This might be a bit premature with spoiler season just beginning, but I've been planning on building a werewolf deck for a while now and I feel like doing some brainstorming. Setting aside the chances of anything new that would make this whole discussion pointless (like a permanent Moonmist), what would be the best ways to make werewolves work in red and green? In other words, what're the best options for keeping them flipped?
Obviously, mass land destruction is the best way to prevent players from casting spells, but since this is supposed to be my "casual" deck, I'd prefer something a bit more friendly. I'm looking more for ways to provide incentive to not cast spells than to just make casting spells impossible. Something like Arboria is closer to what I'm looking for, although it kind of clashes with the idea of keeping werewolves flipped to make them better attackers. An equivalent of Arcane Laboratory would be ideal, but the only colorshift of it is white.
At this point I mostly just have ways to cheat the werewolves out without casting spells (Belbe's Portal[/card], Quicksilver Amulet) so I can avoid casting spells during my turn without actually doing nothing. However, people tend not to run out of cards in EDH quite so easily as in limited, so I doubt that any werewolves I flip from my turn will still be flipped by my next one at any point in the game. Any ideas?
I think werewolves in edh would be very fragile just because of the sheer number of spells being cast and the number of mass removal. Werewolves lacking ETB effects and the issues with flipping, I think, make them not worthwhile. However if you still go for it, cards like painful quandary can do the trick.
I really think Mass land D is really the only way to keep a Werewolves deck from not being terrible. Unless the GR flip card is legendary and prevents werewolves from being re-flipped, you're going to have to severely limit the ability to play multiple spells on their turn, especially in multilayer, for it to work... And that's mass land destruction.
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Aether Vial lets you play wolves without playing spells. Trinisphere will slow most people down, Lodestone Golem also does a bit, and with that the other mana taxing artifacts like Sphere or Resistance, Thorn of Amethyst, and Winter Orb. Tangle Wire will probably be ok. Actually this will start to look more like a stax deck if you are trying to prevent people from playing spells lol.
So I guess the consensus is that I need to hope for something viable out of Dark Ascension if I don't want to go the Stax route?
Unless the legendary werewolf prevents flips (and it's on the fence if it even is legendary since Moro-n said its simply mythic) you're not going to be doing much unless you run Stax. If you're serious about a Werewolve deck that doesn't just roll over on the third turn you're going to have to run serious denial so your guys stay flipped and that's Stax. So yes, you're waiting on a miricle to be spoiled.
But in all honestly, I'd be surprised if the Werewolve lord didnt prevent flips. If it just tutors or grants +x/+x then wizards kind of dropped the ball on werewolves. They need something strong behind the wheel to make them good.
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
I'm pretty sure he's waiting on the legendary werewolf from DKA to be revealed. ^^
If not....then I could see Radha, Heir to Keld being a good general if there isn't a ww legend, though I'm seriously doubting they won't get one.
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If you're wanting to play an aggressive RG deck, go for something like Stonebrow, Krosan Hero that doesn't require mass synergy to work. There are too many good alternatives to restrict yourself to so narrow a tribe, especially if you're "waiting" for something that might not come out in the next set. When the block is completed this may be worth revisiting, but personally I fail to see the tribe itself as anything but third tier at best when compared to other options within those same colors. There aren't enough great werewolves to make it a option that won't get you rofflestomped every time you sit down at the table.
I'd consider the RG Goblins from shadowmoore over these guys. At least that's a tribe with a ton of support and options.
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I know that Maro said there would be a :symr::symg: transforming Werewolf legend in Dark Ascension, like the other tribal legends (Grimgrin, Corpse-Born, Geist of Saint Traft, Olivia Voldaren).
I'm hoping to make an EDH, all-Innistrad, Werewolf/Wolf deck with the unnamed legend as the general. Not looking too hot so far >.<
There aren't enough great werewolves to make it a option that won't get you rofflestomped every time you sit down at the table.
