want voltron, control, pillowfort.
I find any general that works with Humility to be fun for enchantress. Marath for Naya, Oloro for Esper, Jenara (sort of) for Bant, Ghave for junk. Depending on your meta (ultra competitive not so much, though enchantress isn't something I would bring to ultra competitive in the first place), Humility shuts down so many decks.
My enchantress deck is Abzan, I run Karador and a bunch of enchantment creatures with either constellation or bestow (which can be used from the grave with Karador). I'm still in early stages of tuning it, but so far it has held it's own, though I have a fairly casual meta with very little MLD and combo wins.
Nekorin's Bant Derevi Enchantress list is similar to mine. It should be a strong contender in your search. It's a phenomenal deck capable of playing aggro, combo or control.
I just went Karametra, God of Harvests to be honest and it works great. If I have Aluren out I can just empty my deck of lands with Fleetfoot Panther or Whitemane Lion and then use the enchantress enchantments to draw into more slowdown or a kill card. Love it, makes games excessively grindy.
If you go Bant you can just play Rafiq and get moar combat damage. If you go Jeskai you can play annoying static enchantmetns and donate them for moar card draw etc.
I generally don't like going 3-5 colours because of lack of ABU duals (black-bordered ones especially) but it is what it is.
Private Mod Note
():
Rollback Post to RevisionRollBack
The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Bthepanda: By common knowledge, "Enchantress" decks are green white. Mesa Enchantress, Argothian Enchantress, Enchantress's Presence. I don't deny that Zedruu decks are great "Enchantment Themed" decks, I've done it before. As Moxnix chimed in, Omniscience adds to the Enchantress engine by gifting the deck speed, via free casts.
Jokulhaups is a good card, but also screws up my own lands, as well as removing my primary source of card draw, so I'm hesitant to run that kind of effect. Armageddon or Austere Command would serve well enough, without removing enchantments or my low costing creatures.
It sounds like you are missing the important point of mass land destruction: When you play it, you probably should win soon. Extra card draw from enchantresses or playing more than a spell or two more shouldn't be necessary.
Personally I split the 3 colors apart from GW into:
Naya (R) - Voltron style enchantress, with many hosers and beaters that grow big with auras. Uril is a rather good commander.
Bant (U) - Combo based enchantress, counterspells, land untaps shenanigans. Derevi is best in this.
Abzan (B) - Control/Stax style enchantress. Ghave is a very good commander with many enchantment enabled infinites.
@KokoroKishin it really depends on what you intend to achieve for an enchantress deck. If you decide to go the 'card draw per enchantment' cast route. Bant is best for you as it enables you to combo off with the enchantress being part of the combo itself.
Osieorb18: MLD is fine, but full-on wipe like Jokulhaups, I'm much more hesitant about. It's good in perfect situations, but not more than 50%, in my mind, so it's not what I would look for in building.
Burntgerbil: Honestly, looking at the deck, it bugs me. I do see the all in combo aspect, but there is too much being played solely to get the combo. Rancor does sooo little outside of the combo to be worthwhile. Opalescence and Starfield of Nyx are looking to get hit with a wrath. If you don't have obscene mana or Omniscience on board, it's a blowout. Zero counter spells... Seems ok in a slow meta, or one lacking faster combos/heavier control.
Bthepanda: By common knowledge, "Enchantress" decks are green white. Mesa Enchantress, Argothian Enchantress, Enchantress's Presence. I don't deny that Zedruu decks are great "Enchantment Themed" decks, I've done it before. As Moxnix chimed in, Omniscience adds to the Enchantress engine by gifting the deck speed, via free casts.
Jokulhaups is a good card, but also screws up my own lands, as well as removing my primary source of card draw, so I'm hesitant to run that kind of effect. Armageddon or Austere Command would serve well enough, without removing enchantments or my low costing creatures.
Unless I've had Assemble on for a while, or double upkeeps, that still takes a long time. We also play with a timer at me LGS, as when we didnt, we had game go an extra hour AFTER hitting the initial 12 turns left timer. Jokulhaups plays are rough to work with, and very unforgiving for even the caster.I wouldn't cast it if I didn't have something like Omniscience or even Dream Halls on board for a failsafe.
Burntgerbil: Honestly, looking at the deck, it bugs me. I do see the all in combo aspect, but there is too much being played solely to get the combo. Rancor does sooo little outside of the combo to be worthwhile. Opalescence and Starfield of Nyx are looking to get hit with a wrath. If you don't have obscene mana or Omniscience on board, it's a blowout. Zero counter spells... Seems ok in a slow meta, or one lacking faster combos/heavier control.
