I'm gonna use Reliquary tower and/or Graceful Adept to have lots of cards. The deck plays ok, I just need more creature control and draw for it to shine. Creature control is easy enough but good ways to use False Demise are appreciated and good cheap ways to draw.
Thanks!
Also is there a [deck] command to show cards on here like the wizards forum that seems to be totally dead
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Well, a cool combo that I literally just thought of with drawing cards and the new False Demise: Fool's Demise is:
Composite Golem + Fool's Demise + Mesa Enchantress. Enchant the Golem with the Demise, then sac the Golem for WUBRG, then the Golem comes back thanks to the Demise, and the Demise goes back to your hand to be recast with the 4U floating you have. Now, you have infinite card draw and an infinite storm count, so... maybe Grapeshot for a million?
woooooooah!!!!! fool's demise is an upgrade!! 4 instead of 3 but going back to hand...that's a wicked combo and it's cheap too! Definitely gonna throw that in there but I hesitate to grapeshot because it adds red. although white and red has great cards like boros fury shield and I have chromatic sphere for draw and mana.
I originally wanted to get huge hands to have huge creatures like Soramaro, First to Dream and Sturmgeist and Psychosis Crawler. Hard to pull of that combo you mentioned because it'd require having all 3. if I had playsets though it seems loke it'd happen often enough?
Hmmm... looking at the deck you have from Tappedout, I can recommend maybe Ivory Crane Netsuke? Gain a good amount of life most every turn thanks to your full hand. Also, have you thought of any of the "Jar" cards, specifically Memory Jar and Magus of the Jar? The cool thing with the "Jar" cards and creatures like Psychosis Crawler and Sturmgeist is that they don't die when the "Jars" are popped, thanks to the state-based effect that occurs whenever an ability is in the middle of resolving (I think...). The same occurs with Teferi's Puzzle Box. You can literally cycle through your entire deck, and if you ran, let's say... Tomorrow, Azami's Familiar, then you could have an insta-tutor, although it would turn off Psychosis Crawler.
The cool thing about the combo I shared is that in a draw-based deck, you can usually get the combo pieces you need without tutors, since you'll be drawing ALL the cards. On a completely different note, Control Magic is simply one of the best control cards made (Hence the name CONTROL MAGIC Lol ) Maybe Oboro Envoy and Telepathy can come out for the CM?
Goodness me that response was incredibly helpful. Having all of those constantly draw-combos sound really awesome but call me crazy - I don't want my opponent to benefit from it all! Aren't there cards that deal damage to him for drawing cards? I think I just saw one on tapped out but can't find it. THEN those jar's would be great (although I like the box).
And that 3 card combo would be easy enough to achieve if i were always cycling through my deck.
I playtested the deck and found that I was a bit mana screwed at times. Maybe I would bump the land count up to 22 or 23. Some great dual lands on a budget are Sejiri Refuge and Azorius Guildgate. Maybe to fit in more lands, I would take out 1 Volrath's Curse and 2 Djinn of Wishes for maybe 3 more lands. I would also add in at least the Box. Hmm... now that I think about it, Psychic Possession would be hilarious with the Box, seeing as how you skip putting your cards from your hand on the bottom and you get upwards of 7 cards each opponent's turn. This combo, however, would make the Crawler trigger only once per turn cycle, however, the Crawler would be MASSIVE!
There are cards that hurt your opponent from drawing too much, but they're mostly in black and red. A card that helps you substansially when the opponent has a full grip is Recurring Insight. With that, you may even need a Laboratory Maniac!
I am impressed. And How is Psychic Possession only a $.50 card?! It seems like that card alone would lock down your opponent.
Will play around with lands, but I don't quite understand the intricacies of this game as much as most. I look at a lot of pro decks and am still at the level where I really need things explained to me as to how they're "pro" because they don't look that special. So.... can you explain how the mechanic would work where you say I am to skip putting the cards at the bottom of my library from the box? I can't figure it out.
