All Hallow's Eve - has anyone had any experience with this? I was thinking about picking one up before it got any more expensive.
I think it's interesting that your opponents have to counter it when you cast it, not when it goes off two turns later. (It's different than suspend.) You could resolve this with NOTHING in your graveyard, do something like buried alive the following turn, and then get all that stuff back on the 3rd turn - then it's too late to counter without a stifle effect.
I won with it once in using my Iname, death aspect deck. Felt like i had unlocked some kind of magic achievement. One of my fondest memories with that deck.
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Tarmogoyf knew about Planeswalkers before it was cool.
All Hallow's Eve - has anyone had any experience with this? I was thinking about picking one up before it got any more expensive.
I think it's interesting that your opponents have to counter it when you cast it, not when it goes off two turns later. (It's different than suspend.) You could resolve this with NOTHING in your graveyard, do something like buried alive the following turn, and then get all that stuff back on the 3rd turn - then it's too late to counter without a stifle effect.
Personally I'd prefer not to give your opponents any more warning that it's going to happen than you need to, so for the purpose of mass reanimation from graveyards I'd prefer things like Living Death, Twilight's Call, or Rise of the Dark Realms. The longer you give your opponents time to set up an answer to what you're about to do, the more often that'll happen.
If you insist on going the route of All Hallows Eve, might I recommend repeatable proliferate like Contagion Engine, as well as Clockspinning (color restricted, though). They let you change the clock on people so the don't really know when it's actually going to go off.
Unfortunately, I'm pretty sure that neither proliferate nor clockspinning can interact with this card at all, as it is neither a permanent nor a suspended card. I'd love to be able to do this though.
Unfortunately, I'm pretty sure that neither proliferate nor clockspinning can interact with this card at all, as it is neither a permanent nor a suspended card. I'd love to be able to do this though.
On-topic: I've found that it makes for a great Living Death Mk 2 effect. I like it far more than Rise of the Dark Realms or Twilight's Call because it is cheap and can be set-up on. It does let opponents set-up on it as well, so you have to do some planning with it. Either make sure your post-Eve board will trump theirs or somehow stop them from getting anything.
I think the best thing I've ever seen with the card was the following:
-Guy 1 casts All Hallow's Eve.
-Guys 2-4 spend the two turns filling up their yards, saccing their boards, etc.
-Guy 1 removes the last counter and puts the ability on the stack. He then flashed in a Relic of Progenitus and cracked it, exiling all graves. To top it all off, after the Relic ability resolved, he flashed in a Buried Alive (he was using Leyline of Anticipation).
-Guys 2-4 were floored. They also lost shortly thereafter.
Back in my early days of playing, I loved this card. I had a deck packed with Khabal Ghouls and Rukh Eggs and such, Nevinyrral's Disk type-effects, and plenty of sac outlets.
Not the most powerful of cards, but it's awesome for the bonus style points.
One of my favorite cards out of Legends. Love the art, love the flavor, had an english one and an italian one at one point, both ended up sold. I did have it in Grimgrin at one time, it really wasn't all that great honestly. It's not bad, but there's better options for similar effect that also don't cost upwards of 30-40 bucks.
Looks to be a lot more reliable than Grimoire of the Dead, with the trade off of being forced to play it on the third turn after casting. Definitely cooler flavor wise than the Grimoire imo.
I run it in dredge mimeoplasm and it's funny because unlike living death they know it is coming and groan as I dredge huge creatures into the yard. The down side is they see it coming.
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I think it's interesting that your opponents have to counter it when you cast it, not when it goes off two turns later. (It's different than suspend.) You could resolve this with NOTHING in your graveyard, do something like buried alive the following turn, and then get all that stuff back on the 3rd turn - then it's too late to counter without a stifle effect.
Personally I'd prefer not to give your opponents any more warning that it's going to happen than you need to, so for the purpose of mass reanimation from graveyards I'd prefer things like Living Death, Twilight's Call, or Rise of the Dark Realms. The longer you give your opponents time to set up an answer to what you're about to do, the more often that'll happen.
If you insist on going the route of All Hallows Eve, might I recommend repeatable proliferate like Contagion Engine, as well as Clockspinning (color restricted, though). They let you change the clock on people so the don't really know when it's actually going to go off.
Casual EDH Player
Correct. Shame really, it'd be pretty great to use Clockspinning with All Hallow's Eve.
On-topic: I've found that it makes for a great Living Death Mk 2 effect. I like it far more than Rise of the Dark Realms or Twilight's Call because it is cheap and can be set-up on. It does let opponents set-up on it as well, so you have to do some planning with it. Either make sure your post-Eve board will trump theirs or somehow stop them from getting anything.
I think the best thing I've ever seen with the card was the following:
-Guy 1 casts All Hallow's Eve.
-Guys 2-4 spend the two turns filling up their yards, saccing their boards, etc.
-Guy 1 removes the last counter and puts the ability on the stack. He then flashed in a Relic of Progenitus and cracked it, exiling all graves. To top it all off, after the Relic ability resolved, he flashed in a Buried Alive (he was using Leyline of Anticipation).
-Guys 2-4 were floored. They also lost shortly thereafter.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Casual EDH Player
Not the most powerful of cards, but it's awesome for the bonus style points.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
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