Yeah, my list and his(?) differ on most of the cards you listed - I definitely don't run opal and starfield because of that very reason. It's true also that I don't run counterspells - and I feel like my crew has worked hard collectively to try and minimize the amount of counters and MLD in our meta.
Burntgerbil: Honestly, looking at the deck, it bugs me. I do see the all in combo aspect, but there is too much being played solely to get the combo. Rancor does sooo little outside of the combo to be worthwhile. Opalescence and Starfield of Nyx are looking to get hit with a wrath. If you don't have obscene mana or Omniscience on board, it's a blowout. Zero counter spells... Seems ok in a slow meta, or one lacking faster combos/heavier control.
Thanks KokoroKishin for the comments for the deck. Yeah the deck is built in a 75% style (capable of playing in both casual and competitive), with an all-in combo like modern eggs. I don't find much problems in mana management piloting the deck though. There are a few changes to the deck since I've last updated it (like adding more untappers like frantic search, snap etc). The deck is built in a way that through your journey of casting enchantments and drawing, you will assemble a mana engine that is capable of generating infinite mana. It requires a lot of mana management and deciding which enchantment to cast at what time to prevent yourself from fizzling the combo. Omniscience is not included in the deck due to personal reasons, felt it kinda cheapens the entire experience of comboing off.
Agree with you, all-in-combo type decks fall short in certain metas, especially the heavy control group. These days there is a resurgence of heavy counter/stax players in my meta, from having 15-20+ counters in deck to Death Cloud for 3 on T3. As for speed wise, this deck can be considered as mid-range combo. The deck is capable of comboing off around T4-6 though. Vs fast combo, it is a race, the deck has cards like Blind Obedience, Stony Silence, Aura of Silence (and some extension Energy Flux, Land Equilibrium and Embargo) to help the deck get some sort of edge over other combo decks.
What type of enchantress deck you are looking for? What do you hope to achieve with your enchantress deck? A deck whose main draw is on the enchantress abilities (draw cast per enchantment cast) or a good stuff deck which lean more towards value enchantments (like Necropotence, Omniscience, Dream Halls)?
Burntgerbil: Honestly, looking at the deck, it bugs me. I do see the all in combo aspect, but there is too much being played solely to get the combo. Rancor does sooo little outside of the combo to be worthwhile. Opalescence and Starfield of Nyx are looking to get hit with a wrath. If you don't have obscene mana or Omniscience on board, it's a blowout. Zero counter spells... Seems ok in a slow meta, or one lacking faster combos/heavier control.
Yeah, my list and his(?) differ on most of the cards you listed - I definitely don't run opal and starfield because of that very reason. It's true also that I don't run counterspells - and I feel like my crew has worked hard collectively to try and minimize the amount of counters and MLD in our meta.
My group/LGS is a free-for-all, anything that isn't banned, goes. MLD is pretty rare, but Dega Zurgo or similar will pop up. Mono blue counters are pretty rampant.
Burntgerbil: Honestly, looking at the deck, it bugs me. I do see the all in combo aspect, but there is too much being played solely to get the combo. Rancor does sooo little outside of the combo to be worthwhile. Opalescence and Starfield of Nyx are looking to get hit with a wrath. If you don't have obscene mana or Omniscience on board, it's a blowout. Zero counter spells... Seems ok in a slow meta, or one lacking faster combos/heavier control.
Thanks KokoroKishin for the comments for the deck. Yeah the deck is built in a 75% style (capable of playing in both casual and competitive), with an all-in combo like modern eggs. I don't find much problems in mana management piloting the deck though. There are a few changes to the deck since I've last updated it (like adding more untappers like frantic search, snap etc). The deck is built in a way that through your journey of casting enchantments and drawing, you will assemble a mana engine that is capable of generating infinite mana. It requires a lot of mana management and deciding which enchantment to cast at what time to prevent yourself from fizzling the combo. Omniscience is not included in the deck due to personal reasons, felt it kinda cheapens the entire experience of comboing off.