Also, might need laboratory maniac with all of this draw @_@
So, basically, the interaction I mentioned with Psychic Possession makes it so that whenever the enchanted opponent draws a card, you draw a card. So, with the box, it states to, "...put the cards in his or her hand on the bottom of his or her library in any order, then draw that many cards." Since the opponent is drawing cards, the Possession triggers, drawing you that many cards. You don't put YOUR cards on the bottom of your library, since the Possession states to, "Skip your draw step." and the Box triggers, "At the beginning of each player's draw step,"
Glitaxan Probe is a decent card for this. If you don't have the mana you can still pay two life to draw the card, and you can look at their hand to hold on to your creature control, or know when to use it.
I think there is a thread floating around about glitaxian probe right now actually.
Also Due respect is a decent one if you play it during their upkeep to lock down their land for the turn, and to stop creatures with haste from dropping to the field and attacking before you can stop them. Especially fun with Arc runner or hellspark elemental on the stack.
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Whats the big deal about black lotus you ask? Well you see, there is no big deal about it. It IS the big deal.
Well, it seems each card has some benefits, Possession's being its not $15. But the cool thing with the Possession is you don't lose your cards due to Teferi's Puzzle Box. I've played some games of EDH where I had the Box out in my Nek deck, and lost some good cards, like Wheel and Deal. Oh, bobsbarricade, if you have some room left, that might be a consideration! Gives you 7 MORE cards, and makes the opponent discard their grip and get a new one. You can use it in response to the Box trigger for maximum value if the opponent has less than 7 cards in hand
I just can't seem to balance this thing. I tried using both the golem and the box combo's, but never managed to get 'em running so I tried one or the other. I swear tappedout just doesn't want this deck to succeed. I have 24 lands and either get no land or only land. Maybe it's better than I think but I've got no way to really get a lot of cards unless my opponent has cards (if he has 0 then nobody is drawing) and that Wheel and Deal card sounds great - but only if I have the Psychosis out. I think azorius chancory will help with mana as they are pretty OP...
This is really tricky =( I've been playtesting against this guy - http://tappedout.net/mtg-decks/pride-of-flight/ and goodness me those birds...the birds are everywhere!! And so many counters.
Hmm... I playtested the current deck, and it seemed to work nicely. Maybe instead of Lat-Nam's Legacy you could try See Beyond? It does the same thing, just you get the cards right then. It's completely up to you, the upside of the Legacy being its an instant. It is a little slow, usually winning by T7-T9 ish, but seems consistent to me. The box combo seems easier to pull off and seems more efficient. I've found that the Psychosis Crawlers are SPECTACULAR in the deck due to the amount of cards it can draw. I had two 9/9 Crawlers when the opponent was at 7 life. It's not tournament-winning, but for a fun, casual deck with friends, it's really nice.
Yea See Beyond is a definite replacement. It's only a dollar for the playset but I already have Lat-Nam. We'll see.
So I kept playing around with it. I'll try it against other decks but to make sure I'm playing it correctly.
I throw out teferi's box first because if I'm using lat-nam's legacy I wouldn't draw the 3 cards (points for See Beyond...). At that point me and opponent keep throwing our hands under our deck and redrawing so I get the psychic possession quick enough. Then I'm drawing ONLY when he draws as I skip my draw step and teferi no longer applies to me.
So my opponent at this point wants to get his hand to 0. With this bird deck that means dovescape or not depending on how many exile cards he has. The counter spells break me though. Always exiling or countering my Psychosis so it's just a draw fest with me sitting there trying to counter/exile whatever he puts out, which ends with him winning.
I first throw down the Possession, then the Box. I feel if I offer more cards to put in, it only makes matters more difficult. I mean, you could try to fit in more cards, like Vision Skeins or Howling Mine to keep the flow steady, but in the end, if you aren't happy with the results, then something's gotta change. Tis not my deck, I'm just trying to give some suggestions. Maybe playtest against a deck that you think would be a better matchup?
Something's gotta change!!!! I don't know what though. I played against my reanimator deck and it was about equal, but not because of psychosis or anything it was just taking control or exiling his creatures.
