Running a mizzix spell slinging deck and trying to find options to deter direct attacks, as I have very few creatures.
by Deterrence I mean either ways to provide me with blockers, ways to prevent people attacking me, ways to make other a more tempting target, or ways to make me a less tempting target.
I was running Dissipation field, but I found in my meta, it was more of a boon for them, as most of the time they would benefit from additional ETB effects.
The Locust God gives you a bunch of blockers if you are drawing a lot of cards. Overburden can help make sure your opponents have fewer creatures or fewer lands to cast creatures. Ward of Bones can help with that too. Maybe add in things like Blasphemous ActEvacuation, Cyclonic Rift, etc. to help clear the board at opportune times.
Dream Tides makes people hesitant to attack you with non-vigilant creatures, and you'll almost never see a green creature turn sideways at you unless Craterhoof just resolved (and what are you using your counterspells for if not blowout plays like Craterhoof?)
by Deterrence I mean either ways to provide me with blockers, ways to prevent people attacking me, ways to make other a more tempting target, or ways to make me a less tempting target.
A few of my current considerations are:
Silent Arbiter, Crawlspace, Propaganda, Metallurgic Summonings, Young Pyromancer, Talrand, Sky Summoner, Docent of Perfection
I was running Dissipation field, but I found in my meta, it was more of a boon for them, as most of the time they would benefit from additional ETB effects.
Any suggestions would be greatly appreciated.
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Kazuul, Tyrant of the Cliffs is also a good watchdog.
Fog Bank Gomazoa and Guard Gomazoa also deter attacks quite effectively.
Glacial Crevasses or Sunstone with snow covered lands, preferably in combination with Crucible of Worlds.
Mudslide/Smoke /Dream Tides (But these also prevent opponents from hitting each other, which you might not want)
The Tabernacle at Pendrell Vale or it's more wallet friendly alternative Pendrell Mists to keep a lid on mass token generation.
Meishin, the Mind Cage (I guess Ensnaring Bridge won't do much if your deck functions properly).
Lastly, for multiplayer, Illusionist's Gambit and Portal Mage are good for a lot *****s and giggles.
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Two Score, Minus Two or: A Stargate Tail
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