See a pattern with the creatures at all? I think Im putting to much
time and effort into my tribal decks at this point how about you?
I build decks compulsively its what I do when I need to think, this deck has never seen anything more competitive then a dinner table, good thing I traded for most of this stuff
I don't see a problem with being super-creature-heavy. Ya makes a deck to be fun for you to play, after all. And if you want creatures, then damnit, use creatures!
The mana base is what I think is going to be the biggest problem with this deck, and I'd worry that it would interfere with your ability to play what you've got to your full potential.
Even with the rituals and the coffer support, I think you still need more land. Most of your creatures are 3's and 4's, and even two of your 1-drops are going to be effectively 2-drops because you're going to want to use the kicker.
Add two more swamps, I think. Maybe replace the Assassins with them? You're the best judge of what is expendable.
I'd also replace the Urbogs with swamps. I'm just not feeling the love here -- all it's basically going to do in your deck is turn itself into a legendary swamp. I don't see what you gain except maybe giving your Splash-Black opponent a boost in his mana spread. Cabal Coffers only worries about YOUR swamps... so, just replace the Urbogs with more swamps. You don't need to worry about the remote chance that you'll jam up on two legendlands in your starting hand and have to Mulligan.
All of this is just my opinion of course, and I could be giving you terrible advice. In fact, I'm suspicious that there's some really awesome use to the Urbogs that I'm not understanding entirely.... but that's my advice, anyway.
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Current Favorite Decks: Creatureless Bolas Control with Lethal Vapors, Green Enchantress/Kavu Lair card draw, and Shriekmaw/Mulldrifter/Dignitary Flicker.
@OP: So are you basically questioning on whether or not you deck is casual enough for the kitchen table? I have the same problem. I rarely get to go to tournaments, yet most of my decks are built like they should be. Lots of 4-ofs and Spiky cards. These are fine with the group I see once or twice every few weeks, but not with my friends at school.
I helped to remedy this by just getting pre-constructed decks and not upgrading them with anything I couldn't find at my local card shop or from my friends. For you, you should try and get the Innistrad "Blood Bath" deck. It's a BR Vampires deck. There was also a GR one for M11 and a B one for Zendikar.
I'd also replace the Urbogs with swamps. I'm just not feeling the love here -- all it's basically going to do in your deck is turn itself into a legendary swamp. I don't see what you gain except maybe giving your Splash-Black opponent a boost in his mana spread. Cabal Coffers only worries about YOUR swamps... so, just replace the Urbogs with more swamps. You don't need to worry about the remote chance that you'll jam up on two legendlands in your starting hand and have to Mulligan.
It's for Cabal Coffers. It's use is to make Coffers count itself, thus not making you get behind on mana production in the early game. Coffers normally doesn't start actually gaining you mana for awhile. With Urborg it is immediate.
finish its update
4x Vampire Nocturnus
4x Captivating Vampire
4x Kalastria Highborn
4x Bloodline Keeper
4x Bloodghast
4x Vampire Nighthawk
2x Guul Draz Assassin
2x Sangromancer
2x Gatekeeper of Malakir
4x Dark Ritual
4x Sign in Blood
2x Feast of Blood
1x Demonic Tutor
4x Marsh Flats
2x Cabal Coffers
2x Urborg, Tomb of Yawgmoth
11 Swamps
See a pattern with the creatures at all? I think Im putting to much
time and effort into my tribal decks at this point how about you?
I build decks compulsively its what I do when I need to think, this deck has never seen anything more competitive then a dinner table, good thing I traded for most of this stuff
I don't see a problem with being super-creature-heavy. Ya makes a deck to be fun for you to play, after all. And if you want creatures, then damnit, use creatures!
The mana base is what I think is going to be the biggest problem with this deck, and I'd worry that it would interfere with your ability to play what you've got to your full potential.
Even with the rituals and the coffer support, I think you still need more land. Most of your creatures are 3's and 4's, and even two of your 1-drops are going to be effectively 2-drops because you're going to want to use the kicker.
Add two more swamps, I think. Maybe replace the Assassins with them? You're the best judge of what is expendable.
I'd also replace the Urbogs with swamps. I'm just not feeling the love here -- all it's basically going to do in your deck is turn itself into a legendary swamp. I don't see what you gain except maybe giving your Splash-Black opponent a boost in his mana spread. Cabal Coffers only worries about YOUR swamps... so, just replace the Urbogs with more swamps. You don't need to worry about the remote chance that you'll jam up on two legendlands in your starting hand and have to Mulligan.
All of this is just my opinion of course, and I could be giving you terrible advice. In fact, I'm suspicious that there's some really awesome use to the Urbogs that I'm not understanding entirely.... but that's my advice, anyway.
I helped to remedy this by just getting pre-constructed decks and not upgrading them with anything I couldn't find at my local card shop or from my friends. For you, you should try and get the Innistrad "Blood Bath" deck. It's a BR Vampires deck. There was also a GR one for M11 and a B one for Zendikar.
It's for Cabal Coffers. It's use is to make Coffers count itself, thus not making you get behind on mana production in the early game. Coffers normally doesn't start actually gaining you mana for awhile. With Urborg it is immediate.