It does play out better with Possession first but I think I should have 4 of the See Beyond cards to help get me the combo. But again if the player empties his hand I'm stuck =/ Isn't there a creature that says if I would draw one card to draw 2? i bet it's expensive. Things that can do that? Maybe I should try those HEY!! went looking for howling mine clones and found this lady! Rhystic Study
OK so off topic - I usually go to cardkingdom for my card singles but when I went through tcgplayer there were sites selling some cards for super cheap. but it's so hard to navigate because half the sellers need you to have more than 1$ in sales.
also in this deck I was thinking of taking out oblivion ring for boomerang. That way I can get rid of enchantments for a turn or things like that.
ugh. It's worth it for sure but a playset's 10$ @_@ probably stick with o-ring and then move the orings to another deck and get some of those because I know I won't be able to hold out very long
I'm really enjoying this deck, but I'm finding it can win even without the box/posession combo. Sometimes I have 2 or 3 possession's out, draw 3 for every turn phase opponent goes into and just drop massive */* beaters. The 0/3 that stops land attacks helps in a big way. Then I just control, counter, or exile anything else...
it feels like my first actually successful control deck =,)
Too bad I don't actually own it. The cards I do have that I started this off of is actually pretty good too. Enough to take care of a number of my own and a couple of my friends decks. So this guy...I have high hopes for
OK, so I went to the local shop the other day and picked up the jace vs vraska to play with my buddy. First off I really like these duel deck ideas as all our games were really close and a lot of fun!
I AM thinking about utilizing some of the features of the Jace deck into this "draw lots of cards" deck.
possible?
I reeeeeally Like future sight. Jace's Mindseeker is REALLY cool with cards that return him to my hand so I can play it over and over. Paired with Jace's Phantasm that's all kinds of win. Should I just make a different deck using those mechanics? Do you think the box/possession would work here? Use a lot of the same control spells/enchantments to lock down and counter. Maybe more counter spells like prohibit
I don't know I feel like they are synergistic ideas...but there's not much room for creatures as it stands...
Also GOod lord this Jace deck has so much land it's crazy. But it turns out it needs it.
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Thanks!
Also is there a [deck] command to show cards on here like the wizards forum that seems to be totally dead
like-
Lightning Bolt and
20 Mountains
also, Heightened Awareness and Psychic Vortex could provide lots of draw power.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Composite Golem + Fool's Demise + Mesa Enchantress. Enchant the Golem with the Demise, then sac the Golem for WUBRG, then the Golem comes back thanks to the Demise, and the Demise goes back to your hand to be recast with the 4U floating you have. Now, you have infinite card draw and an infinite storm count, so... maybe Grapeshot for a million?
Some other ways to draw cards fairly easily are: Azure Mage, Howling Mine, Think Twice and Impaler Shrike
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
I originally wanted to get huge hands to have huge creatures like Soramaro, First to Dream and Sturmgeist and Psychosis Crawler. Hard to pull of that combo you mentioned because it'd require having all 3. if I had playsets though it seems loke it'd happen often enough?
here's my hoeful ATM. http://tappedout.net/mtg-decks/monks-2/ Need to put more cards like smite to take their creatures from them. That was part of this deck's idea. use
1 mind control
1 legacy's allure
The cool thing about the combo I shared is that in a draw-based deck, you can usually get the combo pieces you need without tutors, since you'll be drawing ALL the cards. On a completely different note, Control Magic is simply one of the best control cards made (Hence the name CONTROL MAGIC Lol ) Maybe Oboro Envoy and Telepathy can come out for the CM?
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
And that 3 card combo would be easy enough to achieve if i were always cycling through my deck.
OK, so after 3 games I never got that combo using this deck - http://tappedout.net/mtg-decks/monks-2/ possibly because of no box? This deck is getting expensive. It has trouble beating this animate deck I already have: http://tappedout.net/mtg-decks/reanimate-1-12-04-13-1/
how do things look? I still feel like I don't draw enough...maybe the box
There are cards that hurt your opponent from drawing too much, but they're mostly in black and red. A card that helps you substansially when the opponent has a full grip is Recurring Insight. With that, you may even need a Laboratory Maniac!
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
Will play around with lands, but I don't quite understand the intricacies of this game as much as most. I look at a lot of pro decks and am still at the level where I really need things explained to me as to how they're "pro" because they don't look that special. So.... can you explain how the mechanic would work where you say I am to skip putting the cards at the bottom of my library from the box? I can't figure it out.