Agree with you, all-in-combo type decks fall short in certain metas, especially the heavy control group. These days there is a resurgence of heavy counter/stax players in my meta, from having 15-20+ counters in deck to Death Cloud for 3 on T3. As for speed wise, this deck can be considered as mid-range combo. The deck is capable of comboing off around T4-6 though. Vs fast combo, it is a race, the deck has cards like Blind Obedience, Stony Silence, Aura of Silence (and some extension Energy Flux, Land Equilibrium and Embargo) to help the deck get some sort of edge over other combo decks.
What type of enchantress deck you are looking for? What do you hope to achieve with your enchantress deck? A deck whose main draw is on the enchantress abilities (draw cast per enchantment cast) or a good stuff deck which lean more towards value enchantments (like Necropotence, Omniscience, Dream Halls)?
A control shell is the desired, as enchantress isn't inherently quick, it's accumulated progression. Dream Halls is a consideration, but it working for everyone is kind of a turn off. Giving my opponent a T&N by pitching a rampant growth isn't good.
Enchantress is a value engine. 1 enchantress makes everything cantrip. 2+ can damn near win in a few turns. Casting things like Embargo and Price of Glory fulfills the control aspect well. This is my problem. Red or blue... or get greedy and go 5 color.
If you are interested in something similar to Marath Enchantress, there were a few discussions about how to build it in my primer thread. If you're interested,I can try to dig them up, as well as a few deck lists. I've heard positive things from the users who've tried it.
If you are interested in something similar to Marath Enchantress, there were a few discussions about how to build it in my primer thread. If you're interested,I can try to dig them up, as well as a few deck lists. I've heard positive things from the users who've tried it.
Even if he's not, I wouldn't mind seeing them
Private Mod Note
():
Rollback Post to RevisionRollBack
Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
If you are interested in something similar to Marath Enchantress, there were a few discussions about how to build it in my primer thread. If you're interested,I can try to dig them up, as well as a few deck lists. I've heard positive things from the users who've tried it.
I'm interested, however more so on your thoughts on combating my meta. Mono blue is decent strong, though my consistent top player is a Riku - ramp ramp ramp, time walk time walk, T&N/Palinchron+Riku+time walk. MLD is likely the best line, but otherwise I'm unsure.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Green white is a given, however I'm looking at a 3rd color, or even 5. Sell me on either Naya, Bant or Penta.
Long(er) section-
Blue gets some sweet enchantments and counter spells. Red has some sweet "blue hate", which is good for my meta (combo heavy) black is ok, but not much that I care about. Penta gets me at least 4 of 5 desired colors.
----------
EDIT
On Mobile at the moment(1/14/16), so this section is currently a work-in-progress.
1 Mesa Enchantress
1 Verduran Enchantress
1 Eidolon of Blossoms
1 Enchantress's Presence
1 Aura Shards
1 Land Tax
1 Mirri's Guile
1 Mana Bloom
1 Hum of the Radix
1 Multani's Presence
1 Carpet of Flowers
1 Rule of Law
1 Curse of Exhaustion
1 Eidolon of Rhetoric
1 Sterling Grove
1 Act of Authority
1 Damping Field
1 Equipoise
1 Grasp of Fate
1 Heliod, God of the Sun
1 Skybind
1 Kismet
1 Nevermore
1 Runed Halo
1 Seal of Cleansing
1 Seal of Primordium
1 Solitary Confinement
1 Sphere of Safety
1 Spirit of the Labyrinth
1 Stony Silence
And enchantments have trouble winning by themselves. I would with a Rxx deck. Assemble a bunch of enchantments and slam a mass land, creature, and artifact destruction spell like Jokulhaups to leave your board mostly unaffected while your opponents are decimated.
I would go with maya from your choices but there are no good naya enchantress commanders.
Personally I would use a Jeskai commander. Zedruu specifically. Donating Oblivion Rings and Stony Silence for cards is nice.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Jokulhaups is a good card, but also screws up my own lands, as well as removing my primary source of card draw, so I'm hesitant to run that kind of effect. Armageddon or Austere Command would serve well enough, without removing enchantments or my low costing creatures.
And for Naya Commanders, it would likely be either Marath, Will of the Wild, Hazezon Tamar or Rith, the Awakener perhaps.
Five-color enchantress likewise looks fun. Maelstrom Nexus is an enchantment!
Collective restraint
Rancor/Steel of the Godhead
Pariah
Spirit of Resistance
Elemental Resonence
The abyss
Worship
Imagination is limitless if you want voltron, control, pillowfort.
GRUAnimar, Soul of CreaturesGRU
GWGW Tokens: Rhys,Tolsimir, or Trostani GW
BMarrow-GnawerB
BGSkullbriar, All's fun in the GraveBG
RWBAlesha, Who Smiles at DeathRWB
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/511372-derevi-empyrial-tactician-enchantress-tactics-mtg
If you go Bant you can just play Rafiq and get moar combat damage. If you go Jeskai you can play annoying static enchantmetns and donate them for moar card draw etc.
I generally don't like going 3-5 colours because of lack of ABU duals (black-bordered ones especially) but it is what it is.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
It sounds like you are missing the important point of mass land destruction: When you play it, you probably should win soon. Extra card draw from enchantresses or playing more than a spell or two more shouldn't be necessary.
Banner by Traproot Graphics
[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Naya (R) - Voltron style enchantress, with many hosers and beaters that grow big with auras. Uril is a rather good commander.
Bant (U) - Combo based enchantress, counterspells, land untaps shenanigans. Derevi is best in this.
Abzan (B) - Control/Stax style enchantress. Ghave is a very good commander with many enchantment enabled infinites.
@KokoroKishin it really depends on what you intend to achieve for an enchantress deck. If you decide to go the 'card draw per enchantment' cast route. Bant is best for you as it enables you to combo off with the enchantress being part of the combo itself.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Jokulhaups is the type of card you drop after landing either Priviledged Position/Greater Auramancy/Sterling Grove and Assemble the Legion. You should be winning shortly after/gain such a huge advantage from it that you're going to win in the long game.
Unless I've had Assemble on for a while, or double upkeeps, that still takes a long time. We also play with a timer at me LGS, as when we didnt, we had game go an extra hour AFTER hitting the initial 12 turns left timer. Jokulhaups plays are rough to work with, and very unforgiving for even the caster.I wouldn't cast it if I didn't have something like Omniscience or even Dream Halls on board for a failsafe.
Yeah, my list and his(?) differ on most of the cards you listed - I definitely don't run opal and starfield because of that very reason. It's true also that I don't run counterspells - and I feel like my crew has worked hard collectively to try and minimize the amount of counters and MLD in our meta.
Thanks KokoroKishin for the comments for the deck. Yeah the deck is built in a 75% style (capable of playing in both casual and competitive), with an all-in combo like modern eggs. I don't find much problems in mana management piloting the deck though. There are a few changes to the deck since I've last updated it (like adding more untappers like frantic search, snap etc). The deck is built in a way that through your journey of casting enchantments and drawing, you will assemble a mana engine that is capable of generating infinite mana. It requires a lot of mana management and deciding which enchantment to cast at what time to prevent yourself from fizzling the combo. Omniscience is not included in the deck due to personal reasons, felt it kinda cheapens the entire experience of comboing off.
Agree with you, all-in-combo type decks fall short in certain metas, especially the heavy control group. These days there is a resurgence of heavy counter/stax players in my meta, from having 15-20+ counters in deck to Death Cloud for 3 on T3. As for speed wise, this deck can be considered as mid-range combo. The deck is capable of comboing off around T4-6 though. Vs fast combo, it is a race, the deck has cards like Blind Obedience, Stony Silence, Aura of Silence (and some extension Energy Flux, Land Equilibrium and Embargo) to help the deck get some sort of edge over other combo decks.
What type of enchantress deck you are looking for? What do you hope to achieve with your enchantress deck? A deck whose main draw is on the enchantress abilities (draw cast per enchantment cast) or a good stuff deck which lean more towards value enchantments (like Necropotence, Omniscience, Dream Halls)?
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
My group/LGS is a free-for-all, anything that isn't banned, goes. MLD is pretty rare, but Dega Zurgo or similar will pop up. Mono blue counters are pretty rampant.
A control shell is the desired, as enchantress isn't inherently quick, it's accumulated progression. Dream Halls is a consideration, but it working for everyone is kind of a turn off. Giving my opponent a T&N by pitching a rampant growth isn't good.
Enchantress is a value engine. 1 enchantress makes everything cantrip. 2+ can damn near win in a few turns. Casting things like Embargo and Price of Glory fulfills the control aspect well. This is my problem. Red or blue... or get greedy and go 5 color.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Even if he's not, I wouldn't mind seeing them
I'm interested, however more so on your thoughts on combating my meta. Mono blue is decent strong, though my consistent top player is a Riku - ramp ramp ramp, time walk time walk, T&N/Palinchron+Riku+time walk. MLD is likely the best line, but otherwise I'm unsure.