This.
WWs are far to small, easy to flip back if they do manage to transform, and don't have the needed reach for edh. While they are good in casual, and maybe could become good in standard, they're not meant for edh at all. There's not enough of them to make a tribal deck, even after the block is finished since this is their first appearance in M:TG, so you can't really go that route either. Sorry dude, but I just don't see it happening.
"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
I know that Maro said there would be a :symr::symg: transforming Werewolf legend in Dark Ascension, like the other tribal legends (Grimgrin, Corpse-Born, Geist of Saint Traft, Olivia Voldaren).
I'm hoping to make an EDH, all-Innistrad, Werewolf/Wolf deck with the unnamed legend as the general. Not looking too hot so far >.<
Actually he said they'd be a GR mythic so it bein legendary is not set in stone. There's a link to some article somewhere.
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The EDH stax primer When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
I love the tribe for standard, it's better than most give it credit for (and the assumption that you have to flip them for them to work is bs), but in EDH? It's just not going to work.
Obviously, mass land destruction is the best way to prevent players from casting spells, but since this is supposed to be my "casual" deck, I'd prefer something a bit more friendly. I'm looking more for ways to provide incentive to not cast spells than to just make casting spells impossible. Something like Arboria is closer to what I'm looking for, although it kind of clashes with the idea of keeping werewolves flipped to make them better attackers. An equivalent of Arcane Laboratory would be ideal, but the only colorshift of it is white.
At this point I mostly just have ways to cheat the werewolves out without casting spells (Belbe's Portal[/card], Quicksilver Amulet) so I can avoid casting spells during my turn without actually doing nothing. However, people tend not to run out of cards in EDH quite so easily as in limited, so I doubt that any werewolves I flip from my turn will still be flipped by my next one at any point in the game. Any ideas?
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The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Someone find galspanic. He has a good Stax deck. He'd know better than I.
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
Unless the legendary werewolf prevents flips (and it's on the fence if it even is legendary since Moro-n said its simply mythic) you're not going to be doing much unless you run Stax. If you're serious about a Werewolve deck that doesn't just roll over on the third turn you're going to have to run serious denial so your guys stay flipped and that's Stax. So yes, you're waiting on a miricle to be spoiled.
But in all honestly, I'd be surprised if the Werewolve lord didnt prevent flips. If it just tutors or grants +x/+x then wizards kind of dropped the ball on werewolves. They need something strong behind the wheel to make them good.
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
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I'm pretty sure he's waiting on the legendary werewolf from DKA to be revealed. ^^
If not....then I could see Radha, Heir to Keld being a good general if there isn't a ww legend, though I'm seriously doubting they won't get one.
Cockatrice Username: seriph0
If you're wanting to play an aggressive RG deck, go for something like Stonebrow, Krosan Hero that doesn't require mass synergy to work. There are too many good alternatives to restrict yourself to so narrow a tribe, especially if you're "waiting" for something that might not come out in the next set. When the block is completed this may be worth revisiting, but personally I fail to see the tribe itself as anything but third tier at best when compared to other options within those same colors. There aren't enough great werewolves to make it a option that won't get you rofflestomped every time you sit down at the table.
I'd consider the RG Goblins from shadowmoore over these guys. At least that's a tribe with a ton of support and options.
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
I'm hoping to make an EDH, all-Innistrad, Werewolf/Wolf deck with the unnamed legend as the general. Not looking too hot so far >.<
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This.
WWs are far to small, easy to flip back if they do manage to transform, and don't have the needed reach for edh. While they are good in casual, and maybe could become good in standard, they're not meant for edh at all. There's not enough of them to make a tribal deck, even after the block is finished since this is their first appearance in M:TG, so you can't really go that route either. Sorry dude, but I just don't see it happening.
Cockatrice Username: seriph0
Actually he said they'd be a GR mythic so it bein legendary is not set in stone. There's a link to some article somewhere.
The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.
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