Also, might need laboratory maniac with all of this draw @_@
So, basically, the interaction I mentioned with Psychic Possession makes it so that whenever the enchanted opponent draws a card, you draw a card. So, with the box, it states to, "...put the cards in his or her hand on the bottom of his or her library in any order, then draw that many cards." Since the opponent is drawing cards, the Possession triggers, drawing you that many cards. You don't put YOUR cards on the bottom of your library, since the Possession states to, "Skip your draw step." and the Box triggers, "At the beginning of each player's draw step,"
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
I think there is a thread floating around about glitaxian probe right now actually.
Also Due respect is a decent one if you play it during their upkeep to lock down their land for the turn, and to stop creatures with haste from dropping to the field and attacking before you can stop them. Especially fun with Arc runner or hellspark elemental on the stack.
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
O hey! problem solved! He's way out of my price range!
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
I just can't seem to balance this thing. I tried using both the golem and the box combo's, but never managed to get 'em running so I tried one or the other. I swear tappedout just doesn't want this deck to succeed. I have 24 lands and either get no land or only land. Maybe it's better than I think but I've got no way to really get a lot of cards unless my opponent has cards (if he has 0 then nobody is drawing) and that Wheel and Deal card sounds great - but only if I have the Psychosis out. I think azorius chancory will help with mana as they are pretty OP...
This is really tricky =( I've been playtesting against this guy - http://tappedout.net/mtg-decks/pride-of-flight/ and goodness me those birds...the birds are everywhere!! And so many counters.
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
So I kept playing around with it. I'll try it against other decks but to make sure I'm playing it correctly.
I throw out teferi's box first because if I'm using lat-nam's legacy I wouldn't draw the 3 cards (points for See Beyond...). At that point me and opponent keep throwing our hands under our deck and redrawing so I get the psychic possession quick enough. Then I'm drawing ONLY when he draws as I skip my draw step and teferi no longer applies to me.
So my opponent at this point wants to get his hand to 0. With this bird deck that means dovescape or not depending on how many exile cards he has. The counter spells break me though. Always exiling or countering my Psychosis so it's just a draw fest with me sitting there trying to counter/exile whatever he puts out, which ends with him winning.
how do you play it to win so effectively?
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
It does play out better with Possession first but I think I should have 4 of the See Beyond cards to help get me the combo. But again if the player empties his hand I'm stuck =/ Isn't there a creature that says if I would draw one card to draw 2? i bet it's expensive. Things that can do that? Maybe I should try those HEY!! went looking for howling mine clones and found this lady! Rhystic Study
I think she might work wonders!
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
also in this deck I was thinking of taking out oblivion ring for boomerang. That way I can get rid of enchantments for a turn or things like that.
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
BG Spanish Inquisition BG
RG Belcher RG
Modern
UBRG Necrotic Ooze ComboUBRG
Standard
Ha Ha!
Pauper
B Suicide B
EDH
UG Momir Vig, Simic Visionary UG
Casual
BURW Tokens BURW
UR Grand Affinity UR
Tiny Leaders
W Rune-Tail Soul Sisters W
I'm really enjoying this deck, but I'm finding it can win even without the box/posession combo. Sometimes I have 2 or 3 possession's out, draw 3 for every turn phase opponent goes into and just drop massive */* beaters. The 0/3 that stops land attacks helps in a big way. Then I just control, counter, or exile anything else...
it feels like my first actually successful control deck =,)
Too bad I don't actually own it. The cards I do have that I started this off of is actually pretty good too. Enough to take care of a number of my own and a couple of my friends decks. So this guy...I have high hopes for
I AM thinking about utilizing some of the features of the Jace deck into this "draw lots of cards" deck.
possible?
I reeeeeally Like future sight. Jace's Mindseeker is REALLY cool with cards that return him to my hand so I can play it over and over. Paired with Jace's Phantasm that's all kinds of win. Should I just make a different deck using those mechanics? Do you think the box/possession would work here? Use a lot of the same control spells/enchantments to lock down and counter. Maybe more counter spells like prohibit
I don't know I feel like they are synergistic ideas...but there's not much room for creatures as it stands...
Also GOod lord this Jace deck has so much land it's crazy. But it turns out it needs it.