So I've been searching for a new deck to build that centralizes on artifacts the past few weeks. At first I tried building Memnarch but the deck degenerated everytime to palinchron infinite mana. That's when I came across Hanna, so at the moment I want to build it around a sort of aggro/control strategy, where I beat down with massive artifact creatures while suppressing my opponent with stax like effects. Hanna herself will be used to recurr my army and keep the pressure up. So basically what I'm asking for is card suggestions for such a deck. Any help is appreciated.
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Currently Playing: Legacy
:symb::symr:Vial Goblins:symr::symb:
:symu::symb:Dredge:symu::symb: EDH
:symg::symb::symw:Teneb, the Harvester:symg::symb::symw:
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The most powerful (dickish) combo with Hanna is Mindslaver. Once you get to 13 mana, you can play it every turn. Sprinkle with artifact tutors and mana stones and go at it.
Of course, if you want a more reasonable deck that won't illicit groans from your whole table, you could go with what you suggested.
There is also Glissa, the Traitor that can be your general. You can use the same strategy but it is G/B instead of U/W. U/W is probably better for stax honestly, but to really abuse hanna, you need artifacts or enchantments that have good etb/ltb effects or that you sac to get some effect. Jester's Cap is really good at taking apart combo decks. Mindslaver is good at doing that as well. If you can get a sac outlet like Claws of Gix, Parallax Tide and Parallax Wave are incredible.
If you don't know, you play the parallax card, remove all fade counters and put the abilities on the stack, respond by sacrificing the parallax card and then trigger resolve. All cards removed will be removed forever.
Hanna as a prison deck may be MORE promising than Augustin prison because I think she'd be viewed as less threatening/annoying, at least at first. Also having a general that recurs in 2 colors that are decent at recurring is pretty sweet.
Since she grabs enchantments and artifacts, and white has so many annoying enchantments I think prison would be a great first line of reasoning, of course one could argue that Dags is better at that, but, Dags is a "kill on sight" general so maybe Hanna's slightly less obvious nature is an edge?
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
I know about all the relevant strategies that are common in Hanna decks, but I'm trying something different. Its going to be more casual so I won't be using the parallax for lands. As it stands, I would like to see how aggro with stax support would work. I would include beefy creatures such as wurmcoil engine, sun titan, and steel hellkite while limiting my opponent's ability to stop them. hanna allows me to keep the attackers coming and replace any lost stax cards.
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Rollback Post to RevisionRollBack
Currently Playing: Legacy
:symb::symr:Vial Goblins:symr::symb:
:symu::symb:Dredge:symu::symb: EDH
:symg::symb::symw:Teneb, the Harvester:symg::symb::symw:
:symb::symb::symb:Skittles, The Blight Dragon:symb::symb::symb:
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Legacy
:symb::symr:Vial Goblins:symr::symb:
:symu::symb:Dredge:symu::symb:
EDH
:symg::symb::symw:Teneb, the Harvester:symg::symb::symw:
:symb::symb::symb:Skittles, The Blight Dragon:symb::symb::symb:
Of course, if you want a more reasonable deck that won't illicit groans from your whole table, you could go with what you suggested.
Tangle Wire and Smokestacks seem like good things to pair with Hanna for stax. You can recoup artifacts sacrificed to the Stacks and recur the wire when it fades out. Nevinyrral's Disk and Oblivion Stone are re-usable board wipes. Remember she can get enchantments too, so things like Hesitation, Decree of Silence, and Aura of Silence can come back for more.
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If you don't know, you play the parallax card, remove all fade counters and put the abilities on the stack, respond by sacrificing the parallax card and then trigger resolve. All cards removed will be removed forever.
Since she grabs enchantments and artifacts, and white has so many annoying enchantments I think prison would be a great first line of reasoning, of course one could argue that Dags is better at that, but, Dags is a "kill on sight" general so maybe Hanna's slightly less obvious nature is an edge?
Legacy
:symb::symr:Vial Goblins:symr::symb:
:symu::symb:Dredge:symu::symb:
EDH
:symg::symb::symw:Teneb, the Harvester:symg::symb::symw:
:symb::symb::symb:Skittles, The Blight Dragon:symb::symb